• Title/Summary/Keyword: interactive education

Search Result 642, Processing Time 0.03 seconds

A Scheme of the Instruction of Prism Definition for 5th Grade Students (각기둥의 정의 만들기에 관한 지도 사례 연구 -초등학교 5학년을 대상으로-)

  • Cho, Young-Mi;Park, Ha-Na
    • Journal of Elementary Mathematics Education in Korea
    • /
    • v.15 no.2
    • /
    • pp.317-332
    • /
    • 2011
  • The purpose of this study is to suggest an effective plan for teaching the definition of prism by integrating and analyzing the theories related to the instruction of definitions. The subjects in this study to realize these objectives were as follows. First, it looks to theoretical backgrounds regarding the instruction of the definition of solid by functions of definition in mathematics education. Second, it explores the instructional way to form the definition of solid through function of definition, by analyzing the unit of solid in the 6th grade. Third, after conducting the real practice with the 5th graders who before learn solid in 6th curriculum, according to plan of instruction, it examined student's response and testify its effectiveness, and then propose a teaching scheme which is designed to be useful based on the outcomes. In terms of theoretical background, it investigated the precedent research in relation to the instruction of the definition that mathematical definition is not given perfectly but the process of making knowledge that mathematization activity is necessary. It investigated the effects of the instruction of definitions, based on the effects of teaching and interviews with the 5th graders, and analysis of student's handout. The followings were the results of this study. First, 'Making Definitions' activities through remove counterexample process was possible to analytic thinking not intuitively thinking, and it effects the extend of awareness in definition that definition is not fixed but various. Second, it need the step of organize terms that is useful on solid's definition through activate of background knowledge. Third, it is effective that explore characters of the solids after construct the solids. Fourth, interactive discussion that students correct their mistakes each other through mathematical communication and they can think developmental is useful on making definition more than individual study.

  • PDF

The Patterns of Interaction in Teacher Interviewing with High School Students' Small Group for Biology Learning (생물 학습을 위한 고등학생 소집단과 교사의 면담에서 나타나는 상호작용 유형 분석)

  • Kim, Jung-Min;Song, Shin-Cheol;Shim, Kew-Cheol
    • Journal of Science Education
    • /
    • v.37 no.1
    • /
    • pp.117-130
    • /
    • 2013
  • The purpose of this study was to analyze the patterns and features of interaction in teacher interviewing with high school students' small group for biology learning. The interactions in variety between the students and between the students and the teacher were made as the interviews with each small group were repeated to feedback for biology learning. The patterns of interaction were categorized into four types by interactive level of interaction among group members and a teacher: leader representation without interaction among students and the teacher(LR, leader representation), interaction among a part of students and the teacher(PSI, partial students interaction), active interaction among students inside the group, but only interaction between the teacher and the leader student(SAI, students active interaction), and interaction between all of the students and the teacher(teacher-students active interaction). Even though complex patterns of interactions were made among the students at the initial stage of insufficient understanding on the study concept, the simple interaction processes were shown as students had gradually completed the understanding on the concept. It was displayed that the interaction in the small group for biology study provides the opportunity to confirm and understand the concept to the students who were poor at the understanding on the concept, and it can influence positively on the mutual creation of study concept.

  • PDF

Exploring the Educational Potential of the Exhibits in Natural History Museums as Socioscientific Learning Materials in the Context of Proposing Science Inquiry Communities: Earthquake Topic (과학탐구공동체 제안을 위한 사회과학적 학습 자료로서 자연사박물관 전시의 교육적 잠재성 탐색: 지진 주제를 중심으로)

  • Lee, Sun-Kyung;Shin, Myeong-Kyeong;Kim, Chan-Jong
    • Journal of the Korean earth science society
    • /
    • v.29 no.6
    • /
    • pp.506-519
    • /
    • 2008
  • This article explores the potential learning materials and methods of science practice from exhibits, and how those are presented in natural history museums as a feasible science inquiry community. The idea of science inquiry community was offered as a form of science practice that ended with science learning. A grasp of 'scientific practice to learning' is understood as a way to conceive scientific methods as well as facts and understanding knowledge. To get educational implications on the scientific practice of 'earthquake' as a socioscientific topic in the communities, we analyzed 1) the relationship between earth science curriculum and exhibits related to 'earthquake', 2) the educational goals and intentions of educators, and 3) the characteristics of the exhibits in the American Museum of Natural History and in the Smithsonian National Museum of Natural History. The results of this study showed that those museums presented the exhibits consisting of various and practical cases and events of 'earthquakes' as a socioscientific topic related to their curriculum. At the target museum, it was clearly stated that the pursuing educational goals focused on relations with local interests and socioscientific issues. For making earthquakes relevant to visitors, delivering lived experiences with raw data and interactive media was emphasized in exhibit characteristics.

