• Title/Summary/Keyword: human-oriented design

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Development of parent Education for Family Leisure - Focus on the parent of adolescent - (가족여가부모교육 프로그램 개발 - 청소년 자녀의 부모를 대상으로 -)

  • Han, Sang-Keum;Kim, Soon-Ok
    • Journal of the Korean Home Economics Association
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    • v.46 no.5
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    • pp.35-61
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    • 2008
  • This study aimed at developing parent education program for family leisure for parents of adolescent children to enable them to pursue happy lives as healthy families with adequate balance of cohesiveness and adaptability and smooth communication between the members of their families after parent education for family leisure. Research procedure of parent education program for family leisure proceeded with establishment of theory and requirement survey through precedent research, design of program, practice of program, evaluation of program and suggestion of revised program model after evaluation. On the basis of evaluation results, parent education program for family leisure aiming at parents of adolescent children can conclusively be revised as follows. The first session aims at understanding of family leisure; the second session aims at improvement of learning effect through education & experience-oriented activities; the third session aims at understanding and paying regard to their children through hobby-oriented activities; the fourth session aims at improvement of social relations through society-oriented activities; the fifth session aims at helping children education through check of communication in family-oriented activities and home-visiting education for etiquette; and the sixth session, the final session, aims at providing information and knowledge on family leisure and letting them gain better understanding of adolescent children.

A Study on the Utilization of Co-Housing Community Facilities in the User-Oriented Design Perspective - Focusing on the Case of So-Haeng-Ju No.1, No.2, and No.3 - (사용자중심 디자인 관점에서의 국내 코하우징 공동생활시설 활용에 대한 연구 - 소행주(소통이 있어 행복한 주택) 1, 2, 3호 사례를 중심으로 -)

  • Lee, Jin Woo;Lee, Joo Young;Ma, Wen Hao;Hwang, Yeon Sook
    • Korean Institute of Interior Design Journal
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    • v.24 no.4
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    • pp.80-90
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    • 2015
  • This study aims to improve plans by analyzing spatial compositions of cohousing common houses, their role depending on the types of users and spaces, and satisfaction from the user-oriented design perspective. For this study, a basic concept was examined based on previous studies and literature reviews. So-Haeng-Ju(Happy House with Communication) Houses 1, 2, and 3 in Seongmisan Village was analyzed. As well, interviews with residents of these houses were conducted to analyze the role of user behavior in common house depending on the types of users and spaces. As a result, it was found that there were common characteristics of roles in an exchange with neighbors, cooperative child-care, and residents' meetings. The time and behavioral types were different depending on the living patterns, characteristics, and family members of residents. User satisfaction with the locations of community facilities including communal kitchen and communal living room, the composition of rooms, communication with residents, and the connection between communal living space and personal living space, was above the average. However, user satisfaction with storage facilities, or defect repair and facility maintenance was low. Most of cohousing common house users were satisfied with the use and size of spaces, and a sense of community, including communication with neighbors beyond the environment and Seongmisan Village. In conclusion, a realistic alternative is required for future cohousing by developing a system regarding human resources networks and cost bearing issues.

Public Service-Oriented Mobile Applications in Facilitating Changes in Human Behavior: The Effects of Design Factors (공공 서비스 기반 모바일 어플리케이션에서 인간 행동의 변화를 촉진하는 디자인 요인의 효과 연구)

  • Lee, Yonnim;Kim, Sunhee;Kwon, Ohbyung
    • Information Systems Review
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    • v.17 no.1
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    • pp.93-115
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    • 2015
  • Due to the dramatic increase in usage of smart phones, mobile applications offer a promising public communication channel to effect behavioral change in areas such as energy saving. For this, identifying relationships between applications and behavioral change would be useful for public institutions to formulate more effective public communication strategies. Based on a design science approach, this study examines the effect of design factors of public service-oriented mobile applications such as personalization, accessibility, and representation richness on users' cognitive and affective attitudes. Their effects on behavioral outcome are also investigated. The results of the analysis show that most design factors contribute significantly to the cognitive and affective attitudes of users. In turn, cognitive attitudes affect users' behavioral change in terms of energy saving, while affective attitudes are positively associated with the average usage time of mobile applications and behavioral changes in terms of energy saving.

