• Title/Summary/Keyword: handheld devices

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The research on the best design and solution of the MFOD(Multi-Function Observation Devices) (다기능관측경의 최적 설계에 관한 연구)

  • Kim, Yong-Jin;Kim, Young-Kil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.361-363
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    • 2011
  • MFOD(Multi-Fuction Observation Devices) must be observed and measured the distance of the target with laser rangefinder, as well as satellite navigation devices and magnetic north by taking advantage of measuring the exact coordinates of the target is a portable observation. In this paper, it suggests for the multi-function observational study concepts of honor for the optimal design through the highest performance and lightest weight on how to implement the approach in theory.

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Face Recognition Algorithm for Embedded System (임베디드 시스템 응용을 위한 얼굴인식 알고리즘의 경량화 연구)

  • Jeong, Kang-Hun;Moon, Hyeon-Joon
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.723-724
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    • 2008
  • In this paper, we explore face recognition technology for embedded system. We develop an algorithm suitable for systems under ubiquitous environment. The basic requirements includes appropriate data format and ratio of feature data to achieve efficiency of algorithm. Our experiment presents a face recognition technique for handheld devices. The essential parts for face recognition based on embedded system includes; integer representation from floating point calculation and optimization for memory management.

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Trend Analysis of the Operating System for Handheld Devices Based Linux System (리눅스 기반의 휴대단말 운영체제 동향 분석)

  • O, Seung-Hui;Kim, Gi-Yeong
    • Electronics and Telecommunications Trends
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    • v.23 no.3
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    • pp.152-162
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    • 2008
  • 휴대단말의 운영체제가 개발 기간 및 비용 절감이라는 장점을 지닌 리눅스 기반으로 옮겨가고 있다. 이미 지난 2007년 3분기에 전세계적으로 1천만 대 이상의 리눅스 기반 휴대용 단말이 판매되었다. 이처럼 휴대단말에 있어서 리눅스 기반 제품에 모토롤라, 노키아, 구글, 삼성전자, LG전자 등과 같은 많은 국내외 업체들이 관심을 가지고 안드로이드, 리모, LiPS 등과 같은 여러 단체를 만들어 활동중이다. 본 고에서는 리눅스 기반의 휴대단말 운영체제를 주도하고 있는 플랫폼을 중심으로 그 특징을 분석하고 보안 측면에서의 고려사항은 무엇이 있는지 살펴본다.

Bluetooth Tunneling Method for Wireless Docking System Based on Wi-Fi Direct (Wi-Fi Direct 기반 무선 Docking 시스템을 위한 Bluetooth Tunneling 연구)

  • Lee, Jaeho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.3
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    • pp.585-594
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    • 2017
  • Wireless Docking system can provide enhanced convenience to user experience of handheld device such as smart phone by using previously deployed peripheral devises such as monitor and keyboard. In this environment, user can easily use the handheld device with variable peripheral devices at any docking system place. This system would be composed of peripherals except host computing device contrarily to previous desktop and laptop environment. For this system, Wi-Fi Alliance has been developing standard technology based on Wi-Fi Direct(Wi-Fi Peer-to-Peer Technical Specifications v1.2, 2010) technology. However, this system can make a problem which may lead to complex connectivity on handheld device due to non-compatible communication interface. To address given problem, we designed a new method of Bluetooth tunneling technology via previous Wi-Fi Direct communication, and evaluated it with experiment results.

Development of a New Miniature Actuator providing both Kinesthetic and Vibrotactile Feedback for Haptic Interface (근감과 진동촉감 피드백을 제공하는 햅틱 인터페이스용 새로운 소형 액추에이터의 개발)

  • Pyo, Dongbum;Ryu, Semin;Han, Byung-Kil;Kwon, Dong-Soo
    • The Journal of Korea Robotics Society
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    • v.8 no.3
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    • pp.143-149
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    • 2013
  • This paper presents a new miniature haptic display to convey ample haptic information to a user of a handheld interface. There are buttons on interfaces or general electronic devices, but existing buttons provide haptic feedback of only one passive pattern to a user. Because humans perceive tactile and kinesthetic information simultaneously when they handle objects the proposed actuator provides both sensations at once. It is able to generate various levels of kinesthetic sensations when pressing a button under diverse situations. Also, vibrotactile feedback can be delivered for exciting haptic effects with numerous patterns. Its performance was evaluated in accordance with the resistive force by changing the intensity of the input current. Experiments show that the proposed actuator has the ability to provide numerous haptic sensations for more realistic and complex haptic experiences.

