• 제목/요약/키워드: interactive education

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An Interactive Physical Computing Based LED CUBE with Infrared Ray Distance Sensor

  • Kim, Soomin;Park, Chun-Su
    • Journal of IKEEE
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    • v.23 no.3
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    • pp.751-755
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    • 2019
  • This paper introduces a LED CUBE tool interacting with a distance sensor to solve real life problems in the physical computing field. Students can experience interactive education and intuitively understand the cubic operations with 3-dimensional animations obtained from a $3{\times}3{\times}3$ LED CUBE and a distance sensor connecting to Arduino. If the proposed LED CUBE is applied in physical computing section of the Information curriculum of middle school, students are expected to improve their computational thinking ability to solve problems in real life and other areas creatively and efficiently.

The Interactive Learning Experience by Integrating Educational Robots into the Augmented Reality (교육용 로봇과 증강 현실 결합을 통한 인터랙티브 학습 경험)

  • Yu, Jeong Su
    • Journal of The Korean Association of Information Education
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    • v.16 no.4
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    • pp.419-427
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    • 2012
  • This paper presents the effect of a interactive learning experience and student's response to technological components We develop the interactive learning environment and learning model in lessons relying on educational robots and augmented reality in the school classroom. The developed learning model is based on the problem-based learning model. The experiments of the study conduct with 18 students, the $5^{th}$ and $6^{th}$ graders of an elementary school for 8 weeks using developed system. We find out the interactive learning experiences have an influence on the creative ability of children. We know that students who scored lower on the school exam scored higher on the score of creativity compared to top students through educational robots and augmented reality.

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A Study on Interactive Web-based Instruction (상호작용적 웹활용교육에 관한 연구)

  • Park, Sun-Joo;Kim, Chul;Kim, Jeong-Rang
    • Journal of The Korean Association of Information Education
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    • v.2 no.2
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    • pp.183-188
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    • 1998
  • Web provides a new instruction and learning method to get the interactive learning for people. But it is not efficient for the interaction of the education resources in the Web, and also it is difficult for the accommodative instruction to the learners who need suitable level for themselves. Therefore this thesis proposes web-based instruction system by agent technology that enables to increase the interaction, not losing their own way and learning by level, when the learners have instruction with using of web.

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Structural Model Analysis of the Relationships Between Socio-economic Status of Family, Home Environment Stimulation, Children's Behavioral Problems, and Interactive Peer Play of Preschool Children (유아의 또래놀이 상호작용에 영향을 미치는 사회경제적 지위, 가정환경자극 및 유아의 행동문제 간의 구조적 관계)

  • Kim, Seri;Lee, Kangyi
    • Korean Journal of Childcare and Education
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    • v.12 no.6
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    • pp.41-58
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    • 2016
  • This study investigated the relationships between socio-economic status of family, home environment stimulation, children's behavioral problems, and interactive peer play of preschool children. Surveys of 2,150 Korean mothers with their preschool children(Mean age= 51.9 months) from the Panel Study of Korean Children by Korea Institute of Child Care and Education were analyzed using structural equation modeling. Each variable's confirmatory factor analysis showed the correlation coefficient below .85, which made a satisfactory level of discriminant validity. The model fit to the data well, with an agreeable level of index. The major findings were as follows. First, SES did not significantly affected children's interactive peer play. Second, SES significantly affected home environment stimulation and children's behavioral problems. And the relationship between SES and children's behavioral problems are significantly mediated by home environment stimulation. Third, the relationship between SES and children's interactive peer play are significantly mediated by home environment stimulation and children's behavioral problems. These results help better understand the paths among the home characteristics and children's behavioral problems on children's social development. Interpretation and implication of the results have been discussed.

The Interactive Effect of Level of Education and Environmental Concern toward Organic Food in Vietnam

  • HOANG, Hung Cuong;CHOVANCOVA, Miloslava;HOANG, Thi Que Huong
    • Journal of Distribution Science
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    • v.18 no.9
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    • pp.19-30
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    • 2020
  • Purpose: As an environmental concern increases, customers pay more attention to purchase organic food. While customers' purchase intention of organic food has been widely studied, there are lacks of researches regarding the moderation effect of environmental concern and the interactive effect of level of education based on the Theory of Planned Behavior (TPB). This study examines the influence of level of education and environmental concern on purchase intention based on the Theory of Planned Behavior and organic food in Vietnam. Research design, data and methodology: The methodology of mixed methods of qualitative and quantitative is applied with a survey of 420 customers being conducted to collect data from three biggest cities in Vietnam: Ho Chi Minh, DaNang and Hanoi. SPSS 23 and SMART-PLS 3.2 are used for data analysis. Results: The result shows that the customers have more environmental concern which increases their attitude to the intention of purchasing organic food. Moreover, there has not the three-way interactive effect of level of education, environmental concern and attitude on purchase intention toward organic food. Conclusions: This enriches the existing literature with the moderation of environmental concern to the relationship between attitude and purchase intention toward organic food in Vietnam based on the Theory of Planned Behavior.

