• Title/Summary/Keyword: human scale

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A study of Crown ornament of Ancient Egypt (고대 이집트 관식에 관한 고찰)

  • Park, Ok-Lyun;Yeo, Sang-Mee
    • Korean Journal of Human Ecology
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    • v.10 no.2
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    • pp.179-188
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    • 2001
  • The purpose of this study was to research the symbolic of Ancient Egyptian Crown ornament. The results of this study were summarized as follows. Ancient Egyptians expressed the authority of king and nature worship to the crown ornament. The volume and scale of shape symbolized the authority of king and the nature worship. The brillant and plentiful of colors symbolized the strong1y authority of king. The numbers of patterns symbolized the authority of king and the nature worship.

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A Method of Constructing Large-Scale Train Set Based on Sentiment Lexicon for Improving the Accuracy of Deep Learning Model (딥러닝 모델의 정확도 향상을 위한 감성사전 기반 대용량 학습데이터 구축 방안)

  • Choi, Min-Seong;Park, Sang-Min;On, Byung-Won
    • Annual Conference on Human and Language Technology
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    • 2018.10a
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    • pp.106-111
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    • 2018
  • 감성분석(Sentiment Analysis)은 텍스트에 나타난 감성을 분석하는 기술로 자연어 처리 분야 중 하나이다. 한국어 텍스트를 감성분석하기 위해 다양한 기계학습 기법이 많이 연구되어 왔으며 최근 딥러닝의 발달로 딥러닝 기법을 이용한 감성분석도 활발해지고 있다. 딥러닝을 이용해 감성분석을 수행할 경우 좋은 성능을 얻기 위해서는 충분한 양의 학습데이터가 필요하다. 하지만 감성분석에 적합한 학습데이터를 얻는 것은 쉽지 않다. 본 논문에서는 이와 같은 문제를 해결하기 위해 기존에 구축되어 있는 감성사전을 활용한 대용량 학습데이터 구축 방안을 제안한다.

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The Study of Suit Design and Materials for Middle-aged Men′s Visual Effect (중년남성 시각효과를 위한 수트디자인과 소재연구)

  • 박순천
    • Korean Journal of Human Ecology
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    • v.4 no.2
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    • pp.123-140
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    • 2001
  • The purpose of this study is to find the suitable suit design of mid-aged men by examining visual effects in Physical and Psychological side aspects. I used convenience sampling by considering sex and age distribution. These methods were used to analyze data that were frequency analysis, variate analysis, centesimal scale, primary factor analysis, three primary variate analysis, duality variate analysis, equation variate analysis and Cronbach's multiplex range verification 1. Image perception of men's suit was analyzed with arrangement, numbers of button, pattern and the shape of one's body and was divided into charming, youthfulness, modernism. affection and manly. 2. 1) There are partly resemblance difference in physical visual effect by the shape of body and suit design. 2) There are partly resemblance differences in psychological visual effect by one's shape and suit design. In conclusion arrangement, number of button and Pattern are very important to give an effect on whole visual effect man's suit. Also, these were felt differently in each types of body Therefore it is confirmed that the type of body is important fluent to make people perceive.

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A Comparative Study of the Welfare Policy for the Aged in Rural and Urban in China (중국 도시와 농촌의 노인복지정책에 관한 비교 연구)

  • Gao, Chun-Lan;Kim, Seon-Hee
    • Korean Journal of Human Ecology
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    • v.10 no.2
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    • pp.37-42
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    • 2007
  • The scale and the extent of a aging of population of a rural are more serious than those of a urban in China. However, the welfare policy and the service for the aged in the rural are inferior. China established the different systems of social welfare policy for the city and the rural and has administered it since the china was established. Owing to an open-door policy(opening of a reform) the gap between the two got more deeply distinguished. Accordingly. the striking difference is shown in a living environment and a quality of life of the cities and the rural. I made clear the difference of services for the aged in the rural and the urban examining daily lives, medical industry, recreation systems and so on and analyzing their sources. In addition, I proposed the ways to establish synthetic social welfare policy of the urban and the rural.

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The Relationship Between 4-5 year olds's Creative Thinking and Mothers' Supportive Child-Rearing Behaviors (4-5세 유아의 창의적 사고와 어머니의 지지적 양육행동 간의 관계)

  • Kim, Su-Yeon
    • Korean Journal of Human Ecology
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    • v.17 no.2
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    • pp.235-245
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    • 2008
  • The purpose of this study is to examine 4-5 year older's creative thinking and to investigate the interrelationship between young child's creative thinking and their mother's supportive child-rearing behavior. The subjects were 125 pairs of 4-5 year olders and their mothers in Seoul and Gyeonggi-do. The Multidimensional Stimulus Fluency Measure(Van Hook & Tegano, 2002) was revised and used to measure children's creative thinking. For determining mother's supportive child-rearing behavior, the Child Rearing Behavior Observation Scale (Renshaw & Gardner, 1990) was revised and used. The major results were as follows: first, there is no significant difference between boys and girls, and between the 4 year-olders and 5 year-olders in the "child's creative thinking". Second, when mothers properly keep encouraging children's creative behavior in the course of performing their task, it can significantly effect on the development of their creative thinking.