Mobile Web Service Architecture Using Context-store

  • Oh, Sang-Yoon;Aktas, Mehmet;Fox, Geoffrey C.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.5
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    • pp.836-858
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    • 2010
  • Web Services allow a user to integrate applications from different platforms and languages. Since mobile applications often run on heterogeneous platforms and conditions, Web Service becomes a popular solution for integrating with server applications. However, because of its verbosity, XML based SOAP messaging gives the possible overhead to the less powerful mobile devices. Based on the mobile client's behavior that it usually exchanges messages with Web Service continuously in a session, we design the Handheld Flexible Representation architecture. Our proposed architecture consists of three main components: optimizing message representation by using a data format language (Simple_DFDL), streaming communication channel to reduce latency and the Context-store to store context information of a session as well as redundant parts of the messages. In this paper, we focus on the Context-store and describe the architecture with the Context-store for improving the performance of mobile Web Service messaging. We verify our approach by conducting various evaluations and investigate the performance and scalability of the proposed architecture. The empirical results show that we save 40% of transit time between a client and a service by reducing the message size. In contrast to solutions for a single problem such as the compression or binarization, our architecture addresses the problem at a system level. Thus, by using the Context-store, we expect reliable recovery from the fault condition and enhancing interoperability as well as improving the messaging performance.

A Study on Design of the Image Retrieval System Using Embedded System (임베디드 시스템을 이용한 이미지 검색 시스템 설계에 관한 연구)

  • Kim, Kyung-Soo
    • Convergence Security Journal
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    • v.10 no.1
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    • pp.49-53
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    • 2010
  • Recently multimedia has been formed, provided, and shared enough not to compare with the past, due to the proliferation of Internet and the development of hardware relating to multimedia. Accordingly to internationally give a proper expression to metadata of multimedia, the standard of MPEG-7 has been established, and researches for image search among various data of multimedia using MPEG-7 are going on. Thus there are meaning-based search. In the former there is a merit that search speed is fast, but technology and accuracy by technical knowledge on the image. In the latter the accuracy of search is decreasing because of not understanding the meaning about image and the internet of users. In this study to solve these problems a search system has been designed by combining the two methods. Also the search and manage image data by handheld devices such as portable PDA or smart phone, a system. Once this is used, multimedia data can be efficiently searched and utilized by handheld devices.

Synchronization Method for Continuous Play among Multimedia Devices (다중 기기에서 이어 보기를 위한 동기화 기법)

  • Kang, Mi-Ran;Kim, Se-Young;Kim, Young-Il;Kim, Dae-Jin
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.543-551
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    • 2011
  • Recently various handheld multimedia devices are spreading, and users want to share media contents across their own multiple devices. Conventional synchronization techniques for N-screen services can continuously play contents by switching from an initial device to a new device. In this case, even if a new device plays continuously contents, the initial device stops playing them. In this paper, we propose a synchronization technique in which multiple devices can share and continuously play same contents simultaneously by gathering and passing URI and current play-time of the contents. The proposed synchronization technique is built on UPnP and DLNA, and tested by implementing a wireless home media network system.

Reverse Parking Guidance System with the Path Prediction (경로 예측 방식의 후진 주차 가이드 시스템 개발)

  • Jun, Byung-Chan;Lee, Deug-Woo;Ryu, Dae-Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.848-849
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    • 2012
  • In this paper, we developed a reverse parking guidance system with the path prediction methods which help the safe operation of driver when reversing, with rear camera display, and the expected path on navigation and handheld devices. This system can be applied to various types of vehicles, a variety of characteristics and installation of rear-view camera and navigation support systems, or portable devices are compatible and easily detachable, can be configured easily.

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Cross-Platform Application for Multimedia Data Playback Optimization (멀티미디어 데이터 Playback 최적화를 위한 Cross-Platform 어플리케이션)

  • Oparin, Mikhail;Cho, Yeongpil;Kwon, Yongin;Ko, Kwangman;Paek, Yunheung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.05a
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    • pp.88-90
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    • 2013
  • With the continuous growth of a number of high-quality multimedia services for handheld devices, the lack of power resources becomes an increasingly critical issue. One of the ways to overcome existing problem is to make multimedia data processing more efficient. In order to do that this paper introduces a video streaming application for Android platform which, while being used along with offloading technique, may provide an efficient progressive download service for user devices along with relief of media servers.