• Title/Summary/Keyword: e-Ticket

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Analysis of Ambient Air Quality Level in Subway Area in Busan Metropolitan City (부산광역시 지하철 내의 대기오염도 분석)

  • Lee, Hwa-Woon;Park, Jong-Kil;Jang, Nan-Sim;Lee, Hee-Ryung;Kim, Hee Man
    • Journal of Environmental Science International
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    • v.12 no.2
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    • pp.207-215
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    • 2003
  • The purpose of this study is to estimate the air quality of subway stations having underground platforms in Busan Metropolitan City, from September to November 2000, over seven times. The places of the investigation include Yonsan-dong station, Somyon station, Busan station, Nampo-dong station, and Dusil station. Samplings were conducted at three points in each station, i.e. gates, ticket gates, and platforms. CO, NO, $NO_2$, and $O_3$ were the main components of air for this analysis. In order to more fully understand station environments, we also measured an air temperature at each point. The results showed that the $O_3$ average concentration of Yonsan-dong station was higher than others with 38~51 ppb. The average concentration of NO was high at the ticket gate and platform at Somyon station (119 ppb, 122 ppb) and Nampo-dong station (102 ppb, 100 ppb). These results show that the air pollution of stations with underground shopping malls were higher than others. At Somyon station having a junction station, NO and $NO_2$ concentration levels of platform-2 (noncrowded) were higher than platform-1 (crowded). This is most likely due to the accumulation of air pollutants and inadequate ventilation systems. To find the relationship of the indoor (platform) and outdoor (gate), we analyzed the I/O ratio. The averages of CO and $O_3$ were both higher than one: 1.16 and 1.82, respectively. In the correlations between each material and the others, NO vs $NO_2$ was the highest with R=0.63. In the correlations between indoor and outdoor, $O_3$ was the highest with R=0.64.

Development of a Multidisciplinary Design Framework for Urban Air Mobility (도심 항공 모빌리티의 다학제 설계 프레임워크 개발)

  • Kim, Hyunsoo;Kim, Hyeongseok;Lim, Daejin;Yee, Kwanjung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.50 no.8
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    • pp.583-590
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    • 2022
  • This paper presents a framework, MADAM(Multidisciplinary Analysis and Design for Advanced Mobility). For the actual UAM operation, not only aircraft performances but also demand, cost and flight scenarios are in connection; the overall framework is essential for the multidisciplinary design. In this study, the framework is developed and introduced. Demand and cost analysis of Gimpo-Samseong line in the Seoul area using the framework is conducted as an example result. Also, future ticket prices are estimated by applying changes in the aspects of major cost components and the price, ₩76,000, is calculated with the target for maximizing the total profit in the year 2035.

A Study on the Critical Success Factors of Social Commerce through the Analysis of the Perception Gap between the Service Providers and the Users: Focused on Ticket Monster in Korea (서비스제공자와 사용자의 인식차이 분석을 통한 소셜커머스 핵심성공요인에 대한 연구: 한국의 티켓몬스터 중심으로)

