• Title/Summary/Keyword: genre classification

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A study on the Effects of Storytelling Advertising (스토리텔링 TV광고의 특성과 효과에 관한 연구)

  • Shin, Il-Gi;Choi, Yun-Seul
    • Journal of Digital Convergence
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    • v.12 no.10
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    • pp.541-556
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    • 2014
  • study on Storytelling advertisement, this study examined its own characteristics and distinctive qualities, compared to other advertisements. For this purpose, not only previous discussions about Storytelling genre and theoretical system about its narrative are examined; but also, from actual advertisements, its classification and the distinction of their characteristics are established. According to the Storytelling advertisements, it is also examined that each impact on the field of consumer's response of sympathy, perception, and emotion; and on the process of advertising effect. Below is the results of each research. Through the comparison of Storytelling advertisement's clarification, the following was suggested: there are distinctive advertising strategies, the relationship between advertising strategies and advertisement forms, and the consideration for causing the consumer's response, depending on the advertisement form. Also, the concept of explaining how consumers perceive, in the process of advertising effect, the main concept of the drama advertisement, that is the constituents of drama genre, such as characters, plot, conflict, transition, helps achieve the deeper understanding toward advertising.

A New Tempo Feature Extraction Based on Modulation Spectrum Analysis for Music Information Retrieval Tasks

  • Kim, Hyoung-Gook
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.6 no.2
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    • pp.95-106
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    • 2007
  • This paper proposes an effective tempo feature extraction method for music information retrieval. The tempo information is modeled by the narrow-band temporal modulation components, which are decomposed into a modulation spectrum via joint frequency analysis. In implementation, the tempo feature is directly extracted from the modified discrete cosine transform coefficients, which is the output of partial MP3(MPEG 1 Layer 3) decoder. Then, different features are extracted from the amplitudes of modulation spectrum and applied to different music information retrieval tasks. The logarithmic scale modulation frequency coefficients are employed in automatic music emotion classification and music genre classification. The classification precision in both systems is improved significantly. The bit vectors derived from adaptive modulation spectrum is used in audio fingerprinting task That is proved to be able to achieve high robustness in this application. The experimental results in these tasks validate the effectiveness of the proposed tempo feature.

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Application and Its Typological Classification of Photographs Shown in Contemporary Art (현대미술에 나타난 사진의 활용과 그 유형학적 분류)

  • LEE, Kyung Ryul
    • Cross-Cultural Studies
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    • v.33
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    • pp.193-239
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    • 2013
  • A photograph, which was applied to contemporary art, plays a very important role in the whole of the multiplied and diversified contemporary arts today. The application of photos, which were shown in contemporary art following the 1950s, can be classified into five types according to role and function of a photo in the process of developing a work. However, this classification is shown a little ambiguously. That is because photos of being utilized by artists are indicated very diversely depending on their artistic strategy and situation. As the first type, a few painters utilize a photo as mirror of reality in order to materialize a challenging and revolutionary idea with going against traditional picture in their pictorial practice. As the second classification, especially American painters utilize a photo as material component of forming their picture like photo-montage or collage. The combined application of this medium is first doing genre de-construction and hybridization of post-modernism in the 1980s while ultimately aiming at social criticism or political satire. The third type implies particularly a case that avant-garde artists utilize a photo as evidence of a work. In this case, a photo is employed as evidence of a work, which disappears in the temporal space essentially like body art, land art, and performance. Also, as the fourth type is a case of utilizing a photo for artistic concept of a work, not pictorial practice of picture, it is utilized often as important artistic strategy of conceptual artists. The final type of utilizing photo is a case of applying photo as formative tool on behalf of dye-stuffs or crayon in order to record a section of reality, which always continues regardless of event or meaning any more, in the traditional picture. In this case, a work is indicated as a photo of having a form of picture, namely, as Forme-tableau. The main subject is indicated there as a daily case of being repeated always the extremely common and revived theme.

