• 제목/요약/키워드: information media application

검색결과 788건 처리시간 0.117초

Experience Type Applications by the Behavior of Food-Content Creators

  • Yu, Chaelin;Ryu, Gihwan;Moon, Seok-Jae;Yoo, Kyoungmi
    • International Journal of Advanced Culture Technology
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    • 제8권3호
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    • pp.247-253
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    • 2020
  • It has emerged Food-content among various forms of 1-person media through social media. Food-content influencer also market products through 1-person media, generating revenue through increased views and subscribers of 1-person media. It also sells products through sponsorship. In general, there is a profit structure through 1-person media viewing, but research on how restaurant companies generate profits directly through food-content is insufficient. In addition, research on converting subscribers to consumers through food-contents is minimal. In this paper, we propose an experiential application system based on the behavior of food-content creators. The proposed system collects and categorizes food-content information, and maps between highly related words to organize into keyword categories. The ontology tag-based concept network applied to the proposed system connects representative information by pre-extracting/mapping information related to information requests among a wide range of data. This method maps relevant food-content information to provide the user with data collected/storage in the form of an application. The user uses the application while watching the food eaten by the influencer and creator. And, it is meaningful that the user could be provided is provided with information about the food they want to eat.

스마트미디어의 중요 응용분야에 대한 연구 (A Study on the Important Application Fields of the Smart Media)

  • 박춘명
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2018년도 춘계학술대회
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    • pp.513-514
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    • 2018
  • 본 논문에서는 최근에 ICT 영역에서 주요 이슈이며, 특히 일반인들의 적극적인 의사 표현 및 소통을 가능하게 해주는 스마트 미디어의 동향과 그 중요 응용 분야에 대해 논의하였다. 특히, SNS의 응용 분야 및 그 활용성에 대해 논의히였다.

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엣지 기반 미디어 서비스 구성을 위한 AI모델 정보 관리구조의 제안 (Proposed of AI-Model Information Management Structure for Media Service Construction based on Edge)

  • 염정철;금승우
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송∙미디어공학회 2022년도 하계학술대회
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    • pp.84-86
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    • 2022
  • 최근 미디어, 금융 등 다양한 분야의 기업들이 AI를 활용해 제공하는 서비스가 늘어남에 따라 학습된 모델을 엣지 자원에 배포하여 기능을 제공하는 서비스형태 또한 늘어나고 있다. AI-Application이 동작하기 위해서는 AI-Model 파일뿐 아니라 동작을 위한 설정 파일들이 필요하여 AI-Application이 사용 중인 AI-Model의 정보를 수집, 관리하는 것은 중요한 이슈라고 할 수 있다. 하지만 단일 서비스서버에서 동작하는 형태가 아닌 각 자원이 산재되어 다양한 형태로 서비스를 제공하는 엣지컴퓨팅의 구조적인 특성상 AI-Application의 기존 서비스구조, 기능을 수정하지 않고 정보를 수집하는 과정은 다양한 문제에 부딪치게 된다. 이에 따라 본 논문에서는 기존 서비스구조를 변경하지 않고 독립적으로 AI-Application에서 사용중인 AI-Model의 정보를 파악하고, 사용자 요청에 대응할 수 있는 관리구조를 제안한다.

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멀티미디어를 이용한 Authoring Tool 개발에 관한 연구 (A Research on Authoring Tool Employing Multimedia)

  • 김행구;이춘근
    • 한국컴퓨터정보학회지
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    • 제2권2호
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    • pp.27-40
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    • 1996
  • During the 21st century of informational society, in the learning of various field will utilize the education using multi-media more extensively than ever before. The biggest question is how effective the education using multi-media will be. For effective education, wide-spread supply of not only the hardware and various kinds of CBT or CAI that are being developed in the learning of various fields. It is also felt that the skill for application of more convenient multi-media authoring tool is needed. If the producter of such multi-media authoring tool can store various types of information in a form of data bank, accessing the right information at right time and its application would be possible. It can also provide a lot of information to many out-of town learmers. As seen above, the scope of usage for multi-media authoring tool will be broadened. However, no matter how excellent the Authoring Tool is, the results can be very different depending on the method employed. In order to develop CBT or CAI that can be better used in the learning of various fields, examination and on-site training, more reseach should be done in Authoring Tool using virtual reality and artifical intelligence technology.

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이벤트 객체를 표현하기 위한 멀티미디어 동기화 기법 (Multimedia Synchronization Method for Presenting Event Objects)

  • 이근왕;이기성;김은영
    • 한국통신학회논문지
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    • 제25권3B호
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    • pp.431-436
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    • 2000
  • It is required for us to design multimedia synchronization model which present mixed media, tat contains not only continuous medial but also discontinuous media. And it is useful for us to develop multimedia application software. Proposed paper represents model tat expresses continuous media and discontinuous media. And continuous medial show the temporal relations between media objects then discontinuous media spatial relations. The model proposed in this paper is effective in applying the system to guarantee high quality of services and can process real time application form applying efficient multiple key media when events occur. We verified that the proposed model has improved media palyout rate compared with other previous synchronization models through simulation.

