• Title/Summary/Keyword: furniture modeling

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Research and Development of Cultural Products, Cultural Heritage has been Applied Design Elements Bekuje - Focusing on the pattern Jinmyosu - (백제권 문화재 디자인 요소를 적용한 문화상품 개발연구 - 진묘수 문양 중심으로 -)

  • Kim, Chung-Ho;Kang, Ho-Yang
    • Journal of the Korea Furniture Society
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    • v.23 no.3
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    • pp.252-260
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    • 2012
  • Cultural products, applying the design elements of cultural heritage Bekuje content of the product, we chose the useful material that can be used on a desk stand in the smart-phone Sticky Notes (Post-it) for use in modern life. The goal of the development design, developed in the design and excavation element modeling can be taking advantage of the characteristics of traditional decor come connected by a pattern of Baekje, eggplant in harmony with modern life, a new sense was harmony, design. He stressed the beauty of decorative molding to apply discriminatory morphological changes associated with each, a unique pattern of human pattern Jinmyosu Bekuje was elected to the motif of cultural property. You can also use a visual representation of the beauty obviously sophisticated pattern that appears frequently in Baekje, was also emphasized inheritance and traditions of Korea. We also attempted a new way to make sure we can diversify and whether it is possible as a new form, enhance the value of products, from concept to molt general existing tourism products.

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A Study on Modeling Analysis to Ottchil Painting Made by Najeon Master Bong-Ryong Kim (나전장 김봉룡 칠화 작품의 조형 분석)

  • Lim, Seung Taek
    • Journal of the Korea Furniture Society
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    • v.27 no.3
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    • pp.185-196
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    • 2016
  • This study is about watching the changes in Modern and Contemporary ages, through Traditional Ottchil Painting analyzed the formative characteristics presented on 23 pieces of Najeon Master Bong-Ryong Kim. He restored and reproduced the Ottchil Painting Technique by making Najeon ware (lacquer ware inlaid with the mother-of-pearl) on the Korean Modern and Contemporary period. The formative characteristics of his Ottchil Painting Technique are as follows. He used a lot of the Myochilchaehoi Technique as the technique of expression, along with the Najeon Yanggam Technique mixed with Myochilchaehoi Technique. The frame material of Ottchil Painting Ware is handcrafted wood. And in the painting foundation, red is presented more than black. The colors of painting and the pattern drawn on the foundation of Ottchil painting are mainly bright red, blue, yellow, black, and white (five-color). The main pattern used is the dragon, and the subordinate patterns are clouds and Arabesque. Also, the main pattern is solo, and the subordinate pattern is mostly an arrangement combination of radiation symmetry. This style of art was most commonly used for painting fruit trays. As stated above, Bong-Ryong Kim presented various and masterful aesthetic quality based on sincere and exquisite Najeon ware production skills.

A study of interior style transformation with GAN model (GAN을 활용한 인테리어 스타일 변환 모델에 관한 연구)

  • Choi, Jun-Hyeck;Lee, Jae-Seung
    • Journal of KIBIM
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    • v.12 no.1
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    • pp.55-61
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    • 2022
  • Recently, demand for designing own space is increasing as the rapid growth of home furnishing market. However, there is a limitation that it is not easy to compare the style between before construction view and after view. This study aims to translate real image into another style with GAN model learned with interior images. To implement this, first we established style criteria and collected modern, natural, and classic style images, and experimented with ResNet, UNet, Gradient penalty concept to CycleGAN algorithm. As a result of training, model recognize common indoor image elements, such as floor, wall, and furniture, and suitable color, material was converted according to interior style. On the other hand, the form of furniture, ornaments, and detailed pattern expressions are difficult to be recognized by CycleGAN model, and the accuracy lacked. Although UNet converted images more radically than ResNet, it was more stained. The GAN algorithm allowed us to represent results within 2 seconds. Through this, it is possible to quickly and easily visualize and compare the front and after the interior space style to be constructed. Furthermore, this GAN will be available to use in the design rendering include interior.

