• Title/Summary/Keyword: education content system

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A Study on the Change of Education System with the Development of Digital Content Industry

  • Kim, Jisoo
    • International journal of advanced smart convergence
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    • 제8권3호
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    • pp.145-150
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    • 2019
  • Due to the development of science and technology and the emergence of new industries, the environmental change of the digital contents industry is rapidly progressing. The scope of technological development in the digital contents industry is affecting not only the entertainment industry but also various industries. Recently, with the development of digital convergence using realistic content, games, video, and VR have provided new opportunities for the growth of the content industry. The researcher determined that a new education system would need to be changed as the digital contents industry developed. For this purpose, an AHP questionnaire was conducted for experts with a high basic understanding of the education platform based on previous studies. We proposed a platform model for human resource development as an education system that meets the demand of digital contents industry. The education system for nurturing talents needed by future society should include elements that can interest the learning of users. The platform should not be approached from a system point of view, but should be developed from the content and user's point of view, considering the platform's original purpose.

기후 변화 교육 목표 및 내용 체계 개발 (Development of the Goal and the Content System for the Climate Change Education)

  • 권주연;문윤섭
    • 한국환경교육학회지:환경교육
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    • 제22권1호
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    • pp.68-82
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    • 2009
  • Global climate change is associated with all of the human activity, and its sudden change can be taken an issue of the serious environmental problem in our human society. The purpose of this study is to develope the goal and the content system for the climate change education. As a result, first, according to the questionnaires on climate change, students from Grade 3 to Grade 10 seem to interpret it as fragmentary perspectives. In addition, in terms of students' own actions as the corresponding strategy to climate change, the higher their grades were, the lower their actions were. Second, the development goal on climate change and its educational directions were set by reflecting students' perception. The education goal on climate change is to perceive the changing environment by understanding phenomena of climate change, to propose plans that can mitigate and adjust climate change through a variety of research, and to keep practicing the proposed plans as a member of a community for the global environment. Third, fields and items of educational contents to climate change were created and drawn out. The content system is composed of 'basic science of climate change', 'relationship with climate change', and 'coping with climate change'. Furthermore, concrete contents for the climate change education in elementary school were suggested so that its goal and content system can be used in the existing curriculum.

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2022 개정 교육과정과 연계한 유치원·초등학교정보교과내용 체계 제안 (A Proposal of Informatics curriculum content system for kindergarten and elementary school in connection with the 2022revised curriculum)

  • 이영호;유인환;배영권;김우열
    • 정보교육학회논문지
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    • 제26권6호
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    • pp.491-505
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    • 2022
  • 국내외적으로 정보 교육의 중요성을 인식하고 있으며, 정보 교육을 확대하는 방향으로 교육 정책이 변화하고 있다. 이에 본 연구에서는 컴퓨터교육과에 재직하고 있는 교육대학교 및 사범대학교 교수와 교육과정 개발 경험이 있는 초등 및 중등 정보 교사로 구성된 전문가 집단을 구성하여 초등학교 정보 교육과정 내용 체계를 개발하였다. 구체적으로 2022 개정 교육과정에서의 중등 정보 교과와 연계성 및 위계성을 지닌 초등학교 정보 교육의영역, 영역별 핵심 아이디어, 영역별 내용 요소 및 학년별 지도 내용에 대한 내용 체계를 개발하였다. 본 연구를통해 초·중등학교의 정보 교육에서 연계성을 확보하였으며, 디지털 리터러시의 내용 요소를 각 내용 영역에 포함하였다는 의의가 있다. 본 연구에서 제안한 초등학교 정보 교육과정 내용 체계는 향후 초등학교의 인정교과서 개발 및 정보 교과 독립을 위한 기초자료로서 도움이 될 것으로 기대한다.

