• Title/Summary/Keyword: effective learning strategies

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Design and Development of e-Learning Contents for the NCS Vacational Core Competencies: Focusing on Interpersonal Competency (NCS 직업기초능력 교육을 위한 이러닝 콘텐츠 설계 및 개발 : 대인관계능력을 중심으로)

  • Koo, Yang Mi;Chung, Mi Kang;Jung, Young-Sook
    • Journal of Digital Contents Society
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    • v.17 no.4
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    • pp.243-255
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    • 2016
  • The purpose of this study is to develop the components and design strategies of e-learning content for the development of interpersonal competency, one of NCS vocational core competencies. In order to standardize the educational curriculum and content of interpersonal competency, this study has referred to the educational handbook of NCS vocational core competencies that the Human Resources Development Service of Korea has developed. Based on such standardized content, e-learning content components and design strategies were extracted by analyzing related studies and e-learning cases as well as by conducting surveys and interviews with experts and instructors of the field. Applying components and design strategies extracted through those investigations, the e-learning content for the development of interpersonal competency was developed. Its design's validity and educational effect were evaluated by interviews and surveys with students, professors, and experts. The evaluation results show that the e-learning content was appropriately designed and was effective in learning interpersonal competency as one of NCS vocational core competencies.

The Effects of Blended Learning Instructional Strategies and Flipped-Learning Instructional Strategies on Undergraduate Students' Social Presence and Group Cohesion (블렌디드 러닝 수업전략과 플립러닝 수업전략이 대학생의 사회적 실재감과 집단 응집력에 미치는 효과)

  • Nam, Changwoo;Shin, Dongmin
    • Journal of Creative Information Culture
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    • v.5 no.1
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    • pp.1-13
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    • 2019
  • This study investigated how general blended learning strategies and flipped-learning instructional strategy affect college students' social presence and group cohesion. The main results of this study were summarized as follows. First, the group of flipped-learning instructional strategy was more effective in college students' social presence than general blended learning. Second, it was found that groups using flipped-learning instruction strategy had more positive effects on improving group cohesion among college students than those using the general blended learning instructional strategy. The results of this study can influence the identification and verification of the main components to be considered when using flipped-learning instruction strategy in blended learning environment. The results of this study can influence the identification and verification of the main components to be considered when using flipped-learning instruction strategy in blended learning environment.

The Effects of Cooperative and Individualistic Learning Strategies by the Level of Achievement (학습자의 성취 수준에 따른 협동학습과 개별학습의 효과)

  • Lim, Hee-Jun;Choi, Kyoung-Sook;Noh, Tae-Hee
    • Journal of The Korean Association For Science Education
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    • v.19 no.1
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    • pp.137-145
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    • 1999
  • This study investigated the influences of the cooperative and the individualistic learning strategies on the academic achievement and the attitudes toward science instruction and science by the level of achievement. These two learning strategies endowed students with the responsibility of learning and emphasized student-centered learning which included higher order thinking activities. Cooperative learning group students studied the tasks through small group discussion, and individualistic learning group students solved the same ones individually. In the traditional group. teacher-centered expository lesson was used. The subjects of this study were 7th graders of coed middle school, and were taught about separation of mixture for 10 class periods. Two-way ANCOVA results revealed that the test scores of academic achievement for cooperative learning group were significantly higher than those of individualistic and traditional learning groups. The attitudes toward science instruction and science were also more positive in cooperative learning group than the others. No interactions between the treatment and the level of previous achievement indicated that the cooperative learning strategy was effective regardless of the level of achievement.

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A Systematic Literature Review on Feedback Types for Continuous Learning Enhancement of Online Learners