  • Kim, Il Jung;Lee, Dae Chul;Lim, Gyoo Gun
    • Asia pacific journal of information systems
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    • v.24 no.2
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    • pp.211-232
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    • 2014
  • Recently, there is a growing interest toward social commerce using SNS(Social Networking Service), and the size of its market is also expanding due to popularization of smart phones, tablet PCs and other smart devices. Accordingly, various studies have been attempted but it is shown that most of the previous studies have been conducted from perspectives of the users. The purpose of this study is to derive user-centered CSF(Critical Success Factor) of social commerce from the previous studies and analyze the CSF perception gap between social commerce service providers and users. The CSF perception gap between two groups shows that there is a difference between ideal images the service providers hope for and the actual image the service users have on social commerce companies. This study provides effective improvement directions for social commerce companies by presenting current business problems and its solution plans. For this, This study selected Korea's representative social commerce business Ticket Monster, which is dominant in sales and staff size together with its excellent funding power through M&A by stock exchange with the US social commerce business Living Social with Amazon.com as a shareholder in August, 2011, as a target group of social commerce service provider. we have gathered questionnaires from both service providers and the users from October 22, 2012 until October 31, 2012 to conduct an empirical analysis. We surveyed 160 service providers of Ticket Monster We also surveyed 160 social commerce users who have experienced in using Ticket Monster service. Out of 320 surveys, 20 questionaries which were unfit or undependable were discarded. Consequently the remaining 300(service provider 150, user 150)were used for this empirical study. The statistics were analyzed using SPSS 12.0. Implications of the empirical analysis result of this study are as follows: First of all, There are order differences in the importance of social commerce CSF between two groups. While service providers regard Price Economic as the most important CSF influencing purchasing intention, the users regard 'Trust' as the most important CSF influencing purchasing intention. This means that the service providers have to utilize the unique strong point of social commerce which make the customers be trusted rathe than just focusing on selling product at a discounted price. It means that service Providers need to enhance effective communication skills by using SNS and play a vital role as a trusted adviser who provides curation services and explains the value of products through information filtering. Also, they need to pay attention to preventing consumer damages from deceptive and false advertising. service providers have to create the detailed reward system in case of a consumer damages caused by above problems. It can make strong ties with customers. Second, both service providers and users tend to consider that social commerce CSF influencing purchasing intention are Price Economic, Utility, Trust, and Word of Mouth Effect. Accordingly, it can be learned that users are expecting the benefit from the aspect of prices and economy when using social commerce, and service providers should be able to suggest the individualized discount benefit through diverse methods using social network service. Looking into it from the aspect of usefulness, service providers are required to get users to be cognizant of time-saving, efficiency, and convenience when they are using social commerce. Therefore, it is necessary to increase the usefulness of social commerce through the introduction of a new management strategy, such as intensification of search engine of the Website, facilitation in payment through shopping basket, and package distribution. Trust, as mentioned before, is the most important variable in consumers' mind, so it should definitely be managed for sustainable management. If the trust in social commerce should fall due to consumers' damage case due to false and puffery advertising forgeries, it could have a negative influence on the image of the social commerce industry in general. Instead of advertising with famous celebrities and using a bombastic amount of money on marketing expenses, the social commerce industry should be able to use the word of mouth effect between users by making use of the social network service, the major marketing method of initial social commerce. The word of mouth effect occurring from consumers' spontaneous self-marketer's duty performance can bring not only reduction effect in advertising cost to a service provider but it can also prepare the basis of discounted price suggestion to consumers; in this context, the word of mouth effect should be managed as the CSF of social commerce. Third, Trade safety was not derived as one of the CSF. Recently, with e-commerce like social commerce and Internet shopping increasing in a variety of methods, the importance of trade safety on the Internet also increases, but in this study result, trade safety wasn't evaluated as CSF of social commerce by both groups. This study judges that it's because both service provider groups and user group are perceiving that there is a reliable PG(Payment Gateway) which acts for e-payment of Internet transaction. Accordingly, it is understood that both two groups feel that social commerce can have a corporate identity by website and differentiation in products and services in sales, but don't feel a big difference by business in case of e-payment system. In other words, trade safety should be perceived as natural, basic universal service. Fourth, it's necessary that service providers should intensify the communication with users by making use of social network service which is the major marketing method of social commerce and should be able to use the word of mouth effect between users. The word of mouth effect occurring from consumers' spontaneous self- marketer's duty performance can bring not only reduction effect in advertising cost to a service provider but it can also prepare the basis of discounted price suggestion to consumers. in this context, it is judged that the word of mouth effect should be managed as CSF of social commerce. In this paper, the characteristics of social commerce are limited as five independent variables, however, if an additional study is proceeded with more various independent variables, more in-depth study results will be derived. In addition, this research targets social commerce service providers and the users, however, in the consideration of the fact that social commerce is a two-sided market, drawing CSF through an analysis of perception gap between social commerce service providers and its advertisement clients would be worth to be dealt with in a follow-up study.

Study on Business Model of e-Sports Industry in Korea (국내 e스포츠산업의 비즈니스 모델에 관한 연구)

  • Yang, Ji-Hoon;Lee, In-Kyu;Lee, Sang-Ho
    • Journal of the Korea Convergence Society
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    • v.9 no.6
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    • pp.163-173
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    • 2018
  • This study aims to diagnose and analyze the business model of domestic e-sports industry and draw its implications. In-depth interviews with business executives of the e-sports teams, the e-sports media, the e-sports stadium and the game companies was had to identify the cost and revenue of each e-sports industry. The results was that the revenue of the e-sports team, stadium and game company mainly consisted of the sponsorship of the parent company. And main revenue of e-sports media was advertising, subscription fees and copyright income, whereas their expenses was the production costs. Especially the purpose of sponsorship of the game companies was not the profit of e-sports, but the promotion of the parent company game. Result implies the necessity of the development of revenue sources, executing the admission ticket charge in stadium and the development of new sponsorship. This study is expected to contribute to opening the new area of the business model of the e-sports industry that was not nearly so far treated, and consequently the development of the e-sports industry in Korea.

