• 제목/요약/키워드: intermediation

검색결과 94건 처리시간 0.024초

구르나 프로젝트에 나타난 하싼 화티의 건축과 정기용의 건축에 관한 비교 고찰 -하싼 화티 저(著)·정기용 역(譯) 『이집트 구르나 마을 이야기』의 영향관계를 매개로- (A Comparative Study of Hassan Fathy's Architecture Shown in Gourna Project and Chung Guyon's Architecture -through the Intermediation of Gourna: A Tale of Two Villages, Written by Fathy and Translated into Korean by Chung-)

  • 정세현;김현섭
    • 건축역사연구
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    • 제25권5호
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    • pp.63-74
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    • 2016
  • The Korean architect Chung Guyon(1945~2011) is the translator of the Korean edition of Gourna: A Tale of Two Villages(1969) written by the Egyptian architect Hassan Fathy(1900~89). This fact, along with the facts that Chung changed the topic of his graduation thesis(1983) for UPA no.6 in Paris and that he became a supporter of earth architecture after he returned to Korea in 1986, confirms that Chung was strongly influenced by Fathy's architecture in Gourna project. Therefore, the present paper aims at extracting didactic characteristics of Fathy's architecture from the book and comparing them with those of Chung's architecture. The categories of the characteristics extracted from the book (or his architectural activities in the Gourna project) are: clay/earth architecture; communicative and cooperative architecture; and critical stance towards society, and these are commonly found in Chung's architecture, too, not without differences from Fathy's owing to the gap between the two architects' contexts. Reviewing these characteristics, this paper argues that Fathy and Chung tried to improve society in each context, working as both architect and social activist.

온라인 게임의 중요속성, 만족 및 전환장벽이 고객충성도에 미치는 영향 (The Impact of On-line Game Attributes, Customer Satisfaction and Switching Barriers on Customer Loyalty)

  • 범경기;김원겸
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2009년도 춘계 종합학술대회 논문집
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    • pp.341-347
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    • 2009
  • 본 연구에서 온라인 게임의 사용자를 대상으로 온라인 게임 중요속성의 4가지 하위 차원인 오락성, 도전성, 상호작용성, 그리고 현실성이 고객만족에 미치는 영향과 만족도가 충성도에 미치는 영향을 분석하였다. 또한 충성도에 영향을 주는 변수로 주목받고 있는 전환장벽이 고객만족과 고객충성도의 관계에 있어서 매개효과가 있는지 분석하였다. 분석결과 온라인 게임 중요속성을 구성하는 차원 중에 오락성, 도전성, 상호작용성이 고객만족에 영향을 미치고, 고객만족이 고객충성도에 유의한 영향을 미치는 것으로 나타났다. 또한 온라인 게임 전환에 따른 비용은 고객충성도에 정(正)의 영향을 미치고, 다른 경쟁게임의 대안의 매력도도는 고객충성도에 부(負)의 영향을 미치는 것을 확인하였다.

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소니아 리키엘'의 무대의상 연구 - 뮤지컬 '십계'를 중심으로 - (A Study on the Stage Costume of 'Sonia Rykiel' - Focusing on the Musical 'Ten Commandments'-)

  • 정은숙;허정선
    • 한국패션뷰티학회지
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    • 제4권2호
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    • pp.65-73
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    • 2006
  • Lots of audience turn their eyes upon musical to satisfy various cultural desire. It is popular culture that was watched in culture contents industry. The stage costume which turn audience's eyes in musical the most is the sight art of stage to express visually actor(actress)'s personality, mental state, administrative position, age and the distinction of sex. This study researches designed stage costume which was based on time backgrounds and historical facts of reinvented clothes and its ornaments in Egypt by 'Sonia Rykiel' through musical, 'ten commandments' with special times. We collected home and abroad documentary records, Internet data. Moreover we viewed performance to analyze stage costume and brochure photograph data to study. In consequence the stage costume of musical 'ten commandments' found its way out of traditional clothes and its ornaments largely. We can recognize the stage costume as the most important part in drama by explaining the content on drama as costume through reinvented shape with modern sense and by taking charge of the principal part to lead atmosphere. In addition, thanks to the creative work of designer for stage costume, we can realize important intermediation to make higher artistic value of musical.

