• 제목/요약/키워드: learn

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햅틱 안내를 이용한 가상 유지보수 훈련 시스템의 개발 (Development of Maintenance Training System by Using Haptic Guidance)

  • ;윤정원
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 1부
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    • pp.49-54
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    • 2008
  • In order to do a maintenance task, a maintenance operator should learn the basic skills of the maintenance task such as assembly and disassembly (A/D). However, the key of the learning process is to learn the A/D task intuitively and naturally. Haptic guidance promises to give effectiveness and benefit qualitatively since a person can be trained to do the optimal task based on information that comes from an expert, database, or intelligent algorithms. By applying haptic guidance, a maintenance training process can be made more intuitive and natural in a virtual environment. This paper describes the development of a maintenance training system by using haptic guidance.

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존 웰즈 교수의 초청 강연 초록

  • Wells, John
    • 대한음성학회지:말소리
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    • 제15_18호
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    • pp.71-80
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    • 1989
  • 다음은 창립 10주년을 맞은 대한음성학회의 초청으로 내한한 런던대학의 음성학. 언어학과 교수인 존 웰스 교수가 1987년 9월 22일에 한글학회 강당에서 열린 창립 기념식장에서 "현대 세계의 음성학"이라는 제목으로 행한 특별강연의 초록이다. 전반부는 생략하고 후반부만을 원문과 우리말로 옮겨 싣는다.

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전통차의 관광상품화를 위한 실증적 연구 (A Empirical Study on the Development of Traditional Tea for Tourism Product in Korea)

  • 손해식;임정남
    • 마케팅과학연구
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    • 제8권
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    • pp.21-38
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    • 2001
  • 본 연구에서는 전통차의 의미를 인식하면서 차문화를 확산시킬 한 방법으로 전통차의 관광상품화 방안이라는 연구의 주제를 선정하였다. 즉 우리의 전통차의 관광상품화를 위해서는 전통차가 지니고 있는 기본적 성질 못지 않게 전통차에 대한 인식제고가 필요함을 제시하고 있다. 결론적으로 전통차의 관광상품화와 병행하여 전통 다례, 학습기회 제공을 위한 다양한 프로그램 개발도 있어야 할 것이다.

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Debriefing in pediatrics

  • Cho, Su Jin
    • Clinical and Experimental Pediatrics
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    • 제58권2호
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    • pp.47-51
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    • 2015
  • Debriefing is a conversational session that revolves around the sharing and examining of information after a specific event has taken place. Debriefing may follow a simulated or actual experience and provides a forum for the learners to reflect on the experience and learn from their mistakes. Originating from the military and aviation industry, it is used on a daily basis to reflect and improve the performance in other high-risk industries. Expert debriefers may facilitate the reflection by asking open-ended questions to probe into the framework of the learners and apply lessons learned to future situations. Debriefing has been proven to improve clinical outcomes such as the return of spontaneous circulation after cardiac arrest and the teaching of teamwork and communication in pediatrics. Incorporating debriefing into clinical practice would facilitate the cultural change necessary to talk more openly about team performance and learn from near misses, errors, and successes that will improve not only clinical outcome but also patient safety.

ASP 프로그래밍 능력 향상을 위한 교육용 컨텐츠의 설계 및 구현 (Design and Implementation of Educational Contents for ASP Programming Efficiency)

  • 정남철
    • 한국컴퓨터산업학회논문지
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    • 제6권5호
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    • pp.791-800
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    • 2005
  • 본 논문에서 ASP 프로그래밍 능력 향상을 위한 교육용 컨텐츠를 개발하였다. 여기서 개발된 교육용 컨텐츠는 구성주의에 바탕을 둔 교수 학습 모델의 하나인 인지적 도제 모델을 적용하였다. 특히, 본 컨텐츠를 통해서 학습자는 멀티미디어로 만들어진 교육용 동영상을 통해 학습할 수 있고, 실제 실습 환경과 유사하게 실행되는 동영상의 예제에 따라 프로그래밍을 실습할 수 있으며, 주어진 과제를 해결함으로써 스스로 이해 수준을 파악할 수 있다. 따라서 이 교육용 컨텐츠는 학습자 스스로가 프로그래밍 실습에 흥미를 가지고 학습을 유도하도록 개발하였으므로 학습 효과를 기대할 수 있다.

