• Title/Summary/Keyword: learning and information effects

검색결과 889건 처리시간 0.032초

융복합시대에 지식서비스기업 최고경영자의 변혁적 리더십과 학습조직 구축요인이 혁신행동에 미치는 영향 (Effects of Knowledge-based Service Organization CEO' Transformational Leader ship and Learning Organization Building Factors on Innovative Behavior in the Age of Convergence)

  • 유진혁;김선배
    • 디지털융복합연구
    • /
    • 제13권4호
    • /
    • pp.147-161
    • /
    • 2015
  • 본 연구의 목적은 융복합서비스의 특성을 보이는 지식서비스 산업에 대하여 최고경영자의 변혁적 리더십과 학습조직이 구성원들의 혁신행동에 미치는 영향과 리더십과 혁신행동간 관계에서 조절변수로서 학습조직의 역할을 탐구하는데 있었다. 본 연구를 위한 자료는 구조화된 질문지를 이용하여 수도권 소재 35개 지식서비스기업 종사자 348명으로부터 수집하였다. 자료분석은 위계적 회귀분석방법을 사용하였다. 연구결과 최고경영자의 변혁적 리더십과 학습조직구축의 7요인이 혁신행동에 유의미한 정(+)의 영향을 미치는 것으로 나타났다. 또한, 학습조직구축의 7요인 중 지속적인 학습기회의 창출, 연구와 대화의 활성화, 팀(부서)단위 협업 및 학습촉진, 전략적 학습리더십의 4가지 요인만이 변혁적 리더십과 혁신행동 간의 관계를 조절하는 것으로 나타났다. 이러한 연구결과가 갖는 이론적 실무적 함의를 논의하고, 향후 연구방향을 제시하였다.

정보화 전략과 기업 전략의 연계가 정보기술 하부구조 구축에 미치는 영향: 전략적 성과평가시스템의 역할 (The Effects of IS Strategic Alignment on the Development of IT Infrastructure: The Roles of Strategic Performance Measurement Systems)

  • 최종민
    • 한국정보시스템학회지:정보시스템연구
    • /
    • 제22권1호
    • /
    • pp.89-116
    • /
    • 2013
  • The influence factors on the development of information technology(IT) infrastructure for knowledge management(KM) were not empirically investigated and identified. This study empirically examines the relationships among strategic performance measurement systems(SPMS), organizational learning, the strategic alignment of business strategy with information systems(IS) strategy, which is the necessary condition to provide the kinds of knowledge required for the successful realization of business strategy, and the active construction of IT infrastructure for KM. This study demonstrates that SPMS directly affects the organizational learning, with which the members of an organization acquire the types of knowledge about strategic goals or objectives and the ways attaining these goals, and indirectly influences the IS strategic alignment through organizational learning. Thus, the alignment between business strategy and IS strategy can be facilitated and activated by the adoption and implementation of SPMS. According to the results of this study, it is observed that the IS strategic alignment and organizational learning positively affect the activation of the development of KM IT infrastructure in a firm. The results of this study also shows that the construction of KM IT infrastructure, which supports the realization of KM activities, such as knowledge creation, transfer and sharing, can enhance the strategic position of a firm, and the intensified competitiveness of a firm can lead to the improvement of performance.

정보기술 인적 역량이 지식 이전에 미치는 영향에 관한 연구: 정보시스템 아웃소싱 상황을 중심으로 (The Effects of IT Human Capability on Knowledge Transfer in Information Systems Outsourcing)

  • 박주연;김준석;임건신
    • Asia pacific journal of information systems
    • /
    • 제16권2호
    • /
    • pp.85-110
    • /
    • 2006
  • The objective of this research is to identify the process of knowledge transfer and to examine the effect of IT human capability on knowledge transfer in information systems outsourcing. Through a field survey, it is found that clients' IT human capability significantly affects on cooperative learning with vendors and knowledge transfer from vendors to clients. The survey also shows that clients' trust with vendors indirectly enhances the knowledge transfer by increasing the cooperative learning. This study provides a solution of knowledge transfer problem in information systems outsourcing. Also it brings out issues that can be accrued in the outsourcing situation, such as clients' dependency on vendors and knowledge asymmetries developed in favor of the vendors. These issues should be topics for future research on information systems outsourcing.

