• Title/Summary/Keyword: educational story

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A Research on the Real State of Story-telling Mathematics Class of Middle School (스토리텔링을 적용한 중학교 수학 수업에 대한 교사의 인식 및 활용 실태)

  • Yu, EunHwa;Yun, Jong-Gug
    • Communications of Mathematical Education
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    • v.29 no.3
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    • pp.441-463
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    • 2015
  • The big issue of mathematics education in 2009 revised curriculum is to introduce story-telling in math textbook and to aim toward the math that students can learn easily and interestingly. Therefore, this study examine the perception of middle school teachers in working with story-telling, analyze actual utilization of story-telling in class and provide the basic materials for effective practical application. After making questionnaires to check the real conditions of the story-telling and asking math teachers in charge of the first and second graders, this research came to the conclusion as follows. First, the teachers who took part in this research showed positive perception in story-telling textbook the practical use of a variety of materials and the improvement of thinking faculty and creativity. Second, math teachers made use of a variety of storytelling data and especially reflection media in class, but this was limited in introductory part. Mathematic concept was delivered mainly through the activities of exchanging questions and answers between the teachers and students. Third, students showed positive reaction about story-telling class on the whole. For example, they understood the concept easily and they could apply it in real life. However, story-telling failed to bring the attention and interest of math itself. Therefore, teachers' ability is needed in the way that math knowledge and concept should be formed and expressed interestingly.

and Methods of Teaching Social Values Advocated in a Classical Novel (<전우치전>의 교육적 가치와 그 활용 방안)

  • Jo, sang-woo
    • (The)Study of the Eastern Classic
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    • no.43
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    • pp.65-92
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    • 2011
  • , or The Story of Jeonuchi, is a classical Korean novel written at an unknown date by an unknown writer. It has a few different editions presumably because they were printed from a variety of different woodcuts carved in a few dialects. The present study examines The Story of Jeonuchi based on one of its earliest editions collected by the Academy of Korean Studies. Focused on the novel's main ideas of educational value, the author explores effective educational means to teach these ideas to college students. The novel's main ideas with edifying qualities include: alleviating resentment of the people, punishing the greedy, promoting filial piety and loyalty to the sovereign, and antagonism between disloyal forces. And these ideas can be effectively discussed in class using brainstorming, demonstration and logical description. Changing time requires a different approach to understanding and appreciating classical novels. Based on this awareness, the study seeks to find an effective way to teach today's students about literature from a different time. It also stresses that this process involves encouraging the students to logically express their ideas in writing.

Table Mediator: Digital Storytelling System based on Information Retrieval and Tabletop (Table Mediator: 정보검색과 테이블톱으로 구현된 디지털스토텔링 시스템)

  • Cho, Hyun-Sang;Jang, Gwan;Park, Soung-Soo;Hahn, Min-Soo
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.493-498
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    • 2008
  • We proposed "Table Mediator" which is a tabletop system for digital storytelling that uses web-retrieved information for the students' educational field trip. Students can perform their storytelling for their virtual pre-field trip to build up a sequential path as a story with web-retrieved documents, satellite images, geographical information, and group discussion. The proposed system was designed to lessen the limitation of individual interaction such as restricted viewpoint and biased inclination by group digital storytelling. Local interactions also have the limitation such as insufficient information and knowledge and the system supplied the rich live information such as subjective critiques or recently discovered history, or new updates for building a story that makes users arrange their own idea as a consistent story to lessen the limitation of the local interactions. The system can be used for various applications such as travel, education and other collaborative works with group interaction.

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The Effects of Reading and Story Sharing through Fairy Tales on Young Children's Character Development in Their Role Play Using Natural Materials (자연물 역할놀이에서의 동화를 활용한 독서와 이야기 나누기가 유아의 인성함양에 미치는 영향)

  • Kang, Young-Sik
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.7
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    • pp.529-538
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    • 2017
  • This study examines the effects of reading and story sharing through fairy tales on young children's character development in their role play using natural materials. To achieve this, 40 5-year-old children at early childhood educational institutes in Daejeon were tested 16 times for 8 weeks. The results were as follows. First, their role plays using natural objects through reading and talking had a positive effect on their personality cultivation. Second, there was no experimental difference in their prudence and filial piety of basic behavioral items, but their cleanliness and patience were proven effective in the experiment. Third, all their justice, conscience and service indicating their sociality-related friendship, kindness, gentleness and morality were proven effective in the experiment, which their role plays using natural objects through reading and story sharing through fairy tales had an educational effect on improving their sociality and morality through peer interaction. This suggests that their mind to improve social virtues with an exchange of emotions, particularly, treat natural role play in a friendly way, their public promises to cherish life, and their ethical virtues to obey the rules in the process of consideration, appreciation, understanding and help through mutual communication and cooperation in forest experience activities are very effective from an educational perspective.

