• Title/Summary/Keyword: interactive data service

Search Result 193, Processing Time 0.027 seconds

An Interactive Cooking Video Query Service System with Linked Data (링크드 데이터를 이용한 인터랙티브 요리 비디오 질의 서비스 시스템)

  • Park, Woo-Ri;Oh, Kyeong-Jin;Hong, Myung-Duk;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
    • /
    • v.20 no.3
    • /
    • pp.59-76
    • /
    • 2014
  • The revolution of smart media such as smart phone, smart TV and tablets has brought easiness for people to get contents and related information anywhere and anytime. The characteristics of the smart media have changed user behavior for watching the contents from passive attitude into active one. Video is a kind of multimedia resources and widely used to provide information effectively. People not only watch video contents, but also search for related information to specific objects appeared in the contents. However, people have to use extra views or devices to find the information because the existing video contents provide no information through the contents. Therefore, the interaction between user and media is becoming a major concern. The demand for direct interaction and instant information is much increasing. Digital media environment is no longer expected to serve as a one-way information service, which requires user to search manually on the internet finding information they need. To solve the current inconvenience, an interactive service is needed to provide the information exchange function between people and video contents, or between people themselves. Recently, many researchers have recognized the importance of the requirements for interactive services, but only few services provide interactive video within restricted functionality. Only cooking domain is chosen for an interactive cooking video query service in this research. Cooking is receiving lots of people attention continuously. By using smart media devices, user can easily watch a cooking video. One-way information nature of cooking video does not allow to interactively getting more information about the certain contents, although due to the characteristics of videos, cooking videos provide various information such as cooking scenes and explanation for each recipe step. Cooking video indeed attracts academic researches to study and solve several problems related to cooking. However, just few studies focused on interactive services in cooking video and they still not sufficient to provide the interaction with users. In this paper, an interactive cooking video query service system with linked data to provide the interaction functionalities to users. A linked recipe schema is used to handle the linked data. The linked data approach is applied to construct queries in systematic manner when user interacts with cooking videos. We add some classes, data properties, and relations to the linked recipe schema because the current version of the schema is not enough to serve user interaction. A web crawler extracts recipe information from allrecipes.com. All extracted recipe information is transformed into ontology instances by using developed instance generator. To provide a query function, hundreds of questions in cooking video web sites such as BBC food, Foodista, Fine cooking are investigated and analyzed. After the analysis of the investigated questions, we summary the questions into four categories by question generalization. For the question generalization, the questions are clustered in eleven questions. The proposed system provides an environment associating UI (User Interface) and UX (User Experience) that allow user to watch cooking videos while obtaining the necessary additional information using extra information layer. User can use the proposed interactive cooking video system at both PC and mobile environments because responsive web design is applied for the proposed system. In addition, the proposed system enables the interaction between user and video in various smart media devices by employing linked data to provide information matching with the current context. Two methods are used to evaluate the proposed system. First, through a questionnaire-based method, computer system usability is measured by comparing the proposed system with the existing web site. Second, the answer accuracy for user interaction is measured to inspect to-be-offered information. The experimental results show that the proposed system receives a favorable evaluation and provides accurate answers for user interaction.

A Traffic Model based on the Differentiated Service Routing Protocol (차별화된 서비스제공을 위한 트래픽 모델)

  • 인치형
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.28 no.10B
    • /
    • pp.947-956
    • /
    • 2003
  • The current IP Routing Protocolspacket networks also need to provide the network QoS based of DiffServ, RSVP, MPLStraffic model which is standardized as IETF reference model for NGN. The first topic of this paper is to propose Traffic-Balanced Routing Protocol(TBRP) to process existing best effort traffic. TBRP will process low priority interactive data and background data which is not sensitive to dealy. Secondly Hierarchical Traffic-Traffic-Scheduling Routing Protocol(HTSRP) is also proposed. HTSRP is the hierarchical routing algorithm for backbone and access networkin case of fixed-wireless convergence network. Finally, HTSRP_Q is proposed to meet the QoS requirement when user want interactive or streaming packet service. This protocol will maximize the usage of resources of access layer based on the QoS parameters and process delay-sensitive traffic. Service classes are categorized into 5 types by the user request, such as conversational, streaming, high priority interactive, low priority interactive, and background class. It could be processed efficiently by the routing protocolstraffic model proposed in this paper. The proposed routing protocolstraffic model provides the increase of efficiency and stability of the next generation network thanks to the routing according to the characteristic of the specialized service categories.

