• Title/Summary/Keyword: e-Learning Systems

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A study on the competitive learning algorithm for robust vector qantization to transmit speech signal (벡터 양자화를 위한 학습 알고리즘을 이용한 음성 전송 기술에 관한 연구)

  • Hong, Kang-You;Park, Sang-Hui
    • Proceedings of the KIEE Conference
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    • 1999.07g
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    • pp.3150-3152
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    • 1999
  • The efficient representation and encoding of signals with limited resources, e.g., finite storage capacity and restricted transmission bandwidth, is a fundamental problem in technical information processing systems. Typically under realistic circumstances, the encoding and communication of message has to deal with different sources of noise and disturbances. In this paper, I propose a unifying approach to data compression by robust vector quantization, which explicitly deals with channel noise, and random elimination of prototypes. The resulting algorithm is able to limit the detrimental effect of noise in a very general communication scenario. In this paper, based on the robust vector quantization I have an experiment about speech coding.

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Decision Support System for Project Duration Estimation Model (프로젝트기간예측모델을 위한 의사결정지원시스템)

  • 조성빈
    • Journal of Intelligence and Information Systems
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    • v.6 no.2
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    • pp.91-98
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    • 2000
  • Despite their wide application of some traditional project management techniques like the Program Evaluation and Review Technique, they lack of learning, one of important factors in many disciplines today, due to a static view for project progression. This study proposes a framework for estimation by loaming based on a Linear Bayesian approach. As a project Progresses, we sequentially observe the durations of completed activities. By reflecting this newly available information to update the distribution of remaining activity durations and thus project duration, we can implement a decision support system that updates e.g., the expected project completion time as well as the probabilities of completing the project within the due bate and by a certain date. By implementing such customized system, project manager can be aware of changing project status more effectively and better revise resource allocation plans.

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Towards cross-platform interoperability for machine-assisted text annotation

  • de Castilho, Richard Eckart;Ide, Nancy;Kim, Jin-Dong;Klie, Jan-Christoph;Suderman, Keith
    • Genomics & Informatics
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    • v.17 no.2
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    • pp.19.1-19.10
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    • 2019
  • In this paper, we investigate cross-platform interoperability for natural language processing (NLP) and, in particular, annotation of textual resources, with an eye toward identifying the design elements of annotation models and processes that are particularly problematic for, or amenable to, enabling seamless communication across different platforms. The study is conducted in the context of a specific annotation methodology, namely machine-assisted interactive annotation (also known as human-in-the-loop annotation). This methodology requires the ability to freely combine resources from different document repositories, access a wide array of NLP tools that automatically annotate corpora for various linguistic phenomena, and use a sophisticated annotation editor that enables interactive manual annotation coupled with on-the-fly machine learning. We consider three independently developed platforms, each of which utilizes a different model for representing annotations over text, and each of which performs a different role in the process.

Multi-feature local sparse representation for infrared pedestrian tracking

  • Wang, Xin;Xu, Lingling;Ning, Chen
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.3
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    • pp.1464-1480
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    • 2019
  • Robust tracking of infrared (IR) pedestrian targets with various backgrounds, e.g. appearance changes, illumination variations, and background disturbances, is a great challenge in the infrared image processing field. In the paper, we address a new tracking method for IR pedestrian targets via multi-feature local sparse representation (SR), which consists of three important modules. In the first module, a multi-feature local SR model is constructed. Considering the characterization of infrared pedestrian targets, the gray and edge features are first extracted from all target templates, and then fused into the model learning process. In the second module, an effective tracker is proposed via the learned model. To improve the computational efficiency, a sliding window mechanism with multiple scales is first used to scan the current frame to sample the target candidates. Then, the candidates are recognized via sparse reconstruction residual analysis. In the third module, an adaptive dictionary update approach is designed to further improve the tracking performance. The results demonstrate that our method outperforms several classical methods for infrared pedestrian tracking.

