• Title/Summary/Keyword: knowledge representation

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On Mathematics Education Major Students' Conception of Characteristics of Mathematical Knowledge (수학적 지식의 특성요소에 대한 수학교육전공 대학생의 인식 상황)

  • Kim, Young-Kuk
    • The Mathematical Education
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    • v.51 no.2
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    • pp.161-171
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    • 2012
  • Generally mathematics is regarded as a subtle subject to grasp their true meaning. And teacher's personal conceptions of mathematics influence greatly on the teaching and learning of mathematics. More over often teachers confess their difficulties in explaining the true nature of mathematics. In this paper, applying the theory of epistemology, we tried to search factors that must be counted important when trying to understand the true nature of mathematics. As results, we identified five characteristics of mathematical knowledge such as logical reasoning, abstractive concept, mathematical representation, systematical structure, and axiomatic validation. Next, we tried to investigate math education major students' conception of mathematics using these items. To proceed this research we asked 51 students from three Universities to answer their opinion on 'What do you think is mathematics?'. Analysing their answers in the light of the above five items, we got the following facts. 1. Only 38% of the students regarded mathematics as one of the five items, which can be considered to reveal students' low concern about the basic nature of mathematics. 2. The status of students' responses to the question were greatly different among the three Universities. This shows that mathematics professors need to lead students to have concern about the true nature of mathematics.

A Study on the Expression of Traditionality in the Contemporary House base on Schema (스키마에 의한 현대주택의 전통성 표현에 관한 연구)

  • Lee, Wan-Geon;Jung, Rye-Hwa
    • Korean Institute of Interior Design Journal
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    • v.15 no.5 s.58
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    • pp.60-67
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    • 2006
  • An architecture is a result from representation of design knowledge by architect's creative thinking, and operated only in his internal organization system. Design knowledge based upon the experience that they have achieved in the past as well as the informations they have accumulated over the time. In this point of view, the Schema that formed by problems settlement and process repetitions for the best conclusion, not only play an important part in the designer's thinking system about a specific problem but also appeared by distinctive features. This research looks to achieve a new design method by finding out how architects express traditionality in the contemporary house through schema. This research analyze contemporary house built in seoul of 1990's. The result are as followings. First, Schema is a 'frame' that already exist in the architect's thinking, will make a good guide about express the traditionality. Second, We found out several distinctive characters in the form and the space. The form is divided in five types. It is an condensed form of roof image, the metamorphosis of form grammar, the change of part details, the representation of design principle and the directly expression. Lastly, In the space, it is the borrow of the connection method of inside and external space, the three parts composition of the space, the adaptation of 'Madang' and the Independent composition of the space due to 'Chae'

Resolving the Game Design Discrepancy between the Game Designer and the Gamer by Employing a Knowledge Representation Model (지식표상모델을 활용한 개발자 및 사용자의 게임기획에 대한 불만족 해소방안)

  • Park, Yong-Hyun;Kyung, Byung-Pyo;Ryu, Seuc-Ho;Lee, Dong-Lyeor;Lee, Wan-Bok
    • The Journal of the Korea Contents Association
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    • v.9 no.3
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    • pp.127-136
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    • 2009
  • According to 2008 game white paper, it is reported that both the game developer's and the gamer's dissatisfactions about a game design have been increased recently. It is required to enhance the style of the development work flow and the communication manners to reduce such dissatisfactions. This paper suggests a method which can be used not only to simplify the development work flow but also to provide a satisfactory communication skill between the developer and the users. By speculating the mental recognition model, a knowledge representation model based on UML(Unified Modeling language) has been devised. Our approach can be successfully employed to conceive the user feedback and to articulate the original game design elements, thus provides a more concrete and flexible design process.

