• 제목/요약/키워드: engineering problem solving

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Engineering design education utilizing critical thinking (비판적 사고를 활용한 공학 설계 교육)

  • Park, Sang Tae;Kim, Jedo;Yoon, Sung Ho
    • Journal of Engineering Education Research
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    • 제23권6호
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    • pp.51-59
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    • 2020
  • ABEEK's professional liberal arts education reflecting critical thinking, has been well received by professors and students in the engineering discipline. Also, the demand for further utilization of critical thinking within the engineering curriculum is increasing. To meet such demand, there is a need for experts in the area of critical thinking education and engineering education to come together and search for the most effective method in using critical thinking in engineering design education courses. In this paper, we were able to confirm, through specific application cases, that the problem-solving process of critical thinking can be effectively transferred to an engineering design process, and the elements and criteria of critical thinking can be used as a successful design tool. Also, we explore the possibility of further improving engineering education on the basis of critical thinking.

Biologically inspired soft computing methods in structural mechanics and engineering

  • Ghaboussi, Jamshid
    • Structural Engineering and Mechanics
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    • 제11권5호
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    • pp.485-502
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    • 2001
  • Modem soft computing methods, such as neural networks, evolutionary models and fuzzy logic, are mainly inspired by the problem solving strategies the biological systems use in nature. As such, the soft computing methods are fundamentally different from the conventional engineering problem solving methods, which are based on mathematics. In the author's opinion, these fundamental differences are the key to the full understanding of the soft computing methods and in the realization of their full potential in engineering applications. The main theme of this paper is to discuss the fundamental differences between the soft computing methods and the mathematically based conventional methods in engineering problems, and to explore the potential of soft computing methods in new ways of formulating and solving the otherwise intractable engineering problems. Inverse problems are identified as a class of particularly difficult engineering problems, and the special capabilities of the soft computing methods in inverse problems are discussed. Soft computing methods are especially suited for engineering design, which can be considered as a special class of inverse problems. Several examples from the research work of the author and his co-workers are presented and discussed to illustrate the main points raised in this paper.

A Study on Creative Design Practice Using TRIZ Software 'CREAX' (TRIZ 소프트웨어 CREAX를 활용한 창의적 실습에 관한 연구)

  • Hong, Sung-Do;Huh, Yong-Jung
    • The Journal of Korean Institute for Practical Engineering Education
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    • 제3권2호
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    • pp.114-120
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    • 2011
  • This paper proposed a model of Creative Problem Solving education, using CREAX software based on TRIZ. Learners can get the motivation about development of creative thinking through the theory of TRIZ. Furthermore, they can have good command of creative problem-solving process from the software practice course. As a result of the study, the learners could realize the importance of the creativity and adaptability which are demanded from the knowledge-based society. We planned a three major course for development about adaptability of creative problem solving process and we proposed a guideline about each step of the software utilized CREAX. So, we established the courses about leaners can get the creative problem-solving skill more efficiently.

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Solving Survival Gridworld Problem Using Hybrid Policy Modified Q-Based Reinforcement

  • Montero, Vince Jebryl;Jung, Woo-Young;Jeong, Yong-Jin
    • Journal of IKEEE
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    • 제23권4호
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    • pp.1150-1156
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    • 2019
  • This paper explores a model-free value-based approach for solving survival gridworld problem. Survival gridworld problem opens up a challenge involving taking risks to gain better rewards. Classic value-based approach in model-free reinforcement learning assumes minimal risk decisions. The proposed method involves a hybrid on-policy and off-policy updates to experience roll-outs using a modified Q-based update equation that introduces a parametric linear rectifier and motivational discount. The significance of this approach is it allows model-free training of agents that take into account risk factors and motivated exploration to gain better path decisions. Experimentations suggest that the proposed method achieved better exploration and path selection resulting to higher episode scores than classic off-policy and on-policy Q-based updates.

The Development of Problem Solving Oriented Java Programming Online Course Contents (문제해결 중심의 자바프로그래밍 온라인 강의 교안 개발)

  • Lee Sang-Gon
    • Journal of Engineering Education Research
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    • 제5권2호
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    • pp.10-21
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    • 2002
  • In the knowledge based society, the development of creative human resources is one of the core factors for securing a national competition power. Especially in the software industries, the development of human resources who can solve a problem creatively by applying object oriented programming technique which is a update Programming technology is required. In this paper, we designed a lecture plan and produced it into a course contents which could be run on a online learning system. The teaching focuses of the developed course are the development of problem solving ability and object oriented design and programming ability through Java.

