• Title/Summary/Keyword: information expression

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Removing Non-informative Features by Robust Feature Wrapping Method for Microarray Gene Expression Data (유전자 알고리즘과 Feature Wrapping을 통한 마이크로어레이 데이타 중복 특징 소거법)

  • Lee, Jae-Sung;Kim, Dae-Won
    • Journal of KIISE:Software and Applications
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    • v.35 no.8
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    • pp.463-478
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    • 2008
  • Due to the high dimensional problem, typically machine learning algorithms have relied on feature selection techniques in order to perform effective classification in microarray gene expression datasets. However, the large number of features compared to the number of samples makes the task of feature selection computationally inprohibitive and prone to errors. One of traditional feature selection approach was feature filtering; measuring one gene per one step. Then feature filtering was an univariate approach that cannot validate multivariate correlations. In this paper, we proposed a function for measuring both class separability and correlations. With this approach, we solved the problem related to feature filtering approach.

An Emotion Recognition Method using Facial Expression and Speech Signal (얼굴표정과 음성을 이용한 감정인식)

  • 고현주;이대종;전명근
    • Journal of KIISE:Software and Applications
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    • v.31 no.6
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    • pp.799-807
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    • 2004
  • In this paper, we deal with an emotion recognition method using facial images and speech signal. Six basic human emotions including happiness, sadness, anger, surprise, fear and dislike are investigated. Emotion recognition using the facial expression is performed by using a multi-resolution analysis based on the discrete wavelet transform. And then, the feature vectors are extracted from the linear discriminant analysis method. On the other hand, the emotion recognition from speech signal method has a structure of performing the recognition algorithm independently for each wavelet subband and then the final recognition is obtained from a multi-decision making scheme.

Characterization of Gibberellin Biosynthetic Gene Cluster from Fusarium proliferatum

  • Rim, Soon-Ok;You, Young-Hyun;Yoon, Hyeokjun;Kim, Ye-Eun;Lee, Jin-Hyung;Kang, Myung Suk;Kim, Changmu;Seu, Young-Bae;Kim, Jong-Guk
    • Journal of Microbiology and Biotechnology
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    • v.23 no.5
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    • pp.623-629
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    • 2013
  • Gibberellins (GAs) are a group of phytohormones that control many developmental processes in higher plants. We report the cloning and expression pattern of gibberellin biosynthesis genes from a new GA-producing fungus, Fusarium proliferatum (strain KGL0401). These genes sequences are deposited in the National Center for Biotechnology Information (NCBI) under accession numbers EF119831, EF119832, DQ313173, DQ313174, DQ313175, DQ313176, and DQ313177. The expression level of these genes was maximal at a 0.5 M : 0.17 M carbon : nitrogen ratio, and minimal at a 0.25 M : 0.47 M carbon : nitrogen ratio.

A Test Data Generation to Raise User-Defined Exceptions in First-Order Functional Programs (주어진 프로그램에서 예외상황을 발생시키는 테스트 데이타 생성 방법)

  • Ryu, Suk-Young;Yi, Kwang-Keun
    • Journal of KIISE:Software and Applications
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    • v.27 no.4
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    • pp.342-356
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    • 2000
  • We present a static analysis method to automatically generate test data that raise exceptions in input programs. Using the test data from our analysis, a programmer can check whether the raised exceptions are correctly handled with respect to the program's specification. For a given program, starting from the initial constraint that a particular raise expression should be executed, our analysis derives necessary constraints for its input variable. Correctness of our analysis assures that any value that satisfies the derived constraints for the input variable will activate the designated raise expression. In this paper, we formally present such an analysis for a first-order language with the ML-style exception handling constructs and algebraic data values, prove its correctness, and show a set of examples.

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A Compiler Based Rule Engine for Developing Changeable Component (가변적인 컴포넌트 개발을 위한 컴파일러 방식의 룰 엔진)

  • Lee, Yong-Hwan
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.6
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    • pp.379-385
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    • 2006
  • To improve reusability and adaptation of variable components, rule-based component development has been used. Rule engines usually need additional script languages for rule expression and have difficulty in expressing complex business rules. In this paper, we propose a compiler-based rule engine for rich rule expression and improving performance. This rule engine uses Java programming language to express conditions and action parts of rules and that it can easily express complex business rules. It creates and executes condition and action objects at run time. In view of Performance, the rule engine is better than a script based rule engine. According to our experiments, our compiler-based nile engine shows 2.5 times better performance that script-based JSR 94 rule engine.

