• Title/Summary/Keyword: graphic design

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Characterization of Bubble Diagram in the Process of Architectural Form Generation

  • Yoon, Chaeshin
    • Architectural research
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    • v.2 no.1
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    • pp.7-15
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    • 2000
  • A bubble diagram is understood as a graphic medium which bridges program and plan in architectural design process. The role of a bubble diagram is either to generate or to explain a plan in relation to its program. Despite the explicit role of a bubble diagram in architectural design process, what a bubble diagram indicates exactly is very ambiguous. Here I attempt to reveal the nature of the bubble diagram more sharply. My main argument is that the ambiguity of a bubble diagram results from the fact that it is used to range two different types of representational formats. Reviewing the theories of shape recognition and shape representations in vision science, I will also argue that the procedural description of architectural design process should be criticized and that the focus of design method research has to be shifted into the representational format of form description in architectural design process.

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A study on automation of loom pattern generation (직기의 무늬내기 자동화에 관한 연구)

  • 허종성;고명삼;하인중
    • 제어로봇시스템학회:학술대회논문집
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    • 1987.10b
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    • pp.324-328
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    • 1987
  • In this study a computer-aided textile pattern design system is implemented and a control methodology of a dobby motion is studied. The described system allows the user to design various weave patterns through graphic editor and to simulate weaving by displaying the dummy weaving process on the monitor. In addition, if the yarn colors are specified it is also possible to analyze color weaves. Thus it can replace effectively a conventional. design tool, a design paper. The main features of the system are to design weave patterns, to show weaving effect, and to make lifting plan for the dobby motion control. In dobby motion control, the mechanical. control method conventionally used is not adequate for the loom which is linked with the computer-aided textile pattern design system, so an electromagnetic control method is proposed.

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An Automated Process Planning and Die Design System for Blanking of Stator and Rotor Parts (스테이터 및 로터의 블랭킹에 관한 공정설계 및 금형설계 시스템)

  • Park, J.C.;Kim, M.M.;Lee, S.M.
    • Journal of the Korean Society for Precision Engineering
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    • v.13 no.8
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    • pp.40-51
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    • 1996
  • This paper describes some research works of computer-aided design of blanking and piercing progressive die for stator and rotor parts. An approach to the system is based on knowledge based rules. The deveolped system is composed of six modules such as main program, input and shape treatment, production feasibility check, strip layout, die layout and drawing edit module. Using this system, design parameters ( geometric shapes, die and punch dimensions and dimensions of tool elements) are determined and output is gen- erated in graphic from. Knowledges for tool design are extracted from the plasticity theories, handbooks, relevant references and empirical know-hows of experts in blkanking companies. The developed system provides powerful capabilities for process planning and die design of stator and rotor parts.

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A Study on the Process Planning and Die Design of Hot Forging for Axisymmetric Parts(I) (축대칭 부품에 대한 열간단조의 공정 및 금형설계에 관한 연구(I))

  • Choi, J.C.;Kim, B.M.;Kim, S.W.;Lee, J.S.;Hong, S.S.;Kim, N.H.
    • Transactions of Materials Processing
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    • v.1 no.1
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    • pp.20-32
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    • 1992
  • This paper describes some research of Computer-Aided Process Planning and Die Design of Hot Forging for axisymmetric parts produced by the press. An approach to the system is based on knowledge based system. The system has been written in AutoLisp with personal computer. Knowledges for process planning & die design are extracted from the plasticity theories, handbooks, relevent references and empirical know-how of field experts in hot forging companies. The developed system is composed of five main modules, such as input module, process planning module, die design module, flow simulation module and output module which are used independently or in all. The final output is generated in graphic from. The developed system which aids designer provides powerful capabilities for process planning and die design of hot forging. This system also provides approximate flow pattern.

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Development of a Scenario-based GIS Tool for Planning and Design of Eco-Village (시나리오 기반의 생태마을 계획 및 설계 지원 GIS도구 개발)

  • Park, Sung-Woo;Kim, Doo-Soon;Ahn, Kyung-Mo
    • KIEAE Journal
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    • v.13 no.3
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    • pp.41-49
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    • 2013
  • A tool to assist in designing an eco-village was developed using GIS(Geographical Information System) and RS(Remote Sensing) data and images. The difficulties of using GIS by untrained designers are resolved by simplifying the usage and making it a user friendly scenario-based tool, so that the designers with limited knowledge in GIS can use as a design tool. For this task, Da-Mu-Po, a village in Pohang, Gyeongbuk was picked as a site to test the design tool; through planning and designing as an eco friendly village, we tested the flexibility and usability of our newly developed design tool. From this experiment we also introduced test version of stand-alone GIS design tool by constructing program scenario and GUI(Graphic User Interface).

Making 2.5D with Vanishing Point in Photoshop (Photoshop Vanishing Point를 이용한 2.5D 제작에 관한연구)

  • Yoon, Young-Doo;Choi, Eun-Young
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.146-153
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    • 2009
  • Thanks to computer graphic technology development, graphic design programming is easily accessible by any home computer user today since it is free from the burdens of complicated 알고리듬 or the expensive graphic tools that were required in the past. The term 알고리듬 2.5 is commonly used by computer graphic designers to refer to 2D, a form of pseudo-3D. In this study, by using 2.5D, which was previously utilized for strengthening visual effects and engine efficiency, together with Adobe Photoshop along with After Effects, I will incorporate these into motion graphics. Today, motion graphics dominate the advertisement and image markets. Since viewers have developed higher expectations, a more dynamic 3D space graphic technology is preferred over the outdated 2D basis. In this study, I will produce a 2.5D image which is generated through a vanishing point filter of Adobe Photoshop and After Effects based on still image information and captured at an angle of Axonometric Projection. Also, I will compare the effectiveness of the production process and camera angle flexibility between the previous 3D process and new 2.5 D process.

