• 제목/요약/키워드: formative features

검색결과 178건 처리시간 0.028초

예술조형에 따른 여성 구두디자인의 현대적 특성에 관한 연구 (The Study of the Modern Character of Women's Shoes Design According to the Formative Arts)

  • 이영재
    • 패션비즈니스
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    • 제13권5호
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    • pp.13-22
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    • 2009
  • The purpose of this paper is to understand some methods to provide women's shoes and their design images from the 1920s to the 1940s, and to benefit from the new methods for creative design and new materials in the future. It also examined the features with the academic background of women's shoes. To target on analysis items and shoes design factors, moreover, it made reference to the paper by former research. As a result, 28 shoes (30.04%) in the 1920s, 47 shoes(51.09%) in the 1930s, and 17 shoes (18.47%) in the 1940s have been collected. The strap shoes, combination color, bright texture, and buckle trimmings are first on the list. The most popular shoes were pumps and strap, in terms of design and shape. In particular, black was one of the common and popular colors. Most of the shoes had buckles. Texture also was brilliant. This study was meaningful to provide understanding and information about a variety of women's shoes designs from the 1920s to the 1930s.

현대패션에 포함된 게임 캐릭터 의상의 조형성 (The Ways in which Clothes worn by Game Characters as Expressed in Contemporary Fashion)

  • 이효진;양아랑
    • 복식
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    • 제58권4호
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    • pp.86-98
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    • 2008
  • This study is purposed to determine the correlation between contemporary fashion and game characters' clothes and to analyze the formative property of the game characters' clothes expressed in the contemporary fashion. The temporal scope of this study is from 2004 to 2007 based on general online game ranks, while the game type is limited to 3D-online role playing game. The most popular clothes of game characters are analyzed and found to have imaginary, sensualistic, and cross-sexual features. These are also expressed as Cyber resistance image, Femme fatal image and Asexual image in the contemporary fashion. Firstly, the Cyber resistance image in the recent fashion is shown as belligerent, destructive and surrealistic image in contemporary fashion. Secondly, the Femme fatal image represents bewitching, brutal and narcissistic image with sleek materials and glowing colors in contemporary fashion. Thirdly, the Asexual image means the concept of sex as the neuter gender. Especially, this image has been introduced by simple and straight silhouette, black, silver, khaki colors in fashion. Accordingly, the clothes of game characters with the popularity and formative property have close correlation with contemporary fashion even if they do not pursue for practical creativity. In this respect, they can consolidate the position as a new fashion trend if they are developed with various design ideas.

조선후기 여성속옷을 응용한 의상디자인 연구 (A Study on the Traditional Clothing Design by Applying the late Joseon's Women Underwear Style)

  • 염순정;김은정
    • 복식
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    • 제62권7호
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    • pp.54-66
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    • 2012
  • This research analyzes the late Joseon's variously developed characteristics of women's underwear and its formative elements, and ultimately aims to apply such characteristics to designing modern outfits. The main purpose of the presented work is to give guidelines on utilizing the fashion legacy in a various way, and inheriting the traditional concept of beauty by developing it into modern fashion designs. The designing and producing of the work is based on the analysis of previous researches, genre paintings, and traditional costumes in museums. Based on this research, the application of traditional underwear design to today's outfits involves the following points. First, the presented work features the formative outlines of traditional underwear as an inspiration for outer garments. Secondly, various traditional textiles are used such as ramie fabrics, damask silk, silk fabrics, fur, etc. for four seasons and they are turned to practical use for modern outfits. Third, colors of choice are white and low saturation colors to create an elegant and serene atmosphere. Finally, traditional sewing techniques are specifically applied to modern fashion designs. Included are: Nubim technique, Gob-sol technique, and the patching method. This work pursues the design of practical use by tying up clothes with straps and knots to prevent them from falling off.

