• Title/Summary/Keyword: graphic design

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A Study on Motion Graphic about Title Design in Hollywood Movies Trailer (할리우드 영화예고편 타이틀 디자인의 모션그래픽 연구)

  • Kim, Jong-Sung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.3
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    • pp.1021-1026
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    • 2012
  • The active use of motion graphic in the production of digital movies contents is a significant way to deliver the contents' messages clearly and intensely. The analysis of film expression characters of digital movies contents based on the motion effect provides a good tool to present an effective method for the production of films using motion graphic. Motion graphic, which can animate motionless movies and graphic images dynamically, is now used as an excellent tool in the editing of digital movies. So, this study aims to show systematically the expression characters of digital movies contents by using the production of films of motion graphic. It also aims to suggest an efficient production of films by analyzing major contents produced with motion graphic and after that examining their types and skills according to the genres and times.

Development of Visual Tools for Strut-Tie Model (스트럿 타이 모델개발을 위한 시각화 도구 개발)

  • Kim, Nam-Hee;Hong, Sung-Gul;Yeo, Deok-Hyun
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2008.04a
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    • pp.596-601
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    • 2008
  • This paper presents how to develop visual design tools for construction of strut-and-tie models(S (STM). STMs have shown internal force flows for dimensioning and proportioning of D-regions of reinforced concrete structures. In order to select an appropriate strut-and-tie model some interactive graphic tools are necessary to help designers compare alternatives by changing the geometry of initial STM. This study proposes to use force polygons representing the equilibrium state of STM. The change of STM dynamically shows change of force magnitudes by force polygon. Once the geometry of STM is determined the detailing design process is required in the next procedure.

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Graphic Simulation of Material Removal Process Using Bounding Box and Base Plane (기준평면과 경계상자를 이용한 NC 절삭과정의 그래픽 시뮬레이션)

  • 이철수;박광렬
    • Korean Journal of Computational Design and Engineering
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    • v.2 no.3
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    • pp.161-174
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    • 1997
  • In this paper, the techniques for graphic simulation of material removal process are described. The concepts of the bounding box and base plane are proposed. With these concepts, a real-time shaded display of a Z-map model being milled by a cutting tool following an NC path can be implemented very efficiently. The base planes make it possible to detect the visible face of Z-map model effectively. And the bounding box of tool sweep volume provides minimum area of screen to be updated. The proposed techniques are suitable for implementation in raster graphic device and need a few memories and a small amount of calculation. Proposed method is written in C and executable on MS-Windows95 and Window-NT.

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A Design and Implementation of Graphic Component for Function Learning in Mathematics (수학과 함수 학습을 위한 그래픽 컴포넌트 설계 및 구현)

  • Shin, Woo-Chang;Kim, Kap-Su
    • The Journal of Korean Association of Computer Education
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    • v.10 no.4
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    • pp.51-59
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    • 2007
  • There is the meager level of applying computers to mathematics education. It is because the effective mathematics educational softwares and the various contents that make students' spontaneous participation through the interaction with computers are insufficient. As a solution to solve it, we design and implement the graphic component, graphic entities and function types that are supported in the component was identified through analyzing the mid/high school curriculum, using a simple script language to invoke the functionality of the component improves reusability and extendability. The component can be used to produce the mathematics educational softwares and contents easily that need the facility to draw various functions and geometric figures.

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A study on the Development of Animated Graphic Chatting Program based on Facial Expression (표정과 제스처에 기반한 대화기법을 활용한 Animated Graphic Chatting 프로그램 개발 연구)

  • 안상혁;정진오
    • Archives of design research
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    • v.12 no.4
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    • pp.129-137
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    • 1999
  • We see that the Interactive Entertainment Industry on the internet has a great potential to grow in the 21st century. There will be many kinds of internet content. Internet contents can be classified with six categories such as identity, entertainment, learning, shopping, community. However, we see that shopping and community have a higher market share among the six. Recently, community has become more important in making an internet business sucessful, because it is valuable in creating virtual society in cyber space. A chatting program has been an effective means to form community. So we developed the animation graphic chatting program that functions to express an emotion effectively compared to the text chatting.

