• Title/Summary/Keyword: intuitively

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Gaits Control for Skating Motion with Nonholonomic Constraint (논홀로노믹 구속을 고려한 스케이트 운동의 연속적인 생성방법)

  • Hwang, Chang-Soon
    • Journal of the Korean Society for Precision Engineering
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    • v.26 no.6
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    • pp.59-67
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    • 2009
  • This paper addresses the control method for skating motion with a nonholonomic constraint. In order to generate a human-like skating motion, the behaviors of motion are distinctively analyzed into transient state and steady state. A close investigation of the behaviors evolved the characteristic of successive motions with transient state and steady state. Simulation results were intuitively comprehensible, and the effectiveness of control method was demonstrated for skating motion.

Visualizing SVM Classification in Reduced Dimensions

  • Huh, Myung-Hoe;Park, Hee-Man
    • Communications for Statistical Applications and Methods
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    • v.16 no.5
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    • pp.881-889
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    • 2009
  • Support vector machines(SVMs) are known as flexible and efficient classifier of multivariate observations, producing a hyperplane or hyperdimensional curved surface in multidimensional feature space that best separates training samples by known groups. As various methodological extensions are made for SVM classifiers in recent years, it becomes more difficult to understand the constructed model intuitively. The aim of this paper is to visualize various SVM classifications tuned by several parameters in reduced dimensions, so that data analysts secure the tangible image of the products that the machine made.

Photo-based Desktop Virtual Reality System Implemented on a Web-browser

  • Ohta, Masaya;Otani, Hiroki;Yamashita, Katsumi
    • IEIE Transactions on Smart Processing and Computing
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    • v.3 no.2
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    • pp.88-95
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    • 2014
  • This paper proposes a novel desktop virtual reality system. Based on the position of the user's face, the proposed system selects the most appropriate image of an object from a set of photographs taken at various angles, and simply "pastes" it onto the display at the appropriate location and scale. Using this system, the users can intuitively feel the presence of the object.

Look at the future´s control from artificial life

  • Tomoo, Aoyama;Zhang, Y.G.
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.88.2-88
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    • 2001
  • In this paper Author introduce a new field named Artificial Life and its main directions of research. That is the research of evolutionary robot and artificial brain. Then author explored the advanced scientific thought hidden in them. Furthermore, the author tries intuitively to show a new type of control that is heuristically raised from artificial life research. It could be named as evolutionary control. This type of control is more like human body´s structure, and it is self-organized.

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Shape-Estimation of Human Hand Using Polymer Flex Sensor and Study of Its Application to Control Robot Arm (폴리머 굽힘센서를 이용한 손의 형상 추정과 로봇 팔 제어 연구)

  • Lee, Jin-Hyuk;Kim, Dae-Hyun
    • Journal of the Korean Society for Nondestructive Testing
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    • v.35 no.1
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    • pp.68-72
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    • 2015
  • Ultrasonic inspection robot systems have been widely researched and developed for the real-time monitoring of structures such as power plants. However, an inspection robot that is operated in a simple pattern has limitations in its application to various structures in a plant facility because of the diverse and complicated shapes of the inspection objects. Therefore, accurate control of the robot is required to inspect complicated objects with high-precision results. This paper presents the idea that the shape and movement information of an ultrasonic inspector's hand could be profitably utilized for the accurate control of robot. In this study, a polymer flex sensor was applied to monitor the shape of a human hand. This application was designed to intuitively control an ultrasonic inspection robot. The movement and shape of the hand were estimated by applying multiple sensors. Moreover, it was successfully shown that a test robot could be intuitively controlled based on the shape of a human hand estimated using polymer flex sensors.

Analysis of the 3D Data Model and Development of an Application for Landslide Region Information Service (연산사태 지역정보 서비스를 위한 3차원 데이터 모델 분석 및 Application 개발)

  • Kim, Dong-Moon;Park, Jae-Kook;Yang, In-Tae;Choi, Seung-Pil
    • Journal of Korean Society for Geospatial Information Science
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    • v.18 no.3
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    • pp.11-19
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    • 2010
  • In recent years, Korea has witnessed an increase to natural disasters such as landslides due to localized sudden and intensive rainfalls. Thus there have been researches on surface displacements to detect and monitor displacements in the areas prone to landslides by using high-precision and density numerical elevation data from LiDAR, which is an advanced 3D measuring equipment. However, the commercial software to process large-capacity LiDAR data, is expensive and difficult to be applied to specialized tasks such as analysis of landslide. In addition, there are no measures for many users to easily access diverse spatial information related to landslides and put it to intuitive uses. Thus this study developed an application program to analyze landslides by processing time series LiDAR data and intuitively serve many users with information about the topography and landslides of given areas. It analyzed the current state of landslides in the subject region through case study and proposed that 3D-based landslide and topography information can be served intuitively.

Design and Implementation of Real-time Augmented Reality Building Information System Combined with 3D Map (3D 지도와 결합된 실시간 증강현실 건물 안내 시스템의 설계 및 구현)

  • Kim, Sang-Joon;Bae, Yoon-Min;Choi, Yoo-Joo
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.4
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    • pp.39-54
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    • 2018
  • Recently, augmented reality(AR) based building information applications using a smart phone provide information in the static form irrespective of the distance between a user and a target building. If many target buildings are located close to each other, discrimination of information is reduced due to overlapping information objects. Furthermore, it is difficult to intuitively grasp the current position of the user in the previous AR-based applications. In this paper, to solve these limitations, we have designed and implemented a novel building information system in which the location and size of information objects are adaptively displayed according to locations of a user and target buildings, and which allows users to intuitively understand their location by providing a 3D map that displays the user's location and all target buildings within a given distance in real-time. The AR-based building information application proposed in this paper focuses on the building guide in Deoksu Palace in Jung-gu, Seoul.