Classification of Type in North Korean Literature and Art. - focused on concepts and standards of classification - (북한 문학예술의 유형분류 연구 - 분류개념과 기준을 중심으로 -)

  • Kim, Jung-su
    • (The) Research of the performance art and culture
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    • no.19
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    • pp.123-160
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    • 2009
  • North Korea classify literature and art according to some concepts and standards. First, as concepts, North Korea classify Literature and Art in a species and a type. But in 1996, North Korea added third concept, a kind of Genre, Galae. This shows us that North Korea attempts to subdivide Literature and Art in classification. But there are not fixed contents in each type. So we can say that North Korea emphasis on principles of classification and at the same time they have a flexible attitude. Second, as standards, North Korea in 1987 used manner depicted, medium employed, capacity, a literary style, figured plot, quality and in 1992 used manner depicted, medium employed, object depicted, a mission, a function and in 1996 used manner depicted, medium employed, object depicted, a form of plot and in 2007 used manner depicted, medium employed, a scale and a capacity of work, a quality of materials and contents, emotional color of works, and so forth. So we can say that North Korea regard classification as an important thing as a basic work for developed Literature and art in future. And to South Korea, classification means that it could suggest a way for creative work for Literature and Art.

Image Quality for TV Genre Depending on Viewers Experience (시청자 경험에 의한 TV장르별 화질)

  • Park, YungKyung
    • Journal of Broadcast Engineering
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    • v.26 no.3
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    • pp.308-320
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    • 2021
  • Conventional image quality studies have been focused on 'naturalness' and has relied on memory color. Memory colors are mainly formed for familiar objects with prior experience, and the more faithfully these memories are reflected, the more naturalness of the reproduced image quality increases. In particular, the brightness and saturation of memory colors play an important role in increasing the preference of image quality as well as naturalness. Therefore, in the case of existing image quality studies, image quality characteristics were studied focusing on natural objects and people with memory. We extracted representative images of each genre (sports, documentaries, news, entertainment and music, and movies), adjusted the brightness, contrast, and saturation of each image, and conducted an experiment to evaluate perceived quality. Based on situational context, the results of this classification indicated that genres of television content can be divided into two categories: proximate and indirect experiences. Proximate experience best characterizes outdoor sports, dramas, and nature documentaries, where their image qualities have shown to have a strong correlation with brightness and contrast. On the other hand, indirect experience best characterizes news, music shows and SF/action movies. The image quality perception for indirect experiences was shown to be closely related to and optimized by contrast and saturation.

Detection of Music Mood for Context-aware Music Recommendation (상황인지 음악추천을 위한 음악 분위기 검출)

  • Lee, Jong-In;Yeo, Dong-Gyu;Kim, Byeong-Man
    • The KIPS Transactions:PartB
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    • v.17B no.4
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    • pp.263-274
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    • 2010
  • To provide context-aware music recommendation service, first of all, we need to catch music mood that a user prefers depending on his situation or context. Among various music characteristics, music mood has a close relation with people‘s emotion. Based on this relationship, some researchers have studied on music mood detection, where they manually select a representative segment of music and classify its mood. Although such approaches show good performance on music mood classification, it's difficult to apply them to new music due to the manual intervention. Moreover, it is more difficult to detect music mood because the mood usually varies with time. To cope with these problems, this paper presents an automatic method to classify the music mood. First, a whole music is segmented into several groups that have similar characteristics by structural information. Then, the mood of each segments is detected, where each individual's preference on mood is modelled by regression based on Thayer's two-dimensional mood model. Experimental results show that the proposed method achieves 80% or higher accuracy.

