• Title/Summary/Keyword: eye-tracking method

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Robust Face and Facial Feature Tracking in Image Sequences (연속 영상에서 강인한 얼굴 및 얼굴 특징 추적)

  • Jang, Kyung-Shik;Lee, Chan-Hee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.9
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    • pp.1972-1978
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    • 2010
  • AAM(Active Appearance Model) is one of the most effective ways to detect deformable 2D objects and is a kind of mathematical optimization methods. The cost function is a convex function because it is a least-square function, but the search space is not convex space so it is not guaranteed that a local minimum is the optimal solution. That is, if the initial value does not depart from around the global minimum, it converges to a local minimum, so it is difficult to detect face contour correctly. In this study, an AAM-based face tracking algorithm is proposed, which is robust to various lighting conditions and backgrounds. Eye detection is performed using SIFT and Genetic algorithm, the information of eye are used for AAM's initial matching information. Through experiments, it is verified that the proposed AAM-based face tracking method is more robust with respect to pose and background of face than the conventional basic AAM-based face tracking method.

Facial Feature Tracking and Head Orientation-based Gaze Tracking

  • Ko, Jong-Gook;Kim, Kyungnam;Park, Seung-Ho;Kim, Jin-Young;Kim, Ki-Jung;Kim, Jung-Nyo
    • Proceedings of the IEEK Conference
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    • 2000.07a
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    • pp.11-14
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    • 2000
  • In this paper, we propose a fast and practical head pose estimation scheme fur eye-head controlled human computer interface with non-constrained background. The method we propose uses complete graph matching from thresholded images and the two blocks showing the greatest similarity are selected as eyes, we also locate mouth and nostrils in turn using the eye location information and size information. The average computing time of the image(360*240) is within 0.2(sec) and we employ template matching method using angles between facial features for head pose estimation. It has been tested on several sequential facial images with different illuminating conditions and varied head poses, It returned quite a satisfactory performance in both speed and accuracy.

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An Analysis of AOI(Area of Interest) based on the Eye-Tracking Experiment according to Streetscape Elements (시선추적 실험에 따른 가로공간요소의 관심영역 분석)

  • Kim, Ju-Yeon;Park, Jun-Su
    • Korean Institute of Interior Design Journal
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    • v.26 no.5
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    • pp.65-74
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    • 2017
  • The purpose of this research is to analyze characteristics of street elements when pedestrians have a view in the street. The research was utilized eye-tracking experiment and two times survey before and after experiment. The experiment is composed as follows. The data collection was conducted two days period from March 30 to 31, 2017. There were 43 participants who were all male and undergraduate students. In the data recording, the stimulus image was presented 65 seconds on a 23-inch monitor. Prior to analyzing data, the images were represented into five elements of AOI(area of interest). The fixation rate was divided by a period such as 'fixation time' and 'fixation count' parameters. The results were additionally obtained by linking analysis with the area ratio of AOI, time series analysis, and questionnaire. First of all, both building signs and advertisement standing boards draws attentions in participants. From a comparison between fixation rate and survey, the data have negative perspective view. Second, the advertisement standing boards are more eye-catching than other elements regardless of AOI size. It shows the priority of elements what should be developed in the environment. Third, the pavement is rarely seen in the fixation rate. Fourth, the trees are not a long frequency but viewed as a positive element. People want to keep the natural site in the street. In summative research, this method of extracting eye movement data would be provided a foundation data for developing streetscape plan based on scientific factors.

Range Error of Monopulse Radar according to the Engagement Angle of Cross-Eye Jammer (크로스아이 재머의 조우각에 따른 모노펄스 레이다의 거리 오차)

  • Lim, Joong-Soo;Chae, Gyoo-Soo
    • Journal of Convergence for Information Technology
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    • v.10 no.5
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    • pp.30-35
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    • 2020
  • In this paper, we analyzed the tracking error for the monopulse radar by controlling the phase difference, amplitude ratio and engagement angle of the cross-eye jammer. Cross-eye jamming is an important jamming method for monopulse radars, which causes a displacement in the radar receiving antenna input and misleads the radar's tracking angle. As a result of analyzing the tracking distance error of the radar while changing the engagement angle between the monopulse radar and jammer, the maximum distance error occurs when the engagement angle is 0° and the phase difference is 180°. It was confirmed that the error decreased to 70% or less of the maximum distance error into 45°~135°. In order to increase the efficiency of jammers, it is necessary to study rotary jammers or multi-channel jammers. This study will be very useful for the design of cross-eye jammers for aircraft and ships.

A Study on Key Arrangement of Virtual Keyboard based on Eyeball Input system (안구 입력 시스템 기반의 화상키보드 키 배열 연구)

  • Sa Ya Lee;Jin Gyeong Hong;Joong Sup Lee
    • Smart Media Journal
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    • v.13 no.4
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    • pp.94-103
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    • 2024
  • The eyeball input system is a text input system designed based on 'eye tracking technology' and 'virtual keyboard character-input technology'. The current virtual keyboard structure used is a rectangular QWERTY array optimized for a multi-input method that simultaneously utilizes all 10 fingers on both hands. However, since 'eye-tracking technology' is a single-input method that relies solely on eye movement, requiring only one focal point for input, problems arise when used in conjunction with a rectangular virtual keyboard structure designed for multi-input method. To solve this problem, first of all, previous studies on the shape, type, and movement of muscles connected to the eyeball were investigated. Through the investigation, it was identified that the principle of eye movement occurs in a circle rather than in a straight line. This study, therefore, proposes a new key arrangement wherein the keys are arranged in a circular structure suitable for rotational motion rather than the key arrangement of the current virtual keyboard which is arranged in a rectangular structure and optimized for both-hand input. In addition, compared to the existing rectangular key arrangement, a performance verification experiment was conducted on the circular key arrangement, and through the experiment, it was confirmed that the circular arrangement would be a good replacement for the rectangular arrangement for the virtual keyboard.

