• 제목/요약/키워드: information media

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Role for Social Media in Pediatric Liver Disease: Caregiver and Provider Perspectives

  • Mogul, Douglas B.;Bowring, Mary Grace;Lau, Jennifer;Babin, Erin;Bridges, John F.P.;Harpavat, Sanjiv;Miloh, Tamir
    • Pediatric Gastroenterology, Hepatology & Nutrition
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    • 제23권6호
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    • pp.548-557
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    • 2020
  • Purpose: To better understand the benefits and harms of engagement with online pediatric liver disease communities within social media. Methods: We conducted a survey of caregivers of children with liver disease participating in online pediatric liver disease communities within social media, as well as a survey of healthcare providers (e.g., physicians, surgeons, nurse coordinators) from this field to better understand the perceived benefits and harms of participation. Results: Among 138 caregivers of children with liver disease that completed the survey, 97.8% agreed social media was a good place to learn about patient experiences and 88% agreed it was a good source of general information. Among caregivers, 84.8% agreed social media helps them to better advocate for their child. While 18% agreed that the information over social media was equal to the information from their healthcare team and 19% neither agreed/disagreed, only 3% indicated they would use this information to change care without telling their provider; in contrast, among 217 healthcare providers, 55% believed social media may lead caregivers to change management without telling their team. Conclusion: Engagement with online disease-specific communities in social media yields several benefits for caregivers and, in contrast to healthcare providers' concerns, participation is unlikely to lead to problems including caregivers changing the treatment plan without first discussing these plans with their team. Openness between caregivers and medical teams about the role for social media can help to improve trust and maximize the potential benefits of engagement with these groups.

사진앨범을 위한 MAF 기반 통합 미디어에 관한 연구 (A Study on Integrated Media using MAF for Photo Album)

  • 조준호;양승지;진성호;노용만;김상균
    • 방송공학회논문지
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    • 제10권3호
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    • pp.436-450
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    • 2005
  • 본 논문은 사진 앨범을 위하여 미디어 리소스(media resource)와 그에 따른 메타데이터(meta-data)를 통합하는 새로운 미디어 응용 형식을 제안한다. 이는 메타데이터를 JPEG과 같은 사진 미디어와 같이 상호 호환적인 데이터로 만듦으로써, 메타데이터의 재 사용성을 높이는 동시에 사용자가 많은 양의 사진을 앨범으로 구성하기 용이하게 하는데 그 목적이 있다. 제안하는 통합 미디어 형식은 최근 MPEG에서 논의되고 있는 멀티미디어 응용 형식인 MAF(Multimedia Application)를 기반으로 한다. 본 논문은 JPEG과 같은 사진 리소스와 사진과 관련된 MPEG-7기반 메타데이터를 통합하는 미디어의 구조를 제안하고, 통합 미디어를 생성 및 해석할 수 있는 부호기(encoder) 및 복호기(decoder)를 개발하여 제안된 통합 미디어의 효용성을 검증하였다.

ICT전시회에서 소셜 미디어를 활용한 정보교환 네트워크 분석 (A Network Analysis of Information Exchange using Social Media in ICT Exhibition)

  • 하기목;문현실;최일영;김재경
    • 지능정보연구
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    • 제20권2호
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    • pp.1-17
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    • 2014
  • 소셜 미디어와 소셜 네트워킹 서비스의 확산은 사람들의 라이프 스타일에 많은 영향을 끼치고 있다. 이러한 확산 현상은 소셜 미디어를 통해 새로운 상품이나 서비스를 광고하고 촉진하려는 업계에 유용성을 제공할 뿐만 아니라 방대한 사용자 데이터의 획득도 가능케 하였다. 하지만 대다수의 연구들은 소셜 미디어에 대해 일반적인 통계적 접근 방법과 단편적 측정 방법을 사용하여 전시회의 성과를 측정하고 있어 소셜 미디어의 주 기능인 정보 교환의 측면을 고려하지 않고 있다. 따라서 본 연구에서는 MWC전시회의 트위터 데이터를 활용하여 정보 교환의 특징을 분석하려 한다. 이러한 분석방법은 전시 기획자 및 주관업체가 소셜 미디어의 효과를 객관적으로 측정할 수 있는 방법론을 제공하여 소셜미디어 활용 전략을 수립하는 데 큰 도움을 줄 수 있으리라 판단된다. 사용자 네트워크 분석을 통해 본 연구에서는 추가적으로 정보 교환의 지속가능성 측면에서 사회적 속성이 일반적 속성만큼 중요하다는 사실을 발견하였다. 결론적으로 본 연구는 MWC에서 정보를 교환하는 창구인 소셜 미디어의 사용에 따라 생성되는 데이터를 활용한 네트워크 분석 기법을 제안하는 한편 정보교환의 지속가능성에 대하여 매개 중심성과 중심성과 같은 사회적 속성의 특징을 밝혀냈다.