온라인 학습상황과 학습자의 학습스타일이 블랜디드 러닝 만족도에 미치는 영향 (The effects of online learning situation and learners' learning style on satisfaction in Blended Learning)

  • 이성주;권재환
    • 인터넷정보학회논문지
    • /
    • 제12권6호
    • /
    • pp.95-103
    • /
    • 2011
  • 본 연구는 블랜디드 러닝 상황과 학습자의 특성에 따른 학습자의 만족도 차이를 살펴보아 블랜디드 러닝 실제에 도움을 주고자 실시되었다. 이를 위해 블랜디드 러닝의 온라인 학습상황을 세 가지 유형으로 분류하여 블랜디드 러닝 만족도에 미치는 영향을 살펴보았다. 또한 블랜디드 러닝 참여자들의 학습스타일을 유형별로 분류하여 그 특성이 참여자의 만족도에 미치는 영향을 살펴보았다. 또한 블랜디드 러닝 만족도는 크게 웹환경 만족도, 콘텐츠 만족도, 면대면수업 만족도, 일반적 만족도의 네 가지로 나누어 살펴보았다.

정보통신윤리 교육을 위한 블랜디드 문제중심학습 시스템 구현 및 평가 (Implementation and Evaluation of Blended PBL Systems for Information Communication Ethics Education)

  • 이준희
    • 한국컴퓨터정보학회논문지
    • /
    • 제16권4호
    • /
    • pp.83-91
    • /
    • 2011
  • 본 논문의 목적은 정보통신윤리 교육을 위한 효과적인 블랜디드 문제중심학습 시스템을 구현하는데 있다. 교수-학습 목표 달성을 위해서 온라인 학습과 면대면 수업이 체계적으로 혼합되었고 온라인 학습을 위한 주요 모듈은 오픈소스 학습 관리시스템인 무들에서 운영되었다. 제안 시스템의 교육적인 효과를 검증하기 위해서 ${\bigcirc}{\bigcirc}$시 소재의 대학교 2학년 2개 반을 대상으로 논문에서 제시한 방법을 사용하여 실험연구를 하였다. 실험 대상의 학생 수는 60명(실험집단: 30명, 통제집단: 30명)이며 각 그룹에 6명의 학생으로 10개의 그룹으로 편성되었다. 연구 결과는 다음과 같다. 첫째, 제안한 블랜디드 PBL을 활용한 교육이 면대면 PBL 방법을 활용한 교육보다 정보통신윤리 의식 함양에 효과적이었다. 둘째, 제안한 블랜디드 PBL에 참여한 학습자들이 면대면 PBL에 참여한 학습자들보다 문제해결능력 향상, 협동학습의 이해와 같은 다양한 PBL 효과를 체험하였다.

자기주도학습과 이러닝 학습환경 만족 : 자기조절효능감에 의한 비교분석 (Self-Directed Learning and e-Learning Environment Satisfaction : Comparison Analysis by Self-Regulated Efficacy)

  • 이웅규;이종기
    • 한국경영과학회지
    • /
    • 제31권3호
    • /
    • pp.127-143
    • /
    • 2006
  • While e-learners' satisfaction would be determined by qualify of e-learning environment including learning management systems, learning contents and interactions, the influence of quality on satisfaction can be changed by e-learners' self-regulated efficacy The objective of this study is to show difference of the relationship between qualify and satisfaction In e-learning by self-regulated efficacy. For this purpose, we propose a research model which consists of five quality factors in e-learning as explaining variables, satisfaction as a result variable and self-regulated efficacy as a control variable. For empirical test of this model, the sample is collected from e-learning classes in a college and divided into two groups by self-regulated efficacy in order to analyze the effects of control variable. By multi-group analysis, we show two groups are different from each other in the relationship between quality and satisfaction of e-learning environment.

