• Title/Summary/Keyword: floating hologram

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Realistic Contents and Interaction Based Realistic Contents Service (상호작용 기반의 홀로그램 실감 콘텐츠 서비스연구)

  • Lee, Wan Jung;Shin, Eun Ji;Yoon, Hyun Sun;Choi, Hee Min;Cho, Dong Sik;Kang, Hoon Jong
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.10
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    • pp.429-438
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    • 2021
  • In recent, realistic content has been applied in various ways due to the development of display technology and hologram, the final realistic content technology, have been used limitedly in accordance with the growing public demand. However, most realistic content requires additional devices of HMD (head mounted device) or glasses type, and other realistic content display technologies deliver a single image plane in the experience space to the user, providing a monotonous content experience. Various realistic contents with hologram technology are introduced in this work. In addition, we propose an interaction based realistic hologram service based that combines projection mapping and floating holograms. Projection-mapped screens and multi-floating hologram device provide a three-dimensional volumetric space with extended depth orientation from the user's point of view, while allowing users' entire and partial motions to be recognizable through multiple sensors.

A Study on Stage Production using Holograms in Performing Arts (공연예술에서 홀로그램을 이용한 무대 연출에 관한 연구)

  • Kim Seo Ryong
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.2
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    • pp.487-492
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    • 2024
  • This study aims to organize the basic concepts for the technical development of holograms as a medium to go beyond the range of everyday and instrumental use to artistic and conceptual meanings, and to study various forms of expression that can be used as directing tools. As an example of the researcher's directing works and projects using the similar hologram expression form, which is called the Pepper's Ghost method or the floating hologram method as the current stage utilization technology, the technical limitations of the hologram depend on the goal of directing within the scope permitted under the theater of stage art. By analyzing the correlation between holography and stage elements and the timing and point of view to obtain emotional responses from the audience, and presenting stage alternatives, more active motivation is given to the stage expression of holograms leading to future technology development and a new field of future performing arts. I want to prepare the theoretical foundation of aesthetics.

Comparison of 3D Space Perception for the Stereoscopic AR Holography (스테레오 증강현실 홀로그래피에서의 삼차원 공간감 비교)

  • Kim, Minju;Wohn, Kwangyun
    • Journal of the HCI Society of Korea
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    • v.8 no.2
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    • pp.21-27
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    • 2013
  • Recently, the use of floating hologram has increased in many different aspects, such as exhibitions, education, advertisements, and so on. Especially, the floating hologram that makes use of half-mirror is widely used. Nevertheless, half-mirror, unfortunately, cannot lead users to the perfect three dimensional hologram experience. Even though it can make the vision look to be up on the air, it does not have the capacity to display itself up on the air, which is the ultimate goal of hologram. In addition, it looks inconsistent when a real object is located behind the half-mirror in order to show the convergence of the two (object and the half-mirror). In this paper, we did the study on comparison of 3D space perception for the stereoscopic AR holography. At first, we applied stereoscopic technology to the half-mirror hologram system for the accurate and realistic AR environment. Then, the users can feel as if the real 3D object behind half-mirror and the reflected virtual image are converged much better in the 3D space. Furthermore, by using depth camera, the location and direction of graphics can be controlled to change depending on the user's point of view. This is the effective way to produce augmented stereoscopic images simply and accurately through half-mirror film without any additional devices. What we saw from the user test were applying 3D images and user interaction leads the users to have 3D spatial awareness and realism more effectively and accurately.

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Adaptive Wavelet Transform for Hologram Compression (홀로그램 압축을 위한 적응적 웨이블릿 변환)

  • Kim, Jin-Kyum;Oh, Kwan-Jung;Kim, Jin-Woong;Kim, Dong-Wook;Seo, Young-Ho
    • Journal of Broadcast Engineering
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    • v.26 no.2
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    • pp.143-154
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    • 2021
  • In this paper, we propose a method of compressing digital hologram standardized data provided by JPEG Pleno. In numerical reconstruction of digital holograms, the addition of random phases for visualization reduces speckle noise due to interference and doubles the compression efficiency of holograms. Holograms are composed of completely complex floating point data, and due to ultra-high resolution and speckle noise, it is essential to develop a compression technology tailored to the characteristics of the hologram. First, frequency characteristics of hologram data are analyzed using various wavelet filters to analyze energy concentration according to filter types. Second, we introduce the subband selection algorithm using energy concentration. Finally, the JPEG2000, SPIHT, H.264 results using the Daubechies 9/7 wavelet filter of JPEG2000 and the proposed method are used to compress and restore, and the efficiency is analyzed through quantitative quality evaluation compared to the compression rate.

