• Title/Summary/Keyword: information needs analysis

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Development of Mobile System Based on Android for Tunnel Face Mapping (터널 막장 매핑을 위한 안드로이드 기반의 모바일 시스템 개발)

  • Park, Sung Wook;Kim, Hong Gyun;Bae, Sang Woo;Kim, Chang Yong;Yoo, Wan Kyu;Lee, Jin Duk
    • The Journal of Engineering Geology
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    • v.24 no.3
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    • pp.343-351
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    • 2014
  • Tunnel face mapping plays an important role in risk analysis and infrastructure support decisions during tunnel construction. In this study, a digital mapping system using a mobile device is employed instead of existing face-mapping methods that rely upon face mapping sheets. The mobile device is then connected to the main server in the field, where a tunnel-specific database is compiled automatically. This information provides real-time feedback on the tunnel face to construction personnel and engineers, thus allowing for rapid assessment of tunnel face stability and infrastructure needs. The Douglas-Peucker algorithm, among others, is employed to resolve problems arising from the detailed mapping and speed problem by data accumulation. This system is expected to raise program optimization through field verification and additional functional improvements.

Applicaton and Analysis of Scratch Programing for elementary EPL Education (초등 EPL교육을 위한 스크래치 프로그래밍의 적용 분석)

  • Lee, Mee-Hyun;Koo, Duk-Hoi
    • 한국정보교육학회:학술대회논문집
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    • 2010.08a
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    • pp.243-249
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    • 2010
  • 2007 revised curriculum in primary schools by the educational programming should be carried out due to a number of practical constraints have been performed well. Elementary education program conducted by the EPL and Scratch Programming for haneunge was not long after the development of intuitive interface and blocks created using the syntax, contains multimedia elements, such as the benefits that can create artifacts due to the elementary education program is appropriate for. The researcher targeted the school for a semester, 4th year 12 weeks based on the results of scratch programming, programming by way of the Plan and the training and the results were analyzed. Scratch programming to increase student interest and enhance creativity and Formal help cultivate the scientific attitude can give you results. Scratch Programming for Elementary EPL Education is an effective lead of the students' prior knowledge or interest in sex by level of achievement because of the variation to allow individual learning needs to organize a program of study. And results in the production of sufficient thinking ahead and given time to discuss the purpose of education and programming will need to be alive.

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Effectiveness of Environmental Play Teaching Program using the Plant in Neighborhood Learning Gardens (교재원 식물을 활용한 환경놀이 프로그램 개발 및 적용)

  • Choi, Don-Hyung;Yim, Eun-Young;Cho, Seong-Hoa
    • Hwankyungkyoyuk
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    • v.24 no.2
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    • pp.35-53
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    • 2011
  • The purpose of this research is placed on the development and application of environmental play programs for elementary school students their utilizing the neighborhood learning gardens in their districts to find its effectiveness. The research questions drawn to attain the purpose of the research are as follows. Initially, analyze the contents related to the plant appearing in the textbooks of wise life, science and practical arts of the 7th elementary school curriculum. Secondly, develop a plant utilizing environmental play program targeted towards the 4th grade elementary school students with the results of the textbook analysis as the foundation. Third, apply the plant utilizing environmental play program into the classroom to verify its effectiveness. Based on the conclusion of this research, the following is to be proposed. First, the revitalization of regional environmental education utilizing the various surroundings of the region is essential. Also, the current method of education, which is focused on theoretical knowledge, and being operated in most of the schools need to be changed over to diverse environmental education programs that are linked with the region. For this, an internet based database, information sharing and exchange program centralized around the regional environmental education center needs to be prepared. Moreover, since this research had developed an environmental play program utilizing plants that focused on the 4th grade elementary school students to verify its effectiveness, the development for environmental play programs dealing with various themes for each grades is required. Lastly, although this research has verified the effectiveness in the variables of ecological knowledge, environmental susceptibility, environmental attitude, environmental concern, environmental function and responsible environmental behavior amongst the variables of environmental literacy but there requires a succeeding research considering the variables that haven't been included in this research.