Predicting the Saudi Student Perception of Benefits of Online Classes during the Covid-19 Pandemic using Artificial Neural Network Modelling

  • Beyari, Hasan
    • International Journal of Computer Science & Network Security
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    • v.22 no.2
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    • pp.145-152
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    • 2022
  • One of the impacts of Covid-19 on education systems has been the shift to online education. This shift has changed the way education is consumed and perceived by students. However, the exact nature of student perception about online education is not known. The aim of this study was to understand the perceptions of Saudi higher education students (e.g., post-school students) about online education during the Covid-19 pandemic. Various aspects of online education including benefits, features and cybersecurity were explored. The data collected were analysed using statistical techniques, especially artificial neural networks, to address the research aims. The key findings were that benefits of online education was perceived by students with positive experience or when ensured of safe use of online platforms without the fear cyber security breaches for which recruitment of a cyber security officer was an important predictor. The issue of whether perception of online education as a necessity only for Covid situation or a lasting option beyond the pandemic is a topic for future research.

Real-Time Scheduling Scheme based on Reinforcement Learning Considering Minimizing Setup Cost (작업 준비비용 최소화를 고려한 강화학습 기반의 실시간 일정계획 수립기법)

  • Yoo, Woosik;Kim, Sungjae;Kim, Kwanho
    • The Journal of Society for e-Business Studies
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    • v.25 no.2
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    • pp.15-27
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    • 2020
  • This study starts with the idea that the process of creating a Gantt Chart for schedule planning is similar to Tetris game with only a straight line. In Tetris games, the X axis is M machines and the Y axis is time. It is assumed that all types of orders can be worked without separation in all machines, but if the types of orders are different, setup cost will be incurred without delay. In this study, the game described above was named Gantris and the game environment was implemented. The AI-scheduling table through in-depth reinforcement learning compares the real-time scheduling table with the human-made game schedule. In the comparative study, the learning environment was studied in single order list learning environment and random order list learning environment. The two systems to be compared in this study are four machines (Machine)-two types of system (4M2T) and ten machines-six types of system (10M6T). As a performance indicator of the generated schedule, a weighted sum of setup cost, makespan and idle time in processing 100 orders were scheduled. As a result of the comparative study, in 4M2T system, regardless of the learning environment, the learned system generated schedule plan with better performance index than the experimenter. In the case of 10M6T system, the AI system generated a schedule of better performance indicators than the experimenter in a single learning environment, but showed a bad performance index than the experimenter in random learning environment. However, in comparing the number of job changes, the learning system showed better results than those of the 4M2T and 10M6T, showing excellent scheduling performance.

A Study on the e-Learning Communities Interaction Under the CSCL by Using Network Mining (컴퓨터지원협동학습 환경 하에서 네트워크 마이닝을 통한 학습자 상호작용연구)

  • Chung, Nam-Ho
    • Journal of Intelligence and Information Systems
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    • v.11 no.2
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    • pp.17-29
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    • 2005
  • The purpose of the study was to explore the potential of the Social Network Analysis as an analytical tool for scientific investigation of learner-learner, or learner-tutor interaction within a Computer Supported Corporative Learning (CSCL) environment. Theoretical and methodological implication of the Social Network Analysis had been discussed. Following theoretical analysis, an exploratory empirical study was conducted to test statistical correlation between traditional performance measures such as achievement and team contribution index, and the centrality measure, one of the many quantitative measures the Social Network Analysis provides. Results indicate the centrality measure was correlated with the higher order teaming performance and the peer-evaluated contribution indices. An interpretation of the results and their implication to instructional design theory and practices were provided along with some suggestions for future research.

