• Title/Summary/Keyword: learning using ICT

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Study on Virtual Reality and E-commerce

  • Lee, Soowook;Oh, Younghwan
    • International Journal of Advanced Culture Technology
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    • v.4 no.4
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    • pp.70-74
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    • 2016
  • Electronic commerce (E-commerce) using virtual reality (VR) has the advantage of being able to purchase products without restrictions of time and location by overcoming the limitations of existing offline transactions. It is still a rudimentary but fast growing technology, and the use of E-commerce in VR is expanding. The barriers that consumers might face in utilizing E-commerce in VR is the relevance to Information and Communications Technologies (ICT) technology. Fundamentally, it requires Internet access and use through PCs or mobile devices such as smart phones. Because unlike off-line markets, it is difficult to determine the purchase patterns of customers, customer purchasing behavior analysis must be done using computer access records. In order to expand and develop E-commerce in VR in the future, learning ability should be improved through combining with artificial neural network by deep learning that is recently in the spotlight, and the ability to overcome errors need to be improved to enable use in various fields.

Fall and Direction Detection Using Multiple Cameras and Sensors (다중 카메라와 센서를 활용한 낙상 및 방향 감지)

  • Insu Jeon;Dayeong So;Chomyong Kim;Jung-Yeon Kim;Yunyoung Nam;Jihoon Moon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.191-192
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    • 2024
  • 고령 인구의 지속적인 증가로 인해 고령자의 안전과 관련된 문제는 주요한 관심사 중 하나로 부상하고 있다. 특히, 고령자들 사이에서 자주 발생하는 낙상 사고는 심각한 건강 문제를 일으킬 수 있으며, 이를 예방하고 대응하는 것은 고령 인구의 삶의 질을 향상하는 데 중요한 역할을 한다. 본 연구는 8대의 카메라로 촬영된 영상과 센서 데이터를 통합한 낙상 감지 기법을 제안한다. 제안한 기법은 MediaPipe를 활용하여 Skeleton Keypoint를 추출하는 이미지 인식 기법과 센서 데이터에서 얻은 특징을 활용하는 센서 기반 기술을 결합하여 낙상 사고의 발생 및 방향을 효과적으로 감지할 수 있다. 이러한 결과를 바탕으로 본 연구는 향후 고령자들의 생활 안전성과 의료 시스템의 효율성을 높이는 데 이바지할 수 있을 것으로 기대한다.

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A Comprehensive Literature Study on Precision Agriculture: Tools and Techniques

  • Bh., Prashanthi;A.V. Praveen, Krishna;Ch. Mallikarjuna, Rao
    • International Journal of Computer Science & Network Security
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    • v.22 no.12
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    • pp.229-238
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    • 2022
  • Due to digitization, data has become a tsunami in almost every data-driven business sector. The information wave has been greatly boosted by man-to-machine (M2M) digital data management. An explosion in the use of ICT for farm management has pushed technical solutions into rural areas and benefited farmers and customers alike. This study discusses the benefits and possible pitfalls of using information and communication technology (ICT) in conventional farming. Information technology (IT), the Internet of Things (IoT), and robotics are discussed, along with the roles of Machine learning (ML), Artificial intelligence (AI), and sensors in farming. Drones are also being studied for crop surveillance and yield optimization management. Global and state-of-the-art Internet of Things (IoT) agricultural platforms are emphasized when relevant. This article analyse the most current publications pertaining to precision agriculture using ML and AI techniques. This study further details about current and future developments in AI and identify existing and prospective research concerns in AI for agriculture based on this thorough extensive literature evaluation.

Q Learning MDP Approach to Mitigate Jamming Attack Using Stochastic Game Theory Modelling With WQLA in Cognitive Radio Networks

  • Vimal, S.;Robinson, Y. Harold;Kaliappan, M.;Pasupathi, Subbulakshmi;Suresh, A.
    • Journal of Platform Technology
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    • v.9 no.1
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    • pp.3-14
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    • 2021
  • Cognitive Radio network (CR) is a promising paradigm that helps the unlicensed user (Secondary User) to analyse the spectrum and coordinate the spectrum access to support the creation of common control channel (CCC). The cooperation of secondary users and broadcasting between them is done through transmitting messages in CCC. In case, if the control channels may get jammed and it may directly degrade the network's performance and under such scenario jammers will devastate the control channels. Hopping sequences may be one of the predominant approaches and it may be used to fight against this problem to confront jammer. The jamming attack can be alleviated using one of the game modelling approach and in this proposed scheme stochastic games has been analysed with more single users to provide the flexible control channels against intrusive attacks by mentioning the states of each player, strategies ,actions and players reward. The proposed work uses a modern player action and better strategic view on game theoretic modelling is stochastic game theory has been taken in to consideration and applied to prevent the jamming attack in CR network. The selection of decision is based on Q learning approach to mitigate the jamming nodes using the optimal MDP decision process

A Study of Video-Based Abnormal Behavior Recognition Model Using Deep Learning

  • Lee, Jiyoo;Shin, Seung-Jung
    • International journal of advanced smart convergence
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    • v.9 no.4
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    • pp.115-119
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    • 2020
  • Recently, CCTV installations are rapidly increasing in the public and private sectors to prevent various crimes. In accordance with the increasing number of CCTVs, video-based abnormal behavior detection in control systems is one of the key technologies for safety. This is because it is difficult for the surveillance personnel who control multiple CCTVs to manually monitor all abnormal behaviors in the video. In order to solve this problem, research to recognize abnormal behavior using deep learning is being actively conducted. In this paper, we propose a model for detecting abnormal behavior based on the deep learning model that is currently widely used. Based on the abnormal behavior video data provided by AI Hub, we performed a comparative experiment to detect anomalous behavior through violence learning and fainting in videos using 2D CNN-LSTM, 3D CNN, and I3D models. We hope that the experimental results of this abnormal behavior learning model will be helpful in developing intelligent CCTV.

