• 제목/요약/키워드: flexible media

검색결과 206건 처리시간 0.022초

쉐이더 구조를 위한 마이크로 아키텍쳐 시뮬레이션 환경 (A Cycle-Accurate Simulation Environment for Shader Architecture)

  • 하상원;이원종;한탁돈
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2006년도 한국컴퓨터종합학술대회 논문집 Vol.33 No.1 (A)
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    • pp.196-198
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    • 2006
  • Shader architecture is one of the fastest growing fields in the ever advancing 3D graphics, and massive amounts of Ideas and technologies are being introduced to the market continuously. In this paper, we present a flexible cycle-accurate simulation environment to accelerate and alleviate the process of developing and verifying these ideas and technologies. Combination of 3D graphics API and hardware simulator allows OpenGL applications to be emulated off-the-shelf for a given shader micro-architecture. Easily modified parameters allow the simulation environment to be tailored to specific demands or requirements.

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현대 조경설계의 전략적 매체로서 다이어그램에 관한 연구 (A Study on the Diagram as Strategic Media in Contemporary Landscape Architectural Design)

  • 배정한
    • 한국조경학회지
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    • 제34권2호
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    • pp.99-112
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    • 2006
  • In contemporary design conditions, the focus of landscape architecture has shifted from 'form' to 'process.' Various experimental diagrams have been proposed to overcome the limitations of conventional form-oriented landscape design. This study aims to reconsider theoretically and critically the modes and mechanism of diagrams in recent landscape architectural design. It also explores the operational capabilities of diagram in design process. Although the traditional diagram has served as explanatory and representational graphics in design, contemporary designers emphasize the generative function of diagram on the basis of Gilles Deleuze's theory of 'diagram as abstract machine.' They manifest and practise that diagrams call generate forms and proliferate spaces in their design development. This paper examines current examples of generative and constructive diagrams produced by leading designers. However, the author illuminates another significance of diagram: the diagram as strategic media of design. Contemporary environments and conditions of design, such as the complexity of city and the interactivity of new economy, call for new design intelligence and strategic design. These situations require alternative media in design process. In this context, the diagram can function as strategic media of dynamic and flexible design. This is why contemporary landscape theory and practice have to give attention to diagrams.

1970년 이후의 건축표현변용방식에 관한 연구 (A Study on the Transformal Usage of Architecture Expression Since 1970s)

  • 김용규;박영호
    • 한국실내디자인학회논문집
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    • 제19권1호
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    • pp.75-84
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    • 2010
  • This study will establish the transformal characteristics of architectural visual information by investigating: how contemporary architects perceive and process multifaceted architectural information via the expression media since 1970s. The purposes and results of this study are summarized as follows: This study established the contemporary transformal characteristics by comparing the expression methods of traditional architects with the transformal characteristics of visual information derived from the contemporary architectural expression media. In a pluralistic information society, the expression methods of the past, which recognize space as a stationary, unidimensional visual point on a drawing surface, is now changing to the mixed, multidimensional expression methods that connect various visual points on a limited drawing surface. Furthermore, the rapid advancement of digital media is changing, from a method which simply arranges visual information, to a flexible visual tool which can process architecture sequentially and simultaneously. As the communication structure of architecture is moving toward an individual-centered two-way communication type, the information delivery method is used to visualize conceptual, inferential information, rather than visualizing realistic information which simply records facts. In the past, multidimensional, non-linear forms could not be processed by the conventional design processes and sketch work, but now they can be expressed via digital media.

사용자 정보기반의 적응적인 서비스관리 알고리즘 (User-Information based Adaptive Service Management Algorithm)

  • 박혜숙
    • 한국컴퓨터정보학회논문지
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    • 제14권8호
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    • pp.81-88
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    • 2009
  • 멀티미디어 콘텐츠 서비스 산업의 경쟁이 치열해 지면서 고객만족을 위한 다양한 정책들이 제시되고 있다. 이러한 정책 중에는 서비스를 이용하는 고객들을 분류하여 등급을 산정하고 등급에 따라 미디어 서버의 자원을 고정적으로 할당하는 정책도 있다. 이 정책의 문제점은 값비싼 미디어 서버의 자원을 효율적으로 사용하지 못할 수도 있다는 점이다. 본 논문에서는 이러한 문제점을 해결하기 위하여 ACRFA(Adaptive Client Request Filtering Algorithm)를 제안하고자 한다. 이것은 고객들의 등급을 차등화하고 유연성있는 자원할당 방법을 적용하기 위한 것이다. 높은 등급의 고객에게 더 많은 자원을 할당하게 하여 고객의 만족도를 높이면서 동시에 미디어 서버의 자원의 일부는 등급별로 고정할당하고 나머지 일부는 공용자원으로 활용하게 하는 방안을 제안하고자 한다.