Design and Implementation of web-based Cyber HelpDesk System (웹 기반 사이버 HelpDesk 시스템의 설계 및 구현)

  • Kim, Do Hyung;Jang, Ji-Hun;Lee, Seoung-Hyeon;Lee, Won-Goo;Lee, Hee-Kyu;Lee, Jae-Kwang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11b
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    • pp.1273-1276
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    • 2002
  • 슈퍼컴퓨팅센터는 현재 Cray T3E, NEC SX-5, Compaq SMP, IBM p690 등의 시스템을 보유하고 있으며, 1년 평균 600구좌 이상의 슈퍼컴퓨팅 서비스를 제공하고 있다. 이에 따라 사용자의 기본 시스템 사용법, 프로그램 컴파일, 디버깅 및 상용 프로그램 사용 관련 질의가 하루 평균 수십 건씩 이루어지고 있다. 이러한 사용자 상담 창구의 일원화 및 효율화를 위해 이미 HelpDesk를 운영하여 사용자 질의를 진화, 웹 게시판, 메일 등을 통하여 접수받아 처리하고 있다. 하지만, 이와 같은 방식은 같은 질의가 빈번할 경우 담당자가 동일한 질의 해결에 많은 시간을 소비하게 한다. 이러한 슈퍼컴퓨터 사용 시 발생하는 문제를 체계적으로 상담하기 위해 각 사용자 질의를 티켓(Ticket)이라는 한 개의 이벤트로 표시하고, 이러한 티켓에 의거 문제를 해결하기 위해 여러 관련 담당자 상호간에 협력할 수 있도록 사이버 HelpDesk 시스템을 구현함으로써 사용자에게 신뢰성 있는 서비스를 제공할 수 있게 하였다.

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Reversible Data Hiding based on QR Code for Binary Image (이진 이미지를 위한 QR 코드 기반의 가역적인 데이터 은닉)

  • Kim, Cheonshik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.6
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    • pp.281-288
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    • 2014
  • QR code (abbreviated from Quick Response Code) is code system that is strong in against to apply image processing techniques (skew, warp, blur, and rotate) as QR codes can store several hundred times the amount of information carried by ordinary bar codes. For this reason, QR code is used in various fields, e.g., air ticket (boarding control system), food(vegetables, meat etc.) tracking system, contact lenses management, prescription management, patient wrist band (patient management) etc. In this paper, we proposed reversible data hiding for binary images. A reversible data hiding algorithm, which can recover the original image without any distortion from the marked (stego) image after the hidden data have been extracted, because it is possible to use various kinds of purposes. QR code can be used to generate by anyone so it can be easily used for crime. In order to prevent crimes related QR code, reversible data hiding can confirm if QR code is counterfeit or not as including authentication information. In this paper, we proved proposed method as experiments.

Considerations of Automatic Passenger Counting System using Infrared Sensors at doorway in Overseas Railway Transit (적외선 센서를 이용한 자동 승객 계수 시스템에 대한 고찰)

  • Kim, Jin-Seok;Gwak, Ho-Seung
    • Proceedings of the KSR Conference
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    • 2009.05a
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    • pp.418-423
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    • 2009
  • Unlike domestic railway transportation system in which majority of station are equipped with gate access controller and ticket office, it has been a very common practice in overseas railway transit or railway station that they use a pressure door mat, infrared-sensors or CCTV cameras so as to automatically determine the number of passenger onboard and alight and to reflect the information to their business (i.e., deployment of vehicles and human resources). The data collected by the automatic passenger counting (APC) system provides methods how to obtain the information about the number of passenger using the vehicles on the basis of date, time and stop(station) which enables large-scaled transit company to create profits through effective vehicle deployment and management of their employees. This paper addresses the basic features of the automatic passenger counting system using infrared sensor and describes those of the extended APC system in conjunction with wireless technologies such as GPS, WLAN or Cellular network.