Ordinary Life Plays as Musical Activities - Objectives and Methods (음악활동으로서의 일상생활놀이 - 교육목표 및 방법)

  • Rho, Joohee
    • Journal of Music and Human Behavior
    • /
    • v.2 no.1
    • /
    • pp.47-65
    • /
    • 2005
  • One of important goals for early childhood music learning program is to build a positive attitude toward music. Positive attitude toward music is a basic condition on effective music education for all ages of children including early childhood. Although scholars realize such importance of positive music attitude, much research for creating educational environment to foster a positive music attitude has not been performed. Edwin E. Gordon who found a music learning theory for early childhood emphasized the importance of enriched musical environment. Very young children should be provided best quality of music in an interactive way. Audie's important method of education is to provide young children with a variety of musical activities containing the materials in the ordinary life. Through this method, children accept music as close as friends who are always beside themselves, which naturally builds a solid foundation for audiation for children.

  • PDF

Emotional Network System Based On M2P Technology Using Context Awareness (상황인식 기반의 M2P 감성통신 서비스 응용)

  • Ahn, Hyoung-joo;Kim, Ji-man;Choi, Seon-suk;Oh, Young-jun;Lee, Kang-whan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2013.10a
    • /
    • pp.48-51
    • /
    • 2013
  • This paper described an emotional communication service based on context awareness. Especially it provides with a natural as-like a person communication in the interactive object service between machine and person. The machine should behave as naturally like human. For these things the service object has to provide the function which analyzing and storing users' behavior and handling it. This paper contains the way how to analyze and handle users' pattern by using context awareness. Furthermore, we have studied the method which makes users feel like talking with machine by re-writing messages through 'purpose-extraction algorithm' and 'message re-writing algorithm', which allow service become M2P on networks environment. Moreover we developed 'message recommending algorithm' which recommend several messages by analyzing users' past messages. This emotional communication technology can provide more efficient and user-friendly service by providing personified service on network. Furthermore we can expect this messenger system provided from emotional communication service based on context awareness can be applied a plenty of application services.

  • PDF

A Case Study of Online Writing Class - Focusing on at G University and the Response of Learners - (온라인 글쓰기 수업 운영 사례 연구 - G대학의 <교양글쓰기> 사례와 학습자의 반응을 중심으로 -)

  • Song, Dae-Heon
    • Journal of Korea Entertainment Industry Association
    • /
    • v.15 no.6
    • /
    • pp.115-125
    • /
    • 2021
  • The study presented an online class case focusing on G University's writing course, and analyzed students' satisfaction. Through this, it aimed to analyze the possibility of online education and to explore efficient operation of online writing lectures. According to the result of looking into the online writing class run by G University, students' satisfaction with the online writing class was high. Despite the limited circumstances, students' participation in the class was high and they also actively participated in online correction. However, there was also a challenge to address. Online writing education showed limitations in terms of smooth communication with students. Correction of writing can be done online sufficiently but the limitations of communication should be supplemented to improve the completeness of interactive education. In addition, most of the students participated in online correction, but some did not participate. It is necessary to encourage students to participate voluntarily to make online classes take roots. After all, for the effective operation of online writing classes, strategies and systems for teaching and learning should be prepared for utilization of various educational video media, sufficient learning of theory and practice of writing, and smooth communication between professors and students. Only when these conditions are met, online writing classes will be able to operate steadily.

Formation of a Person's Value Attitude to the Worldview Using Information Technologies

  • Yakymenko, Svitlana;Drobin, Andrii;Fatych, Mariia;Dira, Nadiia;Terenko, Olena;Zakharevych, Mykola;Chychuk, Antonina
    • International Journal of Computer Science & Network Security
    • /
    • v.22 no.10
    • /
    • pp.183-190
    • /
    • 2022
  • The article analyzes the features of the formation of a person's value attitude to the worldview by means of information technologies. The present considers it necessary to form a person's value attitude to the perception of the world by means of information technologies. The explosive development of information and telecommunications technologies has become a determining factor in the development of modern society, which is called the information or Global Information Society. It is not yet fully formed, and we are all participants in the development of the Global Information Society. The article considers the basics of a harmonious worldview of a person, which is the basis for the formation of outlook ideas, views, knowledge, beliefs about the surrounding world, which determine the place and role and motivate actions in relation to the surrounding reality through the prism of value orientations. Worldview is considered as an integrity of relatively stable schemes, behaviors, feelings, thinking, vision of the surrounding world, inherent in an individual child, ethno-cultural and socio-cultural groups. The concept of "worldview" as a component of the multi-level structure of the individual's outlook is defined. The features that characterize a person's perception of the world are revealed. The main educational value of information technologies in the formation of a person's value attitude to the perception of the world is highlighted, which consists in the fact that they allow you to create an immeasurable brighter multi-sensory interactive learning environment with almost unlimited potential opportunities that fall at the disposal of both the teacher and the student. The trend of forming a person's value attitude to the perception of the world is clearly developing in the direction of mixed learning as a process that creates a comfortable information educational environment, communication systems that provide all the necessary educational information. The approach to student development by means of the educational environment and the formation, while in the person of a value attitude to the perception of the world by means of Information Technologies, has many pedagogical advantages, which is considered in the article.

