• Title/Summary/Keyword: joystick

Search Result 166, Processing Time 0.027 seconds

3D Flight Simulator for Education of Flying Tactics (교육 훈련용 3차원 항공기 시뮬레이터의 구현)

  • 최성윤;채상원;한영신;이칠기
    • Proceedings of the Korea Society for Simulation Conference
    • /
    • 2003.06a
    • /
    • pp.37-42
    • /
    • 2003
  • The flight simulator should be made like a actual flight. For the scene of sight, instrument should show the condition of flight and the pilot should catch the altitude, speed, pose and rate of lift of the airplane. The paper describes 3D flight visual training program of driving airplane in practice. It is for beginners using joystick in PC, implements airplane physical equations. And it uses rendering technology to implement vision parts of flying object.

  • PDF

Compare View Styles in the Smartphone AR Car Driving Game (스마트폰 AR 차 운전 게임에서 사용자 시점 비교)

  • Shin, Ji-Hye;Kim, Seungwon
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2021.11a
    • /
    • pp.1009-1011
    • /
    • 2021
  • 게임에서 플레이어에게 시각적으로 제공되는 환경을 View라고 하는데, View의 전환만으로도 전혀 다른 게임의 경험이 가능하다. 본 논문에서는 car racing game에서 View의 전환에 따른 게임의 경험 차이를 비교하였다. 우리는 ARcore 라이브러리를 사용하여 AR car racing game을 구현하였고 virtual joystick을 사용한 Interaction 방법을 구현하였다. Top down view와 first person view의 차이점이 플레이어의 실감에 어떠한 영향을 미치는지 연구하기 위해 두 view을 구현하여 pilot study를 수행하였다.

Improvement of the Cognitive Perceptual Assessment for Driving (CPAD) based on Usability Test

  • Bae, Jae-Hyuk;Lee, Jung-Ah;Choi, Hyun;Lee, Jae-Jin
    • Journal of the Ergonomics Society of Korea
    • /
    • v.34 no.4
    • /
    • pp.335-351
    • /
    • 2015
  • Objective: The aim of this study was to perform a usability test for CPAD (Cognitive Perceptual Assessment for Driving) and improve it based on the test results. Background: The cognitive perceptual assessment for driving is a computer-based assessment tool to assess the driving capacity of people with brain-damages. It may be a good tool for evaluating the brain-damaged drivers' safe driving capabilities and screening cognitive and perceptual deficits related to driving. We performed a usability test to improve the CPAD based on the result. Method: Both the software consisting of 8 sub-tests (depth perception, sustained attention, divided attention, stroop test, field dependency, digit span, trail making A, trail making B) and the hardware including the input and output devices ( joystick, mouse, keyboard, touch screen) were evaluated through user interviews. Also we identified the problems and issues in using them by observing the participants performing the CPAD tasks. Results: Based on the results, the task instructions were visually and auditorily improved and more practice examples were added to help the users understand the instructions better and increase the input accuracy, a response time window was added and the joystick and touch screen were simplified, which made it easier for the user to perform the CAPD tasks. Conclusion: User discomforts were minimized by improving the task environment, unless it had affected the evaluation criteria. Application: We plan to distribute the improved version of the CPAD to the regional rehabilitation hospitals, and the driving support centers for people with disabilities throughout the country, so it could be used as an evaluation tool for disabled drivers' cognitive and perceptual functions.

Development of An User-Friendly Integrated Program and Teaching System for Automatic Polishing Robot System (자동 연마 시스템의 사용자 지향형 통합 프로그램 및 자동 교시 시스템 개발)

  • Go, Seok-Jo;Lee, Min-Cheol;Lee, Man-Hyeong;An, Jung-Hwan;Jeon, Cha-Su;Lee, Don-Jin
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.7 no.4
    • /
    • pp.334-343
    • /
    • 2001
  • Polishing a die that has free-form surfaces is a time-consuming and tedious job, and requires a considerable amount of high-precision skill. Some workers tend to gradually avoid the polishing work because of the poor environment caused by dust and noise. In order to reduce the polishing time and cope with the shortage of skilled workers, a user-friendly automatic polishing system was developed in this research. The polishing system with five degrees of freedom is able to keep the polishing tool normal to the die surface. The polishing system is controlled by a PC-NC controller. To easily operate the developed polishing robot system, this study developed an integrated program in the Windows environment. This program consists of four modules: the polishing module, the graphic simulator, the polishing data generation module, and the teaching module. Also, the automatic teaching system was developed to easily obtain teaching data and it consists of a three dimensional joystick and a proximity sensor. The joystick is used to simultaneously drive the polishing system to an arbitrary orientation and the proximity sensor is used to obtain teaching points precisely. Also, to evaluate the stability of the driving program and the teaching system, polishing experiments of a die of saddle shape were carried out.

  • PDF

A Development of The Remote Robot Control System with Virtual Reality Interface System (가상현실과 결합된 로봇제어 시스템의 구현방법)

  • 김우경;김훈표;현웅근
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2003.10a
    • /
    • pp.320-324
    • /
    • 2003
  • Recently, Virtual reality parts is applied in various fields of industry. In this paper we got under control motion of reality robot from interface manipulation in the virtual world. This paper created virtual robot using of 3D Graphic Tool. And we reappeared a similar image with reality robot put on texture the use of components of Direct 3D Graphic. Also a reality robot and a virtual robot is controlled by joystick. The developed robot consists of robot controller with vision system and host PC program. The robot and camera can move with 2 degree of freedom by independent remote controlling a user friendly designed joystick. An environment is recognized by the vision system and ultra sonic sensors. The visual mage and command data translated through 900MHz and 447MHz RF controller, respectively. If user send robot control command the use of simulator to control the reality robot, the transmitter/recever got under control until 500miter outdoor at the rate of 4800bps a second in Hlaf Duplex method via radio frequency module useing 447MHz frequency.

