• Title/Summary/Keyword: human-oriented design

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Automatic Identification of Business Services Using EA Ontology (EA 온톨로지 기반 비즈니스 서비스 자동 식별방안)

  • Jeong, Chan-Ki;Hwang, Sang-Kyu
    • Journal of Information Technology Services
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    • v.9 no.3
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    • pp.179-191
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    • 2010
  • Service identification and composition is one of the key characteristics for a successful Service-Oriented Computing, being receiving a lot of attention from researchers in recent years. In the Service-Oriented Analysis, the identification of business services has to be preceded before application services are identified. Most approaches addressing the derivation of business services are based on heuristic methods and human experts. The manual identification of business services is highly expensive and ambiguous task, and it may result in the service design with bad quality because of errors and misconception. Although a few of approaches of automatic service identification are proposed, most of them are in focus on technical architectures and application services. In this paper, we propose a model on the automatic identification of business services by horizontal and vertical service alignment using Enterprise Architecture as an ontology. We verify the effectiveness of the proposed model of business services identification through a case study based on Department of Defense Enterprise Architecture.

A Study on the Development of Color Graphic Editor for Process Monitoring Using Object Oriented Programming (객체지향 프로그래밍기법을 이용한 공정 감시용 칼라 그래픽 편집기 개발에 관한 연구)

  • Park, Se-Hwa
    • Proceedings of the KIEE Conference
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    • 1996.07b
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    • pp.1125-1127
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    • 1996
  • Monitoring system is essential part in control system to monitor the circumstances of the industrial equipments. Color graphics is generally introduced in the monitoring system for the purpose of effective human interfaces. Hence, color graphic editor is under the implementation to draw graphic elements easily which are utilized in the monitoring situation. In this study, OOP(object oriented programming) is applied in the programming of the software. OOP enables systematic design of algorithm, easy management of the software and easy extension of additional functions. It is reported that the software is under the implementation. Therefore, preliminary structure of the software is briefly discussed in this paper.

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A Study on Affordance by Abstract Form in Product Design (제품디자인에 있어서 추상적 형태에 의한 어포던스에 관한 연구)

  • Kim, Young Ho
    • Journal of the Korea Furniture Society
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    • v.28 no.4
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    • pp.362-370
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    • 2017
  • To improve usability and recognition of product, the term, Affordance, started to be known in the design world by US recognitive psychologist, Donald A. Norman, has the meaning of providing, Act inducement, Act motivation, Expectancy or what environment provides, etc., thus as one of Mental Model, providing ever more importance not only to the everyday life goods but to the time like these days when products for information overflow. Particularly, this study is oriented toward providing basic study framework on Affordance-like approach in pursuing psychological approach in design for changing the limitless phenomena involved in environment and human body and further for inquiring into source of idea from abstract form hint latent in act and further from the act conducted everyday while peoples are unconscious.

Analysis of User Satisfaction Determinants and Behavior according to Urban Park′s Character in Daegu (대구시 도시공원의 성격에 따른 이용자 만족요인 및 행태분석)

  • 김용수;김수봉
    • Journal of the Korean Institute of Landscape Architecture
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    • v.17 no.1
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    • pp.17-27
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    • 1989
  • ^x Good Planning, design, and maintenance will be the product of a Process which considers both the nature of man and the nature of nature. Recentry, we emphasize how social and psycological theory, behavioral studios, and community participation may contribute to practical decision making and to the development of appropriate form for human use at all scales of Landscape Architecture. The main purpose of this study was to develop more rational and user oriented theory of urban park planning, design, and maintenance in terms of social - behavioral approach. Study sites were Jungang, Dalsung, Duryu, and Apsan park, where were located Daegu city. In this study, user satisfaction determinants of each park, which were useful for park planning, design and maintenance, were discovered. Privacy and territoriality were examined as an important factors for design a park road examined as an important factors to design a Path and a comfortable space in urban park.