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Deep Learning-Based Box Office Prediction Using the Image Characteristics of Advertising Posters in Performing Arts (공연예술에서 광고포스터의 이미지 특성을 활용한 딥러닝 기반 관객예측)

  • Cho, Yujung;Kang, Kyungpyo;Kwon, Ohbyung
    • The Journal of Society for e-Business Studies
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    • v.26 no.2
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    • pp.19-43
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    • 2021
  • The prediction of box office performance in performing arts institutions is an important issue in the performing arts industry and institutions. For this, traditional prediction methodology and data mining methodology using standardized data such as cast members, performance venues, and ticket prices have been proposed. However, although it is evident that audiences tend to seek out their intentions by the performance guide poster, few attempts were made to predict box office performance by analyzing poster images. Hence, the purpose of this study is to propose a deep learning application method that can predict box office success through performance-related poster images. Prediction was performed using deep learning algorithms such as Pure CNN, VGG-16, Inception-v3, and ResNet50 using poster images published on the KOPIS as learning data set. In addition, an ensemble with traditional regression analysis methodology was also attempted. As a result, it showed high discrimination performance exceeding 85% of box office prediction accuracy. This study is the first attempt to predict box office success using image data in the performing arts field, and the method proposed in this study can be applied to the areas of poster-based advertisements such as institutional promotions and corporate product advertisements.

User's Impacts on Environmental Deteriorations of Trail in Tôkyusan National Park (덕유산(德裕山) 국립공원(國立公園) 등산로(登山路)의 환경훼손(環境毁損)에 대(對)한 이용영향(利用影響))

  • Seo, Byung Soo;Kim, Sei Cheon;Park, Chong Min;Lee, Chang Heon;Lee, Kyu Wan
    • Journal of Korean Society of Forest Science
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    • v.83 no.3
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    • pp.286-298
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    • 1994
  • The object of this study was to examine the user's impacts on the environmental deteriorations of trail at Ticket Office - Paekryunsa (Temple) Hyangch$\hat{o}$kpong - Dongyupryung - Chilyun Fall area in T$\hat{o}$kyusan National Park. Four trails were sampled in the study area according to the amount of users. Then the user's impacts on trail were measured at each trail. The Ticket Office-Paekryunsa trail was the most used district and followed at Paekryunsa-Hyangch$\hat{o}$kpong trail, Hyangch$\hat{o}$kpong-Dongyupryung trail in descending order. Dongyupryung-Chilyun Fall trail is not used by people because of rest rotation system. The entire width of trail was greater at the more heavily used trail. Maximum depth, cross-sectional area loss, and surface texture and roughness of trail were the highest at Paekryunsa-Hyangch$\hat{o}$kpong trail. Soil hardness, soil acidity, soil moisture content, organic matter content, and exchange canon were influenced by trampling. Soil hardness, soil acidity and exchange canon increased in tramples soil, but content of soil moisture and organic matter decreased therein. Environmental deteriorations of trail were significantly influenced by the amount of users and the slope of trail. Bared lands about $2.000m^2$ were appeared by trampling and camping around Hyangch$\hat{o}$kpong. Effects of carrying of rest rotation system for National Park were partly recognized at Dongyupryung-Chilyun Fall trail.

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Theater Reservation System Using SVG(Scalable Vector Graphics) (SVG(Scalable Vector Graphics)를 활용한 극장 예약 시스템)

  • Jeon, Tae-Ryong;An, Seong-Ok
    • The Journal of Engineering Research
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    • v.5 no.1
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    • pp.17-35
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    • 2004
  • Svg(Scalable Vector Graphics) is xml graphic standard recommended by E3C as a language based on xml to express two-dimension graphic. Svg can accommodate all Xml's patency and advantage of interoperability, and can used as various web applications being combined with other xml language. In addition, Svg can be applied to the fields of electronic commerce, geographical information, computer education and advertisement because it can produce high quality of dynamic from real-time data. SVG's application can be enhanced by linking with database. In this paper, we discuss how Svg can be utilized in theater reservation system, not just explaining svg's meaning or ability. Svg added graphic advantage in addition to xml's advantage. This means that svg retains not only graphic element but also xml's softness. It becomes easier to designate seats and add them. Current reservation system provided in general only information on time and price for a ticket, but the system using SVG in this paper provides additional information on position, price, cancellation and purchase availability of seat.

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