• Title/Summary/Keyword: head-up display

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Development of Car HUD Navigation Using a Raspberry Pi (라즈베리파이를 이용한 차량용 HUD 내비게이션 시스템 개발)

  • Joo, Han-Wul;Choi, Sung-Moon;Choi, Won-Seok;Joo, Bokgyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.3
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    • pp.175-181
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    • 2017
  • In this paper, we describe a design and development of car HUD(Head-Up-Display) navigation system using a Raspberry Pi. Car drivers can't concentrate on driving due to the use of various electronic devices, especially the car navigation systems installed in the cars. Therefore, car accident caused by not concentrating on the driving views is one of the most common accident types. In order to prevent the problems, HUD technology is used to help the driver to secure front views, thereby to minimize the traffic accidents caused by neglecting forward views. In this research, we propose the design and development techniques of a HUD navigation system using Raspberry Pi, and we believe that the commerical use of HUD navigation will grately reduce the risk of many car accidents.

A Study of Head Up Display System for Next Generation Vehicle (차세대 자동차 통합스마트 모니터 시스템에 관한 연구)

  • Yun, Sung-Ha;Son, Hui-Bae;Rhee, Young-Chul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.3
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    • pp.439-444
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    • 2011
  • In this paper, we implemented the intelligent smart monitor system for next generation which is most commonly viewed information in a vehicle from the instrument cluster, where speed, tachometer, fuel, engine temperature, fuel gauge, turn indicators and warning lights and provide the driver with an array of informations. Designed Smart HUD(Head-Up-Display) monitor system is composed TFT LCD, LCD Back light led, plane mirror, lens and controllers parts and it was assembled to intelligent integrated smart monitor system. Finally, we analyze intelligent integrated smart monitor system for driver safety vehicles and present the possibility to apply to smart intelligent HUD total monitor system for next generation.

Study of Meniscus Formation in a Double Layer Slot Die Head Using CFD (CFD를 이용한 Double Layer 슬롯 다이 헤드의 메니스커스 형성 연구)

  • Gieun Kim;Jongwoon Park
    • Journal of the Semiconductor & Display Technology
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    • v.23 no.2
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    • pp.65-70
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    • 2024
  • Using a computational fluid dynamics(CFD) simulation tool, we have provided a coating guideline for slot-die coating with a double layer slot die head. We have analyzed the fluid dynamics in terms of the coating speed, flow rate ratio, and viscosity ratio, which are critical for the stability of coating meniscus. We have identified the common coating defects such as break-up, air entrainment, and leakage by varying the coating speeds. The flow rate ratio is the critical parameter determining the wet film thickness of the top and bottom layers. It is shown that when the flow rate ratio exceeds or equals 1.8, air entrainment occurs due to insufficient hydraulic pressure in the bottom layer, even though the total flow rate remains constant. Furthermore, we have found that the flow of the bottom layer is significantly affected by the viscosity of top layer. The viscosity ratio of 4 or higher obstructs the flow of the bottom layer due to the increased hydraulic resistance, resulting in leakage. Finally, we have demonstrated that as the viscosity ratio increases from 0.1 to 10, the maximum coating speed rises from 0.4 mm/s to 1.6 mm/s, and the minimum wet film thickness decreases from 800 ㎛ to 200 ㎛.

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Double-Gauss Optical System Design with Fixed Magnification and Image Surface Independent of Object Distance (물체거리가 변하여도 배율과 상면이 고정되는 이중 가우스 광학계의 설계)