Development of integrated network performance manager for factory automation networks (공장자동화용 네트워크를 위한 통합성능관리기의 개발)

  • Lee, Sang-Ho;Kim, In-Joon;Lee, Kyung-Chang;Lee, Suk
    • Journal of Institute of Control, Robotics and Systems
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    • v.5 no.5
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    • pp.600-613
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    • 1999
  • This paper focuses on development of a performance manager for IEEE 802.4 token bus networks to serve large-scale integrated systems. In order to construct the management algorithm, the principles of fuzzy logic, genetic algorithm, and neural network have been combined to represent human knowledge and to imitate of human inference mechanism. Through the simulation experiments, it is shown that the proposed performance manager is capable of improving the network performance without a priori knowledge.

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A New Pruning Method for Synthesis Database Reduction Using Weighted Vector Quantization

  • Kim, Sanghun;Lee, Youngjik;Keikichi Hirose
    • The Journal of the Acoustical Society of Korea
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    • v.20 no.4E
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    • pp.31-38
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    • 2001
  • A large-scale synthesis database for a unit selection based synthesis method usually retains redundant synthesis unit instances, which are useless to the synthetic speech quality. In this paper, to eliminate those instances from the synthesis database, we proposed a new pruning method called weighted vector quantization (WVQ). The WVQ reflects relative importance of each synthesis unit instance when clustering the similar instances using vector quantization (VQ) technique. The proposed method was compared with two conventional pruning methods through the objective and subjective evaluations of the synthetic speech quality: one to simply limit maximum number of instance, and the other based on normal VQ-based clustering. The proposed method showed the best performance under 50% reduction rates. Over 50% of reduction rates, the synthetic speech quality is not seriously but perceptibly degraded. Using the proposed method, the synthesis database can be efficiently reduced without serious degradation of the synthetic speech quality.

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Biological Network Evolution Hypothesis Applied to Protein Structural Interactome

  • Bolser, Dan M.;Park, Jong Hwa
    • Genomics & Informatics
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    • v.1 no.1
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    • pp.7-19
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    • 2003
  • The latest measure of the relative evolutionary age of protein structure families was applied (based on taxonomic diversity) using the protein structural interactome map (PSIMAP). It confirms that, in general, protein domains, which are hubs in this interaction network, are older than protein domains with fewer interaction partners. We apply a hypothesis of 'biological network evolution' to explain the positive correlation between interaction and age. It agrees to the previous suggestions that proteins have acquired an increasing number of interaction partners over time via the stepwise addition of new interactions. This hypothesis is shown to be consistent with the scale-free interaction network topologies proposed by other groups. Closely co-evolved structural interaction and the dynamics of network evolution are used to explain the highly conserved core of protein interaction pathways, which exist across all divisions of life.

Digital Design Process of Marine Leisure Boat Using Human Sensibility Evaluation (해양 레저선박의 디지털 감성 디자인 프로세스)

  • Choi, Chool-Heon;Jang, Phil-Sik;Seo, Moon-Seog
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.693-699
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    • 2010
  • Korea has been took the top ranking in the global shipbuilding industry in terms of new orders, order backlogs and the volume of vessels for several years. However, the domestic small- and medium-scale shipbuilders currently face imminent threat from China and new challenge to focus on development of high value-added ships. So far, the marine leisure industry of Korea has been showed weak global competitiveness and there were few attempts to design and develop leisure boats and yachts. We describe the digital design process of leisure boat exterior that could reflect user's sensibilities and feelings of entire forms of the products. This design process contains stepwise sensibility evaluation via web and provides designers with various and fast feedbacks about their design outputs in each design stage.

The Role of Ergonomics in the Vehicle Development Stage (자동차 개발단계에서의 인간공학의 역할)

  • Seo, Sang-Yeol;Shim, Jun-Youb;Choi, Tae-Hyun
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.1
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    • pp.7-16
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    • 2010
  • The great growth and development in the automobile industry have been made at the hardware site consisting of Car over about 100 years. The biggest key of future automobile industry with fierce competition is up to product development with high customer satisfaction through the ergonomics that is applied to car efficiently and effectively. Until Now, The Study of Ergonomics has been used for effective Car design. But At the 21st Century automotive, it will be used for Survival through the differentiation and merchantability of vehicle in highly competitive. That is a big difference. We will review the role of ergonomics in the vehicle development stage with Ssangyong Case.