• 제목/요약/키워드: innovative teaching technologies

검색결과 30건 처리시간 0.023초

PR Technology As A Modern Function Of Educational Management

  • Kovalenko, Yelena;Kovalchuk, Olena;Hotsalyuk, Аlla;Karikov, Sergiy;Havrylo, Olena;Kotlyar, Svitlana
    • International Journal of Computer Science & Network Security
    • /
    • 제22권2호
    • /
    • pp.399-405
    • /
    • 2022
  • This article is devoted to the consideration of the image strategies of higher education on the example of a comparison of Ukrainian and foreign experience. The relevance of the chosen topic is as follows. Today, educational institutions need to position, shape and elevate their image. PR helps to solve all these tasks, performing a function that is so necessary for establishing mutual understanding as communication management. The following tasks are solved in the article: originality of definitions was investigated; revealed PR and related concepts; analyzed the role of PR in the information promotion of universities; determined the specifics of information promotion, due to temporary conditions and regional development; considered image materials of Ukrainian and foreign universities; disclosed the specifics of the information promotion of the objects under study; analyzed.

Digitization Of Education: Current Challenges Of Education

  • Osaula, Vadym;Parfeniuk, Ihor;Lysyniuk, Maryna;Haludzina-Horobets, Viktoriia;Shyber, Oksana;Levchenko, Oksana
    • International Journal of Computer Science & Network Security
    • /
    • 제21권11호
    • /
    • pp.368-372
    • /
    • 2021
  • The article identifies the features of the digital culture of modern society in the dynamics of its impact on the education sector, identifies the main directions of digitalization education, an objective analysis is presented, the possibilities of examination as a scientific assessment are determined "Digital reforms" of education, the role of traditional values of educational culture in expertise and improvement digital innovations in the education system, identified the main contradictions in the development of digital culture, to determine the directions of its improvement. The article describes the three main components of information technology as a complex of hardware, software and a system of organizational and methodological support; the description of analog and digital information technologies is presented. The authors list the most common multifunctional office applications and IT tools; the advantages of using IT in the educational process are highlighted.

공간연구를 위한 정보 기술 : 가상 현실 (Technology in Place : Real Virtuality)

  • Abler, Ronald F.
    • 대한지리학회지
    • /
    • 제32권4호
    • /
    • pp.543-548
    • /
    • 1997
  • 새로운 정보기술이 등장하고 교류가 늘어나면서 과거 간명해 보였던 개념과 현실의 관계가 다변화되고 모호하게 변하고 있다. 가상공간(cyberspace)의 출현은 가상장소(cyberplaces)가 존재함을 뜻하며, 또한 현실 세계의 공간과 장소 간의 관계에 못지 않게 가상공간과 가상장소의 관계도 복잡할 것임을 암시한다. 정보기술을 활용하여 만들어 낸 세상의 여러 장소나 과정의 복제품, 즉 가상현실(virtual reality)은 이러한 관계들을 탐색하는 실마리를 제공하낟. 그러나, 실제가상(real virtuality), 즉 정보기술을 이용하여 현실세계의 장소에 대한 경험을 강화하면 공간과 장소의 관계에 대하여 더 깊은 통찰을 얻을 수 있다. 실제가상은 지리학자로 하여금 그가 하는 일의 효율성을 높이고 영역을 넓히는 데 여러 가지 참신하고 강력한 도구를 마련해 준다. 실제가상이 널리 쓰이게 되면 지리학자들의 연구와 교육, 응용 분야에서 자료, 분석기법, 이론을 다루는 양식이 달라질 것이다.

