• Title/Summary/Keyword: heuristic algorithms

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A Study on Flow Shop Scheduling with Early & Tardy Penalty Cost (조기완료 및 납기지연 벌과금을 고려한 흐름작업 시스템의 일정계획)

  • 이정환
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.16 no.27
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    • pp.91-104
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    • 1993
  • This paper is concerned with flow shop scheduling problems having the common due date. V-shape property is used for algorithms with early and tardy penalty cost. The objective of this paper is developing efficient heuristic scheduling algorithms for minimizing total penalty cost function and determining the optimal common due date. The between job delay and the work in process are considered for developing algorithms as penalty cost. Algorithms is simulated to analyze interrelated factors. A numerical example is given for illustrating the proposed algorithms.

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Flow based heuristics for the multiple traveling salesman problem with time windows

  • Lee, Myung-Sub
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1993.04a
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    • pp.354-366
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    • 1993
  • In this paper, new algorithms for solving the multiple traveling salesman problem with time windows are presented. These algorithms are based on the flow based algorithms for solving the vehicle scheduling problem. Computational results on problems up to 750 customers indicate that these algorithms produce superior results to existing heuristic algorithms for solving the vehicle routing problems when the time windows are 'tight enough' where 'tight enough' is based on a metric proposed by desrosiers et al.(1987).

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A Load Balancing Technique Combined with Mean-Field Annealing and Genetic Algorithms (평균장 어닐링과 유전자 알고리즘을 결합한 부하균형기법)

  • Hong Chul-Eui;Park Kyeong-Mo
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.8
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    • pp.486-494
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    • 2006
  • In this paper, we introduce a new solution for the load balancing problem, an important issue in parallel processing. Our heuristic load balancing technique called MGA effectively combines the benefit of both mean-field annealing (MFA) and genetic algorithms (GA). We compare the proposed MGA algorithm with other mapping algorithms (MFA, GA-l, and GA-2). A multiprocessor mapping algorithm simulation has been developed to measure performance improvement ratio of these algorithms. Our experimental results show that our new technique, the composition of heuristic mapping methods improves performance over the conventional ones, in terms of solution quality with a longer run time.

Sequencing the Mixed Model Assembly Line with Multiple Stations to Minimize the Total Utility Work and Idle Time

  • Kim, Yearnmin;Choi, Won-Joon
    • Industrial Engineering and Management Systems
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    • v.15 no.1
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    • pp.1-10
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    • 2016
  • This paper presents a fast sequencing algorithm for a mixed model assembly line with multiple workstations which minimize the total utility work and idle time. We compare the proposed algorithms with another heuristic, the Tsai-based heuristic, for a sequencing problem that minimizes the total utility works. Numerical experiments are used to evaluate the performance and effectiveness of the proposed algorithm. The Tsai-based heuristic performs best in terms of utility work, but the fast sequencing algorithm performs well for both utility work and idle time. However, the computational complexity of the fast sequencing algorithm is O (KN) while the Tsai-based algorithm is O (KNlogN). Actual computational time of the fast sequencing heuristic is 2-6 times faster than that of the Tsai-based heuristic.

Improved Broadcast Algorithm in Distributed Heterogeneous Systems (이질적인 분산 시스템에서의 개선된 브로드캐스트 알고리즘)

  • 박재현;김성천
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.3
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    • pp.11-16
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    • 2004
  • Recently, collaborative works are increased more and more over the distributed heterogeneous computing environments. The availability of high-speed wide-area networks has also enabled collaborative multimedia applications such as video conferencing, distributed interactive simulation and collaborative visualization. Distributed high performance computing and collaborative multimedia applications, it is extremely important to efficiently perform group communication over a heterogeneous network. Typical group communication patterns are broadcast and Multicast. Heuristic algorithms such as FEF, ECEF, look-ahead make up the message transmission tree for the broadcast and multicast over the distributed heterogeneous systems. But, there are some shortcomings because these select the optimal solution at each step, it may not be reached to the global optimum In this paper, we propose a new heuristic algerian that constructs tree for efficiently collective communication over the previous heterogeneous communication model which has heterogenity in both node and network. The previous heuristic algorithms my result in a locally optimal solution, so we present more reasonable and available criterion for choosing edge. Through the performance evaluation over the various communication cost, improved heuristic algorithm we proposed have less completion time than previous algorithms have, especially less time complexity than look-ahead approach.

