• Title/Summary/Keyword: image/video coding

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A Study of Multi-Channel Video Transfer System with EBCOT (EBCOT를 이용한 다 채널 영상 전송 시스템에 대한 연구)

  • 추연학;김영민
    • Journal of Korea Multimedia Society
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    • v.4 no.1
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    • pp.75-81
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    • 2001
  • A EBCOT(Embedded Block Coding with Optimized Truncation) is image compression codec using in JPEG2000, currently the new standard for still image coding. this paper proposes multi-channel video transfer system with EBCOT using a single codec to transfer video to difference band-width channel. This parer testify that compression rate of EBCOT higher than ordinary VLC using RLC and Huffman codec and apply EBCOT to JPEG structure. this structure increases parallelism and error resilience using black coding method. finally it looks into difficult to apply MPEG structure to multi channel video transfer system, and proposes solution using EBCOT.

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Error Resilience Method of MPEG-2 Header Parameters by using LSB Coding for Robust DTV Video Transmission (견실한 DTV 영상 전송을 위해 LSB 부호화를 이용한 MPEG-2 헤러 정보의 오류 복원 방법)

  • Lim Tae-gyun;Lee Sang-hak
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.5
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    • pp.1019-1024
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    • 2005
  • MPEG-2 achieves high compression radio, by exploiting the temporal and spatial correlations in real image sequence, using the motion compensated prediction and the transform coding, respectively. However, as the image sequence is more highly compressed, the encoded bitstream becomes more vulnerable to transmission error over the noisy channels. Furthermore, er개rs in the headers are fatal to decoding processes, because the header parameters in the video coding standard include a lot of important information connected to the syntax elements, fables, and decoding process. In this paper, we propose a new error resilience method using LSB coding for header parameters in MPEG-2 coded video transmissions. The experimental results for football and susie video sequence demonstrate that the proposed error resilience method for header parameters in MPEG-2 bitstream has good performance.

A Fast Algorithm for Region-Oriented Texture Coding

  • Choi, Young-Gyu;Choi, Chong-Hwan;Cheong, Ha-Young
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.9 no.6
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    • pp.519-525
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    • 2016
  • This paper addresses the framework of object-oriented image coding, describing a new algorithm, based on monodimensional Legendre polynomials, for texture approximation. Through the use of 1D orthogonal basis functions, the computational complexity which usually makes prohibitive most of 2D region-oriented approaches is significantly reduced, while only a slight increment of distortion is introduced. In the aim of preserving the bidimensional intersample correlation of the texture information as much as possible, suitable pseudo-bidimensional basis functions have been used, yielding significant improvements with respect to the straightforward 1D approach. The algorithm has been experimented for coding still images as well as motion compensated sequences, showing interesting possibilities of application for very low bitrate video coding.

A FAST ALGORITHM FOR REGION-ORIENTED TEXTURE CODING

  • Bae, Cheol-Soo;Kim, Hyun-yul
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.7 no.4
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    • pp.205-211
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    • 2014
  • This paper addresses the framework of object-oriented image coding, describing a new algorithm, based on monodimensional Legendre polynomials, for texture approximation. Through the use of 1D orthogonal basis functions, the computational complexity which usually makes prohibitive most of 2D region-oriented approaches is significantly reduced, while only a slight increment of distortion is introduced. In the aim of preserving the bidimensional intersample correlation of the texture information as much as possible, suitable pseudo-bidimensional basis functions have been used, yielding significant improvements with respect to the straightforward 1D approach. The algorithm has been experimented for coding still images as well as motion compensated sequences, showing interesting possibilities of application for very low bitrate video coding.

Linear Sub-band Decomposition-based Pre-processing for Perceptual Video Coding

  • Choi, Kwang Yeon;Song, Byung Cheol
    • IEIE Transactions on Smart Processing and Computing
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    • v.5 no.5
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    • pp.366-373
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    • 2016
  • This paper proposes a pre-processing algorithm to improve the coding efficiency of perceptual video coding. First, an input image is decomposed into multiple sub-bands through linear sub-band decomposition. Then, the sub-bands that have low visual sensitivity are suppressed by assigning small gains to them. Experimental results show that if the proposed algorithm is adopted for pre-processing in a High Efficiency Video Coding (HEVC) encoder, it can provide significant bit-saving effects of approximately 12% in low delay mode and 9.4% in random access mode.