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국가적.문화적 배경에 따른 Vivienne Westwood, Issey Miyake, Hussein Chalayan 작품의 특이성과 공유성 (Distinctive and Common Characteristics of Fashion Works, as Influenced by National.Cultural Contexts - Focusing on the Works of Vivienne Westwood, Issey Miyake and Hussein Chalayan -)

  • 윤지영
    • 복식
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    • 제59권2호
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    • pp.111-127
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    • 2009
  • The purpose of this study is to understand the importance of exterior influential factors and kunstwollen(artistic will) of fashion designer. In order to investigate the differences which based on periodic backgrounds, social influences, cultural actualities and kunstwollen, Vivienne Westwood, Issey Miyake and Hussein Chalayan who have different social and cultural contexts are selected. Also through this research, people would understand the clothes has the values as the art works which have philosophy of creator and recognize the importance of fashion as an intermediation for comprehension of history, society and culture. Vivienne Westwood presents her honor to British history and culture in the way of her unique interpretation. Also she expresses the authority and the pride of woman who lives in the present age. Issey Miyake accomplishes the harmony of human body and soul. He attains the most perfect beauty through incomplete beauty of cloth. Hussein Chalayan produces his fashion works as a form of concept which is keep asking question about existence of human being. Fashion is the work of art which Is based on the relationship between clothes, human body and spirit. The fashion designer makes human life has value through his or her creations and tries to communicate with the world.

3D애니메이션 <슈렉2>에 관한 기호학적 연구 (A study on the Semiotic about 3D animation )

  • 정주연
    • 디자인학연구
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    • 제17권4호
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    • pp.327-336
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    • 2004
  • 현대는 점점 더 기호의 복잡성으로 다양한 의미를 생산해내는 문화가 지배적으로 되어가고 있다. 정보의 매개체로서 중요한 캐릭터란 시각을 통해서 경험하는 대상물의 본질적인 특성이다. 캐릭터는 형태에 의해서 상징적인 의미를 가지며 기호화된다. 애니메이션에 있어 캐릭터는 단순히 이미지의 표현이 아닌, 하나의 기호에 또 다른 기호를 중첩시켜 의미 작용을 확장시켜 가는 시각커뮤니케이션이다. 이러한 시각커뮤니케이션 수단으로서의 캐릭터에 표출된 시각적, 문화적 요소의 분석은 애니메이션에 나타난 캐릭터가 단순히 미학적 매커니즘이 아닌 새로운 스타일을 이끌어가는 문화코드로서의 역할을 수행할 수 있다는 가능성을 제시하고자 하는 것이다. 이를 위해 퍼스의 기호 유형 범주인 도상, 지표, 상징이라는 개념을 들어 영화 ‘슈렉’에 나타난 캐릭터의 외모와 성격적 특성에 대해 체계적인 분석을 시도하면서 애니메이션이 나타내고 있는 기호현상들을 연구하였다.

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3세대 동거주호의 부분문화적 공간계획에 관한 연구 -수납 및 위생공간을 중심으로- (A Study on the Partial Culture Space Planning of Three Generation Dwelling Unit -Storage Space and Sanitation Space-)

  • 김승근;김정진
    • 한국농촌건축학회논문집
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    • 제5권3호
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    • pp.22-33
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    • 2003
  • I recognized necessity of the space planning to three-generation dwelling because of preservation of wholesome society sense of values of the younger generation indicated often to the point at issue by the change to nuclear family of present and by way to hand down thought of respect for the aged which is our traditional public morals. I wish to present basic data for storage space planning that resident's request and consciousness are reflected in such background. I investigated records in general concept, which is utilization pattern of storage space to achieve the function of these culture intermediation. The object of research is three-generation dwelling, such as 3L-K and 3L-DK as national residences that appear most generally in chongju city. The method of research was question investigation method to write utilization actual conditions and requirement of storage space directly. So I proposed suitable planning to resident's life style analyzing frequency, percentage and average distribution. When supply apartment house hereafter, it should be reflected wide selection by resident's characteristic and needed systematic storage space planning in consideration of user mainly. Also continuous and diversified researches that can improve quality of residence are required.

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현대 실내공간에서의 New Simplicity에 대한 연구 - 존 파우슨(John Pawson) 작품을 중심으로 - (A Study on the New Simplicity in Contemporary Interior Space - Focused on the John Pawson's works -)

  • 구만재;이정욱
    • 한국실내디자인학회논문집
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    • 제22권1호
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    • pp.38-46
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    • 2013
  • The change in radically changing era requires various interpretation of interior space and application according to it Minimalism shows simple and pure geometric structure and has been influencing to every aspect encompassing space till present. The features of minimalism in space is geometric structure and composition of simple and repetitive line, restrained simple space, pure and structural simplicity. When minimalism construction is discussed, the vocabulary of simplicity has been followed incidentally and has been discussed as concept of simplicity in new viewpoint through historical flow. The purpose of this study is analyzing basic features of John Pawson's ways of working and trying to define the semantics of the new simplicity concept in modern interior space. The new simplicity in John Pawson shows interactive relationship of eastern and western through basic consideration of fundamental elements such as space, light and materials. The relational simple in intermediation of the new simplicity expressed by amalgamation of eastern and western further from disparate interpretation for simplicity expressed in eastern and western is to review back the basic meaning of simplicity in minimalism. And I hope this study can offer various directions for new interior space accepting theory of the new simplicity and I think that new constructional alternative is required as physical space which can be matched with era of social, environmental chaos caused by this theory of the new simplicity.

