• Title/Summary/Keyword: innovation stages

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The Characteristics of a Life Cycle of a Theme Park - A Case Study of Everland in Yongin, Korea - (테마파크 에버랜드의 수명주기 특성)

  • Park, Yang-Choon;Choi, Jeong-Su
    • Journal of the Korean association of regional geographers
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    • v.8 no.1
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    • pp.20-39
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    • 2002
  • The purpose of this study is to analyze the characteristics of a life cycle of a theme park through looking at Everland in Yongin, Korea. The life cycle of Everland is divided into four stages. In "initial development" stage(1976 - the mid-80's), Everland become inclined the characteristics of an amusement park by constructing the amusement facilities in the Flower Center(botanical garden). In "growth" stage(the mid-80's - the early 90's), Everland had full grown to the amusement park and inclined to a theme park. In "maturity" stage(the early 90's - the mid-90's), many visitors were not motivated to re-visit Everland because the facilities and events did not change often. Therefore, Everland makes plans for multiple theme park. In "rejuvenation" stage(after the mid-90's), Everland has practiced the plans for multiple theme park and has become the family and accommodating-oriented theme resort park. Since 1976 when Everland was opened, it has evolved from an amusement park to a theme park by creating various and continuous innovations in facilities and events.

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An Exploratory Study with Grounded Theory on Secondary Mathematics Teachers' Difficulties of Technology in Geometry Class (기하 수업에서 중등 수학교사가 경험한 공학도구 사용의 어려움에 대한 근거이론적 탐색)

  • Jeon, Soo Kyung;Cho, Cheong-Soo
    • Journal of Educational Research in Mathematics
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    • v.24 no.3
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    • pp.387-407
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    • 2014
  • This study investigeted secondary math teachers' difficulties of technology in geometry class with grounded theory by Strauss and Corbin. 178 secondary math teachers attending the professional development program on technology-based geometry teaching at eight locations in January 2014, participated in this study with informed consents. Data was collected with an open-ended questionnaire survey. In line with grounded theory, open, axial and selective coding were applied to data analysis. According to the results of this study, teachers were found to experience resistance in using technology due to new learning and changes, with knowledge and awareness of technology effectively interacting to lessen such resistance. In using technology, teachers were found to go through the 'access-resistance-unaccepted use-acceptance' stages. Teachers having difficulties in using technology included the following four types: 'inaccessible, denial of acceptance, discontinuation of use, and acceptance 'These findings suggest novel perspectives towards teachers having difficulties in using technology, providing implications for teachers' professional development.

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Innovation Capability and Sustainable Competitive Advantage: An Entrepreneurial Marketing Perspective

  • TEGUH, Sriwidadi;HARTIWI, Prabowo;RIDHO, Bramulya Ikhsan;BACHTIAR, Simamora H.;SYNTHIA, Atas Sari;NOOR, Hazlina Ahmad
    • The Journal of Asian Finance, Economics and Business
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    • v.8 no.5
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    • pp.127-134
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    • 2021
  • This study aims to determine the role of innovative capabilities as a mediator in analyzing entrepreneurial marketing's effect on sustainable competitive advantage in food and beverage micro-, small-, and medium- enterprises (MSMEs). Data was obtained from a food and beverage store manager in Tangerang City, comprising 119 samples. Furthermore, the G⁎Power, a tool used to calculate statistical power analysis for various t-tests, F tests, χ2 tests, z tests, and several exact tests, was used to determine the number of research samples, the α error probability of 5%, and 3 variables. The data collection method used questionnaires with Likert Scale 1-5 to indicate strongly disagree to strongly agree. To analyze data, we used Path Analysis supported by SmartPLS statistics software. Path analysis is a form of multiple regression statistical analysis that is used to evaluate causal models by examining the relationships between a dependent variable and two or more independent variables. It aims to provide estimates of the magnitude and significance of hypothesized causal connections between sets of variables. The data processing process took place in two stages, namely the estimation model testing with validity and reliability, and the structural model testing to decide the impact or correlation between variables utilizing the t-test. The result showed a positive and significant effect of entrepreneurial marketing to innovative capability and competitive advantage through the innovative capability of MSMEs.