Developing Novel Algorithms to Reduce the Data Requirements of the Capture Matrix for a Wind Turbine Certification (풍력 발전기 평가를 위한 수집 행렬 데이터 절감 알고리즘 개발)

  • Lee, Jehyun;Choi, Jungchul
    • New & Renewable Energy
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    • v.16 no.1
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    • pp.15-24
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    • 2020
  • For mechanical load testing of wind turbines, capture matrix is constructed for various range of wind speeds according to the international standard IEC 61400-13. The conventional method wastes considerable amount of data by its invalid data policy -segment data into 10 minutes then remove invalid ones. Previously, we have suggested an alternative way to save the total amount of data to build a capture matrix, but the efficient selection of data has been still under question. The paper introduces optimization algorithms to construct capture matrix with less data. Heuristic algorithm (simple stacking and lowest frequency first), population method (particle swarm optimization) and Q-Learning accompanied with epsilon-greedy exploration are compared. All algorithms show better performance than the conventional way, where the distribution of enhancement was quite diverse. Among the algorithms, the best performance was achieved by heuristic method (lowest frequency first), and similarly by particle swarm optimization: Approximately 28% of data reduction in average and more than 40% in maximum. On the other hand, unexpectedly, the worst performance was achieved by Q-Learning, which was a promising candidate at the beginning. This study is helpful for not only wind turbine evaluation particularly the viewpoint of cost, but also understanding nature of wind speed data.

Common Due-Date Assignment and Scheduling with Sequence-Dependent Setup Times: a Case Study on a Paper Remanufacturing System

  • Kim, Jun-Gyu;Kim, Ji-Su;Lee, Dong-Ho
    • Management Science and Financial Engineering
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    • v.18 no.1
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    • pp.1-12
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    • 2012
  • In this paper, we report a case study on the common due-date assignment and scheduling problem in a paper remanufacturing system that produces corrugated cardboards using collected waste papers for a given set of orders under the make-to-order (MTO) environment. Since the system produces corrugated cardboards in an integrated process and has sequence-dependent setups, the problem considered here can be regarded as common due-date assignment and sequencing on a single machine with sequence-dependent setup times. The objective is to minimize the sum of the penalties associated with due-date assignment, earliness, and tardiness. In the study, the earliness and tardiness penalties were obtained from inventory holding and backorder costs, respectively. To solve the problem, we adopted two types of algorithms: (a) branch and bound algorithm that gives the optimal solutions; and (b) heuristic algorithms. Computational experiments were done on the data generated from the case and the results show that both types of algorithms work well for the case data. In particular, the branch and bound algorithm gave the optimal solutions quickly. However, it is recommended to use the heuristic algorithms for large-sized instances, especially when the solution time is very critical.

Using a Greedy Algorithm for the Improvement of a MapReduce, Theta join, M-Bucket-I Heuristic (그리디 알고리즘을 이용한 맵리듀스 세타조인 M-Bucket-I 휴리스틱의 개선)

  • Kim, Wooyeol;Shim, Kyuseok
    • Journal of KIISE
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    • v.43 no.2
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    • pp.229-236
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    • 2016
  • Theta join is one of the essential and important types of queries in database systems. As the amount of data needs to be processed increases, processing theta joins with a single machine becomes impractical. Therefore, theta join algorithms using distributed computing frameworks have been studied widely. Although one of the state-of-the-art theta-join algorithms uses M-Bucket-I heuristic, it is hard to use since running time of M-Bucket-I heuristic, which computes a mapping from a record to a reducer (i.e., reducer mapping), is O(n) where n is the size of input data. In this paper, we propose MBI-I algorithm which reduces the running time of M-Bucket-I heuristic to $O(r_{max}log\;n)$ and gives the same result as M-Bucket-I heuristic does. We also conducted several experiments to show algorithm and confirmed that our algorithm can improve the performance of a theta join by 10%.