• Title/Summary/Keyword: iPhoneOS

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A Study of Forensic Techniques and Tools on Smart Phone OS Types (Smart Phone OS별 포렌식 기술과 도구에 관한 연구)

  • Lee, Bo-Man;Park, Dea-Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.223-226
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    • 2010
  • iPhone and Smart Phone domestic markets are activated with domestic coming out of galaxy S together and the users are increasing. It follows hereupon and with forensic techniques for the cellular phone relation criminal evidence collection of data of existing the mobile forensic engineering research is necessary in about Smart Phone where it has become new techniques and WiFi etc. Convergence. It respects Smart Phone OS star forensic technique and a tool research, iPhone Apple MAC OS X and it researches galaxy S Google Android from the present paper. Smart it uses SYN methods with Phone OS star forensic techniques and it researches in order mobile forensic description below it observes it sees and forensic application methods computer forensic methods and the tools and it researches forensic techniques. The present paper research as IT powerful country will contribute in Smart Phone forensic technical advances of Korea.

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A Study on the Evidence Investigation of Forged/Modulated Time-Stamp at iOS(iPhone, iPad) (iOS(iPhone, iPad)에서의 타임스탬프 위·변조 흔적 조사에 관한 연구)

  • Lee, Sanghyun;Lee, Yunho;Lee, Sangjin
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.7
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    • pp.173-180
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    • 2016
  • Since smartphones possess a variety of user information, we can derive useful data related to the case from app data analysis in the digital forensic perspective. However, it requires an appropriate forensic measure as smartphone has the property of high mobility and high possibility of data loss, forgery, and modulation. Especially the forged/modulated time-stamp impairs the credibility of digital proof and results in the perplexity during the timeline analysis. This paper provides traces of usage which could investigate whether the time-stamp has been forged/modulated or not within the range of iOS based devices.

Collection and Analysis of the Digital Evidence for Android and iOS Smart Phones (Android & iOS 기반 스마트폰의 디지털 증거 수집 및 분석)

  • Goo, Bon-Min;Kim, Ju-Young;Lee, Tae-Rim;Shin, Sang-Uk
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.21 no.1
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    • pp.167-175
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    • 2011
  • As recent emergence of smart phones, mobile services are growing in various forms. Many companies released smart phones of various operating systems such as Window Mobile, Android and iOS. Currently, most popular smart phone operating systems are Android and iOS. Due to the various features of these smart phone, they can be employed to various crimes. From the point of view of digital forensics, this paper analyzes the evidence data which needs to be collected in the smart phone, and implements the evidence analysis tool. By using this tool, it can reduce the time and effort for collecting and analyzing the evidence of the smart phone.

The Study on the security of Smartphone (스마트폰 보안 기술 분석)

  • Lee, Young Sook;Kim, Jee Yeon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.2
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    • pp.91-105
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    • 2010
  • With the release Apple's iPhone, smartphone is enjoying a tremendous popularity. Security experts pointed the smartphone security risks and KCC(Korea Communications Commission) published safety rules for smartphone users. In this paper we surveyed market and product trends of smartphone and analyzed the security technology of smartphoen OS including Symbian, iPhone OS, Windows Mobile and Android.

Design and Implementation of the GNEX-to-iPhone Converter for Smart Phone Game Contents (스마트폰 게임 콘텐츠를 위한 GNEX-to-iPhone 변환기의 설계 및 구현)

  • Lee, Yang-Sun;Choe, Hyo-Jun;Kim, Jae-Sung
    • Journal of Korea Multimedia Society
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    • v.14 no.4
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    • pp.577-584
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    • 2011
  • Since korean mobile communication companies each use different mobile platforms, developers must configure and translate their game contents to run under each of the smart phone platforms so that they can be serviced correctly. Nevertheless, such translation tasks require lengthy times and costs. This is one of the reasons why a variety of contents could not be provided. In order to mitigate such difficulty, this paper implemented the mobile contents converter system that converts mobile game contents of the GNEX platform to smart phone contents of the iPhone platform(iOS). The GNEX-to-iPhone automatic mobile contents translation system helps minimize the amount of time and cost required in servicing contents to different mobile communication companies by promptly translating platform-specific-contents to run under iPhone smart phone platforms. Also, the automatic translation and servicing of existing contents increases the reusability of these contents and also the productivity of new contents thereby offering users with a more variety of games.

Design and Implementation of A Smart-phone App. for Song-sharing SNS Function and Real-time Streaming Service (노래공유 SNS 기능과 실시간 스트리밍 서비스를 위한 스마트폰 앱의 설계 및 구현)

  • Cho, Byungho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.5
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    • pp.275-281
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    • 2012
  • A streaming service is considered as an important fact to listen musics at mobile device in the popular smart-phone era. An apple's HTTP Live Streaming method is used in iOS and a RTSP(Real-time Streaming Protocol) method is used in Android OS. A Wowza Media Sever will be used to support both apple and android mobile streaming. This paper describes a design and implementation of smart-phone app. to record user's songs by userself with smart-phone recording function, upload to the streaming server and to service real-time mobile streaming play for an user's selected song and provide song sharing SNS functions.