A Proposal of Mini-Game Application Model for Achieving an Effective Learning in Educational Game (교육용 게임의 효과적인 학습을 위한 미니게임 활용 모델에 대한 제안)

  • Yoon Sun-Jung;Kim Mi-Jin
    • The Journal of the Korea Contents Association
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    • v.6 no.8
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    • pp.133-143
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    • 2006
  • Today, most of games permit interaction between user and game freely. Therefore it is difficult to progress the story-line of the primary stage. Especially in educational game surroundings, we have more difficulties in achieving original purpose of education. In this paper, we proposed the applied model of mini-game which was inserted into main-game in order to control interaction between user and game. On the basis of this model, we derived valuation elements by mini-game implementation types from developing the educational game in which involved mini-game. We looked around whether the educational game achieved the educational goal of first stage or not. Comparing with some excellent ones picked up by public authorities, we evaluated the educational game. As the result of evaluation, we could find that the application of mini-game had very high effectiveness in attainment of teaming goal, studying of well-balanced, and induction of learning motivation. And we found that the application also had very affirmative effect to the practical objects of primary stage in overall sphere.

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Educational UCC Development and Knowledge Creation Strategy in Web 2.0 (Web2.0환경의 교육적 UCC 개발과 지식창출방안에 관한 연구)

  • JUNG, Ju-Young;Ahn, Young-Sik
    • Journal of Fisheries and Marine Sciences Education
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    • v.21 no.4
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    • pp.543-555
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    • 2009
  • The characteristic of Web 2.0 is openness, participation, share, cooperation and creation. The purpose of this article was to identify learner based knowledge creation strategy through UCC in Web 2.0, to develop UCC by university students and to make systematic UCC process. This article suggested knowledge creation strategy with UCC learning Community of Practice(CoP). UCC was developed by 25 students who registered e-learning in "P" university and conducted interview with students and experts to analyze the contents which related with research questions. Systematic process for developing educational UCC was consisted of sectors such as idea creation, design, development, implementation and evaluation. Main developing process steps were as follows: making subject$\rightarrow$seeking information$\rightarrow$selecting data$\rightarrow$designing contents$\rightarrow$making story board$\rightarrow$planning of filming$\rightarrow$filming$\rightarrow$digitalizing$\rightarrow$editing$\rightarrow$reviewing final product$\rightarrow$implementing$\rightarrow$evaluating. For learner based knowledge creation through UCC, educational institutions have to provide platform for learners' need, and learners create diverse ideas with UCC CoP. This article suggested knowledge creation strategy with sharing collective intelligence through process of UCC design, development, implement and evaluation.

Field Study on the Classroom Environment at School - Case study of Hansung Girls' Middle & High School In Seoul City - (학교(學校) 교실(敎室)의 실내환경(室內環境) 실태(實態) 조사(調査) 연구(硏究) - 서울시 한성여중.고교(漢城女中.高校) 사례(事例)를 중심(中心)으로 -)

  • Kim, Kang-Hwan;Lee, Hyoun-Young
    • Journal of the Korean Institute of Educational Facilities
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    • v.7 no.3
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    • pp.5-14
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    • 2000
  • The purpose of this study is to analyze the environmental characteristics of Hansung Girls' Middle & High School located on the northern slope of Mt. Naksan in Seoul but sited at different aspects. The measured temperature and illumination in March, July and December were analysed. The proportion of window size and questionaries were used also. The results of observation are as follows: (1) The temperature of the southward classrooms was $3.6^{\circ}C$ higher than eastward or westward classrooms in March, but the difference of the both values in July were only $0.3^{\circ}C$ in the average. (2) The temperatures in December decreased in the order of aspects: southward, westward and eastward. (3) The highest values for illumination appeared in the classroom faced to the south and the values decreased from westward to eastward. (4) Temperatures and illumination were varied not only with the aspect but also with the number of story and the proportion of the window size. However, the heating facilities and illuminators are installed evenly without considering the condition of the buildings. The heating facilities should be installed differently according to the direction and height of the story of the building. The heating facilities should be installed sparsely for the classrooms faced southward, and more densely near the hallway side to achieve satisfaction of students and to save expenses of heating. It will be better that electric power switches for window side have to be set separately from hallway side. Improvement of the condition of illumination and temperatures will help students to promote their health and learning.