Human-Oriented Design of Backrest of Office Chair Using Haptic-aided Design and Lumber Angle Prediction (햅틱보조설계 기법과 요추각도의 예측을 이용한 의자등판의 인간중심적인 설계)

  • Lee, Sang-Duck;Lee, Hae-A;Song, Jae-Bok;Chae, Soo-Won
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.34 no.11
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    • pp.1581-1586
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    • 2010
  • Haptic-aided design (HAD) involves the use of a haptic simulator in place of physical prototypes in the design and development of products with which human beings interact physically. The development time and cost can be significantly reduced by adopting this HAD scheme. Although both physical and emotional factors are equally important, only the emotional factors were taken into consideration in the previous HAD process. Consequently, the design of the products was sometimes unsatisfactory from the viewpoint of ergonomics, even though users were emotionally satisfied with the products. To overcome this problem, in this study, we propose a new human-oriented design methodology that is enhanced by taking the physical factors into consideration. The HAD scheme was verified by using a haptic chair simulator to design a tilt mechanism of an office chair for which the stiffness of the backrest can be adjusted; then, the design was simulated using MADYMO. The results show that the proposed method can reflect both the physical and emotional factors to modify the design in real-time.

A Study on Web Design Development for Consumer-Oriented Information for Food Safety (소비자 맞춤형 식품안전 정보 제공 웹 디자인 개발에 관한 연구)

  • Lee, Sim Yeol;Park, Myung Hee;Cho, You Hyun
    • Korean Journal of Human Ecology
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    • v.21 no.6
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    • pp.1129-1144
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    • 2012
  • The purpose of this study was to investigate the gender difference in adolescent's problem behavior and depression, and The main aim of this study was to develop a fundamental web design to provide information content that would be easy for average consumers to understand based on the classification of information related to food safety. Based on the information obtained through in-depth interviews, the researchers developed an information classification system that meets the needs of consumers, and which serve as a basic framework for a homepage for a food safety information center. A total of 62 food items in 6 areas were selected based on reports of food safety related events occurring between 1998-2009 (KFDA 2008). The classification system of risk factors such as chemical risk factors and biological risk factors were categorized. The specific features of the information content for individual food items provided for classification based on evaluation by professional food scientists and the importance of risk factors. By providing a consumer participation section and company participation section, it was anticipated that the food safety information center would be able to act as a moderator for food safety information communication among consumers, the food industry, and the government. Based on the development of a classification system and framework, a design plan and tree-map for the internet site was developed.

A Study on Chair Design for User's Interpersonal Exchange of Emotion - Focused on Chair Structure and Function - (이용자 상호간 감성교류를 위한 의자디자인 연구 - 의자의 구조와 기능을 중심으로 -)

  • Kim, Kyung-Won
    • Journal of the Korea Furniture Society
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    • v.21 no.2
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    • pp.157-166
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    • 2010
  • Furniture in the modern living environment, inclusive the importance of its practical value, is a plastic element of indoor space, and its artistic value also holds an important position. Moreover, emotional design based on the emotional engineering in a structural change of modern society such as urbanization, small family, aging society is proposed as an important keyword in the modern design. Namely, furniture as an component of modern residential space has been advanced as a human-oriented environmental element considering people's emotional and mental value to the functional satisfaction and artistic and emotional satisfaction. Furniture is a living tool that is much contacted to people, which affects highly on people's body and mind. This means that people's volition action can be naturally induced by furniture design, and that furniture can display a role as an active tool of means to make people's interpersonal communication and interchange. Namely, I think furniture design of emotional interchange that understands furniture user's pattern behavior and pattern, and observes furniture form and structure and functionality on users' relationship affecting on people's emotional stability and interpersonal interchange of emotion, as an indispensable element necessary for producing more human and prosperous environment of life.