Implementation and Evaluation of a Course: A Case Study of PBL Class at Pusan National University (PBL 기반 <토의> 수업 모형의 구현과 평가: 부산대학교 수업개발 사례를 중심으로)

  • Hwang, Soon-Hee
    • Journal of Engineering Education Research
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    • 제14권4호
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    • pp.88-96
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    • 2011
  • This paper aims to develop the learning contents of PBL based program and analyze the result of evaluation questionnaire to examine the students' thoughts concerning the effectiveness of PBL course and their satisfaction. 'Discussion' is one of the representative communicative types, especially requesting both communication competence and teamwork among team members. This study was conducted with 218 junior and senior students taking lectures of ${\ll}$Presentation and Debate Skills${\gg}$ in the college of engineering at Pusan National University. According to the evaluation result, students experienced various effects of PBL such as (1) self-directed learning, (2) cooperative learning, (3) problem solving skills, etc. Students pointed out also as merits of PBL course, (1) knowledge acquisition and information sharing among students, (2) improvement of communicative competence, (3) amelioration of teamwork, (4) progress of the problem solving skills. However, there have been several difficulties and problems during PBL process, implications for ameliorating PBL based were discussed and suggested in detail.

Effect of Board Game Design Activity for Environmental Education on High School Students' Environmental Knowledge, Environmental Literacy and Creative Engineering Problem Solving Propensity (환경교육용 보드게임 디자인 활동이 고등학생들의 환경적 지식, 환경 소양과 창의 공학적 문제해결 성향에 미치는 영향)

  • Kim, JuHui;Nam, Younkyeong
    • Journal of the Korean Society of Earth Science Education
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    • 제15권1호
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    • pp.117-131
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    • 2022
  • The purpose of this study is to develop a board game design activity for environmental education and to investigate how it affects high school students' environmental knowledge, environmental literacy, and creative engineering problem solving propensity. Twenty-five freshman and sophomore students belonging to the environmental club participated in this study. The board game activity was designed as 10 class hours lessons based on the engineering design process. The main data source of this study was pre-post students' conceptual maps of the environmental topics (global warming or ecosystem destruction) to measure the background knowledge on the topic. In addition, the environmental literacy measurement questionnaire and the creative engineering problem solving propensity questionnaire were collected before and after the activity. The result shows that the number of environment-related words described by the students on the post-concept map increased compared to the pre-concept map. In addition, the environmental literacy score and the creative engineering problem-solving propensity score increased significantly after performing the board game design activity. The results show that environmental lessons using board game design activities can help student develop various competencies in a good way. As above, research that combines board games and secondary education must be activated, and a new educational method and systemic support for in-service teachers who want to apply it to science classroom is required.

A Theoretical Review on Novel Engineering through the Case Studies (수업 실천 사례를 통한 노벨 엔지니어링의 이론적 고찰)

  • Ki-Cheon Hong
    • Journal of Practical Engineering Education
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    • 제15권3호
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    • pp.625-633
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    • 2023
  • In this paper, we will examine the theoretical background and educational methodological basis of Novel engineering class cases published to date. For this purpose, we selected and investigated 30 Novel engineering-related academic papers and dissertations published from 2016 to 2023. As a result, the theoretical background is Seymour Papert's constructionism and Vygotsky's socio-cultural constructivism, and the educational methodological basis is creative problem-solving learning, problem-based learning, interdisciplinary convergence class, action learning, associating reading and writing education, possibility with integrated curriculum. We hope that this study will solidify the theoretical value of the Nobel Engineering convergence teaching model and serve as an alternative for teachers preparing for future education.

A Study on Effective Teaching Method of Inventive Principles (효과적인 발명원리 교수법에 관한 연구)

  • Kim, Eun-gyung
    • Journal of Practical Engineering Education
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    • 제8권1호
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    • pp.15-21
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    • 2016
  • TRIZ, the theory of inventive problem solving, is widely used not only in traditional engineering fields such as mechanical, electrical, and electronic engineering but also in IT field and generated good results. Therefore, recently many universities have opened TRIZ as a regular course. Especially, 40 inventive principles of TRIZ are not only creative thinking tools that beginners can learn relatively easily but also very effective problem solving tools, but it is not that easy to utilize it properly for solving real problems as you think. In order to use inventive principles as powerful tools for creative problem solving, it is important to educate learners to use it repeatedly through stimulating their interest about the inventive principles. So, in this paper, we introduce various inventive principles hidden in the cards that can be easily accessible in everyday life, and propose how to educate learners to evoke their interest in the inventive principles through making cards by utilizing the inventive principles.

Integration of QFD and TRIZ to Solve the Inventive Problem in the Design Process (QFD와 TRIZ의 통합에 의한 설계 단계에서의 창의적 문제 해결 방안)

  • Jeong, Hai Sung
    • Journal of Applied Reliability
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    • 제13권3호
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    • pp.153-163
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    • 2013
  • QFD(Quality Function Deployment) is a very important tool to improve market share by reducing the gap between the voice of customer and the product's performance. But QFD is not a problem solving tool, although it is very useful in identifying what has to be solved or improved in order to meet the customer's desires. TRIZ has proved to be a very strong tool to solve the difficult problems that requires inventive thinking. QFD integrated with TRIZ becomes hot research recently. But merely linking between HOQ(House of Quality) in QFD and the contradiction matrix in TRIZ can not provide designers with a concrete method to solve the technical problem in the design process. Practically, the contradiction matrix and 40 inventive principles are not helpful for solving the technical problem. To solve the technical problem using TRIZ, a search for the tool and the object involved in the problem is made, from which the wanted result should be derived. A practical method to integrate QFD and TRIZ is proposed in this paper.