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Tag를 이용한 CBF방식의 컨텐츠 선호도 예측 방법 (A Study on Contents Preference Prediction Method using Tags based on Content-based Filtering)

  • 엄태광;최성환;이재황
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2008년도 하계종합학술대회
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    • pp.613-614
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    • 2008
  • A content recommendation according to users preferences comes up in the Internet application due to contents overwhelming. This paper newly proposes a method to predict contents preference using tags in conjunction with Content-Based Filtering. By implementing this method, this paper cleans up the contents sparsity problem in Content-Based Filtering, and shows the outstanding improvements.

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MPEG-4 LASeR PMSI 기술에 기반한 리치미디어 프레임워크 설계 및 구현 (Rich Media Framework based on MPEG-4 LASeR PMSI Technique)

  • 이인재;송승원;이한규;차지훈
    • 방송공학회논문지
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    • 제15권2호
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    • pp.248-264
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    • 2010
  • 본 논문은 MPEG-4 LASeR (Lightweight Application Scene Representation)의 PMSI (Presentation & Modification Structured Information) 표준 기술에 기반을 둔 효율적인 리치미디어 프레임워크를 제안한다. 리치미디어 서비스란, 기존 AV 중심의 단순시청형 미디어 서비스를 넘어서 이용자에게 동적인 업데이트나 대화형 기능을 추가로 제공하고 텍스트, 오디오, 동영상등의 다양한 미디어를 포함하는 복합적인 형태의 미디어 서비스를 의미한다. 국제표준 규격인 MPEG-4에는 리치미디어 서비스를 제공 할 수 있는 LASeR를 포함하고 있다. 근래에 MPEG에서는 LASeR표준에 구조화된 정보의 표현 및 수정 방법인 PMSI 기술을 추가하였다. 이 기술은 장면서술정보에서 구조화된 정보의 일부분을 참조하여 장면에 효과적으로 표현해주는 기술이다. 구현된 리치미디어 애플리케이션에서는 MPEG-4 LASeR표준의 PMSI기술을 이용하여 이용자들에게 '위젯'과 같은 서비스를 제공한다. 제안된 애플리케이션은 PMSI 기술을 이용하여 PI(Presentation Information) 에서 SI (Structured Information)를 참조하고, SI를 장면에 표현해준다. 본 논문에서는 제안된 프레임워크에 활용된 기술적 구성요소들을 서술하고, 실험결과를 통하여 애플리케이션 프레임워크의 구조를 제시하며, 적용 가능한 서비스를 제안한다.

BD-R TL 매체의 장기 안정성 평가 및 보존 특성 향상에 관한 고찰 (Archival Data Stability Evaluation and Aspect of BD-R TL Media)

  • 박선주;김도현;이관용;이재용;김영일;방극영;김영주
    • 정보저장시스템학회논문집
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    • 제11권2호
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    • pp.31-35
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    • 2015
  • The Blu-ray Disc Recordable-Triple Layer (BD-R TL) media is considered as one of strong candidates for archival application among optical media formats, due to its large capacity. However, the long-term stability and degradation aspect have not been fully understood yet for BD-R TL media. Thus, the BD-R TL media were recorded at full tracks and analyzed by the random-symbol error rate (R-SER) measurement at different recording layers and recording positions after the accelerated aging test to understand its long-term stability. Finally, the general degradation aspect of BD-R TL media was discussed to improve the long-term stability.

현대건축 표면에 적용된 디지털미디어의 표현 특성 연구 - 설치미술적 특징에 기초한 분석 - (A Study on the characteristics of digital-media application on surface - An analysis based upon the related characteristics of installation art -)

  • 김진영;이현수
    • 한국실내디자인학회논문집
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    • 제19권3호
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    • pp.38-45
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    • 2010
  • Surface has been an important issue in contemporary architecture. That originates in structural freedom of surface since the end of modern architecture and the current stream of surface becoming an identity of building. Development of digital-media has brought a great change to our society in general. Digital-media is characterized by use of digital-information and interactive communication. Digital-media has been applied on surface in contemporary architecture lately. It is a purpose of the study to analyze the characteristics of digital-media application on surface based on the related characteristics of installation art. The categories and the contents for the frame of case analysis were arranged through document research. The foreign and domestic cases of digital-media application were analyzed based on the frame of analysis. Digital-media, which is installed on surface, is interacted with human and surroundings. It enhances emotional communication between human and architecture. Surface is not any more a simple fixture but an interactive creature. It makes surface more dynamically and fluidly that the course of light and human movement affect on digital-media. Surface itself is also turned into an object of art. It reflects the interweaving characteristics between contemporary architecture and installation art. It was analyzed through the study that emotional level of people is the important issue shared in digital-media application on surface and installation art. The complementary relationship between surface of contemporary architecture and installation art can be manipulated by the application of digital-media on surface.

문헌정보학과 교육실습실에 관한 이론적 연구 (A Study on the Instructional Media Center of Department of Library and Information Science)

  • 이만수
    • 한국도서관정보학회지
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    • 제33권2호
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    • pp.189-210
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    • 2002
  • 문헌정보학과 교육실습실에는 분류와 편목의 실습 수업을 할 수 있는 분류·편목 실습실과 첨단의 매체나 시청각 기재 또는 실습용 교구를 사용하여 수업을 할 수 있는 영상매체 실습실, 인터넷을 통한 다양한 정보 검색 방법을 체득하게 하고, 정보착용 능력을 길러 주며, 컴퓨터 관련 정보학 교과 수업을 할 수 있는 정보처리 실습실을 둔다.

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