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Analysis of working memory related with reading (읽기 관련 작업기억 분석)

  • Lee, Han-Kyu
    • Korean Journal of Cognitive Science
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    • v.22 no.2
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    • pp.193-215
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    • 2011
  • The purpose of this study was to examine the working memory that is related with reading. For this purpose, the third and fourth grade children with reading difficulty were compared with normal children. The gender comparison and the correlations among the three components of working memory were also examined. The results indicated that the reading difficulty group were outperformed by the normal group in every test. Gender difference was found only in visuospatial capacity. There was an interaction between reading and gender in the memory of dynamic mazes. In the whole group, every correlation among all components was significant. When the correlations were examined separately in each group, however, only one correlation was significant in both groups. When the influence of the central executive was controlled, the interrelationship between phonological working memory and visuospatial working memory was mitigated. This study suggests that when teaching children with reading difficulty instructional material should be succinct and visuospatial information needs to be used for boys if possible.

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Understanding of Nondestructive Testing Technique (건설공사의 Value Engineering Study)

  • 최춘배
    • Journal of the Korean Professional Engineers Association
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    • v.34 no.1
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    • pp.53-58
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    • 2001
  • Value Engineering (VE) is an organized process with an impressive history of improving value and quality. VE can be applied to the construction projects with having good study results. The VE study in construction projects gives identification of opportunities to remove unnecessary costs while assuring quality, performance, reliability, and other factors will meet or exceed the clients needs. VE techniques can save money, reduce time, and improve quality, reliability, maintainability, and performance. VE can also make improving of human factors (altitudes, creativity), and team work. According to the results of VE study in recent USA, 5∼35% reduction in initial costs have been made for the construction projects (ROI ranges : 100∼1000). To have successful work results, if possible, VE study shall be considered at project planning stage or basic design stage later than field work stage with application of VE JOB PLAN, multi-disciplinary approach, and proper techniques in respective study phases (pre-workshop / information gathering / function analysis / creativity / judgement and evaluation / development / presentation and implementation) among the detail techniques in many.

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Analysis on the contents of school consumer education -Focusing on unit of 'adolescent's consumption life' in Technology·Home Economics① textbooks used in the 2009 revised curriculum- (학교 소비자교육의 내용 분석 : 2009 개정 교육과정의 기술·가정 교과서의 '청소년의 소비생활' 단원을 중심으로)

  • Kim, Jeong-Sook
    • Korean Journal of Human Ecology
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    • v.23 no.1
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    • pp.63-84
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    • 2014
  • This study examined the contents of 'Adolescent's Consumption Life' unit in 12 Technology Home Economics textbooks used in the 2009 revised curriculum to analyze the contents of school consumer education. The main summary of this study is as follows: First, the contents of consumer education in the unit of 'Adolescent's Consumption Life' consisted of five criteria including the understanding of adolescent consumer, consumer's right and responsibility, reasonable purchase, resolution to consumer problems, and the formation of new consumption culture. Second, significant differences were found in the contents of consumer education among textbooks because basic concepts have been not been clearly defined yet. Third, essential content was either omitted or hard to understand. Thus, some contents elaborations were inappropriate for students' level. Fourth, there were some limitations in drawing interest and attention from learners and developing dispute resolution competence, since the textbooks mainly comprised the theory-oriented contents of consumer education. Fifth, cautious consideration needs to be taken with regards to clear understanding of basic concepts and systematic and consistent contents composition for coherent and organized school consumer education. These research findings are anticipated to provide basic information of Technology Home Economics textbooks to teachers, and will be utilized as basic data in organizing textbook contents or developing efficient teaching-learning programs for consumer education.

An Analysis of Utilization on Virtualized Computing Resource for Hadoop and HBase based Big Data Processing Applications (Hadoop과 HBase 기반의 빅 데이터 처리 응용을 위한 가상 컴퓨팅 자원 이용률 분석)

  • Cho, Nayun;Ku, Mino;Kim, Baul;Xuhua, Rui;Min, Dugki
    • Journal of Information Technology and Architecture
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    • v.11 no.4
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    • pp.449-462
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    • 2014
  • In big data era, there are a number of considerable parts in processing systems for capturing, storing, and analyzing stored or streaming data. Unlike traditional data handling systems, a big data processing system needs to concern the characteristics (format, velocity, and volume) of being handled data in the system. In this situation, virtualized computing platform is an emerging platform for handling big data effectively, since virtualization technology enables to manage computing resources dynamically and elastically with minimum efforts. In this paper, we analyze resource utilization of virtualized computing resources to discover suitable deployment models in Apache Hadoop and HBase-based big data processing environment. Consequently, Task Tracker service shows high CPU utilization and high Disk I/O overhead during MapReduce phases. Moreover, HRegion service indicates high network resource consumption for transfer the traffic data from DataNode to Task Tracker. DataNode shows high memory resource utilization and Disk I/O overhead for reading stored data.

