• Title/Summary/Keyword: learning and information effects

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A Study on the Application and Utilization of PDA in u-Learning (u-러닝에서 PDA 적용 방안 및 활용에 관한 연구)

  • Baek, Jang-Hyeon
    • Journal of The Korean Association of Information Education
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    • v.9 no.3
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    • pp.511-522
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    • 2005
  • The rapid development of information & communication technology has changed the paradigm of education. Recently the area of education is introducing u-Learning, in which learning is possible at any time and in any place through personal information devices such as PDA, tablet PC and mobile phone terminals. Taking advantage of the mobility and individuality of personal information devices, u-Learning can provide learning customized to the characteristics of individual learners without the limitations of time and space and can be effective in situational learning and experiential learning. In order to identify the uses of PDA in teaching.learning and to develop a basic teachinglearning model using PDA, the present study applied PDA directly to classes and examined the effects. According to the result, most students were satisfied with classes utilizing PDA but problems were also found in connection, insufficient contents for PDA, the quality of screen, etc.

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Development of the 3 Dimensional Interactive Physics Experiment System (3차원 대화형 실험 학습 시스템 개발)

  • 이재기;최형림;임정환
    • The Journal of Information Systems
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    • v.6 no.2
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    • pp.165-188
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    • 1997
  • This paper describes about the development of the 3 Dimensional interactive physics experiment system using virtual reality technologies. Until now, most of the computer aided education systems have adopted one-sided learning way which only shows or tells. It excludes students during learning processes. To solve the problems of the one-sided learning way and to improve the educational productivity, the 3 Dimensional interactive physics experiment system is developed. The 3 Dimensional interactive physics experiment system introduced in this paper provides a new learning motivation for students and improves their educational effects through the 3 Dimensional graphics, realtime action, and realistic interactive experiment.

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The Effects of Creative Writing Program on Elementary School Students' Self-directed Learning Abilities (창의적 글쓰기 프로그램이 초등학생의 자기주도 학습능력에 미치는 영향)

  • Kim, Eun-jung;Song, Gi-Ho
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.26 no.2
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    • pp.5-23
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    • 2015
  • The aim of this study is to analyze the effects of the creative writing program that is one of the practical strategy of information literacy on self-directed learning abilities of elementary school students. According to the results, this program raise the average score of 33.69 points from 130.14 to 163.83 significantly in their self-directed learning abilities. Among the specific abilities of them, this program affects learning planning and evaluation capability meaningfully. But the long term continuous of learning executive is not changed significantly by this program. As the results of after interview with the students who take part in this program, the most of them respond that they could reduce their fear of writing and apply the reading and writing strategies to other subjects. So, if we teach this program with subjects consistently and use the learning strategies of information literacy, we could improve the long term continuous of learning executive.

The Effects of Introspective or Outgoing Personality Type on Programming Learning Motivation and Self-Directed Learning (내·외향적 성격이 프로그래밍 학습 동기와 자기주도적 학습에 미치는 영향)

  • Kim, Semin;You, Kangsoo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.8
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    • pp.1061-1067
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    • 2018
  • In the $4^{th}$ industrial revolution of the latest, the development of the technique in the software field decides the success or failure of a country. With the trend of it, each country makes a countless effort on the education of software. This study reconstructed a questionnaire of the type of personality and conducted a research applied to learners with the help of professionals. I observed the attitude of learners during the programming class and the influence of it on the learning ability of self-oriented learning and learning motivation. As a result of it, there came up with a significant difference (at the side of self-oriented studying and the motivation of studying) depending on the type of personality of learners. Therefore, we can look forward to increasing the effects of self-oriented learning and self motivation by applying to the merits of each type of personality.

The Effects of Self-regulated Learning Strategies Using WEB on students′ Academic Achievements and Learning Attitudes in the Middle school Mathematics. -Focused on the Chapter ″Function″ of the First Grade- (중학교 수학에서 WEB을 이용한 자기주도적 학습이 학생들의 학업성취도 및 학습태도에 미치는 영향 - 1학년 함수 단원을 중심으로 -)

  • 이덕호;이관희
    • Journal of the Korean School Mathematics Society
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    • v.4 no.2
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    • pp.75-84
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    • 2001
  • The purpose of this research is to promote the academic achievement motivation and improve problem solving ability in Mathematics. In addition I hope to explore a new teaching method and facilitate students interest in mathmatics. If the teachers utilize an Internet Web Page and exchang information, the interaction activities will allow them to collect and analyse a variety of data. As this teaching method assists students motivation to get the effects of self-regulated learning strategies of students using the internet and their academic achievements and learning attitudes can be explored. The information will be gathered after the students participate in classes which were taught through the Edunet Homepage and the Department of Mathematics Homepage of KongJu National University. The Internet pages focused on the "Function" chapter of the first grade text for students attending middle school. The students were divided into two groups, experimental and comparative. Each group is composed of three levels, high, middle, and low. In the post experimental phase, two tests were administered which measured achievement ability and the learning attitude of the students. The results of the tests were then compared and analyzed. The results were as follows: First, the study demonstrated that self-regulated Learning Starategies towards Academic Achievements and Learning Attitudes were more effective than traditional teaching methods. These methods were significantly effective in the middle level and low level groups. The study demonstrated little to no improvement in the high level groups