Design and Implementation of Interactive Search Service based on Deep Learning and Morpheme Analysis in NTIS System (NTIS 시스템에서 딥러닝과 형태소 분석 기반의 대화형 검색 서비스 설계 및 구현)

  • Lee, Jong-Won;Kim, Tae-Hyun;Choi, Kwang-Nam
    • Journal of Convergence for Information Technology
    • /
    • v.10 no.12
    • /
    • pp.9-14
    • /
    • 2020
  • Currently, NTIS (National Technology Information Service) is building an interactive search service based on artificial intelligence technology. In order to understand users' search intentions and provide R&D information, an interactive search service is built based on deep learning models and morpheme analyzers. The deep learning model learns based on the log data loaded when using NTIS and interactive search services and understands the user's search intention. And it provides task information through step-by-step search. Understanding the search intent makes exception handling easier, and step-by-step search makes it easier and faster to obtain the desired information than integrated search. For future research, it is necessary to expand the range of information provided to users.

TPEG based RFID application service for terrestrial-DMB (지상파DMB를 위한 TPEG 기반 RFID 응용서비스)

  • Kim Hyun-Gon;Jeong Yong-Ho;Ahn Chung-Hyun
    • Journal of the Institute of Electronics Engineers of Korea TC
    • /
    • v.43 no.9 s.351
    • /
    • pp.14-24
    • /
    • 2006
  • The terrestrial-DMB (T-DMB) provides one-way broadcasting service in intial phase and two-way interactive data services through a return channel of mobile communications network are commercialized recently. The possible evolution of the T-DMB will be fully convergence between the T-DMB and other communication services such as telematics, RFID and so on. From this evolution point of view, a framework should be defined for supporting telematics and RFID applications on T-BMB platform. In this paper, we propose an integrated service model that could support RFID application services on the interactive T-DMB. To realize the model, we design a service scenario, a network reference model, functionalities of each entity, a data transmission mechanism messages, and coding rules. The service model could allow users to support the identical RFID application services over the T-DMB network even if T-DMB terminal doesn't have RFID reader capability. In addition, in the case for providing the interactive TTI(Traffic and Travel Information)service, users could utilize the current location based RFID application service using by the TPEG-Location application that forms the basis of user location referencing. The messages structure is designed by following TPEG standardization

An Efficient Algorithm for Mining Interactive Communication Sequence Patterns (대화형 통신 순서열 패턴의 마이닝을 위한 효율적인 알고리즘)

  • Haam, Deok-Min;Song, Ji-Hwan;Kim, Myoung-Ho
    • Journal of KIISE:Databases
    • /
    • v.36 no.3
    • /
    • pp.169-179
    • /
    • 2009
  • Communication log data consist of communication events such as sending and receiving e-mail or instance message and visiting web sites, etc. Many countries including USA and EU enforce the retention of these data on the communication service providers for the purpose of investigating or detecting criminals through the Internet. Because size of the retained data is very large, the efficient method for extracting valuable information from the data is needed for Law Enforcement Authorities to use the retained data. This paper defines the Interactive Communication Sequence Patterns(ICSPs) that is the important information when each communication event in communication log data consists of sender, receiver, and timestamp of this event. We also define a Mining(FDICSP) problem to discover such patterns and propose a method called Fast Discovering Interactive Communication Sequence Pattern(FDICSP) to solve this problem. FDICSP focuses on the characteristics of ICS to reduce the search space when it finds longer sequences by using shorter sequences. Thus, FDICSP can find Interactive Communication Sequence Patterns efficiently.