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초등학교 수학의 교수를 위한 모바일 가상조작물 앱 분석 (An Analysis of Mobile Virtual Manipulatives Apps for the Teaching of Elementary School Mathematics)

  • 신미경
    • 한국멀티미디어학회논문지
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    • 제20권6호
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    • pp.935-949
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    • 2017
  • The purpose of this study was to analyze the characteristics of virtual manipulatives apps that can be used to teach students struggling to learn mathematics. To achieve this goal, ten general characteristics of 23 virtual manipulatives apps were evaluated. The instructional, interface, and interactive design features of apps were also evaluated on five-point scale ratings of 18 items. In addition, SPSS frequency analysis and the correlation between each feature was analyzed. Frequently presented instructional contents among 23 virtual manipulatives apps were geometry, arithmetic operation, number concept and measurement. The frequently presented level of instructional contents was lower grade elementary school and kindergarten age. The frequently presented instructional type was the simulation. Regarding the design features, instructional design was rated as the highest (mean = 3.7); interactive design (mean = 3.6) and interface design (mean = 3.3) were also rated higher than neural. In addition, as the learning strategy was appropriately presented, it was evaluated that there was less screen linkage and content error.

사회 언어학적 입장에서 본 유아의 문해습득 (Young Chidren's Literacy Acquisition from a Sociolinguistic Perspective)

  • 현은자
    • 아동학회지
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    • 제11권2호
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    • pp.44-58
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    • 1990
  • Literacy acquisition is a social phenomenon. Children in a literate society grow up with literacy as an integral part of their personal, familial, and social histories. Because it is language, children learn written language in ways similar to oral language. However. because it is written, the ways in which written language differs from oral language in terms of its different functions and forms affect the way in which children learn written language. Written language is likely to be more decontextualized than spoken language. The ability to use decontextualized language seems to be crucial to successful participation and progress in school. Experiences identified as contributing to preschool children's literacy development contribute to their ability to use language in a decontextualized way. Teale and Sulzby's(1986) metaphor of emergent literacy has provided a conceptual scheme for understanding the nature and process of literacy acquisition in early childhood.

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한국의 자연환경에 대한 학교 교육의 실태조사연구 (The Opportunity to Learn About Korean Natural Environment in Schools)

  • 김찬종
    • 한국과학교육학회지
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    • 제13권2호
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    • pp.210-218
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    • 1993
  • Scientific literacy for all became a new goal and introducing STS issues into science curriculum shows new trends in science education. The educational importance of natural environment of a region is increasing because it can serve as a vehicle to meet the new goal and trends of science education. The opportunity to learn about Korean natural environment in schools was investigated. The characteristics and unique patterns of Korean natural environment are not well reflected in the intended curriculum. School teachers mostly believe that education of Korean natural environment will greatly contribute to the students' learning of the subject matter they teach and environmental problems. However, they have limited opportunity to teach Korean natural environment. Various elective courses dealing with our natural environment should be provided in schools, especially for non-science majors. Out-of-school activities and facilities for Korean natural environment should be made available.

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동의보감(東醫寶鑑) 소아문(小兒門)에 기재된 단방(單方)에 대한 고찰 (A Study of Classifying Single-medicine Prescriptions Mentioned in Pediatric Chapter in Dong-eui-bo-gam)

  • 성현경;민상연;김장현
    • 대한한방소아과학회지
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    • 제25권3호
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    • pp.46-56
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    • 2011
  • Objectives: The purpose of this study is to find a way to apply current oriental pediatrics treatment guidelines based on a pediatric herb chapter in Dong-eui-bo-gam. Methods: We classified herbs based on the four properties, five flavors, attributive channel, a dosage form of the medicine, diagnosis, toxicity and character. Results & Conclusions: The result of this study is that there were lots of things that we have to learn - characteristics of common herbs in pediatrics and pediatric diseases and pathology. From this study, we also learn about changes of pediatric physiology and pathology. More related studies can be helpful for updating the current oriental pediatric guidelines.

기초적인 프로그래밍 교육을 위한 컴퓨터 언어의 특성 및 개발 환경의 임상적 비교 분석 (Clinical Comparative Analysis of Characteristics of Computer Programming Languages and their Development Environments for Basic Programming Education)

  • 강대기
    • 공학교육연구
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    • 제15권3호
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    • pp.66-71
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    • 2012
  • In this paper, we try to explore basic factors that defines easy-to-learn programming language and easy-to-learn development environments for novice students who have not been exposed to computer programming language education. For these purpose, we investigate and analyze computer programming languages that are widely used in industrial environments, and present the summary and analyzed results. From the experimental results, most novice programmers understand computer programming languages in terms of procedural programming languages rather than in terms of functional programming languages or object oriented programming languages. Furthermore, we have found that, for effective education of basic level programming languages, factors of development environments are much more important than factors of programming paradigms that the computer programming languages are based on.