• 제목/요약/키워드: exhibition design

검색결과 552건 처리시간 0.031초

전시공간중 전시조형이 정보전달에 미치는 영향에 관한 연구 (A Study On The Impact Of Display Modeling for Message In Exhibition Space)

  • 이양;홍관선
    • 한국실내디자인학회:학술대회논문집
    • /
    • 한국실내디자인학회 2008년도 춘계학술발표대회 논문집
    • /
    • pp.67-70
    • /
    • 2008
  • The one of the most important thing for the successful realization of display functions in modern exhibition activities is based on exhibition space and the information communication between designers and visitors. Therefore, the information transmission has become an important function of modern exhibition activities. How to transmit information effectively is the key factor of successful exhibition design. However, 'people flow' and 'transportation' are taken as the main issues for a lot of the design works in space design of exhibition. But the information transmission is seldom taken into account as an important factor. The ultimate objective of exhibition design is to transmit the exhibits' information effectively to visitors, so the effective transmission of exhibiting information becomes the most important criteria in exhibition design. The successful exhibition can be well designed through information transmission by means of material objects, a lighting, properties, sounds, color, performance, etc The successful effects of the exhibition also depends on a great extent of the display design and a modeling in exhibition space. Modern exhibition design is getting more importance on the research on forms including basic features and exhibition space relations of forms. This research discusses on the design method that is favorable to information transmission In order to deal with the factor of display and modeling in exhibition space.

  • PDF

전시디자인의 변천과정과 요인에 관한 연구 - 독립기념관의 시기별 전시변화를 중심으로 - (A Study on Transition Process and factor of Exhibition Design - Based on the Exhibition's Transition in the Independence Hall -)

  • 권순관
    • 한국실내디자인학회논문집
    • /
    • 제15권5호
    • /
    • pp.265-272
    • /
    • 2006
  • Traditionally exhibition design as been restricted to architectural, interior, and lighting design, but recently it has begun to overlap into environmental, performance, and installation art. Exhibition design also increasingly involves the application of film, fashion, and the new media. In the past, exhibits were arranged and displayed for the visitor to view directly, but with the development of more effective exhibit media a connection has been created between the exhibit and the visitor. However exhibition design has reached the limits of continuous growth without background theory, when now it must take Into consideration the museum's activation and the importance of the exhibition's design. Exhibition design has developed and grown rapidly since the Taejeon Expo in 1993, but it is a difficult development without a theoretical structure. The flow of exhibition design must be systemized, as the systemization of the transition process of exhibition design has not yet been achieved. This study aims to present an arrangement of exhibition design flow, and to investigate the variation factors in the transition process of exhibition design and exhibit medium development, based on the 18 year history of the Independence Hall that introduced the first systematic planning of an exhibition in 1987.

가구/조명 전시 디자인 (Furniture & Lighting Exhibition Design)

  • 임오연
    • 한국실내디자인학회:학술대회논문집
    • /
    • 한국실내디자인학회 2007년도 추계학술발표대회 논문집
    • /
    • pp.157-158
    • /
    • 2007
  • This is an interior design for a furniture & lighting design exhibition. The concept of design is to secure the smooth flow planning of an audience and effective direction of an exhibit Design content include 1) installation(passage of light) to guide an audience from entrance to right side of the exhibition space to prohibit the flow dispersion and keep smooth continual circulation flow plan 2)image-wall to introduce exhibition 3)installation to help the global understanding of exhibit 4)exhibition stand design considering proper height of audience's eye.