Interleaved Multiple Frame Coding using JPEG2000

  • Takagi, Ayuko;Kiya, Hitoshi
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.706-709
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    • 2002
  • This paper describes an effective technique for coding video sequences based on JPEG2000 codec. In the proposed method, multiple frames are combined into one large picture by interleaving each pixel data. A large picture enables images to be coded more efficiently and image quality is improved. A video sequence is efficiently coded by adapting the time correlation of the video sequences to spatial correlation. We demonstrated the effectiveness of this method by encoding video sequences using JPEG2000.

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Fast Mode Decision For Depth Video Coding Based On Depth Segmentation

  • Wang, Yequn;Peng, Zongju;Jiang, Gangyi;Yu, Mei;Shao, Feng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.4
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    • pp.1128-1139
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    • 2012
  • With the development of three-dimensional display and related technologies, depth video coding becomes a new topic and attracts great attention from industries and research institutes. Because (1) the depth video is not a sequence of images for final viewing by end users but an aid for rendering, and (2) depth video is simpler than the corresponding color video, fast algorithm for depth video is necessary and possible to reduce the computational burden of the encoder. This paper proposes a fast mode decision algorithm for depth video coding based on depth segmentation. Firstly, based on depth perception, the depth video is segmented into three regions: edge, foreground and background. Then, different mode candidates are searched to decide the encoding macroblock mode. Finally, encoding time, bit rate and video quality of virtual view of the proposed algorithm are tested. Experimental results show that the proposed algorithm save encoding time ranging from 82.49% to 93.21% with negligible quality degradation of rendered virtual view image and bit rate increment.

Depth Map Based Distributed Multi-view Video Coding Scheme through an Efficient Side Information Generation (효율적인 보조 정보 생성을 통한 깊이지도 기반의 분산 다시점 비디오 코딩 기법)

  • Yoo, Ji-Hwan;Lee, Dong-Seok;Kim, Tae-June;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.10B
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    • pp.1093-1103
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    • 2009
  • In this paper, we propose a new depth map based distributed multi-view video coding algorithm through an efficient side information generation. A distributed video coding scheme corrects errors between an original image and side information generated at a decoder by using channel coding techniques. Therefore, the more accurate side information is generated, the better performance of distributed video coding scheme is achieved. In the proposed algorithm, a distributed video coding scheme is applied to multi-view video coding based on depth map. Side information is also generated from images of adjacent views through 3D warping by using a depth map and is also combined with MCTI(motion compensated temporal interpolation) which uses images on a temporal axis, and 3D warping. Experimental results show that side information generated by using the proposed algorithm has 0.97dB better average PSNR compared with using MCTI and 3D warping separated. In addition, 8.01% of average bit-rate has been decreased while the same PSNR in R-D curves is kept.

Improvement of Depth Video Coding by Plane Modeling (평면 모델링을 통한 깊이 영상 부호화의 개선)

  • Lee, Dong-Seok;Kwon, Soon-Kak
    • Journal of Korea Society of Industrial Information Systems
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    • v.21 no.5
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    • pp.11-17
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    • 2016
  • In this paper, we propose a method of correcting depth image by the plane modeling and then improving the coding performance. We model a plane by using the least squares method to the horizontal and vertical directions including the target pixel, and then determine that the predicted plane is suitable from the estimate error. After that, we correct the target pixel by the plane mode. The proposed method can correct not only the depth image composed the plane but also the complex depth image. From the simulation result that measures the entropy power, which can estimate the coding performance, we can see that the coding performance by the proposed method is improved up to 80.2%.

A Bit Allocation Method Based on Proportional-Integral-Derivative Algorithm for 3DTV

  • Yan, Tao;Ra, In-Ho;Liu, Deyang;Zhang, Qian
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.5
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    • pp.1728-1743
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    • 2021
  • Three-dimensional (3D) video scenes are complex and difficult to control, especially when scene switching occurs. In this paper, we propose two algorithms based on an incremental proportional-integral-derivative (PID) algorithm and a similarity analysis between views to improve the method of bit allocation for multi-view high efficiency video coding (MV-HEVC). Firstly, an incremental PID algorithm is introduced to control the buffer "liquid level" to reduce the negative impact on the target bit allocation of the view layer and frame layer owing to the fluctuation of the buffer "liquid level". Then, using the image similarity between views is used to establish, a bit allocation calculation model for the multi-view video main viewpoint and non-main viewpoint is established. Then, a bit allocation calculation method based on hierarchical B frames is proposed. Experimental simulation results verify that the algorithm ensures a smooth transition of image quality while increasing the coding efficiency, and the PSNR increases by 0.03 to 0.82dB while not significantly increasing the calculation complexity.