• 제목/요약/키워드: flow chart education

검색결과 34건 처리시간 0.027초

Development and Area Adaptation of Flow Charts Related to Gynecologic Oncology Nursing Practices

  • Beydag, Kerime Derya;Komurcu, Nuran
    • Asian Pacific Journal of Cancer Prevention
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    • 제13권5호
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    • pp.2163-2170
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    • 2012
  • Aim: This one group semi-experimental study was performed to develop and adapt flow charts of nursing practices applied to gynecologic oncology patients to the field. Methods: The research was conducted between October 2008 and March 2009 in 6 hospitals in Istanbul (3 health ministry hospitals, 2 private hospitals and 1 university hospital) with effective programs. The scope of the study included 97 midwives/nurses who had been working as caregivers of gynecologic oncology patients in this unit at least for 6 months and who participated in this study voluntarily; 87 people composed the sample because of the absence of others on vacation or sick leave when the data were collected or who did not wish to participate. The data were in descriptive information form collected via "Forms to Determine the Efficiency of Flow Charts". Before data collection, risks related to gynecologic oncology problems were identified, a literature scanning was made for existing flow charts based on actual practices and the discovered charts were reviewed. As a result of the evaluations, it was decided to create 15 flow charts intended for risks, symptoms, operation processes and discharge. Questionnaires to determine activity were applied to participants before and after practice. Results: As a result of the study, it was determined that the efficiency of the flow charts increased significantly (p <0.01) after practice of the participants, nosignificant relationships (p>0.01) being apparent with age group, education level, occupational period in the job and in the gynecologic oncology field and evaluations of the practice before and after it was applied. Conclusion: The results of the study revealed that nursing participants in university and private hospitals and who supported the existence of a flow chart in the field evaluated the flow charts positively.

Validation of the Unplugged Robot Education System Capable of Computerless Coding Education

  • Song, Jeong-Beom;Lee, Tae-Wuk
    • 한국컴퓨터정보학회논문지
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    • 제20권6호
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    • pp.151-159
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    • 2015
  • In traditional programing education, computers were used as the main tool. Consequently, it was problematic to provide education in an environment without computers or for learners without computer skills. To address this problem, this study developed and validated an unplugged robot education system capable of computerless programming education. The key feature of the proposed system is that programing can be done only by connecting programming blocks in symbols of a flow chart with built-in commands. Validation of the system was performed by a specialist group. Validity was very high with values of content validity ratio (CVR) over 0.7 in all evaluation criteria except "Ease of error debugging" and "Linkages to educational curriculum," whose CVR values were each 0.6. Future directions include improvement in the two areas that scored lower than the others did by, respectively, system improvement to support debugging in error conditions that may occur during the programming process, and development of user guide to support linkages to educational curriculum.

수학교육에서 질적(Qualitative) 연구 방법 (Qualitative Research Method in Mathematics Education)

  • 이중권
    • 한국수학교육학회지시리즈A:수학교육
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    • 제42권2호
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    • pp.111-119
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    • 2003
  • This research discussed a general concept on the qualitative research methods in mathematics education. It provided a classification of research methods in mathematics education. It also described research trends in mathematics education. It addressed how research design facilitates formulating a research problem, selecting a research design, choosing who and what to study, deciding how to approach Participants, selecting means to collect data choosing how to analyzing data, and interpreting data and applying the analysis. This study addressed the issues involved in choosing relevant populations and in selecting and sampling qualitative data. It described how populations are conceptualized and distinguished between probability sampling and criterion based selection. It discussed not only data arrangement such as, cross-sectional and categorical indexing, non-cross- sectional data organization, but also diagram flow chart matrix, cognitive map, family tree to facilitate analyzing data.