  • PDF

동아시아 비지니스 전시관 디자인 (A Design of East Asia Business Exhibition)

  • 한석우;강혜진
    • 한국실내디자인학회:학술대회논문집
    • /
    • 한국실내디자인학회 2007년도 춘계학술대회 논문집
    • /
    • pp.55-56
    • /
    • 2007
  • Since the twentieth century, Business exhibition have experienced display replacement sand apace alterations. As a result, not only the visual space background of the spectators but the structure systems and positions of the construction space have also been changed. The aim of this study is to establish the actual conditions of the exhibition's facilities, especially on the focus of the Business exhibition. We will can grope contents and method for successful exhibit through Business Exhibition that is connected form and position of exhibit between exhibit space of such Business Exhibition and we may achieve purpose of Business Exhibition. The purpose of this research is to seek the countermeasures that can be used in the stage of planning for the Business exhibition constructions and exhibition space by suggesting, based on the above mentioned points, the development of the indicators and analyzing methods to understand the structural attributes of the Business exhibition space through exhibition method and design.

  • PDF

스페인 한국 상품 전시관 디자인 (A design of the Spain Korean Products Exhibition)

  • 강혜진;한석우
    • 한국실내디자인학회:학술대회논문집
    • /
    • 한국실내디자인학회 2007년도 춘계학술대회 논문집
    • /
    • pp.73-74
    • /
    • 2007
  • As the characteristics of national economy is getting more complicate, the value of exposition is regarded as of great importance day by day. The world's Products Exhibition in which our companies and organizations take part is held all abound world, we also held the international exposition and Products Exhibition. In foreign countries, there are a lot of special organizations relate with the exposition and Products Exhibition display, which play the role to coordinate and mediate the display. Display space of exhibition must achieve functional role that can accomplish communication with spectator as well as function as place that possess products of accumulative value. Therefore, we must establish effective communication exhibition plan by position and form of display space as well as property of Products Exhibition, display contents, exhibit program to achieve purpose of Products Exhibition. We will can grope contents and method for successful exhibit through Products Exhibition that is connected form and position of exhibit between exhibit space of such Products Exhibition and we may achieve purpose of Products Exhibition.

  • PDF

청주국제공예비엔날레 전시회장 조성에 관한 평가와 분석 (An Analysis of evaluations of Exhibition Design for Cheongju International Craft Biennale)

  • 조영연;이강훈
    • 한국실내디자인학회논문집
    • /
    • 제18권6호
    • /
    • pp.60-68
    • /
    • 2009
  • Cheoungju International Craft Biennale is not just an art exhibition but more like a pubic festival which is including an experiential learning and a public participation section as well as a special exhibition and an international competition section. Thus it is strongly required to present an appropriate meaning and mood corresponding to each exhibition hall. The paper has examined the exhibition topics during the last 10 years and the plannings and contents to install the exhibition hall according the yearly topic and it has analyzed the comprehensive evaluations after the exhibition. The research scope is limited to the part related to the exhibition hall and facilities, which is including calculation of dimensions and layout, access and movement system, the appropriateness of the design and construction period, measure of applied technology appropriateness, post management as well as planning intent, estimation of the number of the visitors, preliminaries. With the results shown in the comprehensive evaluation and analysis, the paper has presented two issues, the one related to the procensure and preparation and the other related to the facilities. It is showed that both problems are due to the lack of expertise and it is necessary for the experts to participate from the first step of the procedure including planning for the successful exhibition. For the appropriate exhibition hall corresponding to the exhibition planning and scale, it is required to have the professional considerations of successful space and visitor's movement management, display environment, construction method, and post management. The study presents that architectural and interior design have to take an active part in constructing exhibition design in overall stage including the initial, practice, and evaluation stage.

작품-인간-환경의 관계설정에 따른 미술관 전시공간의 유형적 특성에 관한 연구 (A Study on the Typological Analysis of the Museum Exhibition Space by Interrelationship Between Object, Human and Environment)

  • 권영걸;이지영
    • 한국실내디자인학회논문집
    • /
    • 제13권4호
    • /
    • pp.127-137
    • /
    • 2004
  • Since 20th century, the exhibition has expanded to more diverse fields and recognized as the medium which can build network among the Art, Human and society. Space design, although developed within mutual interaction and consideration of environment factors, has been treated without those background. Therefore it is straightforward to examine the exhibition space design synthetically not limit it by the analytical elements. Assuming three main mutual interactions, object human, and environment, we have attempt the typological analysis to the museum exhibition space by studying characteristics. While the exhibition space design has been analyzed through two dimensional interpretation, on this study, we structuralize diverse discussion of the exhibition space design by relation-centered and relative analysis. Therefor we examine the characteristic of design expression through typology of both physical and behavioral feature. In the conclusion, the outcome provides insights into the relationships among object, human and environment and useful measurements to designer who outline exhibition space design.