Analysis of Cause on Difference of ICT Literacy Level according to Region Scale in Elementary School (ICT 활용 습관에 따른 초등학생의 지역규모별 ICT 리터러시 수준 차이에 대한 원인 분석)

  • Ahn, Sunghun
    • Journal of The Korean Association of Information Education
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    • v.21 no.5
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    • pp.595-605
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    • 2017
  • In this paper, I analyzed the cause on difference of ICT literacy level according to region scale in elementary school. According to precedent research, ICT literacy score of elementary student in 2016 were higher in order of big city, small city and rural area. To find the cause of difference by region scale, I compared ICT literacy score and ICT use habit. As a result, The cause for this is that students in large areas have more chances to use computers at home, learn more with computers, and have more information (computer) education than students in small areas appear. Therefore, Based on the results of this study, I proposed methods to reduce the regional ICT literacy score difference. The methods are to provide computers for low-income students, to guide learning methods using computers at home, and to provide more computer education opportunities.

Learners' Perceptions and Experiences of Using e-Textbooks in Online Learning Environment

  • LEE, Sunghye;CHAE, Yoojung;CHOI, Kyoungae
    • Educational Technology International
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    • v.20 no.2
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    • pp.195-221
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    • 2019
  • This study explored middle and high school students' learning experiences using e-textbooks in online learning courses. Data were collected from in-depth interviews. The interviewees for this study were 19 students who enrolled voluntarily in an online mathematics and science inquiry program, actively participated in the online learning. The students generally have high academic achievement and motivation for learning in science and mathematics. Data were analyzed based on a grounded theory approach. As a result, the characteristics of the online learning environment using e-textbooks were conceptualized via three different categories including temporal, spatial, and technical. Such characteristics of the learning environment were able to provoke self-directed learning, extended learning, interactive learning, in-depth learning, improved ICT literacy, and formation of positive emotions and learning habits. Most of the learners showed positive feedback towards the use of e-textbooks, while some mentioned the technical limitations compared to conventional paper-based learning. This study suggested that e-textbooks are likely to induce positive experiences for learners in the context of online learning, so it is necessary to design contents that utilize various functions and advantages of electronic teaching materials in order to use e-textbooks effectively.

Analysis on Trends of No-Code Machine Learning Tools

  • Yo-Seob, Lee;Phil-Joo, Moon
    • International Journal of Advanced Culture Technology
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    • v.10 no.4
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    • pp.412-419
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    • 2022
  • The amount of digital text data is growing exponentially, and many machine learning solutions are being used to monitor and manage this data. Artificial intelligence and machine learning are used in many areas of our daily lives, but the underlying processes and concepts are not easy for most people to understand. At a time when many experts are needed to run a machine learning solution, no-code machine learning tools are a good solution. No-code machine learning tools is a platform that enables machine learning functions to be performed without engineers or developers. The latest No-Code machine learning tools run in your browser, so you don't need to install any additional software, and the simple GUI interface makes them easy to use. Using these platforms can save you a lot of money and time because there is less skill and less code to write. No-Code machine learning tools make it easy to understand artificial intelligence and machine learning. In this paper, we examine No-Code machine learning tools and compare their features.

The Study on Instructional Strategies for Using Information and Communications Technologies in The Knowledge-based Society (지식정보화사회에 었어서 ICT 활용을 위한 교수전략에 대한 고찰)

  • Lee, Gyeoung-Hee
    • The Journal of Korean Association of Computer Education
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    • v.5 no.1
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    • pp.1-16
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    • 2002
  • The development of information and communications technologies(ICT) is changing school education, which is a center of teaching/lession process. Information and communications technologies can not guarantee quality education appropriate for knowledge & information society. Interactions between ICT and educational environment, change in the role of teachers, and shift in teaching strategies for educational contents and learning method would be required. This paper has studied the relationship between school education and ICT, change in the role of teachers, and a direction in teaching strategies to take advantage of ICT in school education. For this purpose, it has endeavored to offer an ideal ICT environment by researching both some cases in the foreign countries and the seventh educational process in Korea. In conclusion, this study recommends the followings; First, interactive environment between school and ICT is necessary to make education appropriate to knowledge-information society; Secondly, in the structutive teaching/learing process based upon ICT classroom, teachers should not be the old role player, such as knowledge transfer and learning manager any longer; instead, they should stimulate more social and conversational thinking, and integrate ICT into teaching process; Thirdly, teaching strategies need to change for the purpose of promoting evaluative thinking productive thinking creative thinking.

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