• 제목/요약/키워드: human pose

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Robust Real-time Pose Estimation to Dynamic Environments for Modeling Mirror Neuron System (거울 신경 체계 모델링을 위한 동적 환경에 강인한 실시간 자세추정)

  • Jun-Ho Choi;Seung-Min Park
    • The Journal of the Korea institute of electronic communication sciences
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    • v.19 no.3
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    • pp.583-588
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    • 2024
  • With the emergence of Brain-Computer Interface (BCI) technology, analyzing mirror neurons has become more feasible. However, evaluating the accuracy of BCI systems that rely on human thoughts poses challenges due to their qualitative nature. To harness the potential of BCI, we propose a new approach to measure accuracy based on the characteristics of mirror neurons in the human brain that are influenced by speech speed, depending on the ultimate goal of movement. In Chapter 2 of this paper, we introduce mirror neurons and provide an explanation of human posture estimation for mirror neurons. In Chapter 3, we present a powerful pose estimation method suitable for real-time dynamic environments using the technique of human posture estimation. Furthermore, we propose a method to analyze the accuracy of BCI using this robotic environment.

Multimodal Image Fusion with Human Pose for Illumination-Robust Detection of Human Abnormal Behaviors (조명을 위한 인간 자세와 다중 모드 이미지 융합 - 인간의 이상 행동에 대한 강력한 탐지)

  • Cuong H. Tran;Seong G. Kong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.637-640
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    • 2023
  • This paper presents multimodal image fusion with human pose for detecting abnormal human behaviors in low illumination conditions. Detecting human behaviors in low illumination conditions is challenging due to its limited visibility of the objects of interest in the scene. Multimodal image fusion simultaneously combines visual information in the visible spectrum and thermal radiation information in the long-wave infrared spectrum. We propose an abnormal event detection scheme based on the multimodal fused image and the human poses using the keypoints to characterize the action of the human body. Our method assumes that human behaviors are well correlated to body keypoints such as shoulders, elbows, wrists, hips. In detail, we extracted the human keypoint coordinates from human targets in multimodal fused videos. The coordinate values are used as inputs to train a multilayer perceptron network to classify human behaviors as normal or abnormal. Our experiment demonstrates a significant result on multimodal imaging dataset. The proposed model can capture the complex distribution pattern for both normal and abnormal behaviors.

Efficient Intermediate Joint Estimation using the UKF based on the Numerical Inverse Kinematics (수치적인 역운동학 기반 UKF를 이용한 효율적인 중간 관절 추정)

  • Seo, Yung-Ho;Lee, Jun-Sung;Lee, Chil-Woo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.6
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    • pp.39-47
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    • 2010
  • A research of image-based articulated pose estimation has some problems such as detection of human feature, precise pose estimation, and real-time performance. In particular, various methods are currently presented for recovering many joints of human body. We propose the novel numerical inverse kinematics improved with the UKF(unscented Kalman filter) in order to estimate the human pose in real-time. An existing numerical inverse kinematics is required many iterations for solving the optimal estimation and has some problems such as the singularity of jacobian matrix and a local minima. To solve these problems, we combine the UKF as a tool for optimal state estimation with the numerical inverse kinematics. Combining the solution of the numerical inverse kinematics with the sampling based UKF provides the stability and rapid convergence to optimal estimate. In order to estimate the human pose, we extract the interesting human body using both background subtraction and skin color detection algorithm. We localize its 3D position with the camera geometry. Next, through we use the UKF based numerical inverse kinematics, we generate the intermediate joints that are not detect from the images. Proposed method complements the defect of numerical inverse kinematics such as a computational complexity and an accuracy of estimation.

Probabilistic Head Tracking Based on Cascaded Condensation Filtering (순차적 파티클 필터를 이용한 다중증거기반 얼굴추적)

  • Kim, Hyun-Woo;Kee, Seok-Cheol
    • The Journal of Korea Robotics Society
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    • v.5 no.3
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    • pp.262-269
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    • 2010
  • This paper presents a probabilistic head tracking method, mainly applicable to face recognition and human robot interaction, which can robustly track human head against various variations such as pose/scale change, illumination change, and background clutters. Compared to conventional particle filter based approaches, the proposed method can effectively track a human head by regularizing the sample space and sequentially weighting multiple visual cues, in the prediction and observation stages, respectively. Experimental results show the robustness of the proposed method, and it is worthy to be mentioned that some proposed probabilistic framework could be easily applied to other object tracking problems.

Fine-Motion Estimation Using Ego/Exo-Cameras

  • Uhm, Taeyoung;Ryu, Minsoo;Park, Jong-Il
    • ETRI Journal
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    • v.37 no.4
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    • pp.766-771
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    • 2015
  • Robust motion estimation for human-computer interactions played an important role in a novel method of interaction with electronic devices. Existing pose estimation using a monocular camera employs either ego-motion or exo-motion, both of which are not sufficiently accurate for estimating fine motion due to the motion ambiguity of rotation and translation. This paper presents a hybrid vision-based pose estimation method for fine-motion estimation that is specifically capable of extracting human body motion accurately. The method uses an ego-camera attached to a point of interest and exo-cameras located in the immediate surroundings of the point of interest. The exo-cameras can easily track the exact position of the point of interest by triangulation. Once the position is given, the ego-camera can accurately obtain the point of interest's orientation. In this way, any ambiguity between rotation and translation is eliminated and the exact motion of a target point (that is, ego-camera) can then be obtained. The proposed method is expected to provide a practical solution for robustly estimating fine motion in a non-contact manner, such as in interactive games that are designed for special purposes (for example, remote rehabilitation care systems).