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Difficulty of understanding and using the number line by Elementary school students (초등학생의 수직선 이해와 사용의 어려움)

  • Kim, Yang Gwon;Hong, Jin-Kon
    • Communications of Mathematical Education
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    • v.31 no.1
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    • pp.85-101
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    • 2017
  • The purpose of this study is to investigate how elementary school students understand and use the number line relating number concept and what is the main problem in the learning process. For the efficient achievement of this purpose, we investigated how the number line metaphor is related to the number concept and considered the role of the number line on Freudenthal's number concept teaching theory. The test conducted to find the degree of understanding and difficulty on using the number line by actual elementary school students consisted of two questions ; to find appropriate number corresponding to the given number on the number line and to identify contents of chapters about the use of number line on each grade. It was found that many students couldn't solve the problem represented by the number line though they could solve the problem represented by other ways such as number track and pictures. The only difference between the two problems was the way of representation, and they had same contents and structure. This study tried to figure out the meaning of this phenomenon. Also, by using various teaching-learning method (number track, pictures, empty number line, and double number line etc.), this study was aimed to provide the way to help learning 'related number concept' and to solve the difficulty on understanding the number line.

A Study on Pagoda Image Search Using Artificial Intelligence (AI) Technology for Restoration of Cultural Properties

  • Lee, ByongKwon;Kim, Soo Kyun;Kim, Seokhun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.6
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    • pp.2086-2097
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    • 2021
  • The current cultural assets are being restored depending on the opinions of experts (craftsmen). We intend to introduce digitalized artificial intelligence techniques, excluding the personal opinions of experts on reconstruction of such cultural properties. The first step toward restoring digitized cultural properties is separation. The restoration of cultural properties should be reorganized based on recorded documents, period historical backgrounds and regional characteristics. The cultural properties in the form of photographs or images should be collected by separating the background. In addition, when restoring cultural properties most of them depend a lot on the tendency of the restoring person workers. As a result, it often occurs when there is a problem in the accuracy and reliability of restoration of cultural properties. In this study, we propose a search method for learning stored digital cultural assets using AI technology. Pagoda was selected for restoration of Cultural Properties. Pagoda data collection was collected through the Internet and various historical records. The pagoda data was classified by period and region, and grouped into similar buildings. The collected data was learned by applying the well-known CNN algorithm for artificial intelligence learning. The pagoda search used Yolo Marker to mark the tower shape. The tower was used a total of about 100-10,000 pagoda data. In conclusion, it was confirmed that the probability of searching for a tower differs according to the number of pagoda pictures and the number of learning iterations. Finally, it was confirmed that the number of 500 towers and the epochs in training of 8000 times were good. If the test result exceeds 8,000 times, it becomes overfitting. All so, I found a phenomenon that the recognition rate drops when the enemy repeatedly learns more than 8,000 times. As a result of this study, it is believed that it will be helpful in data gathering to increase the accuracy of tower restoration.

Quality Prediction Model for Manufacturing Process of Free-Machining 303-series Stainless Steel Small Rolling Wire Rods (쾌삭 303계 스테인리스강 소형 압연 선재 제조 공정의 생산품질 예측 모형)

  • Seo, Seokjun;Kim, Heungseob
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.44 no.4
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    • pp.12-22
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    • 2021
  • This article suggests the machine learning model, i.e., classifier, for predicting the production quality of free-machining 303-series stainless steel(STS303) small rolling wire rods according to the operating condition of the manufacturing process. For the development of the classifier, manufacturing data for 37 operating variables were collected from the manufacturing execution system(MES) of Company S, and the 12 types of derived variables were generated based on literature review and interviews with field experts. This research was performed with data preprocessing, exploratory data analysis, feature selection, machine learning modeling, and the evaluation of alternative models. In the preprocessing stage, missing values and outliers are removed, and oversampling using SMOTE(Synthetic oversampling technique) to resolve data imbalance. Features are selected by variable importance of LASSO(Least absolute shrinkage and selection operator) regression, extreme gradient boosting(XGBoost), and random forest models. Finally, logistic regression, support vector machine(SVM), random forest, and XGBoost are developed as a classifier to predict the adequate or defective products with new operating conditions. The optimal hyper-parameters for each model are investigated by the grid search and random search methods based on k-fold cross-validation. As a result of the experiment, XGBoost showed relatively high predictive performance compared to other models with an accuracy of 0.9929, specificity of 0.9372, F1-score of 0.9963, and logarithmic loss of 0.0209. The classifier developed in this study is expected to improve productivity by enabling effective management of the manufacturing process for the STS303 small rolling wire rods.