Building Concept Networks using a Wikipedia-based 3-dimensional Text Representation Model (위키피디아 기반의 3차원 텍스트 표현모델을 이용한 개념망 구축 기법)

  • Hong, Ki-Joo;Kim, Han-Joon;Lee, Seung-Yeon
    • KIISE Transactions on Computing Practices
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    • v.21 no.9
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    • pp.596-603
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    • 2015
  • A concept network is an essential knowledge base for semantic search engines, personalized search systems, recommendation systems, and text mining. Recently, studies of extending concept representation using external ontology have been frequently conducted. We thus propose a new way of building 3-dimensional text model-based concept networks using the world knowledge-level Wikipedia ontology. In fact, it is desirable that 'concepts' derived from text documents are defined according to the theoretical framework of formal concept analysis, since relationships among concepts generally change over time. In this paper, concept networks hidden in a given document collection are extracted more reasonably by representing a concept as a term-by-document matrix.

Ontology-Based Knowledge Framework for Product Life cycle Management (PLM 지원을 위한 온톨로지 기반 지식 프레임워크)

  • Lee Jae-Hyun;Suh Hyo-Won
    • Journal of the Korean Society for Precision Engineering
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    • v.23 no.3 s.180
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    • pp.22-31
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    • 2006
  • This paper introduces an approach to an ontology-based knowledge framework for product life cycle management (PLM). Participants in a product life cycle want to share comprehensive product knowledge without any ambiguity and heterogeneity. However, previous knowledge management approaches are limited in providing those aspects. Therefore, we suggest an ontology-based knowledge framework including knowledge maps, axioms and specific knowledge far domain. The bottom level, the axiom, specifies the semantics of concepts and relations of knowledge so that ambiguity of the semantics can be alleviated. The middle level is a product development knowledge map; it defines the concepts and the relations of the product domain common knowledge and guides engineers to process their engineering decisions. The middle level is then classified further into more detailed levels, such as generic product level, specific product level, product version level, and product item level for PLM. The top level is specialized knowledge fer a specific domain that gives the solution of a specific task or problem. It is classified into three knowledge types: expert knowledge, engineering function knowledge, and data-analysis-based knowledge. This proposed framework is based on ontology to accommodate a comprehensive range of unambiguous knowledge for PLM and is represented with first-order logic to maintain a uniform representation.

A Study on the Pedagogical Content Knowledge In Pre-Service Environment Teacher (예비 환경교사의 교수 내용 지식(PCK)에 관한 연구)

  • Cho, Seong-Hoa;Choi, Don-Hyung
    • Hwankyungkyoyuk
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    • v.22 no.3
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    • pp.125-135
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    • 2009
  • In this study, we discuss pedagogical content knowledge (PCK) of pre-service environment teachers since PCK is one of the most important professional competencies for teachers. In Republic of Korea, environmental education is taught as an independent subject in middle and high schools. Thus, pedagogical content knowledge (PCK) of environment teachers plays an important role for quality EE at schools. The purpose of this study is to find out the PCK(Pedagogical Content Knowledge) of pre-service environment teachers. Researchers collected and analyzed data from four environmental education department. Study method used a questionnaire for eighty-two pre-service environment teachers. The study results are as follows. Seven part of PCK(Knowledge of Instructional Strategies, Knowledge of Representation, Knowledge of Subject Matter, Knowledge of Evaluation, Knowledge of Students, Knowledge of Curriculum, Knowledge of Environmental Context) exists the significant difference in pre-service environment teachers. The highest part is the Knowledge of Environmental Context and the lowest part is the Knowledge of Evaluation in pre-service teachers. So the curriculum of environmental education department will be changing that emphasize the Knowledge of Evaluation and the Knowledge of Students.

