• 제목/요약/키워드: heuristic search

검색결과 538건 처리시간 0.031초

실내에서 작업하는 로봇의 휴리스틱 작업경로계획 (A heuristic path planning method for robot working in an indoor environment)

  • 현웅근
    • 한국전자통신학회논문지
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    • 제9권8호
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    • pp.907-914
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    • 2014
  • 본 논문에서는 실내 환경에서 작업하는 로봇의 무 충돌 경로계획을 위하여 휴리스틱 작업 경로계획 방법을 제안한다. 이 방법은 모양공간을 격자로 분할하여 작은 크기의 격자를 여러개 합한 큰 격자로 장애물 모양공간을 재구성 하여 시작점의 노드와 목표점의 노드간의 연결을 노드와 노드사이의 거리와 장애물의 확률적 분포 같은 지역적인 정보를 이용하여 통로를 만들고 그 공간에서 작은 격자의 모양공간에서 그래프 연결을 찾는 방법으로 경로 및 작업을 계획하는 방법이다. 이 방법은 전체 모양공간에 대한 그래프를 기억시킬 필요가 없어 모양공간 내에서 노드나 격자의 증가에 따른 기억용량의 증가가 크지 않으며 전체 그래프에 대한 탐색을 하지 않으므로 계산량이 많지 않다. 제안한 알고리즘의 평가를 위하여 이동 로봇이 격자화된 실내지형에 대하여 최단거리의 경로계획을 성공적으로 수행하였음을 확인하였다.

A Geometrical Center based Two-way Search Heuristic Algorithm for Vehicle Routing Problem with Pickups and Deliveries

  • Shin, Kwang-Cheol
    • Journal of Information Processing Systems
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    • 제5권4호
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    • pp.237-242
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    • 2009
  • The classical vehicle routing problem (VRP) can be extended by including customers who want to send goods to the depot. This type of VRP is called the vehicle routing problem with pickups and deliveries (VRPPD). This study proposes a novel way to solve VRPPD by introducing a two-phase heuristic routing algorithm which consists of a clustering phase and uses the geometrical center of a cluster and route establishment phase by applying a two-way search of each route after applying the TSP algorithm on each route. Experimental results show that the suggested algorithm can generate better initial solutions for more computer-intensive meta-heuristics than other existing methods such as the giant-tour-based partitioning method or the insertion-based method.

Grid Search Based Production Switching Heuristic for Aggregate Production Planning

  • Nam, Sang-Jin;Kim, Joung-Ja
    • 한국경영과학회지
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    • 제18권1호
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    • pp.127-138
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    • 1993
  • The Production Switching Heuristic (PSH) develope dby Mellichamp and Love (1978) has been suggested as a more realistic, practical and intuitively appealing approach to aggregate production planning (APP). In this researh, PSH has been modified to present a more sophisticated open grid search procedure for solving the APP problem. The effectiveness of this approach has been demonstrated by determining a better near-optimala solution to the classic paint factory problem. The performance of the modified production switching heuristic is then compared in the context of the paint factory problem with results obtained by other prominent APP models including LDR, PPP, and PSH to conclude that the modified PSH offers a better minimum cost solution than the original PSH model.

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시간논리구조에서 이산사건시스템의 최적화 (Optimization of discrete event system in a temporal logic framework)

  • 황형수;오성권;정용만
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1996년도 한국자동제어학술회의논문집(국내학술편); 포항공과대학교, 포항; 24-26 Oct. 1996
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    • pp.812-815
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    • 1996
  • In this paper, we consider the optimal control problem based on Discrete Event Dynamic Systems(DEDS) in the Temporal Logic framework(TLF) which have studied for a convenient modeling technique. The TLF is enhanced with objective functions(event cost indices) and a measurement space is also defined. Our research goal is the design of the optimal controller for DEDSs. This procedure could be guided by the heuristic search methods. For the heuristic search, we suggested the Stochastic Ruler algorithm, instead of the A algorithm with difficulties as following; the uniqueness of solutions, the computational complexity and how to select a heuristic function. This SR algorithm is used for solving the optimal problem. An example is shown to illustrate our results.

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시간논리구조에서 이산사건시스템의 최적화 및 추론 (Optimization and reasoning for Discrete Event System in a Temporal Logic Frameworks)

  • 황형수;정용만
    • 한국지능시스템학회논문지
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    • 제7권2호
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    • pp.25-33
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    • 1997
  • A DEDS is a system whose states change in response to the occurence of events from a predefined event set. In this paper, we consider the optimal control and reasoning problem for Discrete Event Systems(DES) in the Temporal Logic Framework(TEL) which have been recnetly defined. The TLE is enhanced with objective functions(event cost indices) and a measurement space is alos deined. A sequence of event which drive the system form a give initial state to a given final state is generated by minimizing a cost functioin index. Our research goal is the reasoning of optimal trajectory and the design of the optimal controller for DESs. This procedure could be guided by the heuristic search methods. For the heuristic search, we suggested the Stochastic Ruler algorithm, instead of the A algorithm with difficulties as following ; the uniqueness of solutions, the computational complexity and how to select a heuristic function. This SR algorithm is used for solving the optimal problem. An example is shown to illustrate our results.