  • PDF

스마트 배움터 시스템 설계에 관한 연구 (Eliciting and Analyzing Requirements for Smart Environment for Future-Oriented Learning and Coaching)

  • 이정우;이혜정;김민선
    • 지식경영연구
    • /
    • 제14권1호
    • /
    • pp.121-132
    • /
    • 2013
  • In education, innovative ways of teaching and learning are always under development and keep being proposed with advanced concepts since the ancient times. Student-centered learning, problem-based learning and cooperative learning have been three major trends under development in secondary education research and practice more than a decade or so. Combined with advanced information and communication technologies, these trends will greatly transform the way we teach and learn in classroom environment and may change the classroom environment itself, into a more interactive and self-centered coaching type environment. In this study, a smart environment that utilizes advanced information technology devices and network is conceptualized, accommodating requirements contained and proposed in the recent trendy pedagogies. Pedagogical cases discussed in these trends are analyzed in detail, producing requirements for such a learning and coaching environment. These requirements are modeled using unified modeling language, leading to a proposal of a basic architecture for an information system supporting this environment.

  • PDF

Fostering Pre-service STEM Teachers' Technological Pedagogical Content Knowledge: A Lesson Learned from Case-based Learning Approach

  • Srisawasdi, Niwat
    • 한국과학교육학회지
    • /
    • 제32권8호
    • /
    • pp.1356-1366
    • /
    • 2012
  • As the recent demand for human resources in science, technology, engineering, and mathematics (STEM), the development of professional STEM teacher is called worldwide. It is becoming a critical need in teacher education in order to educate student teachers, and prepare pre-service and beginning teachers for high quality of teaching competency. To promote the competency for $21^{st}$ century STEM teachers, the epistemology of technological pedagogical content knowledge (TPACK) is currently considered as the essential qualities of knowledge for highly qualified teachers. The aim of this study is explore the effect of case-based learning approach on TPACK competency of pre-service STEM teachers. In order to develop the pre-service teachers' competency regarding effective integration of technologies into teaching specific content areas, a series of innovative case study teaching in science and mathematics was presented to 43 participants of pre-service physics, chemistry, biology, mathematics, and computer teachers during a course of information and communication technology (ICT) in Education at Khon Kaen University, Thailand. After finishing a case presentation, the pre-service teachers were encouraged into a forum of critical open discussion by considering the potential impact of the case and the TPACK framework. They were investigated instructional design competency of using ICT tools into student learning process and their personal beliefs about ICT in educational process both before and after. The participant's reactions and learning was evaluated by using a self-reported questionnaire and an implementation log of content-specific learning process design, respectively. Results showed a change of their beliefs and the transformation of their TPACK competency in STEM teaching. In an effort to better serve the needs of high quality STEM teachers, the results of this study illustrated that the competency of TPACK could be particularly considered as a core attributes for future STEM teachers. By the way, case-based learning approach can play an effective part in preparing and professing the TPACK competency for STEM teachers.

A narrative review on immersive virtual reality in enhancing high school students' mathematics competence: From TPACK perspective

  • Idowu David Awoyemi;Feliza Marie S. Mercado;Jewoong Moon
    • 한국수학교육학회지시리즈A:수학교육
    • /
    • 제63권2호
    • /
    • pp.295-318
    • /
    • 2024
  • This narrative review explores the transformative potential of immersive virtual reality (IVR) in enhancing high school students' mathematics competence, viewed through the lens of the technological, pedagogical, and content knowledge (TPACK) framework. This review comprehensively illustrates how IVR technologies have not only fostered a deeper understanding and engagement with mathematical concepts but have also enhanced the practical application of these skills. Through the careful examination of seminal papers, this study carefully explores the integration of IVR in high school mathematics education. It highlights significant contributions of IVR in improving students' computational proficiency, problem-solving skills, and spatial visualization abilities. These enhancements are crucial for developing a robust mathematical understanding and aptitude, positioning students for success in an increasingly technology-driven educational landscape. This review emphasizes the pivotal role of teachers in facilitating IVR-based learning experiences. It points to the necessity for comprehensive teacher training and professional development to fully harness the educational potential of IVR technologies. Equipping educators with the right tools and knowledge is essential for maximizing the effectiveness of this innovative teaching approach. The findings also indicate that while IVR holds promising prospects for enriching mathematics education, more research is needed to elaborate on instructional integration approaches that effectively overcome existing barriers. This includes technological limitations, access issues, and the need for curriculum adjustments to accommodate new teaching methods. In conclusion, this review calls for continued exploration into the effective use of IVR in educational settings, aiming to inform future practices and contribute to the evolving landscape of educational technology. The potential of IVR to transform educational experiences offers a compelling avenue for research and application in the field of mathematics education.