Web-PBL환경에서 커뮤니케이션 강화가 학습성과에 미치는 영향 (The Impacts of Communication Reinforcement on Performance of Learning in Web-PBL)

  • 고윤정;강주선;고일상
    • Asia pacific journal of information systems
    • /
    • 제16권4호
    • /
    • pp.179-202
    • /
    • 2006
  • The objective of this study is to identify the impacts of communication reinforcement on performance of learning in Web-PBL. Communication reinforcement is defined as the combination of information sharing and co-construction. As factors facilitating communication reinforcement, we propose learner's characteristics, task characteristics, and group characteristics. Learner's characteristics are collaboration-orientation, openness, holistic approach, and online community-orientation which reflects e-learning environment. Collaboration-oriented tasks as group projects were developed and given to groups with 5-6 members. The group characteristics are categorized into 'horizontal' and 'vertical', according to the patterns of communication between a group leader and members. To verify empirically the proposed research model, an experimental design was performed to learners who took on-line and off-line courses with group projects. We found important results as follows; First, field dependence has positive impacts on information sharing, and online community-orientation has positive impacts on co-construction. These results correspond with prior studies on relationship between field dependence and collaborative learning. Second, collaboration-oriented task directly impacts on information sharing, and indirectly affects co-construction, This result implicates that information sharing is pre-requisite of co-construction. Third, 'horizontal' was identified as a factor giving positive effects on information sharing and co-construction. This result implies that horizontal communication is very important to facilitate communication reinforcement.

무리행동과 지각된 유용성이 이러닝 컨텐츠 구매의도에 미치는 영향: 구매경험에 의한 비교분석 (The Effect of Herding Behavior and Perceived Usefulness on Intention to Purchase e-Learning Content: Comparison Analysis by Purchase Experience)

  • 유철우;김용진;문정훈;최영찬
    • Asia pacific journal of information systems
    • /
    • 제18권4호
    • /
    • pp.105-130
    • /
    • 2008
  • Consumers of e-learning market differ from those of other markets in that they are replaced in a specific time scale. For example, e-learning contents aimed at highschool senior students cannot be consumed by a specific consumer over the designated period of time. Hence e-learning service providers need to attract new groups of students every year. Due to lack of information on products designed for continuously emerging consumers, the consumers face difficulties in making rational decisions in a short time period. Increased uncertainty of product purchase leads customers to herding behaviors to obtain information of the product from others and imitate them. Taking into consideration of these features of e-learning market, this study will focus on the online herding behavior in purchasing e-learning contents. There is no definite concept for e-learning. However, it is being discussed in a wide range of perspectives from educational engineering to management to e-business etc. Based upon the existing studies, we identify two main view-points regarding e-learning. The first defines e-learning as a concept that includes existing terminologies, such as CBT (Computer Based Training), WBT (Web Based Training), and IBT (Internet Based Training). In this view, e-learning utilizes IT in order to support professors and a part of or entire education systems. In the second perspective, e-learning is defined as the usage of Internet technology to deliver diverse intelligence and achievement enhancing solutions. In other words, only the educations that are done through the Internet and network can be classified as e-learning. We take the second definition of e-learning for our working definition. The main goal of this study is to investigate what factors affect consumer intention to purchase e-learning contents and to identify the differential impact of the factors between consumers with purchase experience and those without the experience. To accomplish the goal of this study, it focuses on herding behavior and perceived usefulness as antecedents to behavioral intention. The proposed research model in the study extends the Technology Acceptance Model by adding herding behavior and usability to take into account the unique characteristics of e-learning content market and e-learning systems use, respectively. The current study also includes consumer experience with e-learning content purchase because the previous experience is believed to affect purchasing intention when consumers buy experience goods or services. Previous studies on e-learning did not consider the characteristics of e-learning contents market and the differential impact of consumer experience on the relationship between the antecedents and behavioral intention, which is the target of this study. This study employs a survey method to empirically test the proposed research model. A survey questionnaire was developed and distributed to 629 informants. 528 responses were collected, which consist of potential customer group (n = 133) and experienced customer group (n = 395). The data were analyzed using PLS method, a structural equation modeling method. Overall, both herding behavior and perceived usefulness influence consumer intention to purchase e-learning contents. In detail, in the case of potential customer group, herding behavior has stronger effect on purchase intention than does perceived usefulness. However, in the case of shopping-experienced customer group, perceived usefulness has stronger effect than does herding behavior. In sum, the results of the analysis show that with regard to purchasing experience, perceived usefulness and herding behavior had differential effects upon the purchase of e-learning contents. As a follow-up analysis, the interaction effects of the number of purchase transaction and herding behavior/perceived usefulness on purchase intention were investigated. The results show that there are no interaction effects. This study contributes to the literature in a couple of ways. From a theoretical perspective, this study examined and showed evidence that the characteristics of e-learning market such as continuous renewal of consumers and thus high uncertainty and individual experiences are important factors to be considered when the purchase intention of e-learning content is studied. This study can be used as a basis for future studies on e-learning success. From a practical perspective, this study provides several important implications on what types of marketing strategies e-learning companies need to build. The bottom lines of these strategies include target group attraction, word-of-mouth management, enhancement of web site usability quality, etc. The limitations of this study are also discussed for future studies.

