A Cycle-Accurate Simulation Environment for Shader Architecture

쉐이더 구조를 위한 마이크로 아키텍쳐 시뮬레이션 환경

  • Han Sang-Won (Media System Laboratory, Department of Computer Science, Yonsei University) ;
  • Lee Won-Jong (Media System Laboratory, Department of Computer Science, Yonsei University) ;
  • Han Tack-Don (Media System Laboratory, Department of Computer Science, Yonsei University)
  • 하상원 (연세대학교 컴퓨터과학과 미디어시스템연구실) ;
  • 이원종 (연세대학교 컴퓨터과학과 미디어시스템연구실) ;
  • 한탁돈 (연세대학교 컴퓨터과학과 미디어시스템연구실)
  • Published : 2006.06.01

Abstract

Shader architecture is one of the fastest growing fields in the ever advancing 3D graphics, and massive amounts of Ideas and technologies are being introduced to the market continuously. In this paper, we present a flexible cycle-accurate simulation environment to accelerate and alleviate the process of developing and verifying these ideas and technologies. Combination of 3D graphics API and hardware simulator allows OpenGL applications to be emulated off-the-shelf for a given shader micro-architecture. Easily modified parameters allow the simulation environment to be tailored to specific demands or requirements.

Keywords