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Buyer-User differences in relationships among antecedents and e-learning attending intention (이러닝 수강의도와 선행요인간 관계에서 사용자-구매자 차이)

  • Kim, Sang-Jo
    • Management & Information Systems Review
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    • v.32 no.3
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    • pp.173-188
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    • 2013
  • I guess that e-learning buying behaviors have some selection criteria which are interactivity, contents quality, perceived usefulness, and corporate reputation. And I propose that the effects of selection criteria on adaptation intention are moderated by buyer-user status. To accomplish research purpose, I conducted a field survey with a self-administered questionnaire in both user-buyer and analysed the causal relations among the variables by regression analysis. Findings are these. In all of the customer, interactivity, perceived usefulness, and corporate reputation had positive effects on re-attending intention to another e-learning class. In case of users(students), interactivity, contents quality, and perceived usefulness had positive effects, but buyer(parents) showed both perceived usefulness and corporate reputation had positive effects on re-attending intention.

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The Influence of Mobile Contents on the learner's learning satisfaction in the Smart Learning Environment (스마트러닝 환경에서 모바일 콘텐츠가 학습자의 학습만족도에 미치는 영향)

  • Kim, Chang Hee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.4
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    • pp.177-188
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    • 2013
  • Since the world entered the age called "Smart Revolution", there has also been a lot of changes in the field of education. In educational environment, there is a growing interest in smart learning based on mobile contents, with the development of Smart Devices and ubiquitous technology. This paper is about a research on what effects smart learning has on leaner side when learners make active use of mobile contents in this age of Smart Revolution. First, we embodied teaching plans for some practical classes in forms of mobile contents using M-bizmaker. After the learning process based on the embodied contents for students, we analyzed the survey results on 4 sections-their use of apps, screen composition, technical support, interactions. We also studied the results of a questionnaire on 4 sections-contents, information offering, feedback systems, learner assessment-to evaluate their satisfaction. The research suggests that learner satisfaction can be improved with smart learning based on mobile contents embodied for leaners.

The effect of online writing contents on the learning strategy, achievement motivation, knowledge sharing attitude of college students : Focusing on the case of K University (온라인 글쓰기 콘텐츠가 대학생의 학습전략, 성취동기, 지식공유태도에 미치는 영향: K 대학 사례를 중심으로)

  • Cha Seungbong;Park Hyejin
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.1
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    • pp.1-12
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    • 2023
  • The purpose of this study was to analyze the effects of online writing contents on college students' learning strategy, achievement motivation, and knowledge sharing attitudes. Online writing contents were developed in the 4th class and operated as a extracurricular. The contents were developed in 25 minutes and included quizzes for learning activities. Changes in learning strategy, achievement motivation, and knowledge sharing attitude were analyzed for 149 students who finally completed online writing contents operated as a extracurricular. As a result of the analysis, it was found that online writing contents had a significant effect on college students' learning strategy, achievement motivation, and knowledge sharing attitude. Online contents is not limited by time and space, and since it can be used according to the learning plan, the utilization effect is attracting attention. Therefore, it is necessary to conduct various studies such as developing contents tailored to the needs of students and analyzing their effects.

The Effects of Robot Programming Learning using Pico Cricket on Problem Solving Ability and Interest (피코 크리켓을 활용한 로봇 프로그래밍 학습이 문제해결책과 흥미에 미치는 효과)

  • Lee, Jin-Young;Song, Jeong-Beom;Kim, Kwang-Yeol;Paik, Seoung-Hey;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.2
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    • pp.17-26
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    • 2009
  • This paper is experimental study to inspect effects of problem solving ability and programming interest using Pico Cricket of the educational robot. The programming learning which is regarded as the very core of information subject improves problem solving ability. But the programming teaming does not display the effects properly, because the programming learning studies a grammar manual. The educational robot has the advantage to approach the programming learning easily for containing entertainment. The Pico Cricket of the educational robot has the advantage not to induce competition but to compose a cooperative learning environment. Also, the Pico Cricket is able to be had interest of programming learning to girl students, because the Pico Cricket is able to suggest life-centered and cooperative contents which girl students like. Accordingly, This paper is study which the programming learning using Pico Cricket affects the problem solving ability and programming interest and men and women's comparison study.

A Study on Method for Learning Effectiveness Evaluation of e-learning Contents in Elementary School (초등학교 이러닝 콘텐츠의 학습 유효성 평가 방법에 관한 연구)

  • Cha, Seung-Hee;Kim, Hyun-Bae
    • Journal of The Korean Association of Information Education
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    • v.9 no.2
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    • pp.309-318
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    • 2005
  • e-learning has been recently introduced in all educational domains and it has expanded rapidly in educational field. Blended learning, which has emerged with e-learning nowadays, is an exact example of a new paradigm. It has not only educational effects of traditional classroom learning, but it also has effects of e-learning which provides learner-centered classroom environment and removes barriers of time and space. This study looked into several e-learning contents evaluation criteria that were already studied, And arranged with the evaluation question item that can evaluate learning effectiveness of e-learning contents in elementary school through a questionnaire executed in elementary school teachers. And it used this evaluation question item and the study accomplishment results of an education ruler, and applied to learning effectiveness evaluation of e-learning contents. This paper will give future directions and assessment criteria of e-learning. Moreover, this thesis will provide theoretical and practical materials for developing e-learning contents to improve quality of blended learning.

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