Control Unit Design and Implementation for SIMD Programmable Unified Shader (SIMD 프로그래머블 통합 셰이더를 위한 제어 유닛 설계 및 구현)

  • Kim, Kyeong-Seob;Lee, Yun-Sub;Yu, Byung-Cheol;Jung, Jin-Ha;Choi, Sang-Bang
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.48 no.7
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    • pp.37-47
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    • 2011
  • Real picture like high quality computer graphic is widely used in various fields and shader processor, a key part of a graphic processor, has been advanced to programmable unified shader. However, The existing graphic processors have been optimized to commercial algorithms, so development of an algorithm which is not based on it requires an independent shader processor. In this paper, we have designed and implemented a control unit to support high quality 3 dimensional computer graphic image on programmable integrated shader processor. We have done evaluation through functional level simulation of designed control unit. Hardware resource usage rate are measured by implementing directly on FPGA Virtex-4 and execution speed are verified by applying ASIC library. the result of an evaluation shows that the control unit has the commands more about 1.5 times compared to the other shader processors that is a behavior similar to the control unit and with a number of processing units used in a shader processor, compared with the other processors, overall performance of the control unit is improved about 3.1 GFLOPS.

System Development for Analysis and Compensation of Column Shortening of Reinforced Concrete Tell Buildings (철근콘크리트 고층건물 기둥의 부등축소량 해석 및 보정을 위한 시스템 개발)

  • 김선영;김진근;김원중
    • Journal of the Korea Concrete Institute
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    • v.14 no.3
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    • pp.291-298
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    • 2002
  • Recently, construction of reinforced concrete tall buildings is widely increased according to the improvement of material quality and design technology. Therefore, differential shortenings of columns due to elastic, creep, and shrinkage have been an important issue. But it has been neglected to predict the Inelastic behavior of RC structures even though those deformations make a serious problem on the partition wall, external cladding, duct, etc. In this paper, analysis system for prediction and compensation of the differential column shortenings considering time-dependent deformations and construction sequence is developed using the objected-oriented technique. Developed analysis system considers the construction sequence, especially time-dependent deformation in early days, and is composed of input module, database module, database store module, analysis module, and analysis result generation module. Graphic user interface(GUI) is supported for user's convenience. After performing the analysis, the output results like deflections and member forces according to the time can be observed in the generation module using the graphic diagram, table, and chart supported by the integrated environment.

A Study on Content Characteristics, Consumer Behavior and Economic Value According to the Degree of Consideration of Graphic Content (그래픽 콘텐츠 고려 정도에 따른 콘텐츠 특성, 소비자 행동, 경제적 가치에 관한 연구)

  • Lee, Sangho;Cho, Kwangmoon
    • Journal of Internet of Things and Convergence
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    • v.7 no.4
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    • pp.85-94
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    • 2021
  • This study verified what differences in screen golf content characteristics, intention to reuse, customer satisfaction and economic value experienced by consumers according to the image feeling, expression method, and image color provided by screen golf graphic content. In addition, the purpose of this study was to analyze what kind of influence the content characteristics of screen golf have on the economic value and what kind of influence the intention to reuse and customer satisfaction have in this process. From September 1, 2021 to September 30, 2021, a survey of 225 copies of consumers using the screen golf course was conducted. For data processing, frequency analysis, factor analysis, reliability analysis, cluster analysis, chi-square analysis and 3-step mediated regression analysis were performed. The research results are as follows. First, the preferred image feeling showed a high level of clean and sophisticated feeling and the preferred expression method showed a high realistic image. In addition, the preferred image color showed a high level of green color. Second, there were differences in competitiveness, ease of use, sense of solidarity and realism according to the degree of consideration of graphic content and differences in consumer's intention to reuse, customer satisfaction, and economic value. Third, in the relationship between screen golf content characteristics and economic value, customer satisfaction and re-use intention had a mediating effect. Through this study, by providing basic data to derive the graphic design model of screen golf, the operating entity suggested a way to improve economic benefits and tried to contribute to the growth of the screen golf industry.

Development and Application of a Process Visualizer to Represent and Analyze Design Process (설계프로세스의 표현과 분석을 위한 프로세스 뷰어 개발과 적용)

  • Kim Sung-Ah
    • Korean Institute of Interior Design Journal
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    • v.15 no.3 s.56
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    • pp.193-200
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    • 2006
  • Any design process is interwoven with numerous intermediate design representations and information. On the other hand, designers proceed the design through various activities. It has always been a difficult task to model the design process, yet there are many significant research outputs that explain the design process through the cognitive approaches. This research started from the necessity of an interactive system which externalize the elements of design process in a visual or tangible manner. In order to do so, a design model, specifically a design process representation model was necessary to capture and represent design process. Several concepts such as design issue, design concept, and design form were defined through the empirical studies of design practices. The assumption is that the design process can be effectively captured by the presented system and it can help both designers and tutors review and analyze the design process. It should also help novice designers learn from expert designer's design process patterns. The system represents design process pattern in a interactive graphic environment. It also provides various useful features to enhance the analysis of design process. This paper presents theoretical groundwork and development process of the design process visualizer. The representation model is presented, and the application of the system is reviewed. Discussions on the further development directions include critical evaluation of the system.