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A Study on Characteristics of Graphic Appeared in interior of Contemporary Commercial Spaces (현대 상업공간의 실내에 나타난 그래픽 특성에 관한 연구)

  • Lee, Mi-Hui;Kim, Moon-Duck
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.11a
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    • pp.151-155
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    • 2006
  • The objective of commercial space design is not only to sell goods but also provide customer experience so called 'Experience marketing'. Therefore, companies are in search for various methods to give special customer experience and interior design is being considered as an important tool. For example, providing catharsis through commercial interior design, or bringing In the concept of hands-on exhibition into sales area relate to affirmative images of specific products or brands. Graphics in various methods has now become important interior design medium of expression. Therefore the study investigates graphical methods that appear in interior space such as objet, frame, optical illusion, moire and information transmission. It also analyzes their applications and roles in commercial spaces as major element in establishing spatial identity.

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A Research into Deconstructive Features in Visual Communication Design

  • Hong Dong-Sik
    • Archives of design research
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    • v.19 no.3 s.65
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    • pp.207-218
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    • 2006
  • 21st century is called digital and information era. The visual communication becomes more important than any other centuries. Visual communication design has been represented in varied images from ancient society up until the present time. Especially graphic design, which has experienced artistic upheaval from modernism and postmodernism, has been enabled to deliver messages in a more developed and sensuous appearances. Deconstructionist design wasn't well received by modernism, an advocate of practicality and effectiveness; however, as the beginning of subsequent postmodernism, it started to earn a warm welcome from a number of designers. Postmodernism made it possible for deconstruction to be a new paradigm appreciating neutral respect for varied expressions and designers' idiosyncrasy. Corresponding to this new trend, Edward Fella published his artwork 'Letters on America', which introduced a variety of vernacular design works in America. It was the result of years of research, and included materials which were not something completely new to field of communication design but rather symbolic, deconstructive images available everywhere around us. Deconstruction broke away from the previous modernism's unity and standards, and sought to achieve a new tensional deliverance. As a consequence, images were created in destructive and incomplete forms. Graphic design also complied with this new code and its advent fascinated the artists in the fields of advertising, editorial and poster designs. This paper contends that contemporary graphic design still maintains a deconstructive representation, examines its locality in design works from an aesthetic viewpoint, and researches theoretical approaches to deconstructionist and case studies conducted domestically. There has been incessant critical contradiction in terms of the heritage of deconstruction. I would like to present you with a moment in which you can struggle to decide whether it is a result of an effort to get away from modernism or an offspring of postmodernism.

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A Study on the Process Planning and Die Design of Cold-Forging Using Personal Computer(I) (퍼스널 컴퓨터에 의한 냉간단조 공정 및 금형설계의 자동화에 관한 연구( I ))

  • 최재찬;김병민;진인태;김형섭
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.12 no.4
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    • pp.712-720
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    • 1988
  • This paper describes some development of computer-aided system called "COLD-FORMING" and "DESIGN-DIE". "COLD-FORMING" is designed for the forming sequence and "DESIGN-DIE" for the die design of press forming rotationally symmetric parts. The computer program developed is used in interactive and written in BASIC. Design rules for process planning and die design are formulated from process limitations, plasticity theory and know-how of experience of the field. "COLD-FORMING" capabilities include (1) analysis of forming sequence and recognition of individual operation involved each step, (2) determination of intermediate shape and dimensions, (3) calculation of forming loads to perform each forming operation and (4) graphic out put for the operation sheet. "DESIGN-DIE" capabilities include (1) optimum die design corresponding to the output of "COLD-FORMING" and (2) graphic output for the die design.of "COLD-FORMING" and (2) graphic output for the die design.ie design.