• Title/Summary/Keyword: image cards

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QR code-based Mobile Web Platform for Viewing detailed Product Information (상품 정보 열람을 위한 QR 코드 기반의 모바일 웹 플랫폼)

  • Kim, Bong-Han
    • Journal of Digital Convergence
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    • v.10 no.3
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    • pp.143-148
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    • 2012
  • QR Code is available in many areas(business cards, coupons, advertising, billing, etc) due to the increase in the smart phones. In particular, the company's image and marketing are also available and using the Internet address, personal and corporate PR and publicity are also available. I was implemented the mobile web platform by the case wine information that easily seen but difficult to understand the information. Using QR Code, consumers can get information easily and quickly. In addition, based on the idea of using mobile web platform, variety of services and benefits will be able to expected.

The Brand Image and the Benefit of 20′s Female Apparel Market(Part I) -The Clothing Behavior of 20′s Working Women by Benefit Segmentation- (20대 여성정장의류의 편익과 상표이미지 연구(제1보)-20대 직장 여성이 정장의류에서 추구하는 편익 및 편익 세분화에 따른 의복행동 연구를 중심으로-)

  • 박혜원;임숙자
    • Journal of the Korean Society of Clothing and Textiles
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    • v.24 no.6
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    • pp.787-798
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    • 2000
  • This study intended to investigate the benefits sought in 2(i s female formal wear and the clothing behaviors of 20's working women segmented by the benefits of female apparel and to provide marketing strategy on the segmented market. The subject of this study were 605 working women in their 20's living in seoul, and survey based on references and formal studies was used. The results of data analysis are as follows: 1. The factor structures of the benefit sought in clothing products were classified into symbolismㆍaesthetics, and practicality. 2. Consumer groups were segmented into four groups by the benefit factors sought in clothing products. 3. Product involvement, fashion involvement, information search and brand loyalty were proven significantly different among the segmented consumer groups. Demographic variables and purchasing traits such as subjective social class, average monthly expenditure on clothing, and usage of fashion credit card or credit cards were proven to significantly different among the segmented consumer groups.

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Complex ESP Systems Proposal based on Pump Syringe and Electronically injector Modules for Medical Application

  • HAMROUNI, Chafaa
    • Journal of Multimedia Information System
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    • v.7 no.2
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    • pp.175-188
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    • 2020
  • The paper focuses on conception and development of complex systems composed mainly by a pump syringe subsystem and an electronically injector that facilitates patients saving data operation for medical staff use. We successfully developed conventional approaches for medical system staff requirements, such as system boundary conditions. Decisions at a given level are studied. We propose a complex system architecture, based mainly on patients collected data and ordered stepper injection parameters. System is successfully simulated and prototyped. Design and implement tests are accomplished, the proposed system ensures both the electric syringe pump and the electric injector operation. In addition, this new system introduces several additional options as patient database development and automation injection operation. Development and software operating tests to create a visualization control interface are validated. The solution performs syringe function and electronic injector. User can manage a syringe in two C modes of technology. We propose a program composed of two linked parts. If an error such radiologist bad target selection is made, an image with lower intrinsic quality emerges. Developed Shoot syringe different electronic cards are simulated and prototyped, in addition, maps are driven, prototype. All tests results are accomplished.

Design of SD Memory Card for Read-Time Data Storing (실시간 데이터 저장을 위한 SD 메모리 카드 설계)

  • Moon, Ji-Hoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.436-439
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    • 2011
  • As mobile digital devices have come into more widespread use, the demand for mobile storage devices have been increasing rapidly and most of digital cameras and camcorders are using SD memory cards. The SD memory card are generally employing a form of copying data into a personal computer after storing user data based on flash memory. The current paper proposes the SD memory card of being capable of storing photograph and image data through network rather than using a method of storing data in flash memory. By delivering data and memory address values obtained through SD Slave IP to network server without sending them to flash memory, one can store data necessary to be stored in a computer's SD memory in real time in a safe and convenient way.

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Public perception of ambulances (일반인의 구급차 이미지에 대한 인식 유형)

  • Kim, Jun-Hyeong;Mun, Jun-Young;Cho, Eun-Sook;Woo, Il-Woong;Sim, Kyong-Yul
    • The Korean Journal of Emergency Medical Services
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    • v.25 no.1
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    • pp.159-175
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    • 2021
  • Purpose: This study aimed to obtain, categorize, and analyze baseline data regarding the subjective perception of ambulances from the consumers' perspective, which can be utilized for improving emergency medical service systems. Methods: Fifty people aged 20 to 40 years old were selected as P samples. Data from 35 statements of Q-cards and Q-sample distribution plots were gathered using Q-sort and analyzed using the PC-QUANL program for major factor analysis. Results: We found four unique characteristics which accounted for 57.57% of the total variation: "Considerate of emergency situations," "Identifying emergency patients," "Trusting emergency vehicles," and "Sympathizing with emergency patients." Conclusion: Organizations that provide emergency medical services using ambulances should plan and render patient care according to the four types of public perception of ambulances.