A study on context of children's library and user behavior modeling (어린이 도서관 CONTEXT 분석 및 사용자 행태정보 모델링 아동의 가구 사용방법(Way of Seat)과 아동-부모의 상호작용방법을 중심으로)

  • Song, So-Ra;Pan, Young-Hwan;Jeong, Ji-Hong
    • Journal of the HCI Society of Korea
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    • v.3 no.1
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    • pp.33-38
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    • 2008
  • The major users of children's library are children and housewives. Recent increasing frequency of their visit to the library expands the function of it from the place where they borrow and read books further to the cultural space where each family unit can enjoy leisure activities. Though the children's library basically is a quiet place for reading books, peers' establishing friendship and emotional bond with the parents, and such plays as small scale muscular movements take place in addition to reading activities because the major users are infants under six or children in the lower grades in elementary school. Thus, in order to study the features and requirements that are inherent in the various behaviors of the children who use furniture, understanding of the particular factors in the physical environment of the children's library and the user context must precede. In reality, though the fixed form of the desks and chairs in the library was made by a small number of designers, a large number of children are using them in tremendously various ways beyond the ways that the designers had intended, adapting themselves to the environmental context. Therefore, the purpose of this study is to find out the children's using way of seats when they do reading and playing activities based on the way of interaction between children and parents, and, after modeling of the children's behavior data, to understand the demands inherent inside the various behaviors of children who use furniture.

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BIM Model Generation at Building Level using Automated Scan-to-BIM Process - Focused on Demonstration of BIM Modeling for Gangwon Fire Service Academy - (Scan-to-BIM 자동화 기술을 활용한 건축물 단위의 BIM 모델 생성 - 강원소방학교 BIM 모델링 실증을 중심으로 -)

  • Park, Jun-Woo;Kim, Jae-Hong;Kim, So-Hyun;Lee, Ji-Min;Choi, Chang-Soon;Jeong, Kwang-Bok;Lee, Jae-Wook
    • Journal of KIBIM
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    • v.11 no.4
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    • pp.53-62
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    • 2021
  • The successful implementation of Scan-to-BIM automation depends on the entire process from scanning of buildings, including indoor facilities and furniture, to generating BIM models. However, the conventional Scan-to-BIM process requires a lot of time, manpower, and cost for the manual generation of BIM models including indoor objects. To solve this problem, this study applied a Scan-to-BIM automation process using a deep learning model and parametric algorithm to an existing building, Kangwon Fire Service Academy. To improve the accuracy of the BIM model, after object data was extracted from the scan data, the data was corrected according to actual object-specific conditions. As a result, the accuracy of the BIM model created by the proposed Scan-to-BIM automation process was 91% compared to the actual area of the construction drawings. In addition, it was confirmed that the BIM objects were automatically generated for 10 object classes.

A Study on 3D System via Web in Furniture Industry (가구산업에서 웹을 통한 3D 구현 연구)

  • 백병철;이창호
    • Proceedings of the Safety Management and Science Conference
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    • 2004.05a
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    • pp.183-190
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    • 2004
  • 가구 제품 설계 및 디자인의 과정이 고도로 높은 기술력을 바탕으로 이루어지고 있으며, 국내의 가구 기업체도 우수한 기술력과 높은 품질로 경쟁력을 키우며 다양한 고객의 요구에 대응하여 고객만족을 꾀하여야 한다. 이의 기반이 되는 제품의 품질과 사양은 설계에서 시작되는데 아직 국내의 많은 가구기업들은 설계 및 제작 단계에서 많은 시간과 비용을 낭비하고 있다. 3D Modeling Solution은 설계오류가 적으며 시각적인 설계를 할 수 있어 최소의 인력으로 제품을 설계할 수 있는 장점이 있지만 너무 많은 기능으로 인해 사용자가 쉽게 적용하고 사용하기 어려운 단점을 가지고 있다. 본 연구에서는 Autodesk사의 Inventor와 Microsoft Visual Basic으로 Inventor에서 제공하고 있는 API함수를 이용하여 조립자동화를 위한 조립조건 생성, 조립자동화, 부품 재질변경, 수동조립 그리고 부품의 DB화를 구현하고 Add-ln 기능과 미리보기 기능을 구현하였다. 그리고 Actify사의 SpinFire Professional 프로그램을 이용해서 웹에서 모델링된 가구 부품이나 제품을 볼 수 있게 하였다.

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A study on the development of living products using heat and color conversion treated woods (디자인 스튜디오 교육을 위한 CALM 시스템 개발에 관한 연구 -가구디자인 교육을 위한 시청각 기자재 디자인을 중심으로-)