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송전망 이용요금산정을 위한 교육용 시뮬레이터 개발 (Educational Simulator for Transmission Network Use of System Charge)

  • 김현홍;송형용;이찬주;박종배;신중린
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2006년도 추계학술대회 논문집 전력기술부문
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    • pp.201-203
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    • 2006
  • This paper presents a graphical windows-based software for the education and training of the transmission network use of system charge. The developed simulator consist of the main module(MMI,GUI), the power flow module(PF), the power flow tracing module(PFT) and management of usage cost DB module(UCD). Each module has a separate graphical and interactive interfacing window. To have effective education for transmission network use of system charge, the developed simulator are provided with two power system analysis methods. Input data of power system can use the format of PSS/E input data. Also calculation of power flow tracing are provided with four methods such as "Felix Wu","Modified Felix Wu", "DCLF ICRP" and "Reverse MW mile". Results of calculation for usage cost are shown on the window through the table or chart. Therefore user can confirm the detailed differences of results from each calculation method.

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교육용 웹 기반 전력조류계산 프로그램 개발 (Development of Educational Web-Based Power Flow Program)

  • 양광민;이기송;이정규;박종배;신중린
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2003년도 추계학술대회 논문집 전력기술부문
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    • pp.432-434
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    • 2003
  • This paper developed the web based power flow program for education. Since a lot of users can connect and implement the web based program, the only one computer can get much evaluation burden not to compute. Using the XML technology, which supports the distributed computing technology, we have developed the web-based power flow software and system that are distributed the above calculation burden to three computers: web server, database server, application server. Also, this software was developed to get the difference of number of iteration and evaluation speed as veil as the results of state variables for each node according to the each calculation method for power flow using the chart. Therefore, users can get the physical concept of power flow in addition to the difference among the evaluation methods for power flow. We have performed the case studies with IEEE 14 bus system using the developed software.

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딥러닝 기반 자율주행 계단 등반 물품운송 로봇 개발 (Development of Stair Climbing Robot for Delivery Based on Deep Learning)

  • 문기일;이승현;추정필;오연우;이상순
    • 반도체디스플레이기술학회지
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    • 제21권4호
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    • pp.121-125
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    • 2022
  • This paper deals with the development of a deep-learning-based robot that recognizes various types of stairs and performs a mission to go up to the target floor. The overall motion sequence of the robot is performed based on the ROS robot operating system, and it is possible to detect the shape of the stairs required to implement the motion sequence through rapid object recognition through YOLOv4 and Cuda acceleration calculations. Using the ROS operating system installed in Jetson Nano, a system was built to support communication between Arduino DUE and OpenCM 9.04 with heterogeneous hardware and to control the movement of the robot by aligning the received sensors and data. In addition, the web server for robot control was manufactured as ROS web server, and flow chart and basic ROS communication were designed to enable control through computer and smartphone through message passing.

초등컴퓨터 교육에서 게임소재 프로그래밍 학습과정을 통한 저작권 교수방법 설계 (A Instructional Method Design of Copyright Education using Game-Themed Programming in Elementary School Computer Class)

  • 임화경;조용남
    • 한국컴퓨터정보학회논문지
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    • 제16권12호
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    • pp.121-130
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    • 2011
  • 본 논문에서는 적극적인 저작권교육을 위해 초등학생들이 자주 접하는 디지털 저작물을 만드는 과정을 통한 교수방법을 설계하였다. 학습자가 창작자가 되어 게임을 소재로 한 프로그래밍을 통해 알고리즘과 순서도, 코딩을 통하여 창작의 노력을 깨닫게 하고 자신의 노력이 소중함을 표현하는 저작자 표시와 저작의 가치를 비용으로 책정하도록 하여 동료평가를 통해 그 가치를 평가받는 교수방법을 설계하였다. 또한, 현장에 적용하여 학생들의 내면의 변화를 관찰하여 그 효과를 분석하였다.