  • Yoseph Park
    • International Journal of Advanced Culture Technology
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    • v.12 no.3
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    • pp.449-465
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    • 2024
  • This study conducted a systematic literature review using online databases to investigate the effective feedback types that enhance the learning experiences of online students. Feedback is a critical component for learner success. With the expansion of online education, the importance of feedback has become more evident due to the reduced interaction between instructors and learners. Instructors must provide high-quality feedback that motivates learners and supports their educational goals. This involves using automated tools appropriate for the environment and effective feedback strategies to deliver personalized feedback. The literature was gathered through an extensive search process, adhering to predetermined inclusion and exclusion criteria, and included a risk assessment of selected studies, drawing from sources such as Google Scholar, Elsevier, and other Scopus-indexed journals. The review adhered to the guidelines set forth by the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). Specific keywords related to the study's focus, including "Online learning," "Improving learning," "Learner performance," "Feedback type," and "Feedback," guided the database searches. The protocol for selecting systematic reviews on learning enhancement involved screening articles published from 2013 to 2021 based on their titles and abstracts according to established criteria. Analyzing and studying data on learning patterns in non-face-to-face educational environments can improve learners' needs and educational effectiveness. Selecting the right types of feedback, taking into account the learners' levels and educational objectives, is crucial for providing effective feedback. A variety of feedback types are essential for the continuous improvement of learners' learning.

The Effects of Problem-Based Learning on Self-Regulated Learning Ability in LIS Education: Based on Cognitive and Motivational Components (문헌정보학 교육에서 문제기반학습법 적용이 자기조절학습능력 향상에 미치는 효과 - 인지적·동기적 구성요소를 중심으로 -)

  • Lee, Jeong-Mee
    • Journal of the Korean Society for Library and Information Science
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    • v.47 no.4
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    • pp.103-124
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    • 2013
  • This study investigated how Problem-Based Learning method effects on students' Self-Regulated Learning Strategies especially for the LIS education. For this purpose, the differences in students' self-regulated learning strategies were examined as a pre and a post survey using the same questionnaire. Correlation between cognitive and motivational self-regulated learning strategies was examined, and the details of the SRL's sub-components were measured to see the effects of Problem-based learning. Statistical significance using the paired sample t-test were also conducted. The results revealed that Problem-based learning is effective in improving students' cognitive motivational self-regulated learning and found out the possibilities for a follow-up study for motivational self-regulated learning.

Using Videos as a Teaching Tool in Sewing (동영상을 활용한 봉제 교육 연구)

  • Kwon, Sang-Hee
    • Journal of Fashion Business
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    • v.26 no.1
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    • pp.105-118
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    • 2022
  • This study investigated the effective pedagogical strategies for sewing by examining the efficacy of sewing videos as supplemental learning materials and demonstration tools. Sewing videos were created for face-to-face apparel construction courses, and students' opinions on sewing videos as an educational tool were collected. Videos with subtitles were offered to Apparel Construction Course 1, whereas videos with narration and subtitles were offered to Apparel Construction Course 2. As "supplemental learning materials," students rated videos as more effective for learning and satisfying than "documents with text and images." The effectiveness and satisfaction scores for Apparel Construction Course 2 were significantly higher than those for Apparel Construction Course 1. Furthermore, videos were utilized significantly more than documents, and most students preferred videos over documents. The main benefits of videos as supplemental learning materials were repetitive learning at the learner's convenience and the detailed presentation of the sewing process. Students regarded narration as more effective and satisfying than subtitles. Narrations were expected to be offered along with subtitles. As "demonstration tools," students rated videos as more effective for learning and satisfying than traditional "sewing samples." Students preferred "demonstration with videos" to "demonstration with sewing samples." The main benefits of video demonstration were a close-up view, presentation of the entire sewing process, and shorter wait time without the need for group teaching. Students wanted more sewing videos and narrations to be offered, and various sewing machine feet to be used in the videos. Educational methods for sewing were suggested based on student opinions.

An Updated Evidence-based Practice Review on Teaching Mathematics to Students with Intellectual Disabilities

  • Alhwaiti, Mohammed M.
    • International Journal of Computer Science & Network Security
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    • v.22 no.5
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    • pp.255-265
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    • 2022
  • Educational programs for students with intellectual disabilities have undergone drastic changes in pursuit of the general curriculum. Accordingly, teachers in various fields, including mathematics, strive to find effective methods that enhance learning. The objective of this systematic review is to examine the field of teaching mathematics to students with intellectual disabilities to investigate relevant effective teaching strategies and required teaching skills. To achieve this goal, studies published during the period 2018-2021 were reviewed. Findings indicate the inclusion of nine studies that met the inclusion criteria out of 55 studies. The included studies found that the system of least prompts (SLP) in conjunction with feedback and error correction, and schema-based instruction are generally the most effective strategies in teaching mathematical skills to students with intellectual disabilities. Addition is the most targeted skill, followed by subtraction and algebra problem solving. The least targeted skills are multiplication, recognition of geometric shapes, calculating price after discount, rapid recognition of numbers, and rapid problem solving. The paper provides recommendations and suggests venues of future research.

