• Title/Summary/Keyword: game dynamics

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An Improved Dynamics Model for Stone Skipping Simulation (물수제비 시뮬레이션을 위한 개선된 동역학 모델)

  • Lee, Nam-Kyung;Baek, Nak-Hoon
    • Journal of Korea Multimedia Society
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    • v.13 no.9
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    • pp.1382-1390
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    • 2010
  • We can see interactions between rigid body and fluid every day, anywhere. This kind of rigid body-fluid simulation is one of the most difficult problems in physically-based modeling, mainly due to heavy computations. In this paper, we present a real-time dynamics model for simulating stone skipping, which is a popular rigid body-fluid interaction in the real world. In comparison to the previous works, our improved dynamics model supports the rotation of the stones and also computes frictional forces with respect to the air. We can simulate a realistic result for various user input by using proposed model. Additionally, we present a water surface model to show more realistic ripples interactively. Our methods can be easily adapted to other interactive dynamics systems including 3D game engines.

A Study on the Heterogeneity in Multi-player VR Games : focused on (멀티플레이어 가상현실 게임에 나타난 비균질성 연구 : <더 플레이룸 VR>을 중심으로)

  • Park, Eun-Kyung;Nam, Yang-Hee
    • Journal of Korea Game Society
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    • v.16 no.6
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    • pp.151-162
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    • 2016
  • The purpose of this paper is to identify the significance of heterogeneity in multi-player VR games. Heterogeneity is a concept of multi-player mode that a game uses the immersive VR and non-immersive system at the same time. As immersive VR device has become more commercial, multi-player VR games try to use heterogeneity strategically. is the best example to explain a new phenomenon, so this paper analyses by using a revised and reinforced MDA framework. As a result, we can find heterogeneity concept not only in the separation of player's interface, but also in the division of play patterns and experiences within a game itself.

The Development of Overhead Crane Simulator Using Open Source Physics Engine (오픈소스 물리엔진을 이용한 천장 크레인 시뮬레이터 개발)

  • Ok, Soo-Yol;Kim, Sung-Kil
    • Journal of Korea Game Society
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    • v.9 no.5
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    • pp.95-104
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    • 2009
  • Recently, increasing numbers of games and simulators are being implemented by employing the physically-based modeling techniques for better realism. In this paper, we propose the implementation techniques for overhead crane simulator based on ODE, the well-known open source dynamic engine. By comparing the dynamic behavior of the proposed system with a commercial engine based simulator, the physical plausibility and the effectiveness of the ODE based OHC simulator are verified. We expect the proposed the OHC simulator can be successfully utilized for virtual training in various educational institutes.

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Control Of Flexible Multi-Body System

  • Cho, Sung-Ki;Kim, Jae-Hoon
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2566-2569
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    • 2003
  • An alternative optimal control law formulation is introduced and compared with two different control law, a conventional linear quadratic regulator and the control law based on game theory. This formulation eliminates the undesired modes of the system by the projection of a controller onto the subspace orthogonal to that of the bad modes. In conventional LQR control law, the control performance can be improved only by using proper weighting matrices in performance index, normally, with high cost. The control law formulation by game theory may provide various ways to obtain the desired performance. The control law modified by the elimination of bad modes provides efficient ways to get rid of an undesired performance since it eliminates the exact modes which cause the bad control performance.

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RELATIVISTIC INTERPLAY BETWEEN ADAPTIVE MOVEMENT AND MOBILITY ON BIODIVERSITY IN THE ROCK-PAPER-SCISSORS GAME

  • PARK, JUNPYO;JANG, BONGSOO
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.24 no.4
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    • pp.351-362
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    • 2020
  • Adaptive behaviors are one of ubiquitous features in evolutionary dynamics of populations, and certain adaptive behaviors can be witnessed by individuals' movements which are generally affected by local environments. In this paper, by revisiting the previous work, we investigate the sensitivity of species coexistence in the system of cyclic competition where species movement can be affected by local environments. By measuring the extinction probability through Monte-Carlo simulations, we find the relativistic effect of weights of local fitness and exchange rate for adaptive movement on species biodiversity which promotes species coexistence as the relativistic effect is intensified. In addition, by means of basins of initial conditions, we also found that adaptive movement can also affect species biodiversity with respect to the choice of initial conditions. The strong adaptive movement can eventually lead the coexistence as a globally stable state in the spatially extended system regardless of mobility.