Analysis of Causal Relationships among Playfulness, Interactive Peer Play, Teacher-Child Relations and Creative Characteristics (창의적 행동특성과 놀이성, 상호작용적 또래놀이, 교사-유아관계 간의 구조분석)

  • Hwang, Yoon-Se
    • Korean Journal of Child Studies
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    • v.29 no.6
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    • pp.245-257
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    • 2008
  • Subjects in this study on causal relationships among playfulness, interactive peer play, teacher-child relationships, and creative characteristics were 286 3- to 5-year-old children. Instruments were the Rating Scale for Creative Characteristic of Preschoolers (Lee et al., 2002), Children's Playfulness Scale (Bemett, 1990), Penn Interactive Peer Play Scale (Fantuzzo et al., 1995), and Student Teacher Relationship Scale (Pianta, 1991). Results showed : (1) significant relationships among social spontaneous, cognitive spontaneous and children's humor in sub-areas of children's playfulness, friendliness in sub-areas of teacher-child relationships, play interaction in sub-areas of interactive peer play and creative characteristics. (2) Children's creative characteristics directly influenced social spontaneous, cognitive spontaneous and children's humor in sub-areas of children's playfulness and of play interaction in sub-areas of interactive peer play.

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Interactive Video Player for Supporting Learner Engagement in Video-Based Online Learning

  • YOON, Meehyun;ZHENG, Hua;JO, Il-Hyun
    • Educational Technology International
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    • v.23 no.2
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    • pp.129-155
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    • 2022
  • This study sought to design and develop an interactive video player (IVP) capable of promoting student engagement through the use of online video content. We designed features built upon interactive, constructive, active, passive (ICAP), and crowd learning frameworks. In the development stage of this study, we integrated numerous interactive features into the IVP intended to help learners shift from passive to interactive learning activities. We then explored the effectiveness and usability of the developed IVP by conducting an experiment in which we evaluated students' exam scores after using either our IVP or a conventional video player. There were 158 college students who participated in the study; 76 students in the treatment group used the IVP and 82 students in the control group used a conventional video player. Results indicate that the participants in the experiment group demonstrated better achievement than the participants in the control group. We further discuss the implications of this study based on an additional survey that was administered to disclose how usable the participants perceived the IVP to be.

Design and Implementation of the Internet Problem bank for the Fairness test on the Realtime Multimedia Education Environment (실시간 멀티미디어 교육에서 공정 평가를 위한 인터넷 문제 은행의 설계 및 구현)

  • 김종률;박길철
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.05d
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    • pp.797-801
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    • 2002
  • Information network technologies introduce a new education environment. Cyber education is growing rapidly as a field of practice especially in distance education system. The development of multimedia environment based on such technology as graphics, image, voice, and video, personal computer systems use has become the media for interactive teaching-teaming service. These features have made integrated multimedia education feasible. This research suggested a direction for the development of an interactive distance education system. I have developed an education system which cooperate problem bank and learning system. This system support arbitration of the relative difficulty in the problem bank database. An ongoing version of this research was evaluated. Those findings reveal several factors that influence how the proposed system can be tailored to the students' perspectives in order to come up with the enhanced version of this system.

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Interactive virtual laboratory for unit operations and process systems engineering education in a Web environment (웹기반 화학 단위 공정 가상 실험시스템 개발)

  • 신동일;이경용;이의수
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.313-313
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    • 2000
  • Recently the number of lectures of offered as part of distance education courses is increasing due to the necessity of continuing education in this era of rapidly changing technologies. To promote this, Web-based distance education systems have been developed and put into practical use. To step further, we propose a virtual space, distance education platform called interactive virtual laboratory. The proposed system is expected to overcome many obstacles in performing the unit operations laboratory at the current setting. The server/client system implementation was programmed with ASP and Visual Basic. The availability of simple and efficient technological supports for dissemination and remote use of virtual lab systems supports more experimental practices regardless of the number of participating students and their locations. Variety of instruments, process equipments and lab procedures are being added to make it a complete package of virtual lab fur undergraduate unit operations course.

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The Relationship between Young Children's Play Characteristics, Interactive Peer Play, and Preschool Children's Behavior According to Teacher's Evaluations (놀이특성 및 상호작용적 또래놀이가 유아의 행동특성에 미치는 영향)

  • Hwang, Yoon-Se
    • Korean Journal of Child Studies
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    • v.32 no.4
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    • pp.135-146
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    • 2011
  • The purpose of this study was to explore the relationship between young children's play characteristics, interactive peer play and Preschool children's behavior. The subjects of this consisted of 235 3- to 5-year-old children resident in Gyeonggi Province. Collected data were analyzed with SPSS statistical software. The results of this study were as follows : First, there was a significant relationship between play characteristics, interactive peer play and Preschool children's behavior. Second, in terms of the degree of play characteristics in evidence, interactive peer play appears to be a reliable predictor of young children's behavior.