A Study on the Characteristics of Media Expression in the Contemporary Architecture of Korea (한국현대건축(韓國現代建築)에 나타난 미디어적 표현(表現) 특성(特性)에 관한 연구(硏究))

  • Park, Hye-Won;Kim, Jung-Jae
    • Journal of architectural history
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    • v.11 no.3 s.31
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    • pp.87-103
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    • 2002
  • In contemporary architecture, there are developing aspects of variety design in material, image and form. These various architectural trends even change classical media and this concept is based on the background of current idea - digital, information-media, imagination with paradigm. So this study aims to show the present status of the expressions in the contemporary architecture of Korea under its media situation. Namely usual thoughts for design have to be changed because our life is surrounded by many kinds of powerful media signs and various mixed cultural circumstances. And like this, we know for study about the relation between media and current architecture, still more Korean present condition. In chapter one, the background, purpose and method of study are explained. In chapter two, the general concept of media is inquired in this study. In the process of searching for the formingbasic background, the characteristic of this study is understood. In chapter three, this study inquires the aspect of media expression in modern architecture. In chapter four, according to chapter three, this study shows the present status of media expressions in the contemporary architecture of Korea. In chapter five, a synthetic conclusion is presented.

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A Study on the Characteristics of Dematerialized Expression in the Contemporary Architecture in Korea (한국현대상업건축(韓國現代商業建築)에서 나타난 비물질적(非物質的) 표현(表現) 특성(特性)에 관한 연구(硏究))

  • Han, Sun-Wook;Jang, Mi-Hyun;Kim, Jung-Jae
    • Journal of architectural history
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    • v.11 no.1 s.29
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    • pp.7-19
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    • 2002
  • Contemporary architecture is developing aspects of variety design in form and material. The various architectural trends even change classical materiality. This concept has the background of current idea - digital, information, imagination with paradigm. So this study aims to show the present status of the expressions in the contemporary architecture in Korea under its dematerialized situation. And like this, we know for study about the relation between dematerialization and current architecture, still more Korean present condition. In chapter one, the background, purpose and method of study are explained. In chapter two, this study inquires the general concept of dematerial. In the process of searching for the forming basic background this study understands the characteristic. In chapter three, this study inquires the aspect of dematerialized expression in modern architect. In chapter four, with characteristics drawn in chapter three, this study show the present status of the expressions in the contemporary architecture in Korea under its dematerialized situation. In chapter five, a synthetic conclusion is presented.

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Structualized Process Research of Efficiency in Background Concept Art Production (게임 배경 원화 제작의 효율성을 위한 구조화 된 제작 프로세스 연구)

  • Kim, Ju-Min;Paik, Chul-Ho
    • Journal of Korea Game Society
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    • v.20 no.1
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    • pp.3-12
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    • 2020
  • This paper proposes a structure based on a production method of concept art focused on the player's experience through a module by using the game aesthetics of the MDA framework. And also a partially automated process established in concept art production by using the 'Adobe Color image color extraction' as a tool in the work production process. This paper proposed a work process of not just a personal expression but a systematic molding expression to use, and this could see as the various possibilities of game concept art productions.

The Impact of e-Learning System Characteristics on Learner Committment and Satisfaction (e-러닝 시스템 특성이 학습자 몰입과 학습만족에 미치는 영향)

  • Jang, Jung-Ju;Ko, Il-Sang;Jeong, Cheol
    • Journal of Information Technology Applications and Management
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    • v.15 no.1
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    • pp.99-116
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    • 2008
  • This study explores the impacts of e-learning system characteristics on learner committment and satisfaction by surveying the firms utilizing e-learning systems for learning. In the study, we have, first, drawn the key factors and instruments to measure e-learning system characteristics through intensive literature review. Second, we have investigated whether the characteristics contribute to increasing learner's commitment and satisfaction. Finally, we have examined the mediating effect of learner's commitment between the characteristics of e-learning system and learner satisfaction. We have conducted a survey on the employees having experience in using e-learning systems for learning, and collected a total of 93 responses. The results of a statistical analysis show the following: First, expression and interaction affect the learner's commitment. The results indicate that a learner should engage in e-learning and ultimately be more committed on it when there is a coherence in design and organization of learning contents, and when the system offers various multimedia options including audio, sound, image, graphics, etc. Second, leaner's commitment leads to higher learning satisfaction. Finally, our results show that the commitment plays a mediating role between learner characteristics (expression, control, and trust) and learner satisfaction.

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The Design of a Programming Learning Model with the Use of the Mndstorms NXT (Mindstorms NXT를 이용한 프로그래밍 학습모형 설계)

  • Moon, Wae-Shik
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.23-28
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    • 2011
  • It is possible to solve many structural problems such as the occurrence of a lot of errors involving misspelling which may occur during the learning of existing programming language, difficulty in grammatical expression and understanding, and difficulty in the expression of algorithm if the program learning tool of the department of computer education in a college of education is utilized as an educational robot. This study developed a learning model (curriculum and a textbook) so that students who major in computer education may easily learn programming by using the NXT software of a Mindstorms robot.

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