A Case Study on Proprietary Standard Success : Lessons from Strategic Approaches of Apple's iPhone (독자적 기술 표준의 성공 사례 연구 : 애플의 아이폰에 관한 전략적 측면을 중심으로)

  • Chung, Do Bum;Kwak, Jooyoung;Lee, Heejin
    • Knowledge Management Research
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    • v.14 no.3
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    • pp.37-54
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    • 2013
  • Technology standards have gained importance as global market becomes more competitive. Since a technology acknowledged as a standard brings significant benefits to the developer firm, firms in the IT industry tend to pursue standardization for the technology, being it proprietary or open. However, the paths or strategic implications are seldom discussed in academia. Therefore, our study uses iPhone of Apple, one of the proprietary standards successes, to further understand corporate strategies over two standard choices. Our case study suggests that iPhone's entry timing was optimal for creating a new mobile environment. Design excellence and user-friendly interface increased networking effects and switching costs among consumers. Apple developed independent mobile operating system (iOS) through improvement on the existing operating system. During the process, Apple chose proprietary standard and, by installing the same UX on its sibling products such as iPod Touch or iPad, overcame the subsequent problems that might arise from the limited use of iOS. Based on the capability of concurrently developing both hardware and software, Apple connected operating system, machine, and contents, which deems to contribute to its proprietary standards success. We argue that this strategy should be considered for firms which plan proprietary standard strategy.

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A Study on optimizing application development for SmartPhone OS (스마트폰 OS를 위한 최적화 어플리케이션 개발에 관한 연구)

  • Lee, So-Haeng
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.963-966
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    • 2010
  • 개인용 휴대전화는 다양한 형태로 발전 되어 왔다. 그 동안 국내 통신 시장은 피쳐폰이라고 불리는 단순 전화, 문자 위주의 서비스만을 제공하는 하드웨어 기반의 서비스가 대부분이었다. 몇 년 전부터 PDA와 전화 기능을 기반으로 한 하드웨어가 출시되기 시작하였으나 사용 및 운영의 불편함으로 인해 수요의 폭을 넓히지 못 하였고, 2007년 Apple사의 iPhone 출시를 기점으로 전 세계적으로 다양한 형태의 스마트 폰이 출시되기 시작하였다. 또한 휴대폰 공급 업자들이 제공하는 일방적인 서비스에 만족하지 않고 사용자가 원하는 방향에 필요한 컨텐츠를 다양하게 제공할 수 있는 소프트웨어 마켓의 등장으로 스마트 폰은 그 사용자 층이 매년 큰 폭으로 확대되고 있다. 최근 스마트폰은 글로벌 경기 침체 속에서도 13%대의 성장률(2009년 3/4분기)를 보이며 세계 휴대폰 시장의 중심으로 자리 잡고 있다. 또 사용자의 요구를 충족 시키기 위해서는 다양한 플랫폼의 개발자가 양성 되고 있으며 다양한 어플리케이션을 제공하기 위해 노력하고 있다. 본 논문에서는 다양한 플렛폼 기반의 개발 환경을 소개하고 향후 개발자들이 접목할 수 있는 개발 도구 및 응용 방법을 비교 분석함으로써 스마트폰을 기반으로 한 최적화 어플리케이션의 개발을 촉진 시키고자 한다.

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Analysis for the Smart Phone Ecosystem and its Economic Spillover Effects (스마트폰 생태계 분석 및 국민경제 파급효과 연구)

  • Byun, Sang-Kyu
    • Journal of Digital Contents Society
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    • v.12 no.2
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    • pp.205-216
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    • 2011
  • The smart phone is globally spreading, since the Apple rolled out the iPhone. Thereafter the smart phone ecosystem is being reorganized and strongly governed by the Apple and Google, the mobile OS providers. And the mobile carriers are pushed out of the ecosystem with the progress of the dump pipe. Even though the South Korea has the strong position as a global leader in ICT industries, it have not properly coped with this new situation and is falling to the follower in the smart phone era. Therefore it should try to take advantage of the current of the times like its component industry who already enjoys the fruit. This paper reveals the new structure of the ecosystem along its value chain with the digital open markets, OS providers, phone manufacturers, and mobile carriers. And it shows the economic spillover effects using the input-output analysis. Consequently, this paper will provide the valuable implications to companies in setting up the efficient strategies and the regulator in promoting the ICT industry.

Design and Implementation of Home IoT Cultivation System with iOS Interface (iOS 인터페이스를 지원하는 가정용 IoT 재배 시스템 설계 및 구현)

  • Jeong, Seung Gyun;Kim, Gyu Dong;Kim, Byeong Chang
    • KIPS Transactions on Computer and Communication Systems
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    • v.12 no.2
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    • pp.61-68
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    • 2023
  • Demand for "pet plants" and "planteriers" is increasing due to the increase in COVID-19 and fine dust. In this paper, Smart pots for planterior should be small in size while providing the functions for cultivation without any problems. They should provide a user interface for long-range control for user's convenience. We implemented smart pots by incorporating IoT into pots. In response to the growing number of iPhone users, we developed an iOS app for user interface and UX/UI design. By communicating with the smartphone app and a home pot server over the Internet, users can check and control the state of the pot anytime, anywhere. The server and the pot module were separated to reduce the size of the pot itself. By locating a water bottle at the bottom of the pot, we expect that it is suitable for a "planterier" because it adopts a circulating structure in which drainage flows down to the water bottle as it is.