BETTER INPUTS FOR KNOWLEDGE MANAGEMENT INFORMATION SYSTEMS: KNOWLEDGE SHARING MODELING AND THE INCENTIVES SYSTEM DESIGN

  • S. Ping Ho;Yaowen Hsu;Szu-Wei Lo
    • International conference on construction engineering and project management
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    • 2005.10a
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    • pp.564-568
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    • 2005
  • Recently, Knowledge Management (KM) has been applied to construction industry. Surprising, there is few studies that address the most fundamental problem in KM: people may prefer not to share their knowledge so as to preserve their intellectual or unique values in the organization. Without the premise of each individual's willingness to share knowledge, there will be no valuable input for the IT system and, thus, no knowledge management at all. This paper aims to model the behavioral dynamics of knowledge sharing and to design an incentive system that may facilitate knowledge sharing for construction companies. In this paper, a game-theory based model will be developed, and the framework for designing an incentive system will be proposed according to the model.

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On the dynamics of hockey stick after contacting with the ball

  • Yue Jia
    • Advances in concrete construction
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    • v.15 no.4
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    • pp.287-301
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    • 2023
  • Hockey games attracts many fans around the world. This game requires a specific type of ball and a stick for controlling the motion and trace of the ball. This control of motion involves hitting the ball which is a direct intensive dynamic loading. The impact load transferred directly to the hand of the player and in the professional player may cause long term medical problems. Therefore, dynamic motion of the stick should be understood. In the current study, we analyze the dynamic motion of a hockey stick under impact loading from a hockey ball. In doing so, the stick geometry is simplified as a beam structure and quasi-2D relations of displacement is applied along with classical linear elasticity theory for isotropic materials. The governing equations and natural boundary condition are extracted using Hamilton's principle. The final equations in terms of displacement components are solved using Galerkin's numerical method. The results are presented using indentation and contact force values for variations of different parameters.

The Quantum Computing Industry from a Market Perspective (시장 측면에서 본 양자컴퓨팅 산업)

  • B.S. Cho;S.J. Lee;S.H. Jeong
    • Electronics and Telecommunications Trends
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    • v.39 no.3
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    • pp.58-68
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    • 2024
  • Quantum computing can be a game changer in all areas of economy security, and society, and it is expected to bring innovation to the entire industrial ecosystem. The competition in this industry is accelerating with various countries pushing for policies to preempt technology and maintain a technological advantage. The quantum computing market is expected to show commercial gains in 2027 as an inflection point. Initially, it is expected to replace the high-performance computing market. However the continuous growth of quantum computing will depend on the development innovative services such as ChatGPT in AI, and technological breakthroughs. We examine the definition and outlook, evolution and dynamics, and supply chain structure of the quantum computing industry in an attempt to unveil implications for its development.

Robust stabilization of linear discrete time systems with uncertain dynamics (불확실성이 있는 이산 시간 시스템의 강인 제어기 설계)

  • 이재원;이준화;권욱현
    • 제어로봇시스템학회:학술대회논문집
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    • 1992.10a
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    • pp.742-746
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    • 1992
  • This paper proposes a new linear robust state feedback controller for the linear discrete time systems which have uncertainties in the state and input matrices. The uncertainties need not satisfy the matching conditions, but only their bounds are needed to be known. The proposed controller is derived from the linear quadratic game problem, which solution is obtained via the modified algebraic Riccati equation. The controller guarantees the robust performance bound. The bound of the solution and the condition of the uncertainties, which can stabilize the uncertain system are explored.

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