Urbanization and Economic Growth in China: Test of Williamson's Hypothesis (Williamson 가설검정에 의한 중국의 도시화와 경제성장에 관한 연구)

  • Kim, Jong-Sup
    • International Area Studies Review
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    • v.16 no.3
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    • pp.323-341
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    • 2012
  • In the recent year, the urbanization is emerging as important issue for sustainable development in China. Like the most of the world, urbanization of China is closely related with the domestic market development, the innovation of industrial structure, and the reduction of income cap among regions, urban-rural region and so on. This paper analyzes the impact of urbanization on economic growth using cross section data and time series data of the eastern coastal regions in China. Based on the existing literature, we establish a hypothesis, which is basically the same as Williamson(1965)'s hypothesis, that urbanization promotes the economic growth at the early stages of development but has adverse effects in economies that have reached a certain income level. The results of study are as follows: Using 10-provinces data of the eastern coastal region in China, this paper examines the impact of urbanization on economic growth. Regression results suggest that Williamson's hypothesis is not verified, regardless of estimation methods in two models. Hence, the results show that the impact of urbanization on economic growth has not the inverse U-type function in the eastern coastal region of China.

The Organization Performance Reinforcement by a Utilization Level of the Smart Work (스마트워크 활용 수준에 따른 조직성과 강화에 관한 연구)

  • Jung, Byoungho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.4
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    • pp.189-204
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    • 2018
  • The purpose of this study is to examine an organizational performance difference by individual utilization level of the smart work. The Smart work help minimizing business process and improving organization productivity based on information technology. This new technology provides a flexible way of the task through smart-work center, videoconferencing, telecommuting, mobile(remote control) and business-only messenger. This investment changes organizational culture, institutions and behavior by new technology applying. The organization system change due to smart work has trouble between alteration preferences and existing maintains a group. In response, the organization should make investment justification of smart work for institutional and culture stabilized by a new system in organization. I set up the analytical process of four stages for empirical research. It will analyze an operation difference of the smart work between pre and post investment in the first-step analysis. The two-step analysis will conduct a text mining analysis of smart work operations. The three-step analysis will identify organization performance differences among individual levels in smart work. The four-step analysis will identify a factor difference in organizational performance by individual utilization level on smart work. According to the study, It has been revealed a difference between the pre and post investment performance on smart work. The text mining analyses many appeared an improvement opinion of organizational culture. Next, there is a difference in organization performance among utilize groups of smart work. Furthermore, the factors of organizational performance among groups appeared differently. The theoretical contribution of this study provided to expand the organizational theory of organization change and resistance. The practical implications provided to require a strong guideline an organizational culture and institution for smart work.

A Study on the Perception of Data 3 Act through Big Data Analysis (빅데이터 분석을 통한 데이터 3법 인식에 관한 연구)

  • Oh, Jungjoo;Lee, Hwansoo
    • Convergence Security Journal
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    • v.21 no.2
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    • pp.19-28
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    • 2021
  • Korea is promoting a digital new deal policy for the digital transformation and innovation accelerating of the industry. However, because of the strict existing data-related laws, there are still restrictions on the industry's use of data for the digital new deal policy. In order to solve this issue, a revised bill of the Data 3 Act has been proposed, but there is still insufficient discussion on how it will actually affect the activation of data use in the industry. Therefore, this study aims to analyze the perception of public opinion on the Data 3 Act and the implications of the revision of the Data 3 Act. To this end, the revision of the Data 3 Act and related research trends were analyzed, and the perception of the Data 3 Act was analyzed using a big data analysis technique. According to the analysis results, while promoting the vitalization of the data industry in line with the purpose of the revision, the Data 3 Act has a concern that it focuses on specific industries. The results of this study are meaningful in providing implications for future improvement plans by analyzing online perceptions of the industrial impact of the Data 3 Act in the early stages of implementation through big data analysis.