신기술·트렌드의 국내 교육적 활용을 위한 촉진 및 방해 요인 분석 (An content analysis of facilitating and conflicting factors on the Korea's educational uses of emerging technologies and trends)

  • 차현진;박태정;계보경
    • 정보교육학회논문지
    • /
    • 제21권5호
    • /
    • pp.567-581
    • /
    • 2017
  • 본 연구는 미래교육의 변화를 주도할 것으로 예측된 신기술 및 트렌드가 국내 교육현장에 활용될 수 있는 촉진 요인과 방해요인은 무엇인지를 분석하고자 하였다. 이를 위해 문헌 분석을 통해 도출된 20개 신기술 트렌드에 대하여, 총 24명의 연구, 정책, 학교 및 기업현장 전문가들을 대상으로 촉진요인과 방해요인에 대한 개방형 온라인 설문 조사를 통해 수집된 질적 자료에 대한 내용 분석을 실시하였다. 연구 결과, 콘텐츠의 효과성과 기술의 성숙도가 가장 주요한 촉진요인이자 방해요인이 될 수 있는 것으로 나타났으며, 교수학습방법에서의 혁신적이고 다양한 교수 학습 방법 및 학습동기를 촉진할 수 있는 가능성, 기술의 성숙도를 비롯한 기술의 대중화와 보편성 확대가 주요한 촉진요인으로 드러났다. 반면, 윤리적 측면에서의 부작용이나 개인정보 보호, 제도적 측면에서의 낮은 부합성이나 불충분한 검증, 교육 환경 측면에서의 네트워크 및 인프라 환경 미비 등이 주요한 신기술 및 트렌드의 저해요인으로 밝혀졌다.

Use of Multimedia Technologies in the Training of Physical Culture and Sports Specialists

  • Shevchenko, Olha;Bahinska, Olha;Markova, Olena;Broiakovskyi, Oleksandr;Bielkova, Tetyana;Honcharenko, Ivan;Bida, Olena
    • International Journal of Computer Science & Network Security
    • /
    • 제22권7호
    • /
    • pp.245-251
    • /
    • 2022
  • Educational reform in Ukraine encourages the use of multimedia technologies in the training of specialists in Physical Education and Sports, which is one of the promising directions of education development. Therefore, the article specifies the content of the terms "innovation" and "technology". For modern society, the introduction of multimedia technologies in education is not so much theoretical as pragmatic, since under condition of globalization it concerns its historical development and prospects associated with the so-called "high technologies".Our goal is to improve the training of Physical Education and Sports specialists by means of multimedia technologies. All of innovative technologies can be divided into four groups, depending on the appropriate form of educational activity for their use. The development of multimedia technologies in the training of specialists in Physical Education and Sport at the present stage of education development should be carried out in accordance with the criteria of manufacturability, which are presented in the article: scientism, to rely on the theoretical provisions of pedagogical science and methods of teaching the discipline, socially recognized educational goals, prospects for modernization of Education; consistency, which provides for the interaction of parts and the whole in the organization of the study environment, as a result of which the physical development of the young generation is an integral entity; guarantee, that is, the error between the planned and obtained results should be minimal; manageability, that is, full management of the stages of work of the teacher and students, which make up the completed cycle of actions; mass participation, for the purpose of applying the technology does not depend on the physical training of students, the pedagogical skill of the teacher and the type of educational institutions. The article presents the theory and method of organizing sports events and circuses in the training of specialists in Physical Education and Sports by means of multimedia technologies. In order to increase the level of physical development of a person, physical fitness and the state of health of students, which has a clear trend to constant deterioration, it is necessary to instill love for sports, carry out high-quality training and organize sports events using multimedia technologies. In the process of sports activities, the participants' mental education is carried out. There are two types of communication here: direct and indirect, which are described in the article.In games and sports competitions, there are many opportunities for forming rules of collective behavior. The main issues of the organization of sports activities by means of multimedia technologies have been clarified. During sports competitions, the tasks presented in Physical Education and sports classes are improved, which ensure the improvement of physical and theoretical training of the individual. The pleasure of sports, bright, emotional spectacles, confirmed by multimedia technologies, arises from the participation of the viewer in them.