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시간 제약을 가지는 차량 경로 스케줄링 문제 해결을 위한 기회시간 반영 하이브리드 휴리스틱 (Hybrid Heuristic Applied by the Opportunity Time to Solve the Vehicle Routing and Scheduling Problem with Time Window)

  • 유영훈;차상진;조근식
    • 지능정보연구
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    • 제15권3호
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    • pp.137-150
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    • 2009
  • 본 연구는 시간 제약조건을 가지는 차량 경로 탐색과 스케줄링 문제(VRSPTW, the Vehicle Routing and Scheduling Problem with Time Window)를 해결하기 위하여, 기회시간(Opportunity time)을 반영한 하이브리드 휴리스틱을 제안하였다. 기회시간은 각 고객 노드에서 요구하는 하역 서비스를 수행 한 뒤에도 남아 있는 여유시간이다. 제안된 휴리스틱은 기회시간에 대한 제약조건을 추가하고, 기회시간을 고려한 비용 평가함수를 삽입 전략에 적용함으로써 초기 해를 구하였다. 또한 고객 노드 교환에 의한 타부 탐색 전략에도 기회시간을 반영함으로써 해를 개선 시켰다. 마지막으로 지리적, 시간적, 용량적으로 다양한 데이터 유형들에 대하여 각각 효과적으로 최적 해를 구할 수 있는 초기 경로 생성 전략들을 소개하고 비교하였다. 본 연구의 실험에서는 제안된 휴리스틱이 Solomon I1 휴리스틱 보다 효율적으로 최근사 해를 얻을 수 있음을 보였다.

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휴리스틱을 이용한 2차원 임의형상 부재 배치 문제 (Nesting Problem for Two Dimensional Irregular Shapes using Heuristic)

  • 정성교;전건욱
    • 산업공학
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    • 제21권1호
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    • pp.8-17
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    • 2008
  • A new search procedure, VLT(Vertex Line Tracing) heuristic, for two dimensional irregular shapes nesting problem was suggested in this study. The VLT heuristic was suggested to the nesting problem to overcome disadvantages of the existing NFP(No-Fit-Polygon) method. This VLT heuristic was compared with the results of the existing benchmark problems suggested by Albano, Hopper, and Burke. The results of the VLT heuristic give efficient solutions in the point of the scrap ratio and computation time. A computer program, NestLogic, using C++ for VLT heuristic was also developed for this nesting problem.

A New Heuristic for the Generalized Assignment Problem

  • Joo, Jaehun
    • 경영과학
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    • 제14권1호
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    • pp.31-52
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    • 1997
  • The Generalized Assignment Problem(GAP) determines the minimum assignment of n tasks to m workstations such that each task is assigned to exactly one workstation, subject to the capacity of a workstation. In this paper, we presented a new heuristic search algorithm for GAPs. then we tested it on 4 different benchmark sample sets of random problems generated according to uniform distribution on a microcomputer.

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A New Heuristic for the Generalized Assignment Problem

  • 주재훈
    • 한국경영과학회지
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    • 제14권1호
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    • pp.31-31
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    • 1989
  • The Generalized Assignment Problem(GAP) determines the minimum assignment of n tasks to m workstations such that each task is assigned to exactly one workstation, subject to the capacity of a workstation. In this paper, we presented a new heuristic search algorithm for GAPs. Then we tested it on 4 different benchmark sample sets of random problems generated according to uniform distribution on a microcomputer.

A Flexible Branch and Bound Method for the Job Shop Scheduling Problem

  • Morikawa, Katsumi;Takahashi, Katsuhiko
    • Industrial Engineering and Management Systems
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    • 제8권4호
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    • pp.239-246
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    • 2009
  • This paper deals with the makespan minimization problem of job shops. The problem is known as one of hard problems to optimize, and therefore, many heuristic methods have been proposed by many researchers. The aim of this study is also to propose a heuristic scheduling method for the problem. However, the difference between the proposed method and many other heuristics is that the proposed method is based on depth-first branch and bound, and thus it is possible to find an optimal solution at least in principle. To accelerate the search, when a node is judged hopeless in the search tree, the proposed flexible branch and bound method can indicate a higher backtracking node. The unexplored nodes are stored and may be explored later to realize the strict optimization. Two methods are proposed to generate the backtracking point based on the critical path of the current best feasible schedule, and the minimum lower bound for the makespan in the unexplored sub-problems. Schedules are generated based on Giffler and Thompson's active schedule generation algorithm. Acceleration of the search by the flexible branch and bound is confirmed by numerical experiment.