도로평가를 위한 인터넷 VR 시스템 구축 (The Construction of Internet Virtual Reality System For Highway Estimation)

  • 강인준;최현;한병철;이병걸
    • 한국측량학회:학술대회논문집
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    • 한국측량학회 2004년도 추계학술발표회 논문집
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    • pp.367-372
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    • 2004
  • Highway have to be constructed under thorough investigation about function, economy, safety of the traffic and environment, because they are needing huge budget for construction and management as important facilities of the social overhead capital in the national economics. Initially the construction of roads becomes effective the plan, the design, construction phase. The design is foundation of accomplishment of the roads operation, the results of the design operation come to much effect a nation when using roads. Especially ancient design methods were not expected for visual effects as attaching weight to 2-dimensional drawing from flat. Therefore, it is difficult to recognize troubles happened during the work operation besides, many troubles are solved by modification of drawings as situations. For solving of those of the problems, it is emphasize on visual effect through introduction of 3-dimensional design from the initial phase. In case of national conditions, limited national land has caused increasing weight for construction of the roads through cities as the urban centered development. thereupon, citizens are increasing concern about the right of the light and the environmental effect, road designs and construction of the structures under agreement with local residents cause to make troubles. The analysis of 3-dimensional design is necessary as intermediation for decision making. In this study, Virtual reality techniques in 3-dimensional roads design are expected to visual effect on the publishing Internet Web, find problems in first phase and make decision between users and people having civil appeal.

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Disputes in Managing Projects: A Case Study of Construction Industry in Vietnam

  • VO, Khoa Dang;NGUYEN, Phong Thanh;NGUYEN, Quyen Le Hoang Thuy To
    • The Journal of Asian Finance, Economics and Business
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    • 제7권8호
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    • pp.635-644
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    • 2020
  • The construction industry in developing countries like Vietnam, which incorporates small and medium construction enterprises, is typically more prone to disputes and contract dispute-related lawsuits. A dispute may occur at any time in the life cycle of the project. It is sometimes solved with the intermediation of a lawyer or directly by stakeholders. Understanding the causes of disputes in a construction project not only improves the efficiency of a company but also increases the success of projects. This study was carried out using a questionnaire survey at construction projects in Ho Chi Minh City. Sample data with 117 observations were analyzed to find the disputing factors in construction projects: diversity of working style among the parties; reluctance to work; and poor teamwork. Correlation coefficient on a rank of factors between design consultant and contractor; Design consultant and project owners are positively correlated. The Exploratory Factor Analysis (EFA) analysis identified six groups of factors in construction disputes: cooperation, technology, economics, productivity, information, and behavior. The findings are useful for enterprise practice and provide participants with an overview of sources of dispute. Thus, a more complete risk management plan can be formulated, which will accelerate project progress and improve the likelihood of success.

Roles of Capital Adequacy and Liquidity to Improve Banking Performance

  • MARGONO, Hery;WARDANI, Mursida Kusuma;SAFITRI, Julia
    • The Journal of Asian Finance, Economics and Business
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    • 제7권11호
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    • pp.75-81
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    • 2020
  • This study aims to empirically test the effect of liquidity and adequacy on bank performance through interest rate risk and credit risk. Capital adequacy and liquidity are variables that can affect the ups and downs of opinion, where the bank's performance in this study is the dependent variable. Good credit distribution can minimize the occurrence of defaults. This study uses banking companies in Indonesia that are listed on the Indonesian stock exchange, with a total number of 43 banking companies, this study however, uses only 30 companies ranging from years 2014 to 2019, primarily due to the availability of the limited data. The data analysis techniques used in this study is PLS-SEM with the WarpPLS application. The research results show that capital adequacy and liquidity has a positive effect on bank performance, interest rate risk and credit risk can mediate capital adequacy on bank performance, interest rate risk can mediate liquidity on bank performance, and interest rate risk has a positive effect on bank performance. However, credit risk can't mediate liquidity on bank performance and credit risk does not have a positive effect on bank performance. This is in line with the commercial loan theory, shiftability theory and the doctrine of anticipated income, which explains how best to give credit, both in longer and the shorter term.