유연한 동적 변형물체에 대한 견고한 다이내믹 프로젝션맵핑 (Robust Dynamic Projection Mapping onto Deforming Flexible Moving Surface-like Objects)

  • 김효정;박진호
    • 예술인문사회 융합 멀티미디어 논문지
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    • 제7권6호
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    • pp.897-906
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    • 2017
  • 프로젝션 맵핑(공간증강현실)은 현실세계에서 다양한 가상의 환영(幻影)을 만들어내는 것으로 최근에 많은 분야에 사용되고 있다. 기존의 프로젝션 맵핑에서는 사용자와의 자연스러운 상호작용으로서 접히거나 구부러지는 것 과 같은 유연한 물체의 기하학적인 변형 속성(예: 용지)의 움직임을 고려하지 않았다. 또한, 정적 물체에 대한 프로젝션 맵핑에 대한 많은 연구가 있었지만, 유연한 타깃의 움직임을 추적하고 사용자와의 상호작용 측면에서 모양이 변형된 물체에 맵핑을 정확히 하는 다이내믹 프로젝션 맵핑은 여전히 도전해야할 연구 분야이다. 따라서 본 논문에서는 Unity3D와 ARToolkit을 이용한 실험을 통해 단단하지 않은 물체에 대한 견실한 추적과 정확한 맵핑 방법을 제안한다. 제안하는 방법은 큐빅 베지어 곡면 형성, 움직임 변형 값 렌더링 과정, 멀티플 마커 인식과 트래킹 과정, 실시간 웹캠 지속 촬영의 4가지 실험 단계로 구성된다. 사용자는 물체에 변형을 주기 위해 직접 접고, 휘고, 구부리고 비틀 수 있다. 제안 방법은 세 가지 긍정적인 결과를 도출할 수 있다. 첫째, 물체의 형태가 강하게 변형되어 있어도 감지 가능하다. 둘째, 사용자가 직접 물체에 변형을 주는 과정에서 물체의 일부분을 차단하고 있을 때의 Occlusion오류를 줄일 수 있어 정확한 트래킹을 할 수 있다. 셋째, 제안 방법의 견실하고 정확함은 빠른 속도로 물체의 움직임을 감지하게 하므로 실시간으로 결과 값을 물체에 투영할 수 있다.

노마드적 공간에서 나타나는 유연성에 관한 연구 (A Study on Expression Characteristics of Flexibility in Nomadic Space)

  • 윤주희;김개천
    • 한국실내디자인학회논문집
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    • 제20권3호
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    • pp.119-126
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    • 2011
  • Recently, in the fields of fashion, advertisement, film, literature, philosophy, etc., the word, 'Nomad', is being used frequently across the overall society. The contemporary society is actively incorporating "nomadic thinking" as a new social phenomenon across the boundaries of conventional fields. This is not an exception in the field of space design. This study, via the contemporary nomadic thinking, examined the relationship between space design's application possibility as a new trend and flexible space; then categorized the characteristics of flexible space into flexibility, temporariness, changeability, and correlation; and then analyzed expression characteristics of flexible space. As for unrestricted expression of scene, it was recognized that separation of scene and space leads space to meet the needs of surrounding environment and users; formation of changeable space enables uses of space from various perspectives; and combining external factors (energy, media technologies) with space leads space to self-evolution. Space is perceived as an living organism that is flexibly corresponding, via realistic movement and virtual movement, to the indefinite, diversified thinking of the contemporary society. Therefore, this study illuminates that nomadic thinking has significance as basic thinking to predict development and characteristics of design thinking through understanding the contemporary society with the basic thinking system that has been inherent without restrictions of being fixed to the present, past, and future.