가구의 유기적 디자인 연구 - 20세기 이후를 중심으로 - (Focused on those Organic Furniture Designs - Since The 20th Century -)

  • 김건수;이상일
    • 한국가구학회지
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    • 제25권3호
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    • pp.188-197
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    • 2014
  • This study aimed to develop organic design and propose references on an origin and developing factors of the organic design as looking into previous researches on furniture design. Expressive features with curves observed in the furniture design have been interpreted as organic meanings, and the study also approached grounds for the organic design elements while talking about developments of new materials and digital technology. In addition, the study presented a possibility explaining that these organic design elements might have been derived and developed from Art Nouveau. State-of-the art technology of the digital era in the 21st century has been built upon more creative concepts, and as this technology gets combined with the digital technology, it is, now, changing but also improving both morphological aspects and design methodologies. In the midst of this change, when it comes to factors to develop the organic design, creation of various new materials and state-of-the art digital technology are considered to be immediate factors to changes in the design. As morphological thinking using digital media develops, geometric thinking and such form are realized which eventually would lead us to furniture design of a new concept.

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백제시대 정림사지 5층석탑의 조형적 디지털 융복합 분석 연구 (A Study on the Formative Digital Convergence Analysis of the 5-story Stone Pagoda at Jeongnimsaji in the Baekje Period)

  • 신미영;박승철
    • 디지털융복합연구
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    • 제18권10호
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    • pp.429-435
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    • 2020
  • 역사는 현대인들의 해석에 따라 달라질 수밖에 없고, 이를 토대로 우리 미래에 대한 실천의지를 찾아야 한다. 한 나라의 사상을 살피려면 그 나라의 종교사상과 그에서 비롯된 문화유산을 통해 그 나라의 문화 양상을 알 수 있다. 본 논문은 백제시대의 석탑에 중점을 두어 연구하고자 한다. 정림사지 5층석탑의 자료 수집을 위해 선행 연구를 토대로 정림사지 박물관 방문과 국내외 전문서적, 선행논문, 참고문헌 등을 숙지하여 정림사지5층석탑의 조형적 특징에 대해 연구하였다.

전통창살문양을 응용한 패션문화상품디자인 개발 (Design Development for Fashion-Cultural Products Incorporating Traditional Lattice Patterns)

  • 김선영
    • 복식
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    • 제60권9호
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    • pp.16-25
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    • 2010
  • This study reinterpreted the formative design elements of traditional grate patterns to create new lattice patterns and come up with a design concept for fashion-cultural products that highlight the uniqueness of traditional Korean culture and its characteristic features. Methodologically, the computer design software programs Adobe Illustrator CS2 and Adobe Photoshop were used to make grate patterns motifs. and they were applied to scarves and again to blouses using a three-dimensional simulation technique. In this study, three basic motifs for a new formative image were set using graphical functions such as omitting, simplifying, overlapping, repeating and reducing shapes based on the images of traditional 亞-shaped, arched and floral lattices, and each motif was expanded to have two variations with different colors applied to them. The direction of basic motif design was set to fit for each of fashion-cultural items such as scarves and blouses. Basic colors for motifs were arranged to create a colorful and modern but staid image in pink, blue, purple, green, yellow and brown tones. Based on a developed motif, changes were made in blouse design with lattice patterns through a variety of effects such as repetition, rotation, cross-arrangement, and oblique arrangement, and three-dimensional simulation was used to bring the design to life. Scarf design employed and applied the existing motifs in an appropriate manner for design purposes and reconstructed them through such effects as repetition, rotation, compositional variation and gradation to express a gorgeous and refined image.

렘 콜하스 건축의 장소적 특성과 해석에 관한 연구 (A Study on features and Interpretation of Placeness of Rem Koolhaas' Architecture)

  • 박형진;김문덕
    • 한국실내디자인학회논문집
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    • 제16권2호
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    • pp.87-96
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    • 2007
  • This study analyzes the place of modem architecture based on the place theory of C. N, Schultz. For applying Schultz's theory to the modern architecture, It is required to examine the modern cityscape, features of inner space of architecture and features of program. By analyzing the avant-garde architecture of Rem Koolhaas on such basis, the potentiality of placeness of modern architecture could be verified and the alternatives would be searched. It is inferred that the placeness features of Rem Koolhaas' public architecture is under the influence of the interpretation of program based on the humane background rather than the physical aspects of surroundings. The inner space shows the non-linear features, the metaphor of city. The obscurity of physical boundary illustrates the flexible features with ambiguous boundary. Consequently, the inner space expresses the surreal atmosphere that doesn't match the purposes of usage of architecture, the traditional concept. The outer shape is recognized as the by-product from the interpretation of internal program rather than it considered the surrounding context. The outer shape has the relatively simple formative shape and contrasts against the complicated inner space by using the non-physical materials. It is found that Koolhaas' architecture doesn't pursue the features of placeness of traditional concept. However, It is inferred that his architecture has the possibility of placeness by attaching the meaning through the social roles of each architecture. It gives the substantial suggestion to the modern architecture that can't easily acquire the placeness of traditional concept due to the environment of modern city.