전시디자인기업 구성원의 마음챙김이 자기효능감 직무만족을 통해 직무성과에 미치는 영향 (he Effect of Mindfulness of Exhibition Design Employees on Jab Performance Through Self-Efficacy, Jab Satisfaction)

  • 정수형;황찬규
    • 디지털산업정보학회논문지
    • /
    • 제14권1호
    • /
    • pp.57-75
    • /
    • 2018
  • The growth of the Exhibition Design Industry has been exponential both internationally and domestically since the composition and fusion of Artistic Culture and information. Since the introduction of various Display Techniques, such as, augmented reality, Virtual Reality, and 3D interactive applications, the Exhibition Display Industry has seen innovative development. Furthermore, this has transpired a new wave of change and globalization in social network and thru creative Exhibition Design this has become a turning point in the Exhibition Design Industry. The aim of this research is to find Influencing factors of domestic Exhibition Design Industry members. These factors thru self-efficacy and job satisfaction will study objectively to find what influences duty result and help members of Exhibition Design Industries to work comfortably and to increase productivity we are proposing effective and efficient development methods. To do this, we are suggesting a research model applied on variables of the mindfulness theory which is based on the emphasized unconsciousness which represents the existence of the mind. To objectively verify this research model, we have conducted surveys on Exhibition Design Industry workers and a Material Designer in Seoul.

A construction of the exhibition evaluation support system based on GUI by visitors behavior analysis

  • Kim, Dae-Woong;Lee, Joong-Youp;Kaneko, Kousuke
    • International Journal of Contents
    • /
    • 제7권3호
    • /
    • pp.48-59
    • /
    • 2011
  • The present thesis is on a construction of the system which supports exhibition evaluation of curators, which automatically collects, keeps, and totalizes objective data on visitor behavior in museums, and which comprehensively displays the results by tables and graphs. The system is composed by access points and mobile exhibition exposition devices in the museum operating together. Obtainable visitor information include a user number, an average staying period, contents use hour, and exhibition viewing frequency. Prototype experiment at museums shows that the system is effective in efficient data collection and exhibition evaluation and is expected to become an information collecting tool for visitor research and an exhibition evaluation tool for exhibition improvement.

몰입형 디스플레이 기반 체험전시 디자인에서의 게임기획 요소 적용 사례 연구 (An exhibition case study applying game design elements in the design of immersive display exhibition)

  • 김나영
    • 디지털융복합연구
    • /
    • 제19권12호
    • /
    • pp.435-441
    • /
    • 2021
  • 최근 디지털미디어 기술의 발전으로 관객에게 실감 나고 사실적인 전시 체험을 제공하는 몰입형 체험전시들이 늘어나고 있다. 본 연구에서는 이러한 몰입형 체험전시들의 대표사례들을 전시연출 요소를 중심으로 분석하고, 몰입형 체험전시 연출 및 기획에 게임기획 요소를 적용하여 개최 및 운영한 '히어로의 모험' (이하 히어로의 모험) 전시 사례를 소개하였다. 본 전시는 도전, 목표, 갈등, 규칙, 승패와 같은 게임기획 요소를 적용하여, 캐릭터의 갈등구조 설정 및 악당 캐릭터를 물리치는 도전과 목표를 제시하고, 승패를 가루는 전시 게임들을 제공하여, 최종 보스까지 물리치도록 전시를 디자인했다. 연구를 통해 관객의 전시 만족을 위해 게임 요소 적용이 더 효과적이다 보기는 어렵지만, 관객의 콘텐츠 소비 시간을 늘리고 재방문을 높이기 위해서는 게임기획 요소 적용을 고려하는 것을 제언하는 바이다.