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Realistic Contents and Interaction Based Realistic Contents Service

상호작용 기반의 홀로그램 실감 콘텐츠 서비스연구

  • 이완중 (원광대학교 전자공학과) ;
  • 신은지 (원광대학교 디지털콘텐츠공학과) ;
  • 윤현선 (원광대학교 시각정보디자인학과) ;
  • 최희민 (원광대학교 홀로그램 연구소) ;
  • 조동식 (울산대학교 IT융합전공) ;
  • 강훈종 (원광대학교 전자공학과)
  • Received : 2021.05.31
  • Accepted : 2021.08.19
  • Published : 2021.10.31

Abstract

In recent, realistic content has been applied in various ways due to the development of display technology and hologram, the final realistic content technology, have been used limitedly in accordance with the growing public demand. However, most realistic content requires additional devices of HMD (head mounted device) or glasses type, and other realistic content display technologies deliver a single image plane in the experience space to the user, providing a monotonous content experience. Various realistic contents with hologram technology are introduced in this work. In addition, we propose an interaction based realistic hologram service based that combines projection mapping and floating holograms. Projection-mapped screens and multi-floating hologram device provide a three-dimensional volumetric space with extended depth orientation from the user's point of view, while allowing users' entire and partial motions to be recognizable through multiple sensors.

최근 실감 콘텐츠는 디스플레이 기술의 발달에 따라 다양한 방식으로 적용되고 있으며 높아지는 대중의 요구에 따라 최종적 실감 콘텐츠 기술인 홀로그램이 제한적으로 사용되고 있다. 그러나 대부분의 실감 콘텐츠에는 HMD(head mounted device) 또는 안경 형태의 디바이스가 요구되며 기타의 실감 콘텐츠 디스플레이 기술은 체험 공간에서의 단일 이미지 평면을 사용자에게 전달하므로 단조로운 콘텐츠 체험을 제공한다. 이에 본 논문에서는 다양한 실감 콘텐츠 기술과 홀로그램 기술이 적용된 실감 콘텐츠를 정리하고, 프로젝션 맵핑과 플로팅 홀로그램을 융합한 상호작용 기반의 체험형 실감 콘텐츠 서비스를 제안한다. 프로젝션 맵핑되는 스크린과 다중 플로팅 홀로그램 생성 장치를 통해 사용자 시점에서의 깊이 방향이 확장된 3차원 입체 공간을 제공함과 동시에 사용자의 신체 전체와 부분적 모션을 다수의 센서를 통해 인식가능하게 하여 기존 대비 사용자의 활동 영역이 확장된 상호작용 콘텐츠 서비스가 실현이 가능하도록 설계하였다.

Keywords

Acknowledgement

이 논문은 2020년도 정부(교육부)의 재원으로 한국연구재단의 지원(No. 2020R1I1A3071771, Non-pixelated 구조 기반의 공간광변조기를 이용한 홀로그래픽 파면 프린팅 기술 연구, 50%)과 2020년도 정부(과학기술정보통신부)의 재원으로 정보통신기획평가원의 지원을 받아 수행된 연구임(No.2020-0-00924, 3차원 정보 기반 홀로그램 프린팅 콘텐츠 제작을 위한 홀로그램 저작도구 기술 개발, 50%).

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