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The story structure characteristic of the "Shinbi Apartment" animation and meaning of contents of the traditional ghost story (애니메이션 <신비아파트: 고스트볼의 비밀>의 구성적 특징과 전통귀신담의 콘텐츠화의 의미)

  • Song, So-ra
    • Journal of Korean Classical Literature and Education
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    • no.39
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    • pp.137-180
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    • 2018
  • This article examines the constitutional characteristics of the works in the "Shinbi Apartment" (Mysterious Apartment) series produced by Tooniverse, a domestic animation channel, and considers the meaning of the contents of the ghoststory (鬼神談). The "Shinbi Apartment" series is a horror animation for children. It was produced for the first time in Korea and recorded high ratings. Additionally, it is different from Japanese horror animations that were dubbed and broadcast in Korea in terms of composition and narrative direction, and it succeeds in the form and direction of the traditional Korean ghost story. "Shinbi Apartment - The Secret of Ghost Ball" enriches narrative stories by embracing the structure of the "female ghost story" in traditional ghost stories while following the form of ghosts that suddenly pop up in the daily routines of contemporary ghost stories. The ghost's shape, which has a bizarre and unpredictable aspect, embodies the ghost as the object of fear that modern horror stories intend. However, it does not stop there, but puts the attention on the hero who focuses on the emerging ghost and listens and communicates with it, placing the emphasis of the story on communication, understanding, forgiveness, and reconciliation. The structure and contents of the unique story of "The Secret of Ghost Ball" contribute to the transformation of the ghost into a subject of friendliness and entertainment, not merely as one of shock, fear, and anxiety. Additionally, as the concept of "child" is being created, the custom of modernity, which deals with the story of ghosts in the dimension of teaching and edification, is also manifested in "The Secret of Ghost Ball." In other words, through the figure of the devil, it is to continue the lesson of the story by revealing the adventure, the courage necessary for the "child," and the boundaries for substance and appearance. The "Shinbi Apartment" series has also contributed to the success of ghosts as commercial contents. The structure of the story and its characters have been actively used as educational tools and toys for children. It can be said that ghost culture contributed to this popularization by establishing a base for enjoying ghosts for amusement and entertainment.

Current status and issues of motion drawing education for animation (애니메이션을 위한 모션드로잉 교육의 현황과 과제)

  • Lee, Jong Han;Park, Sung Won
    • Cartoon and Animation Studies
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    • s.35
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    • pp.129-153
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    • 2014
  • This study is a process of studying an alternative educational model and a preceding analysis process of the study where a teaching method considering the expertise of animation is applied with a perspective of effectively increasing the animation drawing ability. The animation field which is the image contents is a visual art that delivers the story through the movement of the subject, and when looking only at the education related to the drawing, the items required for expertise should be clarified and the development of a systematic curriculum and teaching method is required. Therefore in this study, it aims to review the necessity of education model development by analyzing the educational contents and domestic and foreign curriculums that corresponds to the categorization of motion drawing considered with expertise of animation. As a result, it will be used as a basis for planning the educational model of a subject in the category of motion drawing. This process corresponds to the analysis phase of ADDIE educational model development and in the future, as an attempt for integrated studies, will lead to a study of developing and applying the educational model based on the functions of brain and creative mechanism.

A Study of the Children's Health in Super-Highrise Apartments (초고층 아파트 거주 아동의 건강성 조사연구)

  • Paik, Hae-Sun;Kang, In-Ho
    • Journal of the Korean housing association
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    • v.17 no.6
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    • pp.1-8
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    • 2006
  • Though super-highrise apartment buildings have become increasingly widespread, their negative effects on the residents have not been investigated sufficiently and practically in domestic situations. In particular, the foreign discussion on residential environment and the residents' health can not be applied domestically due to physical or cultural differences including physical residential space structure and life-style. Therefore, this research aims to investigate the inter-relationship between residence in super-highrise apartments and their residents' health, to reveal the problems which exist. for this purpose, a parental-response health evaluation - questionnaire on children's physical, emotional and behavioral characteristics was given to a total of 336 persons. The health of the children living in super-highrise apartments is evaluated to be good, and is related to what floor of the apartment building people live on. It is represented that the higher the story, the better the children's health. However, there is no meaningful difference according to various evaluation items including the frequency and type of disease, emotional health, behavioral characteristics, etc. Therefore, it cannot be said that children's health shows no meaningful differences depending on what floor they live on. The parents dwelling on higher floors of the building display a more careful educational attitude. This is because they feel anxious about the children's safety as shown by the fact they live on higher stories.