• 제목/요약/키워드: graphic form

검색결과 259건 처리시간 0.022초

Study on the Need of Developing Manuals for Visual Merchandising for Traditional Market: Focusing on the Korean Rice Cake Shop

  • Lim, Jeanny
    • 유통과학연구
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    • 제10권9호
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    • pp.13-21
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    • 2012
  • Purpose - Korean traditional markets are falling behind the times, because they have not met the demands of social changes including: an overall improvement in standards of living, shift in purchasing form and propagation of cars. It is one of the most indigenous and conventional foods of Korea, taking a seat far in the corner of Korean traditional culture. Research design / data / methodology - Korean traditional rice cakes however have their limits. They are produced and sold by independent shop owners who cannot compete with the brand power of franchise organizations. The leadership of adminstration is needed for these shop owners particularly in visual merchandising related to interior design and display. Results - Additionally, the advent of major company-run rice cake cafe adds fresh fuel to the problem in addition to small but luxurious packaging. Small business owners need packaging technology for overall quality improvement of sales of rice cakes. Additional help is needed with the mode of packing to promote sales and win consumer confidence. Conclusions - Further assistance with marketing for seasonal displays is needed as well as teaching business owners how to read graphic data. Regular specialized education for visual merchandising of rice cakes could help independent market owners win the competition against franchise-based organizations.

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패션일러스트레이션의 창의적 표현 방법 연구 - 표현 요소를 중심으로 - (A Study on the Creative Expression of Fashion illustration - Focusing on The Expression of Elements -)

  • 성유정;유영선
    • 복식
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    • 제52권7호
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    • pp.13-25
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    • 2002
  • The purpose of this study is to develope a creative expression technique in fashion illustration through analyzing applied techniques of the elements related to creative expressions in fashion illustrations. They were investigated in view of line, form, texture, color, space and the results were summarized as follows. In the creative expression using line in the fashion illustration. emotional effects of line created by specific character of mediums and duplicated lines have been applied to visualize movements of the objects. In shape, the transformed figure by destructing. covering or eliminating a part of the figure or the dress has been adapted. In texture. the invented texture reconstructed from actual texture has been applied, collage technique. computer graphic being used to give various images of texture. The creative expressions using color have been achieved by the shading. and spreading effects and the symbolic meaning of color for creating a spatiality in a picture plane and to give emotional effects and visual concentricity. In space, the color perspective together with detailed description. the combination of various points of view and liner perspective have been used to create depth and illusional space in pictorial plane.

자동 연마 시스템의 사용자 지향형 통합 프로그램 및 자동 교시 시스템 개발 (Development of User Friendly Integrated Program and Teaching System for Automatic Polishing Robot System)

  • 고석조;이민철;이만형;안중환;김성한;이돈진
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.123-123
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    • 2000
  • Polishing a die that has free-form surfaces is a time-consuming and tedious job, and requires a considerable amount of high-precision skill. In order to reduce the polishing time and cope with the shortage of skilled workers, a user-friendly automatic polishing system was developed in this research. The polishing system with five degrees of freedom is able to keep the polishing tool normal to the die surface. The polishing system is controlled by a PC-NC controller. And, to easily onerate the developed polishing system, this stud)r developed a integrated program in the Windows environment. This program consists of 4 modules: polishing module, a graphic simulator, a polishing data generation module, and a teaching. Also, the automatic teaching system was developed to easily obtain a teaching data. The developed teaching system consists of a three dimensional joystick and a proximity sensor. In order to evaluate stability of the driving program and the leaching system, polishing experiments of the die of saddle shape were carried out.

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Fabrication of Photoimageable Silver Paste for Low-Temperature Cofiring Using Acrylic Binder Polymers and Photosensitive Materials

  • Park, Seong-Dae;Yoo, Myong-Jae;Kang, Nam-Kee;Park, Jong-Chul;Lim, Jin-Kyu;Kim, Dong-Kook
    • Macromolecular Research
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    • 제12권4호
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    • pp.391-398
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    • 2004
  • Thick-film photolithography is a new technology that combines lithography processes, such as exposure and development, with the conventional thick-film process applied to screen-printing. In this study, we developed a low-temperature cofireable silver paste applicable for thick-film processing to form fine lines using photolitho-graphic technologies. The optimum paste composition for forming fine lines was investigated. The effect of processing parameters, such as the exposing dose, had on the fine-line resolution was also investigated. As the result, we found that the type of polymer and monomer, the silver powder loading, and the amount of photoinitiator were the main factors affecting the resolution of the fine lines. The developed photoimageable silver paste was printed on a low-temperature cofireable green sheet, dried, exposed, developed in an aqueous process, laminated, and then fired. Our results demonstrate that thick-film fine lines having widths < 20 $\mu\textrm{m}$ can be obtained after cofiring.