자기조절학습을 이용한 웹 기반 학습 시스템 설계 및 구현 (Design and Implementation of the Web-based Learning System Using Self-Regulated Learning)

  • 백현기;하태현;신동로
    • 디지털융복합연구
    • /
    • 제2권1호
    • /
    • pp.43-56
    • /
    • 2004
  • The emergence of distance learning through Information and Communication Technologies(ICT) requires a lot of abilities from learners, and these become main features to a successful learning. Accordingly, a self-regulated learning is one of the key abilities required by the learners, Hence this study is aimed to develop Web-Based Instruction(WBI) systems that support this self-regulated learning. The self-regulated learning not only provides significant positive learning effects, but also appropriates to apply on the WBI because it has learning-structure of specified instruction process and each process requires separated spaces. Therefore, in this study, a model of self-regulated learning system on the web is developed.

  • PDF

화상통신기술을 활용한 문제중심학습 시스템 설계 및 구현 (Design and Implementation of Problem-Based Learning System Based on Video Communication Technology)

  • 김범식;안성훈;김동호
    • 정보교육학회논문지
    • /
    • 제8권2호
    • /
    • pp.167-176
    • /
    • 2004
  • 정보통신기술의 발달로 교육환경에서도 많은 변화가 일어나 ICT 활용 교육을 통한 다양한 형태의 교수 학습 유형이 논의되고 있으며 최근에 급격히 발달하고 있는 인터넷을 활용한 원격교육이 급격히 확산되고 있는 실정이다. 하지만 교사가 일방적으로 과제를 제시하고 학생들은 인터넷 사이트를 활용하여 정보를 수집하여 가공하는 보여주기식에 그쳐 학생간 교사간의 상호작용이 부족하여 인터넷 활용 학습의 장점을 살리지 못하고 있다. 이에 본 연구에서는 웹과의 통합적 또는 보완적 차원에서 가장 적합하다고 여겨지는 구성주의의 문제중 심학습 이론을 기반으로 하여 화상통신기술을 활용한 문제중심학습 환경을 구현하고 초등학교 현장에 적용하여 그 결과를 분석하였다. 그 결과 교사와 학습자간 학습자 동료 집단간의 상호작용에 효과가 있었으며 학습자의 수업에 대한 참여 태도 및 흥미, 집중력에 긍정적인 효과를 가져왔다. 또한 면대면 학습에서 부족했던 부분을 사이버 학습을 통해 보완할 수 있었으며 문제중심 학습모형의 장점을 살릴 수 있었다.

  • PDF