  • In, Chi-Ho
    • Journal of the Korea Furniture Society
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    • v.20 no.5
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    • pp.467-479
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    • 2009
  • The high-tech computer technology developments have greatly affected the area of design education. Starting from the mid 80s, innovations in visual presentation methods have heightened with 2D computer graphic programs, CAD & 3D modeling, and Rapid Prototype that allows dimensional generation. The specialty and quality in design studio education have advanced due to the development in presentation methods such as Power Point and Keynote. But there are many problems with the current method of presenting the visual outcome in a data format using beam projectors, which is a vertical presenting method compared to the old studio study method of conducting discussions and reviews based on the substantial outcome. The essence of studio study that allows for comparisons and analysis by horizontally opening up the various work outcomes is being offset. Also the requirement for manual idea sketching work that plays an important role in the initial design phase continuing to decrease due to the digital working process dependence and cumbersome procedures in the presentation. In order to resolve this problem, the CALM system (Class Applied LCD Modular System) has been developed that replaces the method of attaching the sketches or renderings on the wall with a digital multi-display system. In a nutshell, individuals will upload the outcomes online and display them on the CALM system studio that is composed of 32 LCD (Columns: 4 $\times$ Rows: 8) monitors that are 19 inches in size so that various personnel can openly study the design outcomes. Also the central 42 inch PDP monitor that offers touch pad capability allows each design outcome to be described and examined by expanding. The concept phase of this development process has elevated to the production of an operating prototype that is being reviewed of its practicality. It is considered that the development of this system will decrease the extreme tendency of depending on digital operation but achieve revitalization of a more realistic and opened studio study environment compared to the individual consulting method of the old study approach.

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Indoor Propagation Channel Modeling Using the Finite Difference Time Domain Method (시간영역 유한차분법을 이용한 실내 전파 채널 모델링)

  • Chung, Sun-Oh;Lim, Yeong-Seog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.9
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    • pp.1847-1853
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    • 2011
  • Analysis of an indoor propagation channel has conventionally used the ray-tracing method. But, in this paper, we had modelling the channel for three dimensional indoor structure by the finite difference time domain method for three dimensional full wave analysis. An excitation signal of the FDTD method used plane wave. The plane wave was excited using the total field/scattered field method. And absorbing boundary condition used the perfectly matched layer method with 7 layers. An living room for the simulation of indoor channel modeling is surrounded the wall that be composed of the wood, the conductor, the glass and concrete. When there are furniture in the living room or not, it were simulated, respectively. As simulation results, we could identify the fading effect of multipath at indoor propagation environment, calculated mean excess delay and rms delay spread for the receiver design.

The 3D Character Modeling for Golf Swing Motion Analysis by Economical Verification of Body Information (인체정보 DB의 경제적인 조합을 통한 골프 스윙 동작 분석용 3D 캐릭터 모델링)

  • 곽현민;채균식;박찬종;이상태
    • Science of Emotion and Sensibility
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    • v.6 no.2
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    • pp.59-64
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    • 2003
  • The national standard anthropometry of Korea is conducted every 5∼6 year term after its first research was started in 1979, The fourth research was conducted in 1997. The result of the national standard anthropometry has been reflected in manufactured goods design of allied industries such as clothing, shoes and furniture. In this paper, we measured anthropometry data for every bodily figurative classification after dividing users according to gender, age and bodily figure using the result of the national standard anthropometry. We constructed 3D character through the process of analyzing interrelation of measured anthropomeoy and measuring representative category. In the process for organization , we measured anthropometry which can effectively express sports action of golf, tennis etc. We made it by presenting measurement which is able to form each type of 3D character after the category was decided. Quantitative and objective valuation for posture and action became possible by developing visible information offer and posture action analysis protocol in theoretical approach for analysis of posture and action in sports.

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A Study on Forming Analysis for the Roll Forming Process of 3 Point Under Rail (3점 언더레일 슬라이드의 롤포밍 공정에 대한 성형해석연구)

  • Jung, D.W.;Park, S.H.;Jeong, J.H.
    • Journal of Power System Engineering
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    • v.16 no.6
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    • pp.52-58
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    • 2012
  • Roll forming process is one of the most widely used processes in the world for forming metals such as a furniture drawer guide or an up and down slide guide. It can manufacture goods of the uniform cross section on a large scale throughout the continuous processing. In the domestic design and manufacture, roll forming process for production is taking most of the method of 2-point under rail slide. However, this method is vulnerable to the structural strength and stiffness is not suitable for high load conditions. Therefore, through systematic study of high load, low noise 3-point ball type of under rail slide its own design and manufacturing technology is the need to build. In this paper, to make center member of 3-point ball-type under rail slide for the refrigerator doors, the roll forming modeling and simulation are performed. Tensile test is performed about SCP-1 1/2H for determine the mechanical properties of materials. Modeling and simulation of roll forming is used MSC.MARC software of a dedicated analysis program used by rigid plastic finite element method. Interference between the roll and the final shape are predicted from the results of the simulation.