Autofocus Tracking System Based on Digital Holographic Microscopy and Electrically Tunable Lens

  • Kim, Ju Wan;Lee, Byeong Ha
    • Current Optics and Photonics
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    • v.3 no.1
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    • pp.27-32
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    • 2019
  • We present an autofocus tracking system implemented by the digital refocusing of digital holographic microscopy (DHM) and the tunability of an electrically tunable lens (ETL). Once the defocusing distance of an image is calculated with the DHM, then the focal plane of the imaging system is optically tuned so that it always gives a well-focused image regardless of the object location. The accuracy of the focus is evaluated by calculating the contrast of refocused images. The DHM is performed in an off-axis holographic configuration, and the ETL performs the focal plane tuning. With this proposed system, we can easily track down the object drifting along the depth direction without using any physical scanning. In addition, the proposed system can simultaneously obtain the digital hologram and the optical image by using the RGB channels of a color camera. In our experiment, the digital hologram is obtained by using the red channel and the optical image is obtained by the blue channel of the same camera at the same time. This technique is expected to find a good application in the long-term imaging of various floating cells.

Realization of Fairy Tale - Robot Aquarium Display System with Visitor Interaction (관람객과 상호 교감하는 전래동화-로봇의 수중무대 연출시스템 구현)

  • Shin, Kyoo-Jae
    • Journal of IKEEE
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    • v.22 no.4
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    • pp.1180-1187
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    • 2018
  • This paper had implemented the underwater stage through interaction with fish robots and visitors in the background of traditional fairy tales using 3D floating hologram in an aquarium. The recognition of the object position of the spectator and the underwater robot were performed using the color recognition algorithm. Also, the position tracking algorithm was proposed to follow the object of the visitor and the original fairy tale. This experimental system consists of fish robot, camera, KIOSK for underwater robot control and beam project for underwater imaging. This experiment was carried out by the National Busan Science Museum, and it had satisfied the performance of the underwater stage.

Quality Analysis on Computer Generated Hologram Depending on the Precision on Diffraction Computation (회절연산 정밀도에 따른 CGH 기반 홀로그램 생성 품질 분석)

  • Jaehong Lee;Duksu Kim
    • Journal of Broadcast Engineering
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    • v.28 no.1
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    • pp.21-30
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    • 2023
  • Computer-generated holography requires much more computation costs and memory space rather than image processing. We implemented the diffraction calculation with low-precision and mixed-precision floating point numbers and compared the processing time and quality of the hologram with various precision. We compared diffraction quality with double, single and bfloat16 precision. bfloat16 shows 5.94x and 1.52x times faster performance than double precision and single precision. Also, bfloat16 shows lower PSNR and SSIM and higher MSE than other precision. However, there is no significant effect on reconstructed images. These results show low precision, like bfloat16, can be utilized for computer-generated holography.

Study on performance of unit OLED device for 3-dimensional image-process (3차원 영상구현을 위한 OLED 단위소자 특성에 대한 연구)

  • Lee, Jeong-Ho;Kim, Jae-In;O, Yeong-Hae
    • Proceedings of the Optical Society of Korea Conference
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    • 2005.07a
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    • pp.204-205
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    • 2005
  • Studies on display has been requested some major changes due to the high growth of the handheld terminal market. Therefore, the self emitting OLED(Organic Light Emitting Diode) has been interested as a next generation flat plane display because of its preeminent characteristics such as quick response characteristics, higher performance viewing angle, low power consumption, and panel floating. However, a trend of the display market is moving to three dimensional image processing instead of two dimensional flat display and various researches on display using hologram makes up for the difficulty in three dimensional display using typical flat display. In this study the Lenticular Screen Printing method is presented so that it can be applicable to organic semiconductor display devices and makes possible three dimensional display using flat display for complement the drawback of inorganic semiconductor.

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