• 제목/요약/키워드: improvisation

검색결과 80건 처리시간 0.024초

The Impact of Organizational Improvisation on Market Orientation

  • Kim, Seung-Ho;Shim, Joon-Sup
    • International Journal of Contents
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    • 제8권1호
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    • pp.82-87
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    • 2012
  • Organizational improvisation, the convergence of planning and execution, has emerged as an alternative approach to the limitations in strategic planning. Organizational improvisation has a significant impact not only on organizational performance, but also on market orientation, which has emerged as a key issue in the field of technology commercialization. This study investigates both the effect of organizational improvisation on market orientation, as well as the effect of environmental turbulence and time pressure on organizational improvisation. Results show that organizational improvisation has a positive influence on market orientation, with a stronger effect on the diffusion of market information. This is greatly impacted by environmental turbulence and time pressure. As a result, promoting competencies in organizational improvisation at the corporate level is suggested as a significant means to enhance market-oriented organizational innovation.

Media Improvisation of Lecturers in the State-Owned Colleges of Education in the South-West, Nigeria

  • Ogunwuyi, Babatunde Oyeyemi;Adenike, Omoike
    • International Journal of Knowledge Content Development & Technology
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    • 제12권3호
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    • pp.7-17
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    • 2022
  • Media improvisation among lecturers in colleges is inevitable because of insufficient media resources for utilization. The study investigated media improvisation in the state -owned colleges of education in the South-West, Nigeria. The study is anchored on Media Richness Theory. Stratified sampling technique was adopted to select 812 lecturers. Media improvisation scale (r = .71) was used for data collection and T-test statistical method was adopted for data analysis. The result showed that there was no significant differences between media improvisation of Art/Social Science and Science lecturers (Crit - t = 1.96, Cal. t = 821, df = 278, p>.05) and that of lecturers in the School of Art/Social Sciences and Vocational/Technical Education (Crit. t = 1.96, Cal. t = .136, df = 276, p>.05). Significant difference did not exit between that of the Schools of Languages and Education (Crit. t = 1.96, Cal. t = 1.946, dif. = 288 p<.05) . It is recommended that media improvisation of lecturers in schools should be encouraged and improved upon.

Influence of Lecturers' Psychological Factors, media Improvisation on Media Resources Utilization in Colleges of Education, Nigeria

  • Ogunwuyi, Babatunde Oyeyemi
    • International Journal of Knowledge Content Development & Technology
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    • 제12권4호
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    • pp.7-23
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    • 2022
  • Media utilization in colleges of education in Nigeria is compulsory to train pre-service teachers. Psychological variables (emotional intelligence, and self-efficacy) and media improvisation were investigated on media resources utilization among lecturers in colleges of education in the South-West, Nigeria. The descriptive design was adopted and multi-staged procedure was used to select 812 (493 males; 319 females). Emotional intelligence (r = 0.79), media improvisation (r = 0.71), self-efficacy (r = 0.85 and media resources utilization r = 0.96) scales were used for data collection. The data were analyzed using descriptive statistics and Pearson product moment at 0.05 level of significance. The level of emotional intelligence, self-efficacy and media improvisation were high. Significant relationship existed among: emotional intelligence (r = 0.42), Media improvisation (r = 0.46) and Teaching self-efficacy (r = 0.31) to media resources utilization. It recommended that lecturers' emotional intelligence, self-efficacy and media improvisation are to be promoted in colleges of education.

Balancing Efficiency and Flexibility in Software Project: The Role of Team Collective Improvisation, behavioral integration, and member diversity

  • Lee, Young-Joo;Lee, Jung-Hoon;Ham, Kyung Sun
    • Journal of Contemporary Eastern Asia
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    • 제16권1호
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    • pp.22-45
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    • 2017
  • The successful management of software (SW) projects is a continuous concern to managers, which is attributed to the contradictory demands that most projects are facing; meeting user requirements within time and budget limit while flexibly dealing risks during the progress of the projects. The present study asserts project performance and risk mitigation are not tradeoff but to be achieved simultaneously, which is called SW project ambidexterity. Drawing on the literature on organizational behavior, hypotheses are developed speculating the relation among project performance, risk mitigation, team collective improvisation, team behavioral integration, and team diversity. Using empirical data collected from 102 SW project teams of 507 team members in South Korea, empirical analysis indicates team collective improvisation is a significant antecedent to SW project ambidexterity, playing a pivotal role to balance the contradictory demands. Furthermore, team behavioral integration positively influences the degree of team collective improvisation, and the magnitude of the relation is partially contingent on the team members' age and major diversity. The present study advances theory by providing a context specific explanation about the SW project ambidexterity and its precedents.