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Users' Behavior Study for the Community Design in Apartment Housing (공동주택단지 커뮤니티 디자인을 위한 거주자 행태연구)

  • 강혜경
    • Korean Journal of Human Ecology
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    • v.7 no.1
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    • pp.69-80
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    • 2004
  • The purpose of this study is to suggest methods for the community design through users' behavior study in apartment housing. This study was approached by using both theoretical investigation and empirical research. The theoretical investigation actualized the concept of community design in apartment housing through a literature survey. The empirical survey focused on seeking out a user-oriented design criteria based on the analysis of residents' usage behavior and mental map. The results of this study are as follow: First. regarding the analysis of the residents' attitude toward the share community space(SCS), it was found that the SCS made a sense as community facilities in apartment housing. Second, regarding the SCS through the metal map, it was shown that the sketch map analysis was a useful research method for the community design by actualizing the residents' behavior characteristics. Third. as to the results of analyzing the metal map, it was found that the considered characteristics in recognition of the SCS were related to the liking with the main paths, cross nodes of the moving line, the location of center. and the complexity. In conclusion, the SCS is the main of community design in apartment housing and the above characteristics in recognition are useful as the guidelines in the SCS planning.

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How do Internet Fashion Shoppers and Non-shoppers Differ? -Emphasis on Their Fashion Shopping Orientation and Shopping Site Attitude- (인터넷 패션 구매경험자와 무경험자 특성 비교 -패션 쇼핑성향과 쇼핑사이트 서비스에 대한 태도의 차이-)

  • Jeon, Yang-Jin;Sung, Hee-Won
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.9
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    • pp.1387-1396
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    • 2008
  • The objective of this study was to identify differences between internet fashion shoppers and non-shoppers in their fashion shopping orientation and attitude toward internet shopping site service. Also behavior of internet shoppers and non-shoppers was compared by gender. Twelve hundred and ninety two responses were obtained from an online survey. 20 items were used to measure shopping orientation and 13 items to measure attitude toward internet shopping site service, which were modified from previous studies. Some demographics and internet familiarity were asked. Factor analysis, t-test, chi-square test, and regression were conducted. Factor analysis produced five fashion shopping orientation factors such as fashion oriented, shopping oriented, brand oriented, personality oriented, and value oriented. Attitude toward internet shopping site service were classified into three factors, at-site service, after purchasing service, and product information. Internet fashion shoppers and non-shoppers were significantly different in most items of shopping orientation and attitude toward internet site service. Internet shoppers were likely to be fashion oriented, to enjoy shopping, to pursue brandname and personality, and to concern price more than non-shoppers were. Internet shoppers also had more favorable attitude toward product information and at-site service. Also, shoppers were more familiar than non-shoppers to the internet in terms of duration of web-browsing. Ratio of men and women differed significantly for shopper vs. non-shopper groups. Female shoppers were likely to be more fashion, shopping. and value oriented but to have less favorable attitude for after purchasing service than male shoppers.

Development Technology of Vision Based Augmented Reality for the Maintenance of Products (제품의 유지보수를 위한 시각 기반 증강현실 기술 개발)

  • Lee, Kyung-Ho;Lee, Jung-Min;Kim, Dong-Geun;Han, Yung-Su;Lee, Jea-Jun
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.4
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    • pp.265-272
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    • 2008
  • The flow of technology is going to human-oriented direction, from the time when the computer was first invented, to now where new computing environment using mobile and global network are everywhere. On that technology flow, ubiquitous is being suggested as new paradigm of computing environment. Augmented Reality is one of ubiquitous technologies that provide the interactions between human and computer. By adding computer-generated information to real information and their interaction, user can get the improved and more knowledgeable information about real world. The purpose of this paper is to show the possibility of applying vision based augmented reality to maintenance of product system.

A Study on the Phenomenological Centrality shown in Spatial Organization of Contemporary Architecture since 1960s (현대건축의 공간구성에서 나타나는 현상학적 중심성에 관한 연구)

  • Suh, Jeong-Yeon
    • Korean Institute of Interior Design Journal
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    • v.15 no.2 s.55
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    • pp.56-64
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    • 2006
  • From ancient times to today the formation of centrality in architecture has taken very important role as an organizing device. However after 19th century modem architecture focused on the universal aspect and homogeneity of space, and developed its own vocabulary through de-centralization. Since 1960's the reflections on de-humanized space of modem space have been evloved. As those movement has been understood seriously, the centrality can be changed to phenomenological one. And The phenomenological centrality maintains organic balance with its surroundings not trying to form a hierarchic system. So it shows human-oriented tendency and facilitates experiential movements of human body. And it also gives a sense of being. The phenomenological centrality is comprised of center, boundary, and two types of axis. The characteristics of phenomenological centrality can be analyzed as practical and meaningful center, visible boundary, experiential movement, and unexpectable encounters with spaces and nature.