Design of an efficient learning-based face detection system (학습기반 효율적인 얼굴 검출 시스템 설계)

  • Kim Hyunsik;Kim Wantae;Park Byungjoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.3
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    • pp.213-220
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    • 2023
  • Face recognition is a very important process in video monitoring and is a type of biometric technology. It is mainly used for identification and security purposes, such as ID cards, licenses, and passports. The recognition process has many variables and is complex, so development has been slow. In this paper, we proposed a face recognition method using CNN, which has been re-examined due to the recent development of computers and algorithms, and compared with the feature comparison method, which is an existing face recognition algorithm, to verify performance. The proposed face search method is divided into a face region extraction step and a learning step. For learning, face images were standardized to 50×50 pixels, and learning was conducted while minimizing unnecessary nodes. In this paper, convolution and polling-based techniques, which are one of the deep learning technologies, were used for learning, and 1,000 face images were randomly selected from among 7,000 images of Caltech, and as a result of inspection, the final recognition rate was 98%.

Volume Holographic Optical Fingerprint Identification for Secure Entry System (안전 출입 시스템을 위한 체적 홀로그래픽 광지문인식)

  • Lee, S.H.;Park, M.S.;Shim, W.S.
    • Journal of the Korean Society of Safety
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    • v.14 no.4
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    • pp.204-210
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    • 1999
  • We propose an optical fingerprint identification system using volume hologram for database of matched filter. Matched filters in VanderLugt correlator are recorded into a volume hologram that can store data with high density, transfer them with high speed, and select a randomly chosen data element. The multiple reference fingerprint photographs of database are prerecorded in a photorefractive material in the form of Fourier transform images, simply by passing the image displayed in a spatial light modulator through a Fourier transform lens. The angular multiplexing method for multiple holograms of database is achieved by controlling the reference directions with a step motor. Experimental results show that the proposed system can be used for secure entry systems to identify individuals for access to a restricted area, security verification of credit cards, passports, and other IDs.

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Development of Web-based POD System (웹 기반 POD 시스템 개발)

  • Kim, Kun-Sub;Ban, Tae-Hak;Min, Kyoung-Ju;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.220-222
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    • 2011
  • Directors of small-scale printing are not easy to use an image editor which is similar to Adobe photoshop and illustrator. According to above reasons, although the design was simple but agency doesn't have the ability, so it became a vicious cycle. To remove this, in this paper, we show possibility of making web based printing and converting data, that can make HTML to image, and reconvert to PDF. In addition, the technology using web service provides additional-services. Moreover, it is benefitional to directors who require add features quickly by using this web based POD system, where we can make name cards or stickers,and so on and can provide templates which doesn't need a complex work, and gives us a minimum effort.

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A Study on Applying Real Card to Online Trading Card Game (온라인 TCG 게임에의 현실 카드 적용 방안 연구)

  • Park, Jong-Il;Kim, Soo-Hong
    • Journal of Korea Game Society
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    • v.12 no.4
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    • pp.45-51
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    • 2012
  • Current virtual game interfaces cannot comprehend our metaphor, cannot reflect on our natural behavior aspect, cannot make us immerse into a game, and makes a barrier between virtual game space and our real behavior. It is very meaningful issue to use real objects tightly related to human-being's behaviors or reactions for interacting with game applications. Interactive Augmented Reality interfaces may augment users' perception of the real world by adding virtual information to it. We attempted an experiment on camera-based non-marker interface for online TCG application. This experiment uses real TCG cards which are recognized by our two phases Image KeyPoint Extraction/Matching Algorithm. These initiative experiments not only enlarge immersion and reality to the game, but also make real and virtual world seamless.

User-participatory Design Process for School Forests - Focusing on Daegu Padong Elementary School - (이용자 참여형 학교숲 설계에 관한 연구 - 대구 파동초등학교를 대상으로 -)

  • Jung, Tae-Yeol;Kwon, Ji-Hyun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.45 no.6
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    • pp.50-61
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    • 2017
  • This study devised a user-participatory design process for users to participate directly in the design process and was implemented at Daegu Padong Elementary School. Users of the school forest were divided into four groups: the lower grades, the upper grades, local residents(parents included), and faculty. The methods of this study were image survey, preference survey, card playing, and model playing. Researchers investigated the level of user satisfaction the following year. The specific design process is as follows: First of all, the concept of the school forest was established through audio-visual education for students and image research was conducted through drawing and painting activities entitled 'The School Forest I Want'. Second, in the image survey, a survey of areas and facilities with high frequency use was conducted in the study of the lower grades, the upper grades, local residents, and the faculty. Image cards of spaces and facilities that showed high preference were produced and the cards were placed in four groups on the school lot plan to check the location of place and facilities desired. Based on this, a model and a basic idea were created through consultation with future users. Lastly, the study design was completed. After 1 year from the completion of the school forest, users were again surveyed regarding their satisfaction with use. The importance of this study is as follows: 1) Treating all potential users of a school forest as the subject of design participation, 2) Reasoning out a plan created by the users themselves through consultation and discussion throughout all steps of the design process, 3) Grasping how users utilize a school forest and the type of spaces most preferred via preference survey after completion of the school forest and showing the importance of user participation by showing that spaces preferred by users were similar to those in which experts were also highly interested.