A Study on the Development of Computer Assisted Instruction for the High School Mathematics Education (고등학교 수학과 교육을 위한 CAI 프로그램 개발 연구 - 정적분을 중심으로 -)

  • 이덕호;김왕식
    • Journal of the Korean School Mathematics Society
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    • v.2 no.1
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    • pp.55-66
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    • 1999
  • In mathematics education, teaching-learning activity can be divided largely into the understanding the mathematical concepts, derivation of principles and laws acquirement of the mathematical abilities. We utilize various media, teaching tools, audio-visual materials, manufacturing materials for understanding mathematical concepts. But sometimes we cannot define or explain correctly the concepts as well as the derivation of principles and laws by these materials. In order to solve the problem we can use the computer. In this paper, ′the process of the length of curve being equal to the sum of the vectors when intervals get smaller′ and ′the process of calculating volume of spinning curve by using definite integral.′ Using the computers is more visible than other educational instruments like blackboards, O.H.Ps., etc. Also it can help students with solving mathematical problems intuitively. Consequently more effective teaching-learning activity can be done. Usage of computers is the best method for improving the mathematical abilities because computers have functions of the immediate reaction, operation, reference and deduction. One of the important characters of mathematics is accuracy, so we use computers for improving mathematical abilities. This paper is about the program focused on the part of "the application of definite integral", which exists in mathematical curriculum the second and third grade of high school. When this study is used for students as assisting materials, it is expected the following educational effect. 1. Students will have precise concepts because they can understand what they learn intuitively. 2. Students will have positive thought by arousing interests of learning because this program is composed of pictures, animations with effectiveness of sound. 3. It is possible to change the teacher-centered instruction into the student-centered instruction. 4. Students will understand the relation between velocity and distance correctly because they can see the process of getting the length of curve by vector through the monitor. For the purpose of increasing the efficiencies and qualities of mathematics education, we have to seek the various learning-teaching methods. But considering that no computer can replace the teacher′s role, teachers have to use the CIA program carefully.

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An Automatic Summarization of Call-For-Paper Documents Using a 2-Phase hidden Markov Model (2단계 은닉 마코프 모델을 이용한 논문 모집 공고의 자동 요약)

  • Kim, Jeong-Hyun;Park, Seong-Bae;Lee, Sang-Jo;Park, Se-Young
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.2
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    • pp.243-250
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    • 2008
  • This paper proposes a system which extracts necessary information from call-for-paper (CFP) documents using a hidden Markov model (HMM). Even though a CFP does not follow a strict form, there is, in general, a relatively-fixed sequence of information within most CFPs. Therefore, a hiden Markov model is adopted to analyze CFPs which has an advantage of processing consecutive data. However, when CFPs are intuitively modeled with a hidden Markov model, a problem arises that the boundaries of the information are not recognized accurately. In order to solve this problem, this paper proposes a two-phrase hidden Markov model. In the first step, the P-HMM (Phrase hidden Markov model) which models a document with phrases recognizes CFP documents locally. Then, the D-HMM (Document hidden Markov model) grasps the overall structure and information flow of the document. The experiments over 400 CFP documents grathered on Web result in 0.49 of F-score. This performance implies 0.15 of F-measure improvement over the HMM which is intuitively modeled.

Effect of Aftermarket on Pricing Strategy (후속시장이 가격결정에 미치는 영향 분석)

  • Cho, Hyung-Rae;Rhee, Minho
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.43 no.3
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    • pp.21-28
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    • 2020
  • Aftermarket refers to a market in which a company sells complementary goods, replacements of parts, and upgrade or maintenance services to consumers after selling them main durable goods. Intuitively, consumers who purchase main durable goods become major potential customers in subsequent aftermarket. Thus the existence of the aftermarket has a significant impact on pricing of the main durable goods as well as the aftermarket products. In this study, we analyze the effect of aftermarket on the pricing strategy for a company selling both main durable goods and aftermarket products. To do this we first divided the market into markets where the aftermarket products are indispensable and optional. Based on the proposed market types, the profit maximizing solutions are derived using two-period model, and the impacts of consumers' undervaluation of aftermarket product prices on pricing strategy are analyzed. The results can be summarized as follows : (1) Regardless of the market type, the total profits were found to be inversely proportional to the consumer's awareness accuracy of product prices in the aftermarket. This is in line with marketing efforts that sales companies have made intuitively to make consumers underestimate the cost of the aftermarket. (2) If aftermarket product is indispensable, only revenue from the aftermarket is sought. On the other hand, if aftermarket product is optional, revenue from the main durable good as well as the aftermarket product will be sought simultaneously. (3) Moreover, when aftermarket product is optional, the lower the awareness accuracy of consumers, the higher the price and profit of the main durable goods, while the lower the price and profit of the aftermarket products. This is contrary to the intuition that the lower the consumer's valuation of the costs of aftermarket, the more advantageous it would be to rely on aftermarket products rather than on main durable goods.