디지털 게임의 능동서사와 즉흥연기 (Active Narrative of Digital Game and Improvisation)

  • 유희범;성정환
    • 한국게임학회 논문지
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    • 제16권2호
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    • pp.75-86
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    • 2016
  • 연극학을 통한 게임연구는 게임서사의 상호작용적 특성을 인문학적 배경에서 잘 설명해주었다. 이들 연구는 아리스토텔레스의 시학을 바탕으로 게임을 해석하고 있다. 하지만 사용자의 예측 불가능한 서사개입(능동서사)에 의해서 문제를 드러냈다. 본 논문에서는 능동서사가 아리스토텔레스적 모델에 어떠한 영향을 가져다주었는지를 파악하고자 하였다. 그 결과 능동서사는 드라마를 구성하는 질료간의 인과관계를 새롭게 구성한다는 것을 발견했다. 이것은 연극학적으로 보았을 때 '즉흥극'의 한 종류로 정의해 볼 수 있다. 하지만 그 발현의 형태는 행위의 질료와 방식에 의해 근본적인 차이가 있다. 게임의 환경에 특화된 게임 상 즉흥의 형태를 살펴보면 '자가 개성화', '자가 진형화', '기행의 경합', '트롤링', '버그 플레이'등으로 정의해 볼 수 있었다. 마지막으로 게임상 즉흥의 유형들과 예시들을 통해서 게임의 즉흥이 가지는 특성과 이를 통한 발전된 인문학적 게임 해석 모델의 방향성을 제시해 보고자 한다.

목소리 즉흥을 통한 음대생의 연주불안 감소 연구 (The Effect of Vocal Improvisation in Decreasing Musical Performance Anxiety of College Students Majoring in Music)

  • 송지애
    • 인간행동과 음악연구
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    • 제6권2호
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    • pp.43-70
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    • 2009
  • 본 연구는 연주불안 감소를 위해 4명의 연주전공 음대생을 선별해 8회기에 걸친 목소리 즉흥 프로그램을 개입한 실험연구이다. 본 연구는 사전 사후검사와 내용분석을 통해 결론을 도출하였으며 이를 통해 첫째, 연구 참여 동기와 관련한 상태불안척도 점수는 평균 16.5점으로 유의하게(p < .068) 감소하였고, 둘째, 실제 연주불안 정도를 수치화하는 연주불안척도 점수는 평균 25.5점으로 유의하게(p < .068) 감소하였으며, 셋째, 연구대상자들이 직접 서술한 사후인터뷰질문지의 답과 회기별 언어적 서술을 통해서 연구대상자들이 느낀 음악적경험은 긍정적이었음이 밝혀졌다. 이상의 연구결과들은 목소리 즉흥 프로그램이 연주불안을 경험하는 음대생들의 연주불안을 감소시키고 더 나아가 불안을 스스로 통제할 수 있게 하는 데 효과적이라는 것을 증명해준다. 따라서 본 연구는 목소리 즉흥 프로그램이 음대생의 연주불안을 중재하는 방법으로 가능성이 있음을 시사하며 이와 관련해 음악치료 프로그램이 음악대학 내 연주자들을 위한 불안 감소 프로그램의 하나로 도입될 수 있음을 제언한다.

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오그먼티드 스케일을 작곡과 즉흥연주에 어떻게 적용할 것인가 - 작품 "Wilderness"를 중심으로 - (The Application of Augmented Scale to Improvisation - In the Tune "Wilderness" -)

  • 김성배
    • 한국산학기술학회:학술대회논문집
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    • 한국산학기술학회 2010년도 춘계학술발표논문집 2부
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    • pp.681-684
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    • 2010
  • Augmented Scale은 모던한 사운드의 스케일로서 현대 재즈에서 종종 사용되고 있다. 본 연구에서는 재즈 피아니스트 비안(Vian)의 작품 "Wilderness"에서 이 스케일을 멜로디와 화성에 어떻게 적용했는지 살펴본다. 무엇보다도 이 곡의 솔로 형식(solo form)에서 즉흥연주(improvisation)를 위한 재즈 라인 (jazz line)을 어떻게 접근할 것인지 연구한다.