S/W-Based Video Codec Systems for Intranet and Internet Mulimedia Services

  • Kim, Yong-Han;Cho, Nam-Ik;Kim, Kichul
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1997년도 Proceedings International Workshop on New Video Media Technology
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    • pp.37-42
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    • 1997
  • This paper describes two different S/W-based video codec systems. One is a frame-based video codec with fixed structure based on ITU H.263 standard and the other an object-based video codec with flexible architecture based on ISO MPEG-4 standard currently under specification and planned to be finalized in 1998. These codes are an experimental implementations for examining the feasibility of real-time and/or flexible S/W-based video codecs operating in intra and/or internetworking environments.

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High resolution flexible e-paper driven by printed OTFT

  • Hu, Tarng-Shiang;Wang, Yi-Kai;Peng, Yu-Rung;Yang, Tsung-Hua;Chiang, Ko-Yu;Lo, Po-Yuan;Chang, Chih-Hao;Hsu, Hsin-Yun;Chou, Chun-Cheng;Hsieh, Yen-Min;Liu, Chueh-Wen;Hu, Jupiter
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.421-427
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    • 2009
  • We successfully fabricated 4.7-inch organic thin film transistors array with $640{\times}480$ pixels on flexible substrate. All the processes were done by photolithography, spin coating and ink-jet printing. The OTFT-Electrophoretic (EP) pixel structure, based on a top gate OTFT, was fabricated. The mobility, ON/OFF ratio, subthreshold swing and threshold voltage of OTFT on flexible substrate are: 0.01 ^2/V-s, 1.3 V/dec, 10E5 and -3.5 V. After laminated the EP media on OTFT array, a panel of 4.7-inch $640{\times}480$ OTFT-EPD was fabricated. All of process temperature in OTFT-EPD is lower than $150^{\circ}C$. The pixel size in our panel is $150{\mu}m{\times}150{\mu}m$, and the aperture ratio is 50 %. The OTFT channel length and width is 20 um and 200um, respectively. We also used OTFT to drive EP media successfully. The operation voltages that are used on the gate bias are -30 V during the row data selection and the gate bias are 0 V during the row data hold time. The data voltages that are used on the source bias are -20 V, 0 V, and 20 V during display media operation.

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Method of extracting context from media data by using video sharing site

  • Kondoh, Satoshi;Ogawa, Takeshi
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.709-713
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    • 2009
  • Recently, a lot of research that applies data acquired from devices such as cameras and RFIDs to context aware services is being performed in the field on Life-Log and the sensor network. A variety of analytical techniques has been proposed to recognize various information from the raw data because video and audio data include a larger volume of information than other sensor data. However, manually watching a huge amount of media data again has been necessary to create supervised data for the update of a class or the addition of a new class because these techniques generally use supervised learning. Therefore, the problem was that applications were able to use only recognition function based on fixed supervised data in most cases. Then, we proposed a method of acquiring supervised data from a video sharing site where users give comments on any video scene because those sites are remarkably popular and, therefore, many comments are generated. In the first step of this method, words with a high utility value are extracted by filtering the comment about the video. Second, the set of feature data in the time series is calculated by applying functions, which extract various feature data, to media data. Finally, our learning system calculates the correlation coefficient by using the above-mentioned two kinds of data, and the correlation coefficient is stored in the DB of the system. Various other applications contain a recognition function that is used to generate collective intelligence based on Web comments, by applying this correlation coefficient to new media data. In addition, flexible recognition that adjusts to a new object becomes possible by regularly acquiring and learning both media data and comments from a video sharing site while reducing work by manual operation. As a result, recognition of not only the name of the seen object but also indirect information, e.g. the impression or the action toward the object, was enabled.

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ATM망 적용을 위한 비디오 데이터의 지연.지터 분석 (Delay and Jitter Analysis of Video Data Over ATM Network)

  • 경문현;서덕영
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1996년도 학술대회
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    • pp.153-158
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    • 1996
  • Delay and jitter are critical factors in the real-time video services over ATM network. Mostly, delay and jitter problem are generated in input buffer when video are multiplexed. In this paper, we analyze delay and jitter of input buffer, and consider efficient control and flexible bandwidth allocation of video traffic. Also, we analyze decision of buffer size related maximum allowable delay.

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