• 제목/요약/키워드: human model generation

검색결과 274건 처리시간 0.026초

성격과 친밀도를 지닌 로봇의 일반화된 상황 입력에 기반한 감정 생성 (Robot's Emotion Generation Model based on Generalized Context Input Variables with Personality and Familiarity)

  • 권동수;박종찬;김영민;김형록;송현수
    • 대한임베디드공학회논문지
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    • 제3권2호
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    • pp.91-101
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    • 2008
  • For a friendly interaction between human and robot, emotional interchange has recently been more important. So many researchers who are investigating the emotion generation model tried to naturalize the robot's emotional state and to improve the usability of the model for the designer of the robot. And also the various emotion generation of the robot is needed to increase the believability of the robot. So in this paper we used the hybrid emotion generation architecture, and defined the generalized context input of emotion generation model for the designer to easily implement it to the robot. And we developed the personality and loyalty model based on the psychology for various emotion generation. Robot's personality is implemented with the emotional stability from Big-Five, and loyalty is made of familiarity generation, expression, and learning procedure which are based on the human-human social relationship such as balance theory and social exchange theory. We verify this emotion generation model by implementing it to the 'user calling and scheduling' scenario.

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Development of a Distributed Representative Human Model Generation and Analysis System for Multiple-Size Product Design

  • Lee, Baek-Hee;Jung, Ki-Hyo;You, Hee-Cheon
    • 대한인간공학회지
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    • 제30권5호
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    • pp.683-688
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    • 2011
  • Objective: The aim of this study is to develop a distributed representative human model(DRHM) generation and analysis system. Background: DRHMs are used for a product with multiple-size categories such as clothing and shoes. It is not easy for a product designer to explore an optimal sizing system by applying various distributed methods because of their complexity and time demand. Method: Studies related to DRHM generation were reviewed and the RHM generation interfaces of three digital human model simulation systems(Jack$^{(R)}$, RAMSIS$^{(R)}$, and CATIA Human$^{(R)}$) were reviewed. Results: DRHM generation steps are implemented by providing sophisticated interfaces which offer various statistical techniques and visualization methods with ease. Conclusion: The DRHM system can analyze the multivariate accommodation percentage of a sizing system, provide body sizes of generated DRHMs, and visualize generated grids and DRHMs. Application: The DRHM generation and analysis system can be of great use to determine an optimal sizing system for a multiple-size product by comparing various sizing system candidates.

로봇의 인간과 유사한 행동을 위한 2차원 무드 모델 제안 (Proposal of 2D Mood Model for Human-like Behaviors of Robot)

  • 김원화;박정우;김우현;이원형;정명진
    • 로봇학회논문지
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    • 제5권3호
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    • pp.224-230
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    • 2010
  • As robots are no longer just working labors in the industrial fields, but stepping into the human's daily lives, interaction and communication between human and robot is becoming essential. For this social interaction with humans, emotion generation of a robot has become necessary, which is a result of very complicated process. Concept of mood has been considered in psychology society as a factor that effects on emotion generation, which is similar to emotion but not the same. In this paper, mood factors for robot considering not only the conditions of the robot itself but also the circumstances of the robot are listed, chosen and finally considered as elements defining a 2-dimensional mood space. Moreover, architecture that combines the proposed mood model and a emotion generation module is given at the end.

가상현실 장비를 위한 단층 촬영 영상 기반 3차원 인체 상세단계 모델 생성 기법 (Generation Method of 3D Human Body Level-of-Detail Model for Virtual Reality Device using Tomographic Image)

  • 위우찬;허연진;이성준;김지온;신병석;권구주
    • 한국차세대컴퓨팅학회논문지
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    • 제15권4호
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    • pp.40-50
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    • 2019
  • 최근에는 증강 현실 기술과 가상 현실 기술이 사용되는 의료 영상 분야에서 Low-end 시스템에 대한 정확한 인체 모델을 시각화하는 것이 중요하다. 모델의 기하구조를 줄이면 원래 모양과 다른 점이 나타나고 그 차이를 오류로 간주한다. 따라서 기하구조를 축소하면서 오류를 최소화해야 한다. 본 연구에서는 CT 나 MRI 등의 단층 영상에서 인체 장기에 해당하는 영역을 분할하여 3 차원 기하학적 모델을 생성함으로써 다중 해상도의 상세 단계 모델의 재구성 방법을 구현했다. 실험에서 가상 현실 플랫폼은 척추 영역을 재구성한 모델의 모양을 검증하기 위해 구축되었다. 가상 현실 플랫폼을 이용하여 3D 인체 모델과 환자 정보를 확인할 수 있다.

서비스 로봇을 위한 리액티브 감정 생성 모델 (Design of Reactive Emotion Process for the Service Robot)

  • 김형록;김영민;박종찬;박경숙;강태운;권동수
    • 로봇학회논문지
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    • 제2권2호
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    • pp.119-128
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    • 2007
  • Emotion interaction between human and robot is an important element for natural interaction especially for service robot. We propose a hybrid emotion generation architecture and detailed design of reactive process in the architecture based on insight about human emotion system. Reactive emotion generation is to increase task performance and believability of the service robot. Experiment result shows that it seems possible for the reactive process to function for those purposes, and reciprocal interaction between different layers is important for proper functioning of robot's emotion generation system.