무한상상실 이용자의 경험분석과 과학교육을 위한 제언 (Analysis of Makerspace Users' Experiences and Suggestions for Science Education)

  • 변문경;조문흠
    • 한국과학교육학회지
    • /
    • 제36권2호
    • /
    • pp.337-346
    • /
    • 2016
  • 무한상상실은 국민의 창의적인 아이디어가 과학기술과 결합하여 창업과 신산업 및 신시장 창출로 연결되고, 일자리를 창출하기 위해 건립되었다. 국민의 상상력과 창의력을 현실화시킬 수 있는 공간 조성이 필요하다는 인식하에 현재까지 58개소가 설치 운영중이며 지속적으로 확대되는 추세에 있다. 3D 프린터와 레이저 커터기 등 다양한 첨단기기들이 비치되어 아이디어를 프로토타입으로 제작하기 위한 시설을 갖추고 있다. 본 연구에서는 온라인 설문 조사와 면대면 인터뷰를 통해 무한상상실에서 이용자의 경험을 조사했다. 그 후, 우리는 무한상상실에서 이용자들이 아이디어를 생성하기 위한 동기 부여, 흥미에 대해 무한상상실을 사용하여 관련 기술뿐만 아니라 문제에 대한 해결방안을 제시했다. 결과를 기반으로 무한상상실의 효율적인 운영 방안에 대한 세 가지 제언을 할 수 있었다. 첫째, 무한상상실을 이용자들을 위한 교수학습 지원을 확대해야 한다. 둘째, 무한상상실 교수자를 위한 별도의 전문적인 교육 프로그램 개발이 필요하다. 셋째, 이용자들의 특성에 맞춘 편의를 제공하는 창의적인 서비스 도입을 추진해야 한다.

멀티미디어를 이용한 웹기반 디지털 논리회로 가상실험실의 구현 (Implementation of A Web-based Virtual Laboratory For Digital Logic Circuits Using Multimedia)

  • 김동식;최관순;이순흠
    • 공학교육연구
    • /
    • 제5권1호
    • /
    • pp.27-33
    • /
    • 2002
  • 최근에 멀티미디어 기술과 결합된 공학교육용 가상 웹사이트가 다양한 형태로 출현함에 따라 공학교육의 인터넷 응용에 많은 관심이 모아졌다. 그러나 단방향성 통신, 단순한 텍스트나 이미지 기반의 웹 문서 그리고 동기부여가 없는 지루한 교육진행과정 등은 가상공간에서의 교육의 효율성을 저하시켜왔다. 따라서 본 논문에서는 학습과정에 있어서 효율성을 극대화하기 위한 가상실험시스템을 제안한다. 제안된 디지털 논리회로 가상실험시스템의 웹의 멀티미디어 능력을 증대시킬 수 있는 상호작용적인 학습 환경을 제공한다. 제안된 가상실험실은 실제 대학에서의 실험실 환경과 유사하게 구현하였기 때문에 학습자들은 가상실험실을 통해 유사한 실험결과를 얻을 수 있다. 제안된 가상실험실은 원리이해 학습실, 모의실험 학습실, 가상실험 학습실 그리고 관리시스템의 4가지로 구성되어 있다. 이러한 혁신적인 교수-학습환경하에서 학습효율은 물론 교수의 생산성을 크게 향상시킬 수 있을 것으로 생각된다.