Development of Contents for Effective Computer Programming Education in Curriculum of Elementary Schools

  • Kim, Jong-soo;Kwon, Soon-kak
    • Journal of Multimedia Information System
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    • 제6권3호
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    • pp.147-154
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    • 2019
  • In a variety of fields, highly developed technology is being combined to create a lot of value. In order to keep up with this global trend, the Ministry of Education, which is in charge of national education, continuously develops and applies content for creative education to textbooks. The continuous development of content for creative education is not only related to national interests, but also to the continued development of mankind. Today, the succession and development of human knowledge is in charge of the education system. Research into an effective educational system is necessary for effective succession of rapidly developing science and technology and building up technical personnel with such skills. In particular, the computer science field is faster in development than other scientific fields and has accumulated many technologies, indicating that it takes a lot of time and good teaching to foster talent that can effectively utilize the technology. In this paper, elementary school subjects were analyzed to achieve the purpose of cultivating talent in the field of computer science. In addition, we have investigated techniques related to computer programming learning not covered in elementary school subjects. So we developed content that students need to practice. Next, we taught the content to randomly selected elementary school students and assessed their educational effectiveness. As a result of training using the content we developed, 55.37% increased academic performance.

Analysis of the Librarian Certification System in Korea and Measures for Improvement

  • Yoon, Hee-Yoon;Kim, Sin-Young
    • International Journal of Knowledge Content Development & Technology
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    • 제11권3호
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    • pp.45-62
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    • 2021
  • Half a century has passed since the academic field of library and information science, which was born at the end of the 19th Century in the Western world, was introduced to Korea. Despite years of quantitative growth and qualitative maturation, the field has been facing the inconvenient truths of discrepancies in education levels arising from varying education providers, and weakened public confidence in librarian certification. Based on analysis of librarian training and education programs and the certification system, this research seeks to point out the limitations of the national librarian certification system, which is losing public confidence, and present a model for improvement. Library and information science education has expanded from universities to the academy of librarian education and lifelong education centers, and the librarian certification system has emerged as a target of reform. This research presents measures to improve the librarian certification system to government bodies and the Committee on Library and Information Policy with the purpose of providing grounds for policy enforcement.

기독교대학의 정체성 구현을 위한 전공교육체제 개발 연구 (Research on the development of a major education system to realize the identity of a Christian university)

  • 이은철
    • 기독교교육논총
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    • 제76권
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    • pp.95-117
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    • 2023
  • 연구 목적 : 본 연구의 목적은 학령인구 감소와 기독교에 대한 호감도 감소로 인해 사회에 대한 교회의 영향력이 감소한 가운데 교회의 부흥과 기독교대학의 발전을 위해 기독교 학교의 정체성을 확립하고 있는 인재를 양성하기 위해 기독교대학의 정체성 구현 할 수 있는 전공교육체제를 개발하는 것이다. 연구 내용 및 방법 : 본 연구의 내용은 기독교 대학의 정체성을 기반으로 내용 체계를 구성하고, 내용 체계를 운영할 수 있는 교육과정 운영 모형을 개발하는 것이다. 이를 위해서 먼저 문헌 분석을 통해서 내용 체계를 구성할 수 있는 기독교 대학의 역량 모형을 탐색하였고, 이를 기초-기본-심화 3단계의 교육내용 체계로 구성하였고, 기초단계는 24개의 성취 기준을 구성하고, 기본 단계는 31개의 성취 기준, 심화 단계는 33개의 성취기준을 편성하였다. 다음으로 4C/ID 모형을 이용하여 전공교육과정, 멘토린 교육과정, 교양교육과정, 비교과교육과정으로 구성된 전공교육과정 운영 모형을 구성하였다. 결론 및 제언 : 본 연구는 기독교대학의 정체성을 구현할 수 있는 내용 체계와 전공교육과정 운영 모형을 개발하여, 전공교육체제를 개발하였다. 이를 통해서 기독교 대학의 정체성을 구현할 수 있는 실제적 전공교육과정이 운영될 수 있을 것으로 기대한다.

ARD기반의 ICT체험 교육콘텐츠 효용성 개선 및 활성화 구현 (Achieving the improvement of efficiency and vitalization of ARD-based ICT experiential education contents)

  • 정희형;김경훈
    • 한국과학예술포럼
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    • 제19권
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    • pp.623-633
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    • 2015
  • Use of technology through utilization of ICT (Information Communication Technology) in field study area is rapidly increasing. Thus, when applying ICT to experiential education, apart from experiential education contents in simple form, the demand for new high quality contents is increasing considering change in education paradigm focusing on creativity. As a result, high quality interactive experiential education content for developing self-directed future talents is required. As a result of this, the development of ARD-based ICT experiential education content system that enhances learning effect of students by integrating ARD-based (Augmented Reality Display) ICT and experiential education to promote existence and immersion is being tested. This paper aims to improve efficacy and achieve vitalization through case analysis of AR-based ICT experiential education content. As a result of case analysis, the composition of content for improving education content included 1) constant securing and strengthening of experiential education content, 2) necessity for development of participating education content by diverse age groups, 3) development of differentiated ICT experiential education content, and 4) securing professional manpower and development of content in connection with education process. Therefore, with the efficacy of ARD-based ICT experiential education content, this study can first, enhance bond between students, second, enable self-directed learning, third, increase practical understanding in contents that were difficult to control by textbook contents, and fourth, increase interest and immersion in learning. Therefore, the contents on new converging technology that can maximize the development of constant content and cooperation between ICT technology and pedagogy for educating creativity and autonomy of ICT experiential education content.