  • Ryu, Jae Myung;Ryu, Chang Ho;Kim, Kang Min;Kim, Byoung Young;Ju, Yun Jae;Jo, Jae Heung
    • Korean Journal of Optics and Photonics
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    • v.29 no.1
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    • pp.19-27
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    • 2018
  • A change in object distance would generally change the magnification of an optical system. In this paper, we have proposed and designed a double-Gauss optical system with a fixed magnification and image surface regardless of any change in object distance, according to moving the lens groups a little bit to the front and rear of the stop, independently parallel to the direction of the optical axis. By maintaining a constant size of image formation in spite of various object-distance changes in a projection system such as a head-up display (HUD) or head-mounted display (HMD), we can prevent the field of view from changing while focusing in an HUD or HMD. Also, to check precisely the state of the wiring that connects semiconductor chips and IC circuit boards, we can keep the magnification of the optical system constant, even when the object distance changes due to vertical movement along the optical axis of a testing device. Additionally, if we use this double-Gauss optical system as a vision system in the testing process of lots of electronic boards in a manufacturing system, since we can systematically eliminate additional image processing for visual enhancement of image quality, we can dramatically reduce the testing time for a fast test process. Also, the Gaussian bracket method was used to find the moving distance of each group, to achieve the desired specifications and fix magnification and image surface simultaneously. After the initial design, the optimization of the optical system was performed using the Synopsys optical design software.

Optimization of a Highly Efficient Narrow-viewing-angle LCD for Head-mounted-display Applications (헤드마운트 디스플레이 응용을 위한 고효율 협시야각 LCD 최적화 연구)

  • Wi, Sung Hee;Kang, Min Jin;Hwang, Eui Sun;Baek, Gi Hyeon;Kim, Jin Hwan;Park, Hyeon Uk;Cheong, Byoung-Ho
    • Korean Journal of Optics and Photonics
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    • v.33 no.2
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    • pp.67-73
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    • 2022
  • In a head-mounted display (HMD) for virtual-reality applications, a narrow viewing angle is preferred to the usual, wide viewing angle because the HMD is positioned close in front of the user's eyes, and the display position is fixed. In this paper, we propose a new back-light unit (BLU) for implementing a narrow viewing angle, which is suitable for a HMD. By optimizing the scattering patterns in the light-guide-plate and inverse-prism structures, the viewing angle and correlations between structural parameters in the BLU components are analyzed with ray-tracing simulations. As a result, a double-angle inverse-prism structure incorporating the scattering patterns of a light-guide plate is chosen, which results in a 14% increase in center luminance, a 16% decrease in the vertical viewing angle, and a light efficiency of up to 70%, compared to a conventional BLU. Thus, the new BLU system is expected to be applied in a high-efficiency liquid crystal display.

Auditory Spatial Arrangement of Object's Position in Virtual and Augmented Environment (가상환경에서의 위치정보 제시를 위한 청각적 공간배열)

  • Lee, Ju-Hwan
    • Journal of Advanced Navigation Technology
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    • v.15 no.2
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    • pp.326-333
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    • 2011
  • In the present study, we measured the performance (accuracy and reaction time) of the user in the virtual environment with see-through Head-Mounted Display system that includes 3D sound generated through Head-Related Transfer Function (HRTF) to investigate the feasibility of auditory display for a certain object's spatial information. To sum up the results of two experiments, when presenting location information of the object with 3D sound, it is desirable that information arrangement from the user should be an orthogonal pattern which is located with right angle, not a diagonal pattern. Like these results propose that spatial information presentation with 3D sound make the optimal object arrangement of virtual environment possible.

Tele-presence System using Homography-based Camera Tracking Method (호모그래피기반의 카메라 추적기술을 이용한 텔레프레즌스 시스템)

  • Kim, Tae-Hyub;Choi, Yoon-Seok;Nam, Bo-Dam;Hong, Hyun-Ki
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.49 no.3
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    • pp.27-33
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    • 2012
  • Tele-presence and tele-operation techniques are used to build up an immersive scene and control environment for the distant user. This paper presents a novel tele-presence system using the camera tracking based on planar homography. In the first step, the user wears the HMD(head mounted display) with the camera and his/her head motion is estimated. From the panoramic image by the omni-directional camera mounted on the mobile robot, a viewing image by the user is generated and displayed through HMD. The homography of 3D plane with markers is used to obtain the head motion of the user. For the performance evaluation, the camera tracking results by ARToolkit and the homography based method are compared with the really measured positions of the camera.