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UniPath: A Knowledge Representation System for Biopathways (바이오패스웨이를 위한 지식 표현 시스템)

  • 이민수;박승수;강성희
    • Journal of KIISE:Software and Applications
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    • v.31 no.3
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    • pp.343-352
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    • 2004
  • Recently, the information processing of ever increasing bio-related data is becoming a very important issue. One of the main sources of these bio-data comes with the form of biopathways, which includes molecular transactions and processes that are part of biochemical systems. The information represented by biopathways includes various organic relations among its components. However, most of the current systems to represent biopathways have been initially developed without computer processing in mind, and hence suffer from inconsistencies and ambiguities. In this paper, we propose an improved notation, called UniPath, for clear and systematic representation of biopathways. The proposed system is designed to provide a unified representation of metabolic and regulatory pathways. We also designed and implemented a graphic editor for UniPath to draw biopathwavs map according to the proposed notation. The graphic editor is designed so that biopathway data can be easily transformed into XML format.

The Crisis of British Imperialism in Southeast Asia: The (Mis)Representation of the Indigenous in Clifford and Conrad

  • Kil, Hye Ryoung
    • Journal of English Language & Literature
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    • v.58 no.6
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    • pp.1041-1061
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    • 2012
  • In the late nineteenth century, British colonial activities became aggressive and annexationist in the tropics, including the Southeast Asian Archipelago, which reflected the historical circumstances of both increasing resistance from the indigenous and severe competition among European powers. Interestingly, the change in English colonial policy toward an annexationist or imperialist vision adopted the motto of a civilizing mission, which was founded on the anthropological assumption that the white English were civilized, while the non-white indigenous were savage. The assumption developed into colonial discourse through systematic gathering of anthropological knowledge about the peripheries of the Empire. The knowledge system was flawed, which stressed the differences of the peripheral populations from the English and served as an inverted discourse on the Imperial Self rather than the description of the Other. Furthermore, the natives were heterogeneous, which rendered indistinct the racial and cultural differences between the English and the natives. Still, the aboriginals called Malays, who were comprised of many ethnic subgroups, needed to be deemed savage or inferior by the English in order to justify the English civilizing work or imperial ambition. Put differently, the representation of the English as civilized necessitated the (mis)representation of the natives as savage. In this context, Clifford's works contribute to systematic misrepresentation of the Malays, on which colonial discourse is founded, though not without self-contradiction. On the other hand, Conrad's novels that are set in the Malay Archipelago resort to a strategic misrepresentation that reveals the relativity of the discourse. Exploring the dilemma of denationalization to various degrees, Conrad's Malay texts problematize the (mis)representation of the indigenous as inferior, which is the basis of English claim to superiority.

Knowledge Support and Automation of Paneled Building Envelopes for Complex Buildings using Script Programming

  • Park, Jungdae;Im, Jinkyu
    • International Journal of High-Rise Buildings
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    • v.4 no.1
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    • pp.85-90
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    • 2015
  • Advances in the technology of computational design are giving architects and engineers the opportunity to analyze buildings with complex geometries. This study explores the optimization and automation process using the parametric design method, and uses digital tools to achieve surface representation and panelization for curved shaped office buildings. In this paper, we propose parametric algorithms of dimensional and geometric constraints using the Knowledge-ware scripts embedded in Gehry Technologies' Digital Project. The knowledge-based design methods proposed in this study can be used to systemize the knowledge possessed by experts in the form of data. Such knowledge is required to promote collaboration between designers and engineers in the process of CAD/CAE/CAM. The aim of this study is to integrate the process into design, which establishes an integrated process. This integration enables two-way feedback between design and construction data by combining the methods used in designing, engineering, and construction.

A Study on the Link Between Knowledge and Classification (지식과 분류의 연관성에 관한 연구)

  • 정연경
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.11 no.2
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    • pp.5-23
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    • 2000
  • This study explores the relationships between knowledge and classification. Classification schemes have properties that show the representation of entities and relationships in structures that reflect knowledge being classified. Four representative classifying methods. i. e. hierarchies, trees, paradigms, and faceted analysis those brings new knowledge are analyzed and those strengths and weaknesses are described. Based upon the analysis, the links between knowledge and classification are verified. Finally a better way of representing knowledge structure through classification schemes in the future is suggested.

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