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재즈 보컬 입문자를 위한 즉흥연주에 관한 연구 - 코드의 근음과 코드 톤을 이용한 연습방법 및 연출 분석 (A study on the Improvisation for Jazz vocal starter - Practice and analysis using root position in chord and chord-tones)

  • 강은미;조태선
    • 디지털융복합연구
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    • 제15권6호
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    • pp.377-383
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    • 2017
  • 본 논문에서는 재즈 음악의 특징이라 할 수 있는 재즈 보컬의 즉흥연주 즉, 스캣의 연습 및 연출을 코드의 근음과 코드 톤을 응용한 접근 방법으로 제안하였다. 스캣은 악보에 표기 되어 있는 가사와 멜로디를 가창하지 않고 의미 없는 음절인 스캣 실러블을 이용하여 가창자의 역량에 맞추어 재창조한 음들로 솔로를 구사 한다. 이를 위해 코드의 근음을 이용하는 것은 재즈 보컬이 음악적 선율을 구성해 가는데 중요한 기준점이 된다. 가창 자는 그 기준점을 발전시켜 단순한 스캣에서 부터 점차 발전적이고 복잡한 구조의 스캣을 구사하며 다양한 음악적 표현과 교감을 표출할 수 있다. 즉흥연주로 연출하고자 하는 곡의 코트 톤 구성부터 베이스 라인의 연출과 베이스 스캣 그리고 코드 톤 아르페지오의 분석과 표현까지 스탠더드 재즈곡 '올 오브 미'를 중심으로 음악을 기능적으로 분석해 보았다. 본 논문에서는 다소 난해 하고 복잡해 보일 수 있는 재즈 보컬의 즉흥연주 또한 점진적인 접근 방법을 통해 비교적 손쉽게 구성 할 수 있음을 알 수 있었다.

2000년 이후 패션에 나타난 그라피티 이미지의 조형적 특성 (Formative Characteristics of Graffiti in Fashion Since 2000)

  • 유현정
    • 한국의상디자인학회지
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    • 제13권1호
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    • pp.159-167
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    • 2011
  • The purpose of this study is to understand graffiti images in fashion trends since 2000 and to play a guiding role in the development of fashion designs. The methods of this study are an academic literature review as well as practical study through actual case studies about. The formative characteristics of graffiti in fashion since 2000 are summarized as amusement, abstract and improvisation as follows. First, amusement graffiti is humble, weak and unfinished, but the immature and informal characters give people vitality, composure and enjoyment. It stirs up memories of childhood and induces a close affinity and comfort, and so It expresses relaxing and cozy desire. Second, abstract graffiti represents ambiguity and obscurity beyond form. It is born by reacting to equality, symmetry, mechanism, man-created beauty and the completeness of modernism. The characteristics are disorder, uncertainty, incompletion, uniformity, freedom, nature and so on. Third, improvisation graffiti is deeply related to 'indeterminacy' of post modernism which cannot forecast a perfection. This is more important as a process than an effect. Improvisation pursues humanism which denies perfection and determinacy by reaction of new technology.

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그림책을 이용한 유아 창의극 활동에서의 유아 반응에 대한 탐구 (A Study of Creative Drama Activities for Young Children Based on Picture Books)

  • 최경;현은자
    • 아동학회지
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    • 제32권2호
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    • pp.123-148
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    • 2011
  • The purpose of this study was to explore children's experiences in a series of creative drama activities based around the use of picture books. The subjects were a total of 17 children 4 years of age. The research, implemented over the courses of 10 weeks, was integrated into their daily education curriculum. The children's drama activities were collected by participant observation, field notes, audio and videotape transcriptions, documentation of the young children's drama activities (eg. pantomimes, role plays & improvised expression, improvisations). The analysis reveals the following findings : 1) even shy and passive young children tried to participate in pantomime activities after reading books. 2) In role play & improvised expression activities, young children were immersed in the improvised situation and spontaneously expressed their emotions and thoughts as actors without the use of any scripts, in an impromptu manner. 3) In improvisation, young children collaborated with other children to create the improvisation by extending or transforming the content of the picture books through their own ideas.