Social Media as a Technology for Being : The Qualities of Being on Social Media and the New Problematics of Social Media Research

  • Juhn, Sunghyun
    • Asia pacific journal of information systems
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    • 제26권1호
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    • pp.41-65
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    • 2016
  • What prevails in the today's research on social media is a functional view of technology. Technology is regarded as a set of technical devices used to conduct specific social functions, such as personal communication, social networking, public posting, and corporate advertising, among others. This paper proposes that such a functional view of technology renders social media research unduly limited and constrained in its scope, level, and direction of inquiry. Problematizing on some representative social media research efforts in the field of IS, this paper provides an alternative perspective, that is, to view social media as a technology-for-being that exerts a deeper level of influence on our existence, molding and shaping the nature and mode of being itself. Such a technology-for-being perspective has been rarely explored or subscribed to in the present IS social media research. Building upon the new conception of social media as a technology-for-being, this essay explores the quality of being in the context of social media. Five such qualities are discussed, including virtuality, materiality, externality, liquidity, and hybridity. The essay also explores the deep structural problems of research to guide future social media research. Six of such problems include Problematize-the-Natural, Follow-the-Actor, Welcome-the-Frankenstein, Weber-meets-Frankenstein, Freud-meets-Frankenstein, and Marx-meets-Frankenstein. The essay concludes with discussions on the implications of the essay, its limitations, and suggestions for future work.

Efficient Virtual Machine Resource Management for Media Cloud Computing

  • Hassan, Mohammad Mehedi;Song, Biao;Almogren, Ahmad;Hossain, M. Shamim;Alamri, Atif;Alnuem, Mohammed;Monowar, Muhammad Mostafa;Hossain, M. Anwar
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제8권5호
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    • pp.1567-1587
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    • 2014
  • Virtual Machine (VM) resource management is crucial to satisfy the Quality of Service (QoS) demands of various multimedia services in a media cloud platform. To this end, this paper presents a VM resource allocation model that dynamically and optimally utilizes VM resources to satisfy QoS requirements of media-rich cloud services or applications. It additionally maintains high system utilization by avoiding the over-provisioning of VM resources to services or applications. The objective is to 1) minimize the number of physical machines for cost reduction and energy saving; 2) control the processing delay of media services to improve response time; and 3) achieve load balancing or overall utilization of physical resources. The proposed VM allocation is mapped into the multidimensional bin-packing problem, which is NP-complete. To solve this problem, we have designed a Mixed Integer Linear Programming (MILP) model, as well as heuristics for quantitatively optimizing the VM allocation. The simulation results show that our scheme outperforms the existing VM allocation schemes in a media cloud environment, in terms of cost reduction, response time reduction and QoS guarantee.

한국매체산업의 계급론적 이해 (Class Analysis of the Media Industry)

  • 김승수
    • 한국언론정보학보
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    • 제31권
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    • pp.113-165
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    • 2005
  • 이 글은 매체산업의 계급론을 복권하기 위한 시도이다. 한국사회가 계급적 질서에 따라 구성된 만큼 매체산업도 계급적 이해관계를 반영할 것인지를 입증하기 위해 매체 소유 집중, 경영과 편집권 지배, 내용 통제 등에 대하여 분석하였다. 분석 결과 매체산업은 재벌기업, 종교자본, 외국자본, 정보 통신자본 등 여러 형태의 자본이 매체산업에 진출하여 구조를 변동시키고 있다. 거대 자본에 의한 산업 지배는 언론의 독립적 기반을 위협하며, 매체 생산물도 자본의 압박에 따라 더 보수화, 상업화되는 추세이다. 그런데 전통적인 관점에서 보면 매체는 계급간, 계층간 설득과 타협의 장으로서 가치가 있는 것으로 이해하고 있지만, 실제로는 그렇지 못하다. 매체는 거대한 자본을 중심으로 집중되고, 지배 블록을 단결시키는 역할을 한다. 매체산업과 연관된 자본이나 정치 세력은 한 몸이 되어 국가 권력과 여론을 좌우한다. 그 정점에는 삼성그룹이 있다는 점을 이 연구에서 밝혔다.