스톱 모션 애니메이션에서 사물의 존재론에 대한 고찰 (A Study on Ontology in Stop-Motion Animation)

  • 나소미
    • 디지털융복합연구
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    • 제14권11호
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    • pp.489-494
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    • 2016
  • 이 논문은 이미지만으로 표현하는 경우에는 주제 전달력을 위해 애니메이션에서 보여주는 모든 미장센의 요소의 중요성에 대한 목적을 가지고 연구하고자 한다. 하이데거과 샤르트르의 존재론을 기반으로 본론에서는 러시아 애니메이션 작가인 게리바르딘의 작품 중 사물의 특성을 잘 살린 작품을 선별하여 분석하였다. Conflict (1983), Vikrutasy (1987), Adagio (2000) 작품을 통해 사물의 존재의 의미를 찾아보고, 표현된 사물의 유형과 내러티브의 상관관계에 대해 고찰하였다. 게리바르딘의 작품 분석 결과 스톱 모션 애니메이션 재료의 성질이 내러티브를 구성하고, 재료 하나하나의 의미가 주제와 관련되어 음성으로 표현하지 않고 이미지만으로 소통이 될 수 있다는 것을 입증하였고, 사물에 대한 고찰로 애니메이션의 소재를 통해 주제를 표현한다는 결론을 도출하였다. 이 연구는 향후 스톱모션 애니메이션에 대해 교육을 하고자 할 때 사물의 특성에 대한 분석이 애니메이션에 중요한 영향을 끼치는가에 대한 설득을 위한 도구로 의의가 있다.

시간-에너지 분석을 이용한 전기설비 이상신호 검출 (An Electrical Installation Failure Signal Detection using Time-Energy Analysis)

  • 지승욱;이춘하;김충년;이광식;심광열
    • 대한전기학회논문지:전기물성ㆍ응용부문C
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    • 제55권2호
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    • pp.82-87
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    • 2006
  • Most of electric accidents are happened in the place where activities are frequent by common people who has low electric knowledge. Also, accidents are increased in the low voltage electric equipment. So, it is increased to spread the dispersion or non-utility power generation system. It means that ordinary times observation is required for electric equipments by common people. This paper is studied for the diagnosis method of electric equipment that common people can diagnose easily Voltage is generally and exactly measured in the electric and electronic field. We suggest new analysis tools using only electric voltage. It is called the Time-Energy analysis. The Time-Energy analysis is as following First, divide measured voltage waves into same parts, Second, conducted FFT(Fast Fourier Transform) transform for each divided period, Finally, each results are reassembled after graphic treatment. We compared Time-Energy analysis with discharge form by tracking tester. As the result, tracking discharge processes distinguished clearly.

공간데이타 처리를 위한 확장된 저장관리시스템 (Extended Storage Management System for Spatial Data Processing)

  • 김재홍;배해영
    • Spatial Information Research
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    • 제1권1호
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    • pp.7-16
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    • 1993
  • 최근 컴퓨터 기술의 발달로 단순한 문자, 숫자 등의 정보 표현에서 사용자가 보다 이해하기 쉽고 사용하기 쉬운 그래픽, 이미지 등의 공간 데이타에 대한 표현을 요구하고 있다. 지리 정보 시스템은 지도 형태의 데이타를 출력할 뿐만 아니라 지리 데이타(geographic data)의 저장, 검색, 조작 및 분석 등을 처리하는 데이타베이스 시스템으로 지리적 요소의 공간 데이타와 이와 관련된 속성 데이타를 처리하는 효율적인 시스템이다. 공간 데이타의 처리는 기존의 데이타베이스 관리 시스템으로 그 처리가 어렵고 효율적으로 저장 관리하지 못하므로 공간 데이타에 대한 효율적인 연산을 처리할 수 있는 새로운 데이타베이스 관리 시스템이 요구된다. 본 논문에서는 지리 정보시스템과 같은 방대한 공간 데이타를 효율적으로 저장관리하며, 사용자에게 빠른 접근을 위해 새로운 공간 색인 기법을 지원하는 확장된 거장 관리 시스템을 설계한다.