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Strategies for the Development of Cultural Product Design for the Promotion of Cultural Tourism Festivals(II) -Focusing on the Utilization of Local Cultural Resources- (문화관광축제 활성화를 위한 문화상품 디자인 개발 전략 연구(제 2보) -지역문화자원 활용을 중심으로-)

  • Chung, Kyung-Hee;Lee, Mi-Sook
    • Journal of the Korean Society of Costume
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    • v.60 no.2
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    • pp.51-67
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    • 2010
  • The purpose of this study was to develop the high value-added cultural product design with local cultural resources, and to contribute to promoting cultural tourism festivals. To accomplish this study, first, a preliminary survey is carried out the investigation of cultural product stores and visitors' questionnaire survey. Next, based on these survey and prior study, this study established the development direction and concept of fashion cultural products and to developed fashion cultural products using local cultural resources. Adobe Photoshop 6.0, and Adobe Illustrator CS Program were used for the standardization of patterns, textile design and illustration. The results of this study were as follows; First, based on preliminary research results, the problems of the design of cultural tourism festival products were derived. As one solution to solve this problem, this study established the development direction and concept of fashion cultural products to develop fashion cultural products. The concept of the Andong Maskdance Festival was 'Tribal-Holic'; the Boryeong Mud Festival, 'Get away form it all'; the Gangjin Celadon Festival, 'Timeless Memories'; the Jinju Namgang Yudeung Festival, 'Lighting up the River'; the Chungju World Martial Arts Festival, 'Next Ergonomics Gym'; and the Muju Firefly Festival, 'Eco-Purity'. Second, based on the desired items of festival organizers and the survey of visitor's preference for cultural products, 4 items were selected by festival type. Then a total of 96 designs of 4 kinds each were developed using logos or characters, traditional patterns, special products, symbolizing region, or festival as a motif. Third, the strategy for development of cultural products design for promotion of cultural tourism festivals were 'Place identity design strategy', 'Market oriented design strategy', 'Buyer-Based pricing strategy', 'Regional brand strategy', and 'Distribution networks expansion strategy'.

A Study on Forecasting for Ubiquitous Space with Analysis of Digital Technology Trends (디지털기술의 동향분석을 통한 유비쿼터스 공간의 미래예측에 관한 연구)

  • In, Chi-Ho;Yi, Soo-Hyun
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.323-334
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    • 2006
  • The continuous development of digital technology has actualized ubiquitous computing, and the environment of human life has come to face changes. Prediction of the future so that human life may be prepared can be very important. A number of predictions of ubiquitous space are presented, ranging from related professional research to mass media, However, proper analyses and understanding are required to understand ubiquitous space and apply it to design. This study seeks to understand ubiquitous space through analysis of the trend in digital technology from a new perspective, to research cases, and predict the future of ubiquitous space. Human, object, and environment have been set as basic factors as the subjects smoothly exchanges various types of information in the physical space, and the trend in digital technology is analyzed. From a human-oriented perspective, the background and development trend of digital technology has been analyzed under the theme of interaction and interlace. From an object-oriented perspective, an analysis was unfolded under the theme of products' evolvement from radios to robots. From an environment-focused perspective, an analysis has been carried out under the theme of situation recognition, intrinsic factors, and integration and connectivity. By applying the analytic results, the types of studies that predict the future of ubiquitous space and generate concepts have been classified and analyzed into three different types of studies for experiment, industry, and public. In this manner, ubiquitous space has been forecasted. This study seeks a systematic analysis of the understanding of the trends in digital technology and employs a case study of ubiquitous space based on systematic analysis. In consideration of all these, this study is expected to contribute to concept generation and development by designers.

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A Study on Network System Design for the Support of Multi-Passengers' Multimedia Service Based on HMI (Human Machine Interface) (다인승 차량용 멀티미디어 서비스 지원을 위한 HMI기반 네트워크 시스템 설계에 관한 연구)

  • Lee, Sang-yub;Lee, Jae-kyu;Cho, Hyun-joong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.4
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    • pp.899-903
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    • 2017
  • In this paper, it is shown the in-vehicle network architecture and implementation for multimedia service which supports Human machine interface of multi-passengers. For multi-passengers' vehicle, it has to be considered the factor of network traffic, simultaneously data transferring to multi users and accessibility to use variety of media contents for passengers compared to conventional in-vehicle network architecture system Therefore, it is proposed the change of network architecture compared with general MOST network, implementation of designed software module which can be interoperable between ethernet and MOST network and accessible interface that passenger can be plugged into MOST network platform using their device based on ethernet network system.