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The Impacts of Media Symbol Variety on Performance in Virtual Teams

  • Shim, Sang-Min;Suh, Kil-Soo;Im, Kun-Shin
    • Journal of Information Technology Applications and Management
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    • 제17권3호
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    • pp.83-97
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    • 2010
  • The purpose of this study is to examine the impacts of media symbol variety on group performance in virtual teams. Symbol variety is defined as the number of ways in which information can be communicated and includes Daft and Lengel [1986]'s multiplicity of cues and language variety. According to media richness theory and media synchronicity theory, the use of media with high symbol variety is assumed to facilitate and promote communications among virtual team members. Therefore, it is expected that the media symbol variety is positively associated with group performance in virtual teams. Furthermore, online relationship building is expected to mediate the impacts of symbol variety on the performance. To confirm the suppositions, a controlled lab experiment was conducted with 60 undergraduate students as subjects. In the experimental virtual teams, subjects were allowed to communicate with other members using text-based messenger with emoticons. Subjects in the control virtual teams were allowed to communicate using only text-based messenger. The direct impact of symbol variety on group performance in virtual teams was found insignificant. However, the online relationship was found to completely mediate the positive impact of symbol variety on group performance. The implications and limitations of this study are also discussed for future research.

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멀티미디어 통신을 위한 동기 프로토콜의 설계에 관한 연구 (A Study on the Design of Synchronization Protocol for Multimedia Communication)

  • 우희곤;김대영
    • 한국통신학회논문지
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    • 제19권8호
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    • pp.1612-1627
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    • 1994
  • 기존 OSI 세션계층 동기기능은 문자 위주의 단일 미디어 동기만을 다루고 있기 때문에 audio, video, graphic 등의 멀티미디어 정보통신 서비스를 위해서는 새로운 동기 방식과 프로토콜이 필요하다. 본 논문은 이러한 멀티미디어 동기 서비스를 위해서 개념적인 동기층 환경을 설정하고 이 계층에서 사용하는 '멀티채널, 기준미디어 동기' 기법의 동기층 프리미티브와 동기층 프로토콜을 설계, 제안 하였다. 본 멀티미디어 동기층(MS layer)은 상대편 동기층과의 연결을 설정한 후 미디어별로 별도의 채널을 관리하여 미디어별 특성을 효과적으로 이용할 수 있게 하고, 미디어 프레임 번호를 time stamp처럼 이용함으로써 특정 동기점의 삽입 없이도 손쉽게 동기점을 찾아내고 동기 서비스를 제공한다.

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The Effects of Social Media on Music-induced Tourism: A Case of Korean Pop Music and Inbound Tourism to Korea

  • Oh, Sehwan;Ahn, JoongHo;Baek, Hyunmi
    • Asia pacific journal of information systems
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    • 제25권1호
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    • pp.119-141
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    • 2015
  • With the rapid spread of social media, video-sharing social media like YouTube has emerged as a consumption and distribution channel for entertainment goods such as music videos and movie trailers. In tourism research, there has been a lot of research of how the visual media such as movies and soap operas induced tourism. However, no studies have attempted to examine the role of social media as a music consumption channel and its impact on tourism. Expanding a body of media-induced tourism, we analysed the impact of video-sharing social media on music-induced tourism with a case of Korean pop music and inbound tourism to Korea. Developing a Web-crawler, we collected YouTube users' comments data on 166 Korean pop music video clips which were released from 2009 to 2012 with over 1 million view counts. Controlling many of the determinants of tourism and analysing country-by-country impact of YouTube comments with the panel data, we found that engagement of Korean pop music video clips on YouTube is a significant predictor for the flow of inbound tourists to Korea.

A Study on the Media Consumers' Behavior Related to Online Communications: Behavioral Economics Perspective

  • Ma, Alice Kyoungran;Kim, Takhun;Ahn, Jongchang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권5호
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    • pp.2491-2508
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    • 2019
  • This research investigates the media consumers' behavior with behavioral economics perspective, especially regarding TV content viewers' behavior; how do online communications influence TV viewers' decision when choosing a new TV content among options. We focus on quantity and attribute of comments or reactions on the online news articles. We analyze that online communications data, which were generated before the first broadcast, affect the TV content consumers' choice for a new TV series. Here we identify a predicted utility, experienced utility and distinction bias in TV media consumption to find the effectiveness of the first viewing choice on whole TV series' episodes. To avoid the crucial influence by exogenous factors, such as season and social issue, the test was done with specific conditions. This research found that the total number of reactions to the comments by itself positively affects the audiences' decision-making behavior for a new TV content choice. This influence was regardless of favor/ non-flavor reactions. This study contributes to the literature on media economics and management by exploring the media content users' consuming behavior and making a first step for finding an important influencer on the media content consumption.