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차세대 이동통신 컨버전스 서비스 모델 개발 프레임워크 (Design Framework for Next Generation Mobile Convergence Service Models)

  • 신동천;김진배;박세권;류승완
    • 한국IT서비스학회지
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    • 제9권4호
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    • pp.243-259
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    • 2010
  • It is expected that the next generation mobile communication system will be a service-driven developed system capable to realize the human-centric mobile convergence services. and it is different from the technology-driven development approach of the second and the third generation mobile communication systems. As a preliminary research work on such service-driven system development approach for the next generation mobile communication system. we developed the scenario based service analysis process (2SAP) framework to derive core service technologies and functionalities. In this paper. we propose the next generation mobile convergence service business model creation methodology based on research results of the 2SAP framework. To achieve this goal, we first establish a service model contains several components such as infrastructures. operations. and provision of services that are indispensible for providing next generation mobile services. Then, the next generation mobile services and its corresponding business models can be created by adding service and value flows to the developed service model after defining necessary components of business model including actors, their relationships, and roles.

Instruction Tuning을 통한 한국어 언어 모델 문장 생성 제어 (Instruction Tuning for Controlled Text Generation in Korean Language Model)

  • 장진희;서대룡;전동현;강인호;나승훈
    • 한국정보과학회 언어공학연구회:학술대회논문집(한글 및 한국어 정보처리)
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    • 한국정보과학회언어공학연구회 2023년도 제35회 한글 및 한국어 정보처리 학술대회
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    • pp.289-294
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    • 2023
  • 대형 언어 모델(Large Language Model)은 방대한 데이터와 파라미터를 기반으로 문맥 이해에서 높은 성능을 달성하였지만, Human Alignment를 위한 문장 생성 제어 연구는 아직 활발한 도전 과제로 남아있다. 본 논문에서는 Instruction Tuning을 통한 문장 생성 제어 실험을 진행한다. 자연어 처리 도구를 사용하여 단일 혹은 다중 제약 조건을 포함하는 Instruction 데이터 셋을 자동으로 구축하고 한국어 언어 모델인 Polyglot-Ko 모델에 fine-tuning 하여 모델 생성이 제약 조건을 만족하는지 검증하였다. 실험 결과 4개의 제약 조건에 대해 평균 0.88의 accuracy를 보이며 효과적인 문장 생성 제어가 가능함을 확인하였다.

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Subword Neural Language Generation with Unlikelihood Training

  • Iqbal, Salahuddin Muhammad;Kang, Dae-Ki
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권2호
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    • pp.45-50
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    • 2020
  • A Language model with neural networks commonly trained with likelihood loss. Such that the model can learn the sequence of human text. State-of-the-art results achieved in various language generation tasks, e.g., text summarization, dialogue response generation, and text generation, by utilizing the language model's next token output probabilities. Monotonous and boring outputs are a well-known problem of this model, yet only a few solutions proposed to address this problem. Several decoding techniques proposed to suppress repetitive tokens. Unlikelihood training approached this problem by penalizing candidate tokens probabilities if the tokens already seen in previous steps. While the method successfully showed a less repetitive generated token, the method has a large memory consumption because of the training need a big vocabulary size. We effectively reduced memory footprint by encoding words as sequences of subword units. Finally, we report competitive results with token level unlikelihood training in several automatic evaluations compared to the previous work.

인체측정학적 설계를 위한 대표인체모델 생성 기법의 평가: 격자 기법 (Evaluation of a Representative Human Model Generation Method for Anthropometric Design: Grid Approach)

  • 정기효;유희천
    • 대한인간공학회지
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    • 제26권1호
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    • pp.103-109
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    • 2007
  • Representative human models (RHMs), a group of digital human models which represent the people of the target population within a designated percentage (e.g., 95%), are used for ergonomic design and evaluation in virtual environments. The present study evaluated the grid approach, a RHM generation method, in terms of accommodation percentage. RHMs generated from the grid approach dramatically decreased the accommodation percentage of the target population as the number of anthropometric dimensions under consideration increased. For example, the accommodation percentages by RHMs generated by the grid approach were 95% for 3 key dimensions (selected among 10 anthropometric dimensions), 45% for 5 dimensions, and 10% for 10 dimensions. A standardized multiple regression analysis found that this decreasing accommodation percentage was caused by low correlations between key dimensions and other dimensions. The accommodation evaluation process used in the present study is applicable to evaluation of other RHM generation methods.

Parametric Body Model Generation for Garment Drape Simulation

  • Kim, Sungmin;Park, Chang-Kyu
    • Fibers and Polymers
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    • 제5권1호
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    • pp.12-18
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    • 2004
  • A parametric body model generation system has been developed. Using various mathematic and geometric algorithms of this system, a three-dimensionally scanned human body can be converted into a resizable body model. Once a parametric body model is formed, its size and shape can be modified instantaneously by providing appropriate anthropometric data. To facilitate the subsequent pattern arrangement process for garment drape simulation, a bounding box generation algorithm has been developed in this study. Also the model can be converted into a set of parametric surfaces that it can also be used for three-dimensional garment pattern design system.