Trends of Research and College Education Program in Fashion Marketing: An Analysis of JKSC & IJCF, 2006-2015 (패션마케팅 분야의 연구경향 및 대학 교과과정 특성 분석 - 최근 10년간의 변화와 『복식』지의 연구경향을 중심으로 -)

  • Ji, Hye Kyung;Lee, Soo Jin
    • Journal of the Korean Society of Costume
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    • v.67 no.1
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    • pp.74-94
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    • 2017
  • The purpose of this research was to assess the trends in research and curriculum of college education program in fashion marketing, and to suggest the implications for the research and education of fashion marketing business. The data extracted from the articles published in JKSC/IJCF and the college education curricula from 2006 to 2015 were examined to compare the result with the trend for the last 30 years of JKSC/IJCF research trend and education curricular based on the previous research. The results indicated that more than 70% of research was focused on consumer- oriented subject, such as consumer decision making process and consumer behavior, while more than 70% of education program was directed on firm-oriented subject, such as merchandising and marketing management. These results implied a slight shift for the academic research from consumer to firm oriented when comparing the result with the last 30 years of data, although the education was reclined conversely. The academic research and education program should be related in order to provide fashion industries with well educated human resources.

A Study on The Resident-Oriented Urban Design of Citizen Academy: Case of Gyong-gi Newtown Academy (주민제안형 도시설계 운영 및 평가: 뉴타운시민대학을 중심으로)

  • Cho, Young-Tae;Lee, Jae-Joon;Choi, Suk-Hwan;Kim, Do-Young
    • Land and Housing Review
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    • v.4 no.2
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    • pp.177-184
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    • 2013
  • This is a study regarding the efforts of the Gyong-gi Newtown Citizen Academy in Anyang Man-an Newtown and their role in shaping the urban design of their living environment. Our goal is to gauge how citizen participation may factor into the design process, from the early stages to the end result. The Newtown Academy diverged from the existing methods of a lecture centered approach to one that encouraged direct participation from the local citizens. We analyze the process and manner in which they drew up the plans. Our research focused on the winning proposal from the 2010 Citizen Academy Design competition, entitled 'Coexistence with Nature, Culture, History, Human - Eco-Cycle Man-an'. The Man-an team conducted regional analyses to come up with their own alternatives that would allow culture, leisure and nature to coexist in the space of their targeted area. The Newtown redevelopment promotion district reflected the actual implementation of the Man-an team's design. This study examines an urban design process in which citizens become directly involved, which presents the possibilities and directions of an urban design that is public and resident-oriented, in nature.

Study of Space in Storytelling Marketing (스토리텔링 마케팅에서의 공간에 관한 연구)

  • Chung, Sun-Ah
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.05a
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    • pp.125-130
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    • 2006
  • The various kinds of consumption belong to a general category and at the same time the expression of most basic aspiration in the human life. Since the ancient times, the consuming activities have lasted with the other basic activities and the consuming space conducting consumption has developed as physical devices along with the human history. Those companies that have been given attention and getting favorable impression currently being selected by the consumers are now concentrated on the storytelling marketing. The storytelling marketing is that the emotion-oriented marketing activities give consumers the opportunities to enjoy the product contained stories to put the stories to marketing activities. It approaches to consumer with human story emotionally rather than rationally and heart rather than mind. Recently, the architecture has become artistic either it was linked and contacted media or part of marketing. We think that the story telling marketing is the eternal triangle among art, architecture and marketing that is a propensity or movement to interior at this time. I found out that the storytelling marketing methodology is able to touch the consumer's heart and stimulate consumption aspiration that makes new circumstances and experience expressing space. And for that, effective marketing methodology is to give the consumers a more exciting and enjoyable motivation in accord with the modern society to give companies positive image to customers and accordingly for the companies to gain profits. The story telling space that is filled with ideas which produce new circumstance and experience using the established narrative and theme will be required continuously and able to develop in the future.

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