Development and Application of a Virtual Reality-Based Geological Field Trip around Mt. Jeoksang, Muju-gun, Jeollabuk-do, Korea (전라북도 무주군 적상산 일대를 중심으로 한 가상현실 기반 지질학습장(VFT) 개발과 적용)

  • Kyu-Seong Cho;Dong-Gwon Jeong
    • Journal of the Korean earth science society
    • /
    • v.44 no.3
    • /
    • pp.222-235
    • /
    • 2023
  • This study developed a geological virtual reality-based field trip (VFT) to find an alternative to replace the actual field trip, which is often considered lightly by students owing to difficulties in the school. For this purpose, we selected a total of five geological learning sites that focus on the Mt. Jeoksang Muju-gun, Jeollabuk-do, Korea by evaluating the contents of the curriculum and the possibility of developing a VFT. The developed VFT provided middle-school students with an interactive space to observe and explore rocks and geological structures, including orbicular granite gneiss, tuff, conglomerate, sandstone, stratification, and joints. A semi-structured interview was conducted with the 1st-grade middle-school students to evaluate the educational value of the VFT. The responses of the students were analyzed using semantic network analysis to understand the significance of relationships between the reaction words. Results show that the students were able to sense reality through the VFT, which enabled them to understand and remember the characteristics of rocks. Therefore, students can indirectly have a sense of reality of an outdoor experience through the VFT program, which positively influences their learning. Our study shows that VFT can be effectively utilized as a meaningful learning resource in schools.

The Effects of Mothers' Parental Intelligence on Children's Peer Play Interaction and Peer Acceptance (어머니 역할지능이 유아의 또래놀이 상호작용 및 또래수용도에 미치는 영향)

  • Bae, Jo Kyoung;Shin, Hae Young
    • Korean Journal of Childcare and Education
    • /
    • v.8 no.3
    • /
    • pp.91-111
    • /
    • 2012
  • The purpose of this study was to investigate the effects of mothers' parental intelligence on children's peer play interaction and peer acceptance. The participants were 197 fiveyear- old children and their mothers of six kindergartens and child care centers in Seoul and Gyeonggi province. The Penn Interactive Peer Play Scale(Choi & Shin, 2008), the Peer Rating Scale(Asher et al., 1979), and the Parental Intelligence Scale(Hyon, 2004) were used as measurements. The results of this study were as follows. Firstly, the higher scores in mothers' parental intelligence of encouragement, enhancement, rational authoritativeness, acceptance, control, and avoiding rejection roles, the more the children's positive behaviors were exhibited during the peer play. Secondly, children whose mothers provided higher levels in parental intelligence of empathy, encouragement, rational authoritativeness and enhancement roles were rated as displaying higher levels of children's peer acceptance. On the other hand, children whose mothers expressed higher parental intelligence level of the rejection role tended to have lower levels of peer acceptance.

Educational Game Making-Tool Development using Unity3D Engine: Birth of Game (Unity3D를 이용한 전래동화 게임 제작 툴 개발)

  • Lim, C.J.;Han, Won Dae;Guen, Jeong Yun
    • Journal of Korea Game Society
    • /
    • v.14 no.1
    • /
    • pp.29-38
    • /
    • 2014
  • This paper proposed a tool how to make the educational game for users who don't have professional knowledge about game production technique and It was sought how they can make directly the educational game customized form what they want. It joined with forgotten Korean folk tales. And It evolved into a new game-making tool that is based on Korean folk tales. Users will design, play and share their games themselves with this tool. It was also produced to involve the children more easily and fun in the education while providing and sharing the fairy tales which teachers directly designed by this tool. This tool will give a chance to look back on forgotten Korean folk tales and will play role as a educational game for young students. Through this game, young students will receive good Korean traditional cultures and will gain wisdom, humor and lessons in a game. And adults will feel homesick.