Co-Operative Strategy for an Interactive Robot Soccer System by Reinforcement Learning Method

  • Kim, Hyoung-Rock;Hwang, Jung-Hoon;Kwon, Dong-Soo
    • International Journal of Control, Automation, and Systems
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    • v.1 no.2
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    • pp.236-242
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    • 2003
  • This paper presents a cooperation strategy between a human operator and autonomous robots for an interactive robot soccer game, The interactive robot soccer game has been developed to allow humans to join into the game dynamically and reinforce entertainment characteristics. In order to make these games more interesting, a cooperation strategy between humans and autonomous robots on a team is very important. Strategies can be pre-programmed or learned by robots themselves with learning or evolving algorithms. Since the robot soccer system is hard to model and its environment changes dynamically, it is very difficult to pre-program cooperation strategies between robot agents. Q-learning - one of the most representative reinforcement learning methods - is shown to be effective for solving problems dynamically without explicit knowledge of the system. Therefore, in our research, a Q-learning based learning method has been utilized. Prior to utilizing Q-teaming, state variables describing the game situation and actions' sets of robots have been defined. After the learning process, the human operator could play the game more easily. To evaluate the usefulness of the proposed strategy, some simulations and games have been carried out.

A Study of Developing Graduate Student Team Project-based Learning Program in the Science and Technology Field Applying Metaverse Technology (메타버스를 활용한 이공계 대학원생 팀 프로젝트 기반 교육 프로그램 개발 사례 연구)

  • Jeon, Juhui;Kim, Marie;Kim, Bokyung;Kang, Kyuri
    • Journal of Engineering Education Research
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    • v.26 no.6
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    • pp.19-29
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    • 2023
  • This study aims to develop and apply a metaverse-based instructional design model for the education in science and technology. It analyzed the concept and characteristics of metaverse, existing non-contact education models, and major teaching strategies systematically. Based on the prior researches, an instructional design model using metaverse is developed that presents metaverse-related teaching strategies and design principles for the before-, during-, and after-lesson phases. Then, this model was applied to a project-based learning program, conducted a perception survey on instructors and learners, and revised the metaverse instructional design model based on the results of the survey. In the Metaverse Instructional Design Model, before-lesson phase is a physical and psychological preparation stage for class participation, which includes familiarization with the Metaverse learning environment, formation of expectations for education, and self-directed pre-learning. During the lesson, to effectively deliver the lesson content, it is necessary to build confidence in the learning environment, promote learning participation, provide reference materials, perform team projects and provide feedback, digest learning content, and transfer learning content. The after-lesson phase provides strategies for ongoing interaction between learners and mentors. This study introduces a new instructional design model that utilizes metaverse and shows the potential of metaverse-based education in science and technology. It also has important implications in that it provides practical guidelines for the effective design and implementation of metaverse-based education.

Analysis of Learning Process and Achievement for Environmental Microbiology Taught in English as a Basis of Environmental Science and Technology

  • Koh, Sung-Cheol;Ekpeghere, Kalu I.
    • Journal of Engineering Education Research
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    • v.13 no.2
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    • pp.16-21
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    • 2010
  • The objective of this study was to evaluate Environmental microbiology (EM) as a basic course for the environmental engineering program of Korea Maritime University which has been accredited by Accreditation Board for Engineering Education of Korea (ABEEK). Evaluation result of the lecture objectives was more than the average (3.5/5.0). The overall score for learning achievement assessment was more than average level of learning achievement (3.4/5.0). Interestingly, engineering design implementation regarding a specific topic as an extensive learning process has proven to be more effective (3.5/5.0). Some of effective class improvement strategies suggested were to encourage students to participate in the class with self-motivation and accountability: preview and review of the lecture, team presentation in English-speaking settings, and submitting project report written in English. In the future class of EM, test and evaluation of application capability of EM and environmental biotechnology (EB) theories to engineering problem solving should be emphasized.

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