판타지 영화에 표현된 여성 캐릭터 의상의 조형적 특성 (Expressive Effects of Female Characters' Costumes Expressed in Fantasy Movies)

  • 김수경;이인성
    • 복식문화연구
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    • 제16권5호
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    • pp.963-978
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    • 2008
  • This study examined the images and formative features of female characters portrayed in fantasy films. This study aimed at providing an applicable theory to modern fashion by reconsidering the images of women appearing in fantasy films and arranging fantastical features reflected in costumes of female characters. The followings were the results of the study: The first divine nature that human beings discovered was woman nature. The discovered stone worked of the prehistoric age had a meaning of the great mother of universe and expressed a positive image. Such positive images of the goddess were variously differentiated to negative images or reduced in their roles and meanings in the settlement process of patriarchy as well as sociocultural transition. The foremost examples of negative image were expressed as grotesque, destructive, otherness, sensual, and exotic. The positive image of a goddess in fantasy films was not especially emphasized. On the other hand, the negative images of the goddess and the case of costumes were variously expressed as well as emphasized the typicality of the negative image of the characters. It was reconsidered that the typical features of characters in fantasy films were a result of the image of women following sociocultural transition. In addition, it was confirmed that such result was being reflected in film costume.

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현대 의상에 나타난 유머성 (Humor Expressed in Modern Fashion)

  • 이윤진;박명희
    • 복식
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    • 제53권5호
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    • pp.33-48
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    • 2003
  • The purpose of this study was to define the moaning and features of humor in modern fashion. by examining how it's being grafted into fashion, based on artistic expression including collage, assemblage, photo montage, graffiti, transformation, distortion, exaggeration and optical illusion. Beside. humor of fashion is to examine not only laugh and fun but also formative expression and creativity. Furthermore, it is to enlarge the range of conception for future fashion. The findings of this study could be described as below: The features of humorous fashion by collage and assemblage boiled down to unexpectedness, disharmony and creativity. The photo montage was marked by popularity, reproduction and recreativity, and graffiti was characterized by attention, simpleness, and amusement. And there were unexpectedness, creativity and strangeness in transformation, distortion, magnification and optical illusion. The meaning of humorous fashion that carries such features could eventually be summarized into the followings : First, the fashion, from which collage, assemblage, photo montage. graffiti, transformation, distortion, magnification and optical illusion were detected. could be sorted out into several categories that used different things : introduction of objects of different nature, dramatic impression and wit based on photo montage technique, introduction of comic components and infant image, and destruction of aesthetic principles. Second, the substance of humor in art could be applied to fashion design as well as visual art. Humor is a property related to accidental, unexpected incident, behavior, situation or idea, and it puts laugh, disharmony or awkwardness in fashion. Third, spicing fashion with humor could serve to draw people's attention, break down the barrier among people exposed to dry sentiment, and connect the public with art.

아이리스 반 헤르펜의 조형 특징을 적용한 디지털 패션디자인 개발 연구 -스캠퍼 기법 활용을 중심으로- (A Study on the Development of Digital Fashion Design Applying Iris Van Herpen's Formative Features - Focusing on Using the Scamper Technique -)

  • 형여여;이영재
    • 패션비즈니스
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    • 제27권4호
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    • pp.67-87
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    • 2023
  • This study analyzed the fashion design features of Iris van Herpen and createdsixdigital fashion designsusing the SCAMPER technique with 3D clothing design software, incorporating a futuristic theme. The research methodology involvedcase analysis and a literature survey. First, the study summarizedthe design style and characteristics of Iris van Herpen. Second, a design concept wasestablished, and a design mood board wascreated. Third, the resulting design features were combined with the SCAMPER technique to incorporate Iris van Herpen's design elements intonew digital fashion designs. Fourth, after discussion with the professor and expert group, six designs were selected for production. They includededgy suit coats, overcoats, asymmetrical hoodies and asymmetrical skirts, irregularly shaped tops, dresses, leggings, jackets,and fishtail skirts. This study provides a reference for the future development of digital fashion designs and showcases the integration of science and technology in fashion design.