Visual-Attention-Aware Progressive RoI Trick Mode Streaming in Interactive Panoramic Video Service

  • Seok, Joo Myoung;Lee, Yonghun
    • ETRI Journal
    • /
    • v.36 no.2
    • /
    • pp.253-263
    • /
    • 2014
  • In the near future, traditional narrow and fixed viewpoint video services will be replaced by high-quality panorama video services. This paper proposes a visual-attention-aware progressive region of interest (RoI) trick mode streaming service (VA-PRTS) that prioritizes video data to transmit according to the visual attention and transmits prioritized video data progressively. VA-PRTS enables the receiver to speed up the time to display without degrading the perceptual quality. For the proposed VA-PRTS, this paper defines a cutoff visual attention metric algorithm to determine the quality of the encoded video slice based on the capability of visual attention and the progressive streaming method based on the priority of RoI video data. Compared to conventional methods, VA-PRTS increases the bitrate saving by over 57% and decreases the interactive delay by over 66%, while maintaining a level of perceptual video quality. The experiment results show that the proposed VA-PRTS improves the quality of the viewer experience for interactive panoramic video streaming services. The development results show that the VA-PRTS has highly practical real-field feasibility.

Design of Middleware for Interactive Data Services in the Terrestrial DMB

  • Lee, Gwang-Soon;Yang, Kyu-Tae;Kim, Kwang-Yong;Hahm, Young-Kwon;Ahn, Chung-Hyun;Lee, Soo-In
    • ETRI Journal
    • /
    • v.28 no.5
    • /
    • pp.652-655
    • /
    • 2006
  • In this letter, we introduce a new middleware architecture and its generic application programming interface (API) (called the T-DMB MATE API) for terrestrial digital multimedia broadcasting (T-DMB). Middleware in T-DMB enables inter-operable applications to be downloaded from both broadcast and telecommunication networks in advance and to be executed in any type of T-DMB receiver. The middleware we introduce here is especially designed to support a proposed method for application provisions applied to a concept of application module appropriate to the service environment of T-DMB. We also verify the designed T-DMB MATE API through the implementation of the middleware and its application in a PC-based receiver.

  • PDF

User Context-aware based Interactive Display Service for Smart Collaborative Environment (지능형 협업 환경을 위한 사용자 컨텍스트 기반 인터랙티브 디스플레이 서비스)

  • Ko, Su-Jin;Shin, Hun-Yong;Woo, Woon-Tack;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02a
    • /
    • pp.286-291
    • /
    • 2008
  • Intelligence of collaborative environments starts from a trial to provide optimal services to with users based on real-time information about participants and environments of the collaboration itself. Up to now, we can collect information such as temperature, light, time, each participant's gestures, faces, voices, and locations by adopting ubiquitous computing technologies. However, since social relationship is intrinsic to collaborative activities, the relationships and roles among participants should be fully considered to provide optimal services. To do so, we have to integrate collected data from various sensors and extracted data about relationships and roles among participants as unified one context. Thus, this paper designs collaborative services filtered, by using the integrated data as a context, and introduces an implemented example, context-aware based interactive display service, called as smart meeting system (SMeet system).

  • PDF

A Study on Asymmetrical Interactive e-Book Publication System Composition by Using DTV Broadcasting (비대칭 쌍방향 전자책 출판 DTV 방송 시스템 구성에 관한 연구)

  • 강명구;진용옥
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.5 no.2
    • /
    • pp.327-335
    • /
    • 2001
  • In the 21st century, broadcasting, communication, and computer have been integrated due to the development of digital technology. Accordingly, to overcome the limit of respective communication media and to maintain them, their independent area shall not be classified. This study is to examine the future environment of digital TV broadcasting, to analyze customizing type service and interactive type TV technology, and to make asymmetric interactive digital TV publication broadcasting system, which is TV broadcasting in the next generation to treat visual image, sound, and various data all together by harmonizing broadcasting and communication like ISDB(Integrate Service Digital Broadcasting). In addition, to develop service on publication broadcasting with high quality, this study is to propose to develop relative devices for TV/PC reception to realize a new communication type TV publication broadcasting, by analyzing technology for producing, sending, transmitting, receiving, and saving to apply to customizing type interactive system and by examining its application.

  • PDF