Human Face Tracking and Modeling using Active Appearance Model with Motion Estimation

  • Tran, Hong Tai;Na, In Seop;Kim, Young Chul;Kim, Soo Hyung
    • Smart Media Journal
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    • v.6 no.3
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    • pp.49-56
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    • 2017
  • Images and Videos that include the human face contain a lot of information. Therefore, accurately extracting human face is a very important issue in the field of computer vision. However, in real life, human faces have various shapes and textures. To adapt to these variations, A model-based approach is one of the best ways in which unknown data can be represented by the model in which it is built. However, the model-based approach has its weaknesses when the motion between two frames is big, it can be either a sudden change of pose or moving with fast speed. In this paper, we propose an enhanced human face-tracking model. This approach included human face detection and motion estimation using Cascaded Convolutional Neural Networks, and continuous human face tracking and modeling correction steps using the Active Appearance Model. A proposed system detects human face in the first input frame and initializes the models. On later frames, Cascaded CNN face detection is used to estimate the target motion such as location or pose before applying the old model and fit new target.

Lightening of Human Pose Estimation Algorithm Using MobileViT and Transfer Learning

  • Kunwoo Kim;Jonghyun Hong;Jonghyuk Park
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.9
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    • pp.17-25
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    • 2023
  • In this paper, we propose a model that can perform human pose estimation through a MobileViT-based model with fewer parameters and faster estimation. The based model demonstrates lightweight performance through a structure that combines features of convolutional neural networks with features of Vision Transformer. Transformer, which is a major mechanism in this study, has become more influential as its based models perform better than convolutional neural network-based models in the field of computer vision. Similarly, in the field of human pose estimation, Vision Transformer-based ViTPose maintains the best performance in all human pose estimation benchmarks such as COCO, OCHuman, and MPII. However, because Vision Transformer has a heavy model structure with a large number of parameters and requires a relatively large amount of computation, it costs users a lot to train the model. Accordingly, the based model overcame the insufficient Inductive Bias calculation problem, which requires a large amount of computation by Vision Transformer, with Local Representation through a convolutional neural network structure. Finally, the proposed model obtained a mean average precision of 0.694 on the MS COCO benchmark with 3.28 GFLOPs and 9.72 million parameters, which are 1/5 and 1/9 the number compared to ViTPose, respectively.

Design and Development of the Multiple Kinect Sensor-based Exercise Pose Estimation System (다중 키넥트 센서 기반의 운동 자세 추정 시스템 설계 및 구현)

  • Cho, Yongjoo;Park, Kyoung Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.3
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    • pp.558-567
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    • 2017
  • In this research, we developed an efficient real-time human exercise pose estimation system using multiple Kinects. The main objective of this system is to measure and recognize the user's posture (such as knee curl or lunge) more accurately by employing Kinects on the front and the sides. Especially it is designed as an extensible and modular method which enables to support various additional postures in the future. This system is configured as multiple clients and the Unity3D server. The client processes Kinect skeleton data and send to the server. The server performs the multiple-Kinect calibration process and then applies the pose estimation algorithm based on the Kinect-based posture recognition model using feature extractions and the weighted averaging of feature values for different Kinects. This paper presents the design and implementation of the human exercise pose estimation system using multiple Kinects and also describes how to build and execute an interactive Unity3D exergame.

A Dangerous Situation Recognition System Using Human Behavior Analysis (인간 행동 분석을 이용한 위험 상황 인식 시스템 구현)

  • Park, Jun-Tae;Han, Kyu-Phil;Park, Yang-Woo
    • Journal of Korea Multimedia Society
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    • v.24 no.3
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    • pp.345-354
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    • 2021
  • Recently, deep learning-based image recognition systems have been adopted to various surveillance environments, but most of them are still picture-type object recognition methods, which are insufficient for the long term temporal analysis and high-dimensional situation management. Therefore, we propose a method recognizing the specific dangerous situation generated by human in real-time, and utilizing deep learning-based object analysis techniques. The proposed method uses deep learning-based object detection and tracking algorithms in order to recognize the situations such as 'trespassing', 'loitering', and so on. In addition, human's joint pose data are extracted and analyzed for the emergent awareness function such as 'falling down' to notify not only in the security but also in the emergency environmental utilizations.

Human Motion Tracking based on 3D Depth Point Matching with Superellipsoid Body Model (타원체 모델과 깊이값 포인트 매칭 기법을 활용한 사람 움직임 추적 기술)

  • Kim, Nam-Gyu
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.255-262
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    • 2012
  • Human motion tracking algorithm is receiving attention from many research areas, such as human computer interaction, video conference, surveillance analysis, and game or entertainment applications. Over the last decade, various tracking technologies for each application have been demonstrated and refined among them such of real time computer vision and image processing, advanced man-machine interface, and so on. In this paper, we introduce cost-effective and real-time human motion tracking algorithms based on depth image 3D point matching with a given superellipsoid body representation. The body representative model is made by using parametric volume modeling method based on superellipsoid and consists of 18 articulated joints. For more accurate estimation, we exploit initial inverse kinematic solution with classified body parts' information, and then, the initial pose is modified to more accurate pose by using 3D point matching algorithm.