컴퓨터의 대화기능을 이용한 바지원형의 자동설계 (1) (An Automatic Design of Pants Pattern Making using Dialogue Function of Computer (1))

  • 구인숙
    • 한국의류학회지
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    • 제15권4호
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    • pp.453-461
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    • 1991
  • The purpose of this research was to develop an automatic design with dialogue function in computer for pants pattern making. AutoCAD including AutoLISP was the programable software package, so AutoCAD were used basically for this research. The conclusions were like these; 1. Dialogue functions of computer allowed the designer to choose emotional elements. 2. The coordinate points needed in drafting for women's pants pattern making were suggest-ed by numerical fomula. So, if the input data of body sizes needed were used, pants patterns for person were automatically obtained as the output. 3. The several curvature parts were presented by using exponent function and the arc drawing of AutoCAD and the degree of bends were to be selected by choosing the simple parameter of algebraic function and arc AutoCAD command. 4. The program permited pattern manipulation and pattern grading of five standard sizes were presented. Also its flow chart by AutoLISP with dialogue function were presented.

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언플러그드 블록형 퍼즐 조립 로봇교육 시스템 설계 (Designing of Block-Type Puzzle Assembly Robot Education System without Computer)

  • 송정범
    • 한국컴퓨터정보학회논문지
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    • 제18권4호
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    • pp.183-190
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    • 2013
  • 로봇교육은 학생들의 창의성, 문제해결력 등 21세기 학습자들에게 필요한 핵심적인 역량 개발에 효과적이라는 연구 보고가 많다. 그러나 컴퓨터가 있는 환경에서만 교육이 가능한 점과 컴퓨터를 조작할 수 있는 초등학교 고학년 이상에서만 적용이 가능한 문제점이 내재되어 있었다. 또한 로봇을 제어하기 위한 소프트웨어가 각기 달라 새로운 기계어를 학습해야 하는 부담감이 있었다. 따라서 이 연구에서는 컴퓨터 없이 로봇 프로그래밍을 하기 위해 명령어가 내장된 프로그래밍 블록을 설계하였다. 블록의 모양은 직관성을 높이고 학습의 전이를 고려하여 순서도 교육에서 사용하는 형태를 사용하였으며, 로봇 프로그래밍 교육에 필요한 블록의 종류와 블록의 세부 설명을 기술하였다. 명령 블록끼리의 결합은 RS-485방식을 사용하여 연결된 블록끼리 상호 통신할 수 있도록 설계하였다. 또한 설계한 명령 블록을 활용한 로봇 프로그래밍 과정에 대한 프로토타입을 제시하여 언플러그드 로봇교육 시스템의 교육적 가능성을 제시하고자 하였다.

시각적 문해력을 활용한 프로그래밍 교육의 효과 : 예술계열 중심으로 (Effects of Programming Education using Visual Literacy: Focus on Arts Major)

  • 피수영;손현숙
    • 실천공학교육논문지
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    • 제16권2호
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    • pp.105-114
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    • 2024
  • 최근 소프트웨어 역량이 강조됨에 따라 대학에서는 전공 구분없이 모든 학생들에게 소프트웨어 교육을 진행하고 있다. 비전공자들은 소프트웨어 교육에 대한 동기부여가 부족하고, 생소한 학습 콘텐츠에 대한 체감 난이도가 높은 문제가 있다. 이를 해결하기 위해 학습자 특성에 맞는 소프트웨어 교육을 제공해야 한다. 예술계열 학생들은 시각에 대한 이해와 표현력이 뛰어나므로 시각적 문해력을 활용하면 프로그래밍 교육의 학습효과를 높일 수 있다고 본다. 본 연구에서는 일상의 문제를 순서도와 의사코드로 분해하여 절차적으로 시각적 이미지를 구성한다. 이를 교육용 프로그래밍 언어인 플레이봇을 이용하여 코딩을 하고 문제를 해결하도록 진행하여 수업의 효과를 분석하고자 한다. 이를 통해 학생들은 프로그래밍의 개념을 이해하고, 문제를 컴퓨팅적 사고로 해결하는 과정을 이해할 수 있으며, 프로그래밍을 자신의 전공에 활용하는 방법을 습득할 수 있을 것으로 기대한다.