  • PDF

Virtual Domino: Interactive Physics Simulation and Experience

  • Shahab, Qonita M.;Kwon, Yong-Moo;Ko, Hee-Dong
    • 한국HCI학회:학술대회논문집
    • /
    • 2006.02a
    • /
    • pp.954-959
    • /
    • 2006
  • Virtual Reality simulation enables immersive 3D experience of a Virtual Environment. A simulation-based VE can be used to map real world phenomena into virtual experience. This research studies on the use of Newton's physics law to demonstrate the effects of forces upon object's falling movement, and their effects towards other fallible objects. A reconfigurable simulation enables users to reconfigure the parameters of the objects involved in the simulation, so that they can see different effects from the different configurations, such as force magnitude and distance between objects. This concept is suitable for a classroom learning of physics law. Preliminary implementation is done on a PC with a joystick for 4DOF movement. The graphics is implemented by SGI OpenGL Performer. A middleware called NAVERLib that consists of Performer's modules for easy XML-based configuration is used for management of visualization, network and devices connection, and where the engine of this domino simulation is attached.

  • PDF

ASK-HIM: Analog Stick Korean Hangeul Input Method (ASK-HIM: 아날로그 스틱을 이용한 한국어 입력 방법)

  • Kim, Eru Ho-Jin;Lee, Gee-Hyuk
    • 한국HCI학회:학술대회논문집
    • /
    • 2006.02a
    • /
    • pp.1056-1062
    • /
    • 2006
  • 소니컴퓨터엔터테인먼트의 플레이스테이션(R)이나 마이크로소프트의 엑스박스(R)등의 비디오 게임기가 차지하고 있는 시장의 크기가 점점 커지고 있고, 이에 적용되는 기술도 점점 발전하고 있다. 최근에는 무선랜이나 블루투스 등의 기술을 통한 네트워크 연결을 통해 인터넷 접속이 가능해졌고, 간단한 문서 편집이나 개인 정보 관리 기능도 추가되었다. 이러한 기능들이 추가되면서 비디오 게임기에 문자를 입력하는 방법의 필요성이 일어나고 있다. 하지만 비디오 게임기의 기본 입력 장치인 아날로그 스틱을 이용하여 한국어를 입력하는 방법에 대한 연구는 부족한 상태이다. 본 논문에서는 한글의 창제원리를 이용하여 자음과 모음을 각각 아래쪽, 위쪽, 왼쪽, 오른쪽의 네 가지 기본 그룹으로 분류하고, 시계 방향 회전과 반시계 방향 회전을 이용해서 자모를 매핑하는 새로운 한국어 입력 방법인 ASK-HIM을 제안한다. ASK-HIM 은 화면 키보드와 비교를 하였을 때 좀 더 좋은 결과를 보여주었고, 단순한 방식으로 사용이 편리하다는 장점을 지니고 있다.

  • PDF

Design of 2.5D Survival Game using Inventory

  • Kim, Soo Kyun;Kim, Hong-Rae;Lee, Won Joo
    • Journal of the Korea Society of Computer and Information
    • /
    • v.23 no.8
    • /
    • pp.31-36
    • /
    • 2018
  • The survival game is characterized by the ability to survive until the item is collected and the game is completed at the specified time, and the inventory function to store the item is the core of the game. Typical survival games include 'Don't Starve', 'H1Z1', and 'Lust'. The purpose of this paper is to design a 2.5D survival game that can be enjoyed by the smart device using Unity 3D engine. Because it is designed as a mobile platform, designing light inventory function using two lists rather than existing inventory function makes it easier to design than existing inventory and light design suitable for mobile. In general, it is characterized by designing a mobile game so that it does not depend on the place of the survival game.

Study about Windows System Control Using Gesture and Speech Recognition (제스처 및 음성 인식을 이용한 윈도우 시스템 제어에 관한 연구)

  • 김주홍;진성일이남호이용범
    • Proceedings of the IEEK Conference
    • /
    • 1998.10a
    • /
    • pp.1289-1292
    • /
    • 1998
  • HCI(human computer interface) technologies have been often implemented using mouse, keyboard and joystick. Because mouse and keyboard are used only in limited situation, More natural HCI methods such as speech based method and gesture based method recently attract wide attention. In this paper, we present multi-modal input system to control Windows system for practical use of multi-media computer. Our multi-modal input system consists of three parts. First one is virtual-hand mouse part. This part is to replace mouse control with a set of gestures. Second one is Windows control system using speech recognition. Third one is Windows control system using gesture recognition. We introduce neural network and HMM methods to recognize speeches and gestures. The results of three parts interface directly to CPU and through Windows.

  • PDF

The Study on Designing and Making Power Standing Wheelchair (파워 스탠딩 휠체어의 설계 및 제작에 관한 연구)

  • Jo, Jang-Hyen;Song, Yo-Chang
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.25 no.10
    • /
    • pp.92-98
    • /
    • 2008
  • This paper is concerned with the designing and making power standing wheelchair. This wheelchair is studied based on the mechanical and electrical engineering concepts and theories. The mechanical theories are composed of statics and dynamics knowledges that are related with moving and standing position. Basically the static and dynamic stability is the most important element in designing and making the real size model. The linear actuator is used in the standing mechanism and the joystick controlled by hand is attached on the arm rest. The real size model is made and also investigated through the design specifications by test drive. Finally, this paper proves the possibility of commerical production of power standing wheelchair.