A Study on Traffic Volume Prediction for e-Commerce Systems (전자상거래 시스템의 트래픽량 예측에 관한 연구)

  • Kim, Jeong-Su
    • The KIPS Transactions:PartC
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    • v.18C no.1
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    • pp.31-44
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    • 2011
  • The applicability of network-based computing depends on the availability of the underlying network bandwidth. Such a growing gap between the capacity of the backbone network and the end users' needs results in a serious bottleneck of the access network in between. As a result, ISP incurs disadvantages in their business. If this situation is known to ISP in advance, or if ISP is able to predict traffic volume end-to-end link high-load zone, ISP and end users would be able to decrease the gap for ISP service quality. In this paper, simulation tools, such as ACE, ADM, and Flow Analysis, were used to be able to perceive traffic volume prediction and end-to-end link high-load zone. In using these simulation tools, we were able to estimate sequential transaction in real-network for e-Commerce. We also imported virtual network environment estimated network data, and create background traffic. In a virtual network environment like this, we were able to find out simulation results for traffic volume prediction and end-to-end link high-load zone according to the increase in the number of users based on virtual network environment.

The Relationships among Consumer Lifestyle, Media Usage, and Adoption of Nscreen Service (소비자의 라이프스타일 및 미디어 이용과 N스크린 서비스 수용 간의 관계)

  • Park, Hyun Jung
    • The Journal of the Korea Contents Association
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    • v.14 no.11
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    • pp.143-153
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    • 2014
  • The purpose of this study is to investigate the effect of factors related to consumer lifestyle and media usage on the adoption of Nscreen service, which is fundamentally changing both the competitive landscape for business and the daily lives of consumers. The data of 8,524 consumers used in this study were drawn from the first Korea Media Panel Study in 2012 of Korea Information Society Development Institute and the characteristics of adopters and non-adopters were compared. The study also aims to explore the usage pattern of Nscreen as well as antecedent variables that affect the innovative service usage. Logistic regression analysis shows various factors affects the acceptance of this innovation. This is only a first step in the important process of understanding the nature of relationship between consumer lifestyle and the adoption of Nscreen service. Gaining a comprehensive understanding of the drivers of Nscreen usage will help engineers and marketers to develop effective strategies that meet consumer needs for innovative services.

Analysis of the Space Planning Guidance about the Temporary Shelter Emphasizing Habitability for Disaster Victims in U.S. (거주성 관점의 미국 이재민 임시대피시설 공간계획 관련 지침분석)

  • Kim, Mi-Kyung;Choi, Seon-Mi;Choi, You-Ra
    • Korean Institute of Interior Design Journal
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    • v.26 no.5
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    • pp.42-51
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    • 2017
  • The purpose of this study was to analyze the information about the disaster temporary shelter space planning guidance described in the U.S. shelter guidelines in terms of the habitability for disaster victims and to address the implications and potential impacts of its findings for the improvement of the shelter design standards and guidelines in Korea. The researchers reviewed four federal and non-governmental organization shelter field and design guidelines and attributes regarding the shelter space planning were classified in accordance with four habitability categories: Safety, Health, Convenience, and Comfort. Three major findings emerged from this study: 1)A total of 72 items about the shelter space planning were extracted from guidelines, and the majority of items are concerned with dormitory areas and sanitary spaces. Other items were about accessibility, children respite care area, signage, health service areas, food preparation and serving areas, parking and drop-off areas, registration and waiting areas, shelter manager and staff areas, lounge and storage areas, and household pets area. 2)Most of these items are strongly related to the convenience category(66.7%), followed by comfort(40.3%), safety(30.6%), and health(25.0%). 3)The habitability of the disaster temporary shelter can be established with considerations on the needs of disaster victims and vulnerable people, minimum occupancy space per person, separate sanitary spaces for the privacy, safe and convenient access routes to the shelter, and the provision of children areas for safety and comfort. The study findings will contribute to the development of the disaster shelter guidelines in Korea by suggesting shelter space planning indicators related to the habitability for the governmental and non-governmental organizations' immediate and systematic responses to the disaster.