The Effect of AI and Big Data on an Entry Firm: Game Theoretic Approach (인공지능과 빅데이터가 시장진입 기업에 미치는 영향관계 분석, 게임이론 적용을 중심으로)

  • Jeong, Jikhan
    • Journal of Digital Convergence
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    • v.19 no.7
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    • pp.95-111
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    • 2021
  • Despite the innovation of AI and Big Data, theoretical research bout the effect of AI and Big Data on market competition is still in early stages; therefore, this paper analyzes the effect of AI, Big Data, and data sharing on an entry firm by using game theory. In detail, the firms' business environments are divided into internal and external ones. Then, AI algorithms are divided into algorithms for (1) customer marketing, (2) cost reduction without automation, and (3) cost reduction with automation. Big Data is also divided into external and internal data. this study shows that the sharing of external data does not affect the incumbent firm's algorithms for consumer marketing while lessening the entry firm's entry barrier. Improving the incumbent firm's algorithms for cost reduction (with and without automation) and external data can be an entry barrier for the entry firm. These findings can be helpful (1) to analyze the effect of AI, Big Data, and data sharing on market structure, market competition, and firm behaviors and (2) to design policy for AI and Big Data.

The Diffusion Period and Productivity of Smartwork by Business Simulation (비즈니스 시뮬레이션으로 살펴본 스마트워크의 확산 기간과 생산성 연구)

  • Jung, Byoungho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.17 no.1
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    • pp.57-73
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    • 2021
  • The purpose of this study is to analyze the diffusion period and productivity of smartwork in an organization. Firms are increasingly interested in smartwork for non contact work and working from home because of the corona 19. The smartwork is a new technology that changes face-to-face work in an organization. It helps the work of individuals and organizations regardless of time and place. The theoretical background describes the complexity, system thinking, diffusion theory, smart work, organizational resistance, and productivity. This study analyzes the diffusion period and productivity of smart work through business simulation techniques. A simulation study progresses four stages. There are problem definition, hypothesis establishment and causal loop diagram, model construction and verification, and policy evaluation. The simulation models contain an individual's resistance variables organizational investment and leadership variables related to the operation of smartwork. The organizational investment variables include organizational culture, legal system, implement systems and technology investment. The individual resistance variables include cognitive, attitude, structure and technological resistance. The leadership includes leadership interest variables and performance linkage variables. The simulation executed the changes of a people number adopting smart work and the organizational productivity monthly. As a result of the simulation, many organization members have accepted the smart work innovation after 20 months. The organizational productivity through smart work showed very high value after 16 months. In scenario analysis, the individuals' awareness and attitude resistance showed very important variables to productivity and a personal change of smart work adoption. Meanwhile, The organizational investment showed that the high driving-force increased not productivity and the low driving-force showed decreased low productivity. Also, leadership variables showed a powerful driver for changing smart work productivity. The implication of the study has suggested extending complexity, diffusion theory and organization resistance theory based on simulation methods.

Game Design Education using PIT(Product Innovation Test) Technique (PIT 기법을 활용한 게임 디자인 교육)

  • Yoon, Seon-Jeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.11
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    • pp.1531-1537
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    • 2021
  • The quality of the game can be evaluated by its fun and functional stability. Among them, the quality area for fun is the essence of the game, so it is a very important factor to be considered from the point of view of a game designer. Usually, fun games with high originality and immersion are designed in the early stages of development, such as idea generation and concept setting. At this time, making it possible to verify the fun factor of the game has an important influence on the success of the game. In this study, the case of using PIT technique when teaching fun element design to students who are starting to study game design was introduced and the effect was analyzed. It is expected that the PIT technique will be used more actively in the game design education field for high-quality and fun game design.

Disaster Prediction, Monitoring, and Response Using Remote Sensing and GIS (원격탐사와 GIS를 이용한 재난 예측, 감시 및 대응)

  • Kim, Junwoo;Kim, Duk-jin;Sohn, Hong-Gyoo;Choi, Jinmu;Im, Jungho
    • Korean Journal of Remote Sensing
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    • v.38 no.5_2
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    • pp.661-667
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    • 2022
  • As remote sensing and GIS have been considered to be essential technologies for disasters information production, researches on developing methods for analyzing spatial data, and developing new technologies for such purposes, have been actively conducted. Especially, it is assumed that the use of remote sensing and GIS for disaster management will continue to develop thanks to the launch of recent satellite constellations, the use of various remote sensing platforms, the improvement of acquired data processing and storage capacity, and the advancement of artificial intelligence technology. This spatial issue presents 10 research papers regarding ship detection, building information extraction, ocean environment monitoring, flood monitoring, forest fire detection, and decision making using remote sensing and GIS technologies, which can be applied at the disaster prediction, monitoring and response stages. It is anticipated that the papers published in this special issue could be a valuable reference for developing technologies for disaster management and academic advancement of related fields.