Comparative Study on Eye-Tracking Evaluation and Landscape Adjectives Evaluation - Focusing on the Nightscape of a University Campus - (아이트래킹 평가 방법과 경관 형용사 평가 비교 연구 - 대학 캠퍼스 야간경관을 대상으로 -)

  • Kang, Young-Eun;Kim, Song-Yi;Baek, Jae-Bong
    • Journal of the Korean Institute of Landscape Architecture
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    • v.46 no.1
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    • pp.38-48
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    • 2018
  • The purpose of this study is to improve the understanding of visual perception and to extend the landscape evaluation area by comparing eye-tracking evaluation and landscape adjective evaluation methods towards various type of nightscapes. As a result of the study, it showed that 'blink count', 'fixation duration average', and 'saccade duration average' of eye tracking measurements have a significant correlation with 'beautiful', 'interesting', 'accessible', 'satisfying', and 'safe' regarding landscape adjectives. In addition, there was a tendency toward areas of interests (AOIs) depending on 12 different nightscapes, which showed that the gaze was fixated by focusing on certain landscape elements such as 'door' and 'signs'. These results suggest that the eye-tracking method is an effective tool to specify the evaluation of 'landscape elements' rather than the 'whole landscape' and can be used as a basis to support landscape preference theories, which has been presented as conceptual only. In this way, the results of this study demonstrated the possibility of various applications of eye tracking as an objective landscape evaluation technique, and it is possible to suggest specific implications to landscape planning through the accumulation of continuous research results.

Reliability Measurement Technique of The Eye Tracking System Using Gaze Point Information (사용자 응시지점 정보기반 시선 추적 시스템 신뢰도 측정 기법)

  • Kim, Byoung-jin;Kang, Suk-ju
    • Journal of Digital Contents Society
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    • v.17 no.5
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    • pp.367-373
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    • 2016
  • In this paper, we propose a novel method to improve the accuracy of eye trackers and how to analyze them. The proposed method extracts a user profile information created by extracting gaze coordinates and color information based on the exact pupil information, and then, it maintains a high accuracy in the display. In case that extract the user profile information, the changes of the accuracy for the gaze time also is estimated and the optimum parameter value is extracted. In the experimental results for the accuracy of the gaze detection, the accuracy was low if a user took a short time in a specific point. On the other hand, when taking more than two seconds, the accuracy was measured more than 80 %.

Tracking of eyes based on the iterated spatial moment using weighted gray level (명암 가중치를 이용한 반복 수렴 공간 모멘트기반 눈동자의 시선 추적)

  • Choi, Woo-Sung;Lee, Kyu-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.5
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    • pp.1240-1250
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    • 2010
  • In this paper, an eye tracking method is presented by using on iterated spatial moment adapting weighted gray level that can accurately detect and track user's eyes under the complicated background. The region of face is detected by using Haar-like feature before extracting region of eyes to minimize an region of interest from the input picture of CCD camera. And the region of eyes is detected by using eigeneye based on the eigenface of Principal component analysis. Also, feature points of eyes are detected from darkest part in the region of eyes. The tracking of eyes is achieved correctly by using iterated spatial moment adapting weighted gray level.

Tracking of eyes based on the spatial moment using weighted gray level (명암 가중치를 이용한 공간 모멘트기반 눈동자 추적)

  • Choi, Woo-Sung;Lee, Kyu-Won;Kim, Kwan-Seop
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.198-201
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    • 2009
  • In this paper, an eye tracking method is presented by using on iterated spatial moment adapting weighted gray level that can accurately detect and track user's eyes under the complicated background. The region of face is detected by using Haar-like feature before extracting region of eyes to minimize an region of interest from the input picture of CCD camera. And the region of eyes is detected by using eigeneye based on the eigenface of Principal component analysis. And then feature points of eyes are detected from darkest part in the region of eyes. The tracking of eyes is achieved correctly by using iterated spatial moment adapting weighted gray level.

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A New Ergonomic Interface System for the Disabled Person (장애인을 위한 새로운 감성 인터페이스 연구)

  • Heo, Hwan;Lee, Ji-Woo;Lee, Won-Oh;Lee, Eui-Chul;Park, Kang-Ryoung
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.1
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    • pp.229-235
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    • 2011
  • Objective: Making a new ergonomic interface system based on camera vision system, which helps the handicapped in home environment. Background: Enabling the handicapped to manipulate the consumer electronics by the proposed interface system. Method: A wearable device for capturing the eye image using a near-infrared(NIR) camera and illuminators is proposed for tracking eye gaze position(Heo et al., 2011). A frontal viewing camera is attached to the wearable device, which can recognize the consumer electronics to be controlled(Heo et al., 2011). And the amount of user's eye fatigue can be measured based on eye blink rate, and in case that the user's fatigue exceeds in the predetermined level, the proposed system can automatically change the mode of gaze based interface into that of manual selection. Results: The experimental results showed that the gaze estimation error of the proposed method was 1.98 degrees with the successful recognition of the object by the frontal viewing camera(Heo et al., 2011). Conclusion: We made a new ergonomic interface system based on gaze tracking and object recognition Application: The proposed system can be used for helping the handicapped in home environment.