Development of Digital Contents to Improve Computational Thinking

  • Ryu, Mi-Young;Han, Sun-Gwan
    • 한국컴퓨터정보학회논문지
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    • 제22권12호
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    • pp.87-93
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    • 2017
  • The purpose of this study is to design and develop of digital contents to improve computational thinking in the online education environment. First, we planned the design and development of contents with 19 experts of Software education. Digital content was designed from the point of view of improving the educational quality and the quality of contents for the improve of computing thinking. The content type is classified into the SW education area; computer science, programming, physical computing, convergent computing, computing thinking, and software education that improves the computing thinking. And we designed 45 learning programs for each SW education area. Designed learning contents were developed in 464 lessons to suit the online education environment. The content validity of the proposed content was verified by the expert group and the average CVI value was over .83. Through this, we could analyze that the developed contents will help learners to expand their computing thinking.

A Review of Teachers' Pedagogical Content Knowledge and Subject Matter Knowledge for Teaching Earth System Concepts

  • Roehrig, Gillian H.;Nam, Youn-Kyeong
    • 한국지구과학회지
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    • 제32권5호
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    • pp.494-503
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    • 2011
  • During the last three decades, earth science has been re-conceptualized as an interdisciplinary discipline entitled Earth System Science (ESS), which is based on knowledge of the physical earth system and human impact on the earth. While there is increasing effort to teach earth as a system in K-12 education, teachers' preparedness of to teach earth system is still in its infancy. This article focuses on reviewing the literature of teachers' knowledge of earth systems and of how teachers' knowledge of subject matter affects their teaching practice and pedagogical content knowledge (PCK). First, the study investigated a literature of PCK in general as well as in science teaching. Then this study duscuss what teachers' subject matter knowledge (SMK) is and what it means to be in teaching earth system science. Third, a literature of teachers' knowledge of earth system was reviewed. Finally, a number of suggestions and implications are made as to what teacher education program should do to better prepare future teachers to teach earth systems.

MDA기반 교수-학습지원 시스템 설계 및 구현 (Design and Implementation of MDA-based Teaching and Learning Support System)

  • 김행곤
    • 정보처리학회논문지D
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    • 제13D권7호
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    • pp.931-938
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    • 2006
  • 통합 운영의 중요성이 대두되고 있으나 기존 교육 정보 시스템은 표준화 기반으로 개발되지 못하고 있다. 이로 인해 교육적 Asset의 필요성과 재사용 가능한 교육 서비스의 확보가 시급한 실정이다. 이미 개발된 컨텐츠의 활용도를 높이기 위해 특히 국제적 표준인 Sharable Content Object Reference Model(SCORM)을 기반으로 컨텐츠를 관리하고, 교육용 어플리케이션 개발도 재사용이 가능한 Asset을 이용하여 조립, 생산할 수 있는 방안이 필요하다. 본 논문에서는 체계적인 교육자원을 개발하고 지원하기 위한 교수-학습지원 시스템 개발에 초점을 두었다. 교육적 도메인의 접근과 Model Driven Architecture(MDA) 개발 프로세스의 각 단계별 Asset을 통해 시스템을 개발한다. 또한, 학습 컨텐츠 메타 모델을 기반으로 컨텐츠 저장소에 관한 분석과 설계를 통하여 MDA 자동화 도구를 이용한 교수-학습지원 시스템을 개발하고자 한다. 이를 통해 교수자와 학습자가 필요로 하는 교육컨텐츠 재사용성을 높이고 전체 개발 프로세스의 Asset을 이용하여 교육용 응용소프트웨어 개발 기간의 단축과 개발비용의 절약 및 생산성을 높일 수 있다.