Changes in Young Adults' Static Balance Ability Following Immersive Virtual Reality Balance Training (젊은 성인에서 몰입형 가상현실 균형 훈련에 따른 정적 균형 변화)

  • Seo, Jeong-Pyo;Yeo, Sang-Seok
    • PNF and Movement
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    • v.18 no.2
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    • pp.265-273
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    • 2020
  • Purpose: The purpose of the study was to investigate the effects of HMD (head mounted display)-based virtual reality balance training on static balance in young adults, and whether appropriate balance training can help healthy adults to improve balance ability in daily living. Methods: The study subjects were 14 healthy adults. Subjects received 20 minutes of HMD-based virtual reality balance training 3 times per week for 4 weeks. Static balance was measured before, during, and after training and after one month. Static balance was measured in a total of 8 conditions, and the results were classified as visual (F1), somatosensory (F5-6), vestibular (F2-4), and central nervous system (F7-8). Results: The test results showed no significant difference in pre-training, post-training, and follow-up results under all conditions at Fourier index F1, F5-6, and F7-8 frequencies. For the F2-4 frequency, there was a significant difference before and after training under NC (neutral head position, eyes closed, firm surface) and PC (neutral head position, eyes closed, elastic surface) conditions. The NC condition returned a significant decrease of F2-4 frequency in post-training testing as compared to pre-training, and the PC condition showed a significant decrease of F2-4 frequency between the pre-training and mid-training tests, and between the pre-training and post-training tests. Conclusion: These results indicate that HMD-based balance training can improve balance ability, even in normal adults, and seems especially effective for vestibular function training.

Trends of In-vehicle AR Technology (차량용 증강현실 기술개발 동향)

  • Kim, K.H.;Park, H.S.
    • Electronics and Telecommunications Trends
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    • v.28 no.4
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    • pp.45-52
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    • 2013
  • 차량용 증강현실 기술은 운전자의 신체적 인지적 부하를 최소화함으로써 운전자의 안전과 편의를 달성하기 위한 목적으로 차량에서 제공되는 정보를 운전자의 시야에 맞게 운전자 전방 실세계에 정합하여 제공하는 기술이다. 최근 차량의 지능화와 증강현실기술 접목의 다양화 및 디스플레이 기술의 급진한 발전으로 차량용 HUD(Head Up Display)기술 개발이 활발히 이루어지고 있다. 특히 최근에는 국내외 자동차 제조사 및 연구기관을 중심으로 AR(Augmented Reality)기술을 차량용 HUD에 접목한 AR-HUD 기술 개발이 진행 중이다. 본고에서는 이러한 배경을 토대로 차량용 HUD 기술 및 차량용 AR 기술의 개발 현황과 관련 이슈에 관하여 살펴보고자 한다.

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Geometric Distortion Compensation method of Augmented Image for Large-screen Head-Up Display (대 화면 헤드 업 디스플레이를 위한 증강영상의 기하왜곡 보정 방법)

  • Kim, Jeonguk;Park, Jong-Il
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.11a
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    • pp.131-132
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    • 2017
  • 본 논문에서는 대 화면 헤드 업 디스플레이를 구현하기 위해 왜곡된 증강 영상을 보정하는 방법을 제안한다. 대 화면 헤드 업 디스플레이는 곡면인 차 앞 유리의 대부분을 차지하는 영역에 증강되는 영상이므로 영상의 왜곡이 심하게 발생한다. 실험을 위한 대 화면 헤드 업 디스플레이를 구성한 다음, 다항식 변환과 특징점 매칭을 통해 왜곡이 발생한 영상과 의도한 영상 사이의 관계를 추정하고 이를 통해 왜곡을 효과적으로 제거한다.

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