Sentiment Analysis Model with Semantic Topic Classification of Reviews (리뷰의 의미적 토픽 분류를 적용한 감성 분석 모델)

  • Lim, Myung Jin;Kim, Pankoo;Shin, Ju Hyun
    • Smart Media Journal
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    • v.9 no.2
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    • pp.69-77
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    • 2020
  • Unlike the past, which was limited to terrestrial broadcasts, many dramas are currently being broadcast on cable channels and the Internet web. After watching the drama, viewers actively express their opinions through reviews and studies related to the analysis of these reviews are actively being conducted. Due to the nature of the drama, the genre is not clear, and due to the various age groups of viewers, reviews and ratings from other viewers help to decide which drama to watch. However, since it is difficult for viewers to check and analyze many reviews individually, a data analysis technique is required to automatically analyze them. Accordingly, this paper classifies the topics of reviews that have an important influence on drama selection and reclassifies them into semantic topics according to the similarity of words. In addition, we propose a model that classifies reviews into sentences according to semantic topics and sentiment analysis through sentiment words.

Long Song Type Classification based on Lyrics

  • Namjil, Bayarsaikhan;Ganbaatar, Nandinbilig;Batsuuri, Suvdaa
    • Journal of Multimedia Information System
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    • v.9 no.2
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    • pp.113-120
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    • 2022
  • Mongolian folk songs are inspired by Mongolian labor songs and are classified into long and short songs. Mongolian long songs have ancient origins, are rich in legends, and are a great source of folklore. So it was inscribed by UNESCO in 2008. Mongolian written literature is formed under the direct influence of oral literature. Mongolian long song has 3 classes: ayzam, suman, and besreg by their lyrics and structure. In ayzam long song, the world perfectly embodies the philosophical nature of world phenomena and the nature of human life. Suman long song has a wide range of topics such as the common way of life, respect for ancestors, respect for fathers, respect for mountains and water, livestock and animal husbandry, as well as the history of Mongolia. Besreg long songs are dominated by commanded and trained characters. In this paper, we proposed a method to classify their 3 types of long songs using machine learning, based on their lyrics structures without semantic information. We collected lyrics of over 80 long songs and extracted 11 features from every single song. The features are the name of a song, number of the verse, number of lines, number of words, general value, double value, elapsed time of verse, elapsed time of 5 words, and the longest elapsed time of 1 word, full text, and type label. In experimental results, our proposed features show on average 78% recognition rates in function type machine learning methods, to classify the ayzam, suman, and besreg classes.

A Study on Postmodernism Style of Fashion - Concentrating on the 1996-2000- (현대 복식에 나타난 포스트모더니즘 양식 연구 -90년대 후반 복식을 중심으로-)

  • Kim Hee-Kyun;Chung Hei-Jung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.29 no.3_4 s.141
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    • pp.569-575
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    • 2005
  • The objective of this study is to consider the concept of postmodernism and the characteristics concerning the stage of the development, and to investigate the effect of the postmodernism on the clothing. Postmodernism is the result of the late capitalism and its characteristics are the narrative, mixture and deconstruction. First, since it is impossible to express the social culture of various society through one theoretical disclosure, the novel value on the narrative is provided and its characteristics arise. Hence, the society becomes afford to accept the other and provides the novel value to the absolute sub-concept. Second, the recognization and emphasis of the narrative in the post modem society bring about the repulsion as to the strict classification between the high culture and low one established from modernism and the closure between each genre of the art, and this causes to raise the composed characteristics which borrow or mix the style and image of different age and culture. Third, the deconstructive feature arises which eliminates the boundary between the high and low class, the past and future and the destruction and construction. This means not only anther recomposition but also skeptical attitude about it.

Development of the Game for Increasing Intensive Power using EEG Signal (뇌파신호를 이용한 집중력 향상 게임 구현)

  • Lee, Chang-Jo
    • Journal of Korea Game Society
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    • v.9 no.2
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    • pp.23-28
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    • 2009
  • There are a lot of games which have good benefits in the game genre such as serious game. In this paper we implement an serious game for increasing intensive power by calculating the index of the intensive power based on EEG signal. First we explain the definition of the EEG and the classification of the brainwaves and we depict the method for increasing the intensive power. Then we apply the index of the intensive power to the game production to train the intensive power. At last we make an experiment on the effect of an game which increases the intensive power and the analysis shows the increase of the intensive power.

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