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A study of Fashion art Illustration employing Matisse Painting

  • Kang, Heemyung
    • 패션비즈니스
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    • 제16권6호
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    • pp.63-79
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    • 2012
  • Modern art is getting more comprehensive and diversified regardless of genre in many forms due to the pluralism and anti-aesthetic trend of the time which is impacted by post modernism. This atmosphere is also applied to fashion illustration which creates synergy effect in cooperation with many different genres. This study selected Matisse' paper cut-out as the subject which would reflect the minimalism and ionism of modern plasticity. By taking this as the motive for fashion illustration, I made seven illustration works with the subject of minimalism of form and color. The conclusion of this study is as following. First, Matisse's paper cut out has controlled plasticity related to the modern ionism and it well fits the modern trend and sensibility which is appropriate for motive of fashion illustration. Second, by upgrading the technique of Matisse' paper cut-out in a modern way such as combination of hand drawing and computer graphic using Photoshop, I was able to make originative and creative illustration works with background and patterns that were closely connected with each other. Third, applying the fashion illustration to other various products is being well received now and I made my illustrations that could lead to follow up studies to apply the fashion illustration to other different products. Matisse' paper cut-our has forms, colors and patterns that can contain both commercial and artistic value. Therefore it is quite feasible for follow up research to apply into many different areas.

Walter Van Beirendonck 패션에 재현된 펀 모티프 (Fun Motifs Represented in Walter Van Beirendonck's Fashion)

  • 이상례
    • 패션비즈니스
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    • 제18권5호
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    • pp.171-183
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    • 2014
  • In general, the idea of fun is understood to be associated with interesting things, playfulnesses, joy, pleasure, etc. The "fun culture," which seeks enjoyment and pleasure through life, is a characteristic of elements observed in today's society and culture. This exerts a powerful impacts on the business operation, marketing, and product manufacturing. Moreover, it is accepted as one of remarkable phenomena representing the changing trends of fashion in the 21st century. The objectives of this study were to analyze and categorize the fun motifs observed in fashion designer Walter Van Beirendonck 's collections, to examine their formative characteristics, and to establish academic approaches and analytic framework in studying the fun phenomenon emerging in fashion. As to research methods, this study laid a theoretical ground by reviewing the related literature and previous studies, and conducted a positive case study using the data on Walter Van Beirendonck's collections and exhibitions. According to the results of this study, the fun motifs represented in Walter Van Beirendonck's collections are largely categorized into "deviation from rules," "humorous and obscene graphic images," "introduction and transformation of heterogeneous elements," "women with male gender' etc. On the other side of Walter Van Beirendonck's fashion are sex, sexual humors, sexuality, fetishism, love, form, body, language, social phenomena, harmony between nature and life, consumerism, race, shamanism, tribal rituals, nation, cultural collision, transcendent things, science fictions, cyber Space, dream, alien, future, fairytale, fantasy etc. which are expressed by using fun motifs. Moreover, these themes are led to masculinity and fantasy.

패션 일러스트레이션의 혼성적 표현 특성에 관한 연구 (Characteristics of Hybrid Expression in Fashion Illustration)

  • 김순자
    • 한국의상디자인학회지
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    • 제15권1호
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    • pp.59-74
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    • 2013
  • Post-modern society leads us to accept diversity and variability instead of pursuit of the absolute truth, beauty or classical value systems, thus leading to hybrid phenomena. The purpose of this study is to analyze characteristics and expressive effects of hybrid expressions through which to provide conceptual bases for interpreting expanded meanings of fashion illustrations that express aesthetic concepts of hybrid culture. Hybrid refers to a condition on which diverse elements are mixed with each other, so any one element can not dominate others. It is often used to create something unique and new by a combination of unprecedented things. Hybrid can be classified into four categories: temporal hybrid, spatial hybrid, morphological hybrid and hybrid of different genres. Temporal hybrid from a combination of past and present in fashion illustration includes temporal blending by repetition and juxtaposition. Spatial hybrid shows itself in the form of inter-penetration and interrelationship by means of projection, overlapping, juxtaposition and multiple space. Morphological hybrid expresses itself through combination of heterogenous forms and restructuring of deformed forms. Hybrid of different genres in fashion illustration applies various graphic elements or photos within the space, and represents blending of arts and daily living. Such hybrid expressions in fashion illustrations reflect the phenomena of diversity and variability of post-modern society. Hybrid expressions in fashion illustrations predict